e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
189 lines
7.1 KiB
HTML
189 lines
7.1 KiB
HTML
<h2>Embedding Mono</h2>
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<p>The Mono runtime can be embedded into C and C++
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applications. Your C/C++ code can invoke managed code
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running in the Mono/.NET world and you can also surface your
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internal application APIs to Mono and .NET.
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<p>For an overview of how to embed Mono into your application
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and the strategies that you can use to embed Mono, check the
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Mono
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website's <a href="http://www.mono-project.com/docs/advanced/embedding/">Embedding
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Mono</a> page.
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<p>This page is the companion API reference for the above guide.
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<p>The simplest way of embedding Mono is illustrated here:
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<pre>
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int main (int argc, char *argv)
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{
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/*
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* Load the default Mono configuration file, this is needed
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* if you are planning on using the dllmaps defined on the
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* system configuration
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*/
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mono_config_parse (NULL);
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/*
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* mono_jit_init() creates a domain: each assembly is
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* loaded and run in a MonoDomain.
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*/
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MonoDomain *domain = mono_jit_init ("startup.exe");
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/*
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* Optionally, add an internal call that your startup.exe
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* code can call, this will bridge startup.exe to Mono
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*/
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mono_add_internal_call ("Sample::GetMessage", getMessage);
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/*
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* Open the executable, and run the Main method declared
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* in the executable
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*/
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MonoAssembly *assembly = mono_domain_assembly_open (domain, "startup.exe");
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if (!assembly)
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exit (2);
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/*
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* mono_jit_exec() will run the Main() method in the assembly.
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* The return value needs to be looked up from
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* System.Environment.ExitCode.
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*/
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mono_jit_exec (domain, assembly, argc, argv);
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}
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/* The C# signature for this method is: string GetMessage () in class Sample */
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MonoString*
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getMessage ()
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{
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return mono_string_new (mono_domain_get (), "Hello, world");
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}
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</pre>
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<h4><a name="api:mono_jit_init">mono_jit_init</a></h4>
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<h4><a name="api:mono_jit_parse_options">mono_jit_parse_options</a></h4>
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<h4><a name="api:mono_jit_exec">mono_jit_exec</a></h4>
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<h4><a name="api:mono_set_dirs">mono_set_dirs</a></h4>
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<h4><a name="api:mono_parse_default_optimizations">mono_parse_default_optimizations</a></h4>
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<h4><a name="api:mono_runtime_set_main_args">mono_runtime_set_main_args</a></h4>
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<h4><a name="api:mono_jit_cleanup">mono_jit_cleanup</a></h4>
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<h4><a name="api:mono_jit_set_trace_options">mono_jit_set_trace_options</a></h4>
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<h3>Internal Calls</h3>
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<p>The Mono runtime provides two mechanisms to expose C code
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to the CIL universe: internal calls and native C
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code. Internal calls are tightly integrated with the runtime,
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and have the least overhead, as they use the same data types
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that the runtime uses.
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<p>The other option is to use the Platform Invoke (P/Invoke)
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to call C code from the CIL universe, using the standard
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<a href="http://www.mono-project.com/Interop_with_Native_Libraries">P/Invoke</a>
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mechanisms.
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<p>To register an internal call, use this call you use the
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<a href="#api:mono_add_internal_call"><tt>mono_add_internal_call</tt>
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routine.
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<h4><a name="api:mono_add_internal_call">mono_add_internal_call</a></h4>
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<h3>P/Invoke with embedded applications</h3>
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<p>Unlike internal calls, Platform/Invoke is easier to use and
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more portable. It allows you to share code with Windows and
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.NET that have a different setup for internal calls to their
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own runtime.
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<p>Usually P/Invoke declarations reference external libraries
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like:
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<pre>
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[DllImport ("opengl")]
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void glBegin (GLEnum mode)
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</pre>
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<p>Mono extends P/Invoke to support looking up symbols not in
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an external library, but looking up those symbols into the
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same address space as your program, to do this, use the
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special library name "__Internal". This will direct Mono to
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lookup the method in your own process.
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<p>There are situations where the host operating system does
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not support looking up symbols on the process address space.
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For situations like this you can use
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the <a href="#api:mono_dl_register_library">mono_dl_register_library</a>.
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<h4><a name="api:mono_dl_register_library">mono_dl_register_library</h4>
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<h3>Data Marshalling</h3>
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<p>Managed objects are represented as <tt>MonoObject*</tt>
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types. Those objects that the runtime consumes directly have
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more specific C definitions (for example strings are of type
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<tt>MonoString *</tt>, delegates are of type
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<tt>MonoDelegate*</tt> but they are still <tt>MonoObject
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*</tt>s).
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<p>As of Mono 1.2.x types defined in mscorlib.dll do not have
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their fields reordered in any way. But other libraries might
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have their fields reordered. In these cases, Managed
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structures and objects have the same layout in the C# code as
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they do in the unmanaged world.
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<p>Structures defined outside corlib must have a specific
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StructLayout definition, and have it set as sequential if you
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plan on accessing these fields directly from C code.
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<p><b>Important</B> Internal calls do not provide support for
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marshalling structures. This means that any API calls that
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take a structure (excluding the system types like int32,
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int64, etc) must be passed as a pointer, in C# this means
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passing the value as a "ref" or "out" parameter.
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<h3>Mono Runtime Configuration</h3>
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<p>Certain features of the Mono runtime, like DLL mapping, are
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available through a configuration file that is loaded at
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runtime. The default Mono implementation loads the
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configuration file from <tt>$sysconfig/mono/config</tt>
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(typically this is <tt>/etc/mono/config</tt>).
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<p>See the <tt>mono-config(5)</tt> man page for more details
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on what goes in this file.
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<p>The following APIs expose this functionality:
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<h4><a name="api:mono_config_cleanup">mono_config_cleanup</a></h4>
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<h4><a name="api:mono_config_is_server_mode">mono_config_is_server_mode</a></h4>
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<h4><a name="api:mono_config_parse">mono_config_parse</a></h4>
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<h4><a name="api:mono_config_parse_memory">mono_config_parse_memory</a></h4>
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<h4><a name="api:mono_config_set_server_mode">mono_config_set_server_mode</a></h4>
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<h4><a name="api:mono_config_string_for_assembly_file">mono_config_string_for_assembly_file</a></h4>
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<h4><a name="api:mono_get_config_dir">mono_get_config_dir</a></h4>
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<h4><a name="api:mono_get_machine_config">mono_get_machine_config</a></h4>
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<h4><a name="api:mono_register_machine_config">mono_register_machine_config</a></h4>
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<h4><a name="api:mono_set_config_dir">mono_set_config_dir</a></h4>
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<h3>Advanced Execution Setups</h3>
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<p>These are not recommended ways of initializing Mono, they
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are done internally by mono_jit_init, but are here to explain
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what happens internally.
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<h4><a name="api:mono_runtime_exec_managed_code">mono_runtime_exec_managed_code</a></h4>
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<h4><a name="api:mono_runtime_exec_main">mono_runtime_exec_main</a></h4>
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<h4><a name="api:mono_init">mono_init</a></h4>
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<h4><a name="api:mono_init_from_assembly">mono_init_from_assembly</a></h4>
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<h4><a name="api:mono_init_version">mono_init_version</a></h4>
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<h4><a name="api:mono_jit_exec">mono_jit_exec</a></h4>
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<h4><a name="api:mono_jit_set_aot_mode">mono_jit_set_aot_mode</a></h4>
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<h4><a name="api:mono_set_break_policy">mono_set_break_policy</a></h4>
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<h4><a name="api:mono_get_runtime_build_info">mono_get_runtime_build_info</a></h4>
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<h3>Signal Chaining</h3>
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<h4><a name="api:mono_set_signal_chaining">mono_set_signal_chaining</a></h4>
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<h4><a name="api:mono_set_crash_chaining">mono_set_crash_chaining</a></h4>
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