Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

143 lines
3.4 KiB
C#

// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2006 Novell, Inc. (http://www.novell.com)
//
// Authors:
// Miguel de Icaza (miguel@novell.com)
//
using System;
using System.Collections;
using System.Threading;
namespace System.Windows.Threading {
public class DispatcherTimer {
DispatcherPriority priority;
Dispatcher target_dispatcher;
long interval;
EventHandler callback;
Timer timer;
object tag;
public DispatcherTimer ()
: this (DispatcherPriority.Background, Dispatcher.CurrentDispatcher)
{
}
public DispatcherTimer (DispatcherPriority priority)
: this (priority, Dispatcher.CurrentDispatcher)
{
}
public DispatcherTimer (DispatcherPriority priority, Dispatcher dispatcher)
: this (TimeSpan.Zero, priority, null, dispatcher)
{
}
public DispatcherTimer (TimeSpan interval, DispatcherPriority priority,
EventHandler callback, Dispatcher dispatcher)
{
this.priority = priority;
this.target_dispatcher = dispatcher;
this.interval = interval.Ticks;
this.callback = callback;
}
public void Start ()
{
if (timer == null){
long repeat_interval = interval;
if (repeat_interval == 0)
repeat_interval = 1;
timer = new Timer (new TimerCallback (timer_tick),
null, new TimeSpan (interval),
new TimeSpan (repeat_interval));
}
}
void timer_tick (object state)
{
target_dispatcher.BeginInvoke (priority, (ThreadStart) delegate {
EventHandler h = Tick;
if (h != null)
h (this, EventArgs.Empty);
if (callback != null)
callback (this, EventArgs.Empty);
});
}
public void Stop ()
{
if (timer == null)
return;
timer.Dispose ();
timer = null;
}
public Dispatcher Dispatcher {
get {
return target_dispatcher;
}
}
public TimeSpan Interval {
get {
return new TimeSpan (interval);
}
set {
if (interval == value.Ticks)
return;
interval = value.Ticks;
if (timer != null)
timer.Change (new TimeSpan (interval),
new TimeSpan (interval));
}
}
public bool IsEnabled {
get {
return timer != null;
}
set {
if (value && timer == null)
Start ();
if (value == false && timer != null)
Stop ();
}
}
public object Tag {
get {
return tag;
}
set {
tag = value;
}
}
public event EventHandler Tick;
}
}