Files
linux-packaging-mono/mcs/class/Mono.Btls.Interface/Mono.Btls.Interface/BtlsObject.cs
Xamarin Public Jenkins (auto-signing) 94b2861243 Imported Upstream version 4.8.0.309
Former-commit-id: 5f9c6ae75f295e057a7d2971f3a6df4656fa8850
2016-11-10 13:04:39 +00:00

74 lines
1.9 KiB
C#

//
// BtlsObject.cs
//
// Author:
// Martin Baulig <martin.baulig@xamarin.com>
//
// Copyright (c) 2016 Xamarin Inc. (http://www.xamarin.com)
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
using System;
namespace Mono.Btls.Interface
{
public abstract class BtlsObject : IDisposable
{
MonoBtlsObject instance;
internal MonoBtlsObject Instance {
get {
if (!IsValid)
throw new ObjectDisposedException (GetType ().Name);
return instance;
}
}
internal BtlsObject (MonoBtlsObject instance)
{
this.instance = instance;
}
public bool IsValid {
get { return instance != null && instance.IsValid; }
}
protected void Dispose (bool disposing)
{
if (disposing) {
if (instance != null) {
instance.Dispose ();
instance = null;
}
}
}
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
~BtlsObject ()
{
Dispose (false);
}
}
}