a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
369 lines
20 KiB
XML
369 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Type Name="LocalizationExtenderProvider" FullName="System.ComponentModel.Design.LocalizationExtenderProvider">
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<TypeSignature Language="C#" Value="public class LocalizationExtenderProvider : IDisposable, System.ComponentModel.IExtenderProvider" />
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<AssemblyInfo>
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<AssemblyName>System.Design</AssemblyName>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces>
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<Interface>
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<InterfaceName>System.ComponentModel.IExtenderProvider</InterfaceName>
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</Interface>
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<Interface>
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<InterfaceName>System.IDisposable</InterfaceName>
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</Interface>
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</Interfaces>
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<Attributes>
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<Attribute>
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<AttributeName>System.ComponentModel.ProvideProperty("LoadLanguage", typeof(System.Object))</AttributeName>
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</Attribute>
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<Attribute>
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<AttributeName>System.ComponentModel.ProvideProperty("Language", typeof(System.Object))</AttributeName>
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</Attribute>
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<Attribute>
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<AttributeName>System.ComponentModel.ProvideProperty("Localizable", typeof(System.Object))</AttributeName>
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</Attribute>
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<Attribute>
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<AttributeName>System.Obsolete("use CodeDomLocalizationProvider")</AttributeName>
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</Attribute>
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</Attributes>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>
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<see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> can extend an <see cref="T:System.ComponentModel.Design.IRootDesigner" /> with a set of properties and methods that provide support for the .NET Framework localization architecture. For more about using resources, see <format type="text/html"><a href="49d520d7-92d7-44ee-bb24-8b615db1d41b">Localization</a></format>.</para>
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<para>The localization support architecture enables designers to initialize component properties using resource files that can be swapped at run time to support a variety of languages, culture-specific styles and dynamically configurable features. You can use the methods of this class to enable designers and code generating serializers to load from resources and build initialization code that uses localization features.</para>
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<para>The default serializers that ship with Visual Studio are already capable of localizing components and controls, but they only do so if they locate support for the .NET Framework localization architecture. To detect the presence of localization support, the serialization system must locate a public <see cref="T:System.Boolean" /> property named "Localizable" on the root designer component. If a serializer finds this property, it searches for a property of type <see cref="T:System.Globalization.CultureInfo" /> named "Language" to determine the current resource configuration. Default serializers use these properties to determine if it should localize any localizable resources of the component, and if so, what <see cref="T:System.Globalization.CultureInfo" /> format the resource information should be saved in.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Provides design-time support for localization features to a root designer.</para>
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</summary>
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</Docs>
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<Members>
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<Member MemberName=".ctor">
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<MemberSignature Language="C#" Value="public LocalizationExtenderProvider (System.ComponentModel.ISite serviceProvider, System.ComponentModel.IComponent baseComponent);" />
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<MemberType>Constructor</MemberType>
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<Parameters>
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<Parameter Name="serviceProvider" Type="System.ComponentModel.ISite" />
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<Parameter Name="baseComponent" Type="System.ComponentModel.IComponent" />
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</Parameters>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>By default, a new <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> sets the current language to <see cref="P:System.Globalization.CultureInfo.InvariantCulture" />, which is the generic and default language resource setting. This setting causes a designer to generate code that references the generic language resource. You can create other <see cref="T:System.Globalization.CultureInfo" /> objects to represent and identify other localized resource data that a program can use at run time.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Initializes a new instance of the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> class using the specified service provider and base component.</para>
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</summary>
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<param name="serviceProvider">
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<attribution license="cc4" from="Microsoft" modified="false" />A service provider for the specified component. </param>
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<param name="baseComponent">
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<attribution license="cc4" from="Microsoft" modified="false" />The base component to localize. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</Member>
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<Member MemberName="CanExtend">
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<MemberSignature Language="C#" Value="public bool CanExtend (object o);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.Object" />
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</Parameters>
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<Docs>
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<remarks>To be added.</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Indicates whether this object can provide its extender properties to the specified object.</para>
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</summary>
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<returns>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>true if this object can provide extender properties to the specified object; otherwise, false.</para>
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</returns>
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<param name="o">
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<attribution license="cc4" from="Microsoft" modified="false" />The object to receive the extender properties. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</Member>
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<Member MemberName="Dispose">
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<MemberSignature Language="C#" Value="public void Dispose ();" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Call <see cref="Overload:System.ComponentModel.Design.LocalizationExtenderProvider.Dispose" /> when you are finished using the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" />. The <see cref="Overload:System.ComponentModel.Design.LocalizationExtenderProvider.Dispose" /> method leaves the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> in an unusable state. After calling <see cref="Overload:System.ComponentModel.Design.LocalizationExtenderProvider.Dispose" />, you must release all references to the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> so the garbage collector can reclaim the memory that the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> was occupying. For more information, see <format type="text/html"><a href="a17b0066-71c2-4ba4-9822-8e19332fc213">Cleaning Up Unmanaged Resources</a></format> and <format type="text/html"><a href="eb4e1af0-3b48-4fbc-ad4e-fc2f64138bf9">Implementing a Dispose Method</a></format>. </para>
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<block subset="none" type="note">
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<para>Always call <see cref="Overload:System.ComponentModel.Design.LocalizationExtenderProvider.Dispose" /> before you release your last reference to the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" />. Otherwise, the resources it is using will not be freed until the garbage collector calls the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> object's Finalize method.</para>
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</block>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Disposes of the resources (other than memory) used by the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" />.</para>
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</summary>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</Member>
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<Member MemberName="Dispose">
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<MemberSignature Language="C#" Value="protected virtual void Dispose (bool disposing);" />
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<MemberType>Method</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="disposing" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>This method is called by the public Dispose() method and the <see cref="M:System.Object.Finalize" /> method. Dispose() invokes the protected Dispose(Boolean) method with the <paramref name="disposing" /> parameter set to true. <see cref="M:System.Object.Finalize" /> invokes Dispose with <paramref name="disposing" /> set to false.</para>
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<para>When the <paramref name="disposing" /> parameter is true, this method releases all resources held by any managed objects that this <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> references. This method invokes the Dispose() method of each referenced object.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Releases the unmanaged resources used by the <see cref="T:System.ComponentModel.Design.LocalizationExtenderProvider" /> and optionally releases the managed resources. </para>
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</summary>
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<param name="disposing">
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<attribution license="cc4" from="Microsoft" modified="false" />true to release both managed and unmanaged resources; false to release only unmanaged resources. </param>
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</Docs>
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</Member>
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<Member MemberName="GetLanguage">
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<MemberSignature Language="C#" Value="public System.Globalization.CultureInfo GetLanguage (object o);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Globalization.CultureInfo</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.Object" />
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</Parameters>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>This method returns the current resource culture used to access resource data for the specified object.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets the current resource culture for the specified object.</para>
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</summary>
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<returns>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A <see cref="T:System.Globalization.CultureInfo" /> indicating the resource variety.</para>
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</returns>
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<param name="o">
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<attribution license="cc4" from="Microsoft" modified="false" />The object to get the current resource culture for. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<Attributes>
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<Attribute>
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<AttributeName>System.ComponentModel.DesignOnly(true)</AttributeName>
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</Attribute>
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<Attribute>
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<AttributeName>System.ComponentModel.Localizable(true)</AttributeName>
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</Attribute>
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</Attributes>
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</Member>
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<Member MemberName="GetLoadLanguage">
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<MemberSignature Language="C#" Value="public System.Globalization.CultureInfo GetLoadLanguage (object o);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Globalization.CultureInfo</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.Object" />
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</Parameters>
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<Docs>
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<remarks>To be added.</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets the default resource culture to use when initializing the values of a localized object at design time.</para>
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</summary>
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<returns>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A <see cref="T:System.Globalization.CultureInfo" /> indicating the resource culture to use to initialize the values of the specified object.</para>
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</returns>
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<param name="o">
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<attribution license="cc4" from="Microsoft" modified="false" />The object to get the resource culture for. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<Attributes>
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<Attribute>
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<AttributeName>System.ComponentModel.Browsable(false)</AttributeName>
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</Attribute>
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<Attribute>
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<AttributeName>System.ComponentModel.DesignerSerializationVisibility(System.ComponentModel.DesignerSerializationVisibility.Hidden)</AttributeName>
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</Attribute>
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<Attribute>
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<AttributeName>System.ComponentModel.DesignOnly(true)</AttributeName>
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</Attribute>
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</Attributes>
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</Member>
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<Member MemberName="GetLocalizable">
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<MemberSignature Language="C#" Value="public bool GetLocalizable (object o);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.Object" />
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</Parameters>
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<Docs>
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<remarks>To be added.</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets a value indicating whether the specified object supports resource localization.</para>
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</summary>
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<returns>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>true if the specified object supports resource localization; otherwise, false.</para>
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</returns>
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<param name="o">
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<attribution license="cc4" from="Microsoft" modified="false" />The object to check for localization support. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<Attributes>
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<Attribute>
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<AttributeName>System.ComponentModel.DesignOnly(true)</AttributeName>
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</Attribute>
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<Attribute>
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<AttributeName>System.ComponentModel.Localizable(true)</AttributeName>
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</Attribute>
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</Attributes>
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</Member>
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<Member MemberName="ResetLanguage">
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<MemberSignature Language="C#" Value="public void ResetLanguage (object o);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.Object" />
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</Parameters>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>If the specified object was initialized with localized resources when the designer loaded, this method sets the resource culture for the specified object to the resource culture used to initialize the values of the specified object when the designer loaded. If the specified object had no previous resource culture setting, the current resource culture is set to <see cref="P:System.Globalization.CultureInfo.InvariantCulture" />.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Resets the resource culture for the specified object.</para>
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</summary>
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<param name="o">
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<attribution license="cc4" from="Microsoft" modified="false" />The object to reset the resource culture for. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</Member>
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<Member MemberName="SetLanguage">
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<MemberSignature Language="C#" Value="public void SetLanguage (object o, System.Globalization.CultureInfo language);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.Object" />
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<Parameter Name="language" Type="System.Globalization.CultureInfo" />
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</Parameters>
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<Docs>
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<remarks>To be added.</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Sets the current resource culture for the specified object to the specified resource culture.</para>
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</summary>
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<param name="o">
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<attribution license="cc4" from="Microsoft" modified="false" />The base component to set the resource culture for. </param>
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<param name="language">
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<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Globalization.CultureInfo" /> that indicates the resource culture to use. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</Member>
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<Member MemberName="SetLocalizable">
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<MemberSignature Language="C#" Value="public void SetLocalizable (object o, bool localizable);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Void</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.Object" />
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<Parameter Name="localizable" Type="System.Boolean" />
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</Parameters>
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<Docs>
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<remarks>To be added.</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Sets a value indicating whether the specified object supports localized resources.</para>
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</summary>
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<param name="o">
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<attribution license="cc4" from="Microsoft" modified="false" />The base component to set as localizable or not localizable. </param>
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<param name="localizable">
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<attribution license="cc4" from="Microsoft" modified="false" />true if the object supports resource localization; otherwise, false. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</Member>
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<Member MemberName="ShouldSerializeLanguage">
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<MemberSignature Language="C#" Value="public bool ShouldSerializeLanguage (object o);" />
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<MemberType>Method</MemberType>
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<ReturnValue>
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<ReturnType>System.Boolean</ReturnType>
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</ReturnValue>
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<Parameters>
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<Parameter Name="o" Type="System.Object" />
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</Parameters>
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<Docs>
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<remarks>To be added.</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets a value indicating whether the specified object must have its localizable values persisted in a resource.</para>
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</summary>
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<returns>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>true if the localizable values should be persisted in resources; otherwise, false.</para>
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</returns>
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<param name="o">
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<attribution license="cc4" from="Microsoft" modified="false" />The object to get the language support persistence flag for. </param>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</Member>
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</Members>
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</Type> |