c042cd0c52
Former-commit-id: 4610231f55806d2a05ed69e5ff3faa7336cc1479
710 lines
16 KiB
C#
710 lines
16 KiB
C#
//
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// flowanalyis.cs: The control flow analysis code
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//
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// Authors:
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// Martin Baulig (martin@ximian.com)
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// Raja R Harinath (rharinath@novell.com)
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// Marek Safar (marek.safar@gmail.com)
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//
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// Copyright 2001, 2002, 2003 Ximian, Inc.
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// Copyright 2003-2008 Novell, Inc.
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// Copyright 2011 Xamarin, Inc.
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//
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using System;
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using System.Text;
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using System.Collections.Generic;
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namespace Mono.CSharp
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{
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// <summary>
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// This is used by the flow analysis code to keep track of the type of local variables.
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//
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// The flow code uses a BitVector to keep track of whether a variable has been assigned
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// or not. This is easy for fundamental types (int, char etc.) or reference types since
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// you can only assign the whole variable as such.
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//
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// For structs, we also need to keep track of all its fields. To do this, we allocate one
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// bit for the struct itself (it's used if you assign/access the whole struct) followed by
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// one bit for each of its fields.
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//
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// This class computes this `layout' for each type.
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// </summary>
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public class TypeInfo
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{
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// <summary>
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// Total number of bits a variable of this type consumes in the flow vector.
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// </summary>
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public readonly int TotalLength;
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// <summary>
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// Number of bits the simple fields of a variable of this type consume
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// in the flow vector.
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// </summary>
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public readonly int Length;
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// <summary>
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// This is only used by sub-structs.
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// </summary>
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public readonly int Offset;
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// <summary>
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// If this is a struct.
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// </summary>
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public readonly bool IsStruct;
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// <summary>
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// If this is a struct, all fields which are structs theirselves.
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// </summary>
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public TypeInfo[] SubStructInfo;
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readonly StructInfo struct_info;
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static readonly TypeInfo simple_type = new TypeInfo (1);
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static TypeInfo ()
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{
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Reset ();
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}
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public static void Reset ()
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{
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StructInfo.field_type_hash = new Dictionary<TypeSpec, StructInfo> ();
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}
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TypeInfo (int totalLength)
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{
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this.TotalLength = totalLength;
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}
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TypeInfo (StructInfo struct_info, int offset)
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{
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this.struct_info = struct_info;
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this.Offset = offset;
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this.Length = struct_info.Length;
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this.TotalLength = struct_info.TotalLength;
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this.SubStructInfo = struct_info.StructFields;
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this.IsStruct = true;
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}
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public int GetFieldIndex (string name)
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{
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if (struct_info == null)
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return 0;
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return struct_info [name];
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}
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public TypeInfo GetStructField (string name)
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{
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if (struct_info == null)
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return null;
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return struct_info.GetStructField (name);
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}
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public static TypeInfo GetTypeInfo (TypeSpec type, IMemberContext context)
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{
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if (!type.IsStruct)
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return simple_type;
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TypeInfo info;
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Dictionary<TypeSpec, TypeInfo> type_hash;
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if (type.BuiltinType > 0) {
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// Don't cache built-in types, they are null in most cases except for
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// corlib compilation when we need to distinguish between declaration
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// and referencing
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type_hash = null;
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} else {
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type_hash = context.Module.TypeInfoCache;
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if (type_hash.TryGetValue (type, out info))
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return info;
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}
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var struct_info = StructInfo.GetStructInfo (type, context);
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if (struct_info != null) {
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info = new TypeInfo (struct_info, 0);
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} else {
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info = simple_type;
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}
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if (type_hash != null)
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type_hash.Add (type, info);
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return info;
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}
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// <summary>
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// A struct's constructor must always assign all fields.
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// This method checks whether it actually does so.
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// </summary>
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public bool IsFullyInitialized (FlowAnalysisContext fc, VariableInfo vi, Location loc)
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{
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if (struct_info == null)
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return true;
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bool ok = true;
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for (int i = 0; i < struct_info.Count; i++) {
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var field = struct_info.Fields[i];
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if (!fc.IsStructFieldDefinitelyAssigned (vi, field.Name)) {
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var bf = field.MemberDefinition as Property.BackingFieldDeclaration;
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if (bf != null) {
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if (bf.Initializer != null)
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continue;
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fc.Report.Error (843, loc,
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"An automatically implemented property `{0}' must be fully assigned before control leaves the constructor. Consider calling the default struct contructor from a constructor initializer",
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field.GetSignatureForError ());
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ok = false;
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continue;
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}
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fc.Report.Error (171, loc,
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"Field `{0}' must be fully assigned before control leaves the constructor",
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field.GetSignatureForError ());
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ok = false;
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}
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}
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return ok;
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}
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public override string ToString ()
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{
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return String.Format ("TypeInfo ({0}:{1}:{2})",
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Offset, Length, TotalLength);
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}
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class StructInfo
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{
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readonly List<FieldSpec> fields;
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public readonly TypeInfo[] StructFields;
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public readonly int Length;
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public readonly int TotalLength;
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public static Dictionary<TypeSpec, StructInfo> field_type_hash;
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private Dictionary<string, TypeInfo> struct_field_hash;
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private Dictionary<string, int> field_hash;
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bool InTransit;
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//
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// We only need one instance per type
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//
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StructInfo (TypeSpec type, IMemberContext context)
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{
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field_type_hash.Add (type, this);
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fields = MemberCache.GetAllFieldsForDefiniteAssignment (type, context);
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struct_field_hash = new Dictionary<string, TypeInfo> ();
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field_hash = new Dictionary<string, int> (fields.Count);
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StructFields = new TypeInfo[fields.Count];
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StructInfo[] sinfo = new StructInfo[fields.Count];
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InTransit = true;
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for (int i = 0; i < fields.Count; i++) {
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var field = fields [i];
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if (field.MemberType.IsStruct)
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sinfo [i] = GetStructInfo (field.MemberType, context);
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if (sinfo [i] == null)
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field_hash.Add (field.Name, ++Length);
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else if (sinfo [i].InTransit) {
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sinfo [i] = null;
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return;
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}
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}
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InTransit = false;
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TotalLength = Length + 1;
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for (int i = 0; i < fields.Count; i++) {
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var field = fields [i];
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if (sinfo [i] == null)
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continue;
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field_hash.Add (field.Name, TotalLength);
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StructFields [i] = new TypeInfo (sinfo [i], TotalLength);
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struct_field_hash.Add (field.Name, StructFields [i]);
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TotalLength += sinfo [i].TotalLength;
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}
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}
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public int Count {
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get {
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return fields.Count;
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}
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}
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public List<FieldSpec> Fields {
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get {
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return fields;
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}
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}
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public int this [string name] {
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get {
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int val;
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if (!field_hash.TryGetValue (name, out val))
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return 0;
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return val;
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}
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}
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public TypeInfo GetStructField (string name)
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{
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TypeInfo ti;
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if (struct_field_hash.TryGetValue (name, out ti))
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return ti;
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return null;
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}
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public static StructInfo GetStructInfo (TypeSpec type, IMemberContext context)
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{
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if (type.BuiltinType > 0 && type != context.CurrentType)
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return null;
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StructInfo info;
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if (field_type_hash.TryGetValue (type, out info))
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return info;
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return new StructInfo (type, context);
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}
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}
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}
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//
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// This is used by definite assignment analysis code to store information about a local variable
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// or parameter. Depending on the variable's type, we need to allocate one or more elements
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// in the BitVector - if it's a fundamental or reference type, we just need to know whether
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// it has been assigned or not, but for structs, we need this information for each of its fields.
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//
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public class VariableInfo
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{
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readonly string Name;
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readonly TypeInfo TypeInfo;
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// <summary>
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// The bit offset of this variable in the flow vector.
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// </summary>
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readonly int Offset;
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// <summary>
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// The number of bits this variable needs in the flow vector.
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// The first bit always specifies whether the variable as such has been assigned while
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// the remaining bits contain this information for each of a struct's fields.
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// </summary>
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readonly int Length;
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// <summary>
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// If this is a parameter of local variable.
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// </summary>
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public bool IsParameter;
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VariableInfo[] sub_info;
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VariableInfo (string name, TypeSpec type, int offset, IMemberContext context)
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{
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this.Name = name;
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this.Offset = offset;
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this.TypeInfo = TypeInfo.GetTypeInfo (type, context);
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Length = TypeInfo.TotalLength;
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Initialize ();
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}
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VariableInfo (VariableInfo parent, TypeInfo type)
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{
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this.Name = parent.Name;
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this.TypeInfo = type;
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this.Offset = parent.Offset + type.Offset;
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this.Length = type.TotalLength;
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this.IsParameter = parent.IsParameter;
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Initialize ();
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}
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void Initialize ()
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{
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TypeInfo[] sub_fields = TypeInfo.SubStructInfo;
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if (sub_fields != null) {
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sub_info = new VariableInfo [sub_fields.Length];
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for (int i = 0; i < sub_fields.Length; i++) {
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if (sub_fields [i] != null)
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sub_info [i] = new VariableInfo (this, sub_fields [i]);
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}
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} else
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sub_info = new VariableInfo [0];
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}
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public static VariableInfo Create (BlockContext bc, LocalVariable variable)
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{
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var info = new VariableInfo (variable.Name, variable.Type, bc.AssignmentInfoOffset, bc);
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bc.AssignmentInfoOffset += info.Length;
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return info;
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}
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public static VariableInfo Create (BlockContext bc, Parameter parameter)
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{
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var info = new VariableInfo (parameter.Name, parameter.Type, bc.AssignmentInfoOffset, bc) {
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IsParameter = true
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};
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bc.AssignmentInfoOffset += info.Length;
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return info;
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}
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public bool IsAssigned (DefiniteAssignmentBitSet vector)
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{
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if (vector == null)
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return true;
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if (vector [Offset])
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return true;
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// Unless this is a struct
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if (!TypeInfo.IsStruct)
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return false;
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//
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// Following case cannot be handled fully by SetStructFieldAssigned
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// because we may encounter following case
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//
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// struct A { B b }
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// struct B { int value; }
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//
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// setting a.b.value is propagated only to B's vector and not upwards to possible parents
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//
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//
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// Each field must be assigned
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//
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for (int i = Offset + 1; i <= TypeInfo.Length + Offset; i++) {
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if (!vector[i])
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return false;
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}
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// Ok, now check all fields which are structs.
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for (int i = 0; i < sub_info.Length; i++) {
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VariableInfo sinfo = sub_info[i];
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if (sinfo == null)
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continue;
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if (!sinfo.IsAssigned (vector))
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return false;
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}
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vector.Set (Offset);
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return true;
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}
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public bool IsEverAssigned { get; set; }
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public bool IsFullyInitialized (FlowAnalysisContext fc, Location loc)
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{
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return TypeInfo.IsFullyInitialized (fc, this, loc);
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}
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public bool IsStructFieldAssigned (DefiniteAssignmentBitSet vector, string field_name)
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{
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int field_idx = TypeInfo.GetFieldIndex (field_name);
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if (field_idx == 0)
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return true;
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return vector [Offset + field_idx];
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}
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public void SetAssigned (DefiniteAssignmentBitSet vector, bool generatedAssignment)
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{
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if (Length == 1)
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vector.Set (Offset);
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else
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vector.Set (Offset, Length);
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if (!generatedAssignment)
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IsEverAssigned = true;
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}
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public void SetStructFieldAssigned (DefiniteAssignmentBitSet vector, string field_name)
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{
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if (vector [Offset])
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return;
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int field_idx = TypeInfo.GetFieldIndex (field_name);
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if (field_idx == 0)
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return;
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var complex_field = TypeInfo.GetStructField (field_name);
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if (complex_field != null) {
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vector.Set (Offset + complex_field.Offset, complex_field.TotalLength);
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} else {
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vector.Set (Offset + field_idx);
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}
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IsEverAssigned = true;
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//
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// Each field must be assigned before setting master bit
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//
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for (int i = Offset + 1; i < TypeInfo.TotalLength + Offset; i++) {
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if (!vector[i])
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return;
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}
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//
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// Set master struct flag to assigned when all tested struct
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// fields have been assigned
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//
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vector.Set (Offset);
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}
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public VariableInfo GetStructFieldInfo (string fieldName)
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{
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TypeInfo type = TypeInfo.GetStructField (fieldName);
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if (type == null)
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return null;
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return new VariableInfo (this, type);
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}
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public override string ToString ()
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{
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return String.Format ("Name={0} Offset={1} Length={2} {3})", Name, Offset, Length, TypeInfo);
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}
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}
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public struct Reachability
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{
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readonly bool unreachable;
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Reachability (bool unreachable)
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{
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this.unreachable = unreachable;
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}
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public bool IsUnreachable {
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get {
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return unreachable;
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}
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}
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public static Reachability CreateUnreachable ()
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{
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return new Reachability (true);
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}
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public static Reachability operator & (Reachability a, Reachability b)
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{
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return new Reachability (a.unreachable && b.unreachable);
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}
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public static Reachability operator | (Reachability a, Reachability b)
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{
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return new Reachability (a.unreachable | b.unreachable);
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}
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}
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//
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// Special version of bit array. Many operations can be simplified because
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// we are always dealing with arrays of same sizes
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//
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public class DefiniteAssignmentBitSet
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{
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const uint copy_on_write_flag = 1u << 31;
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uint bits;
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// Used when bits overflows
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int[] large_bits;
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public static readonly DefiniteAssignmentBitSet Empty = new DefiniteAssignmentBitSet (0);
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public DefiniteAssignmentBitSet (int length)
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{
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if (length > 31)
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large_bits = new int[(length + 31) / 32];
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}
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public DefiniteAssignmentBitSet (DefiniteAssignmentBitSet source)
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{
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if (source.large_bits != null) {
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large_bits = source.large_bits;
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bits = source.bits | copy_on_write_flag;
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} else {
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bits = source.bits & ~copy_on_write_flag;
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}
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}
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public static DefiniteAssignmentBitSet operator & (DefiniteAssignmentBitSet a, DefiniteAssignmentBitSet b)
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{
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if (IsEqual (a, b))
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return a;
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DefiniteAssignmentBitSet res;
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if (a.large_bits == null) {
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res = new DefiniteAssignmentBitSet (a);
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res.bits &= (b.bits & ~copy_on_write_flag);
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return res;
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}
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res = new DefiniteAssignmentBitSet (a);
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res.Clone ();
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var dest = res.large_bits;
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var src = b.large_bits;
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for (int i = 0; i < dest.Length; ++i) {
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dest[i] &= src[i];
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}
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return res;
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}
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public static DefiniteAssignmentBitSet operator | (DefiniteAssignmentBitSet a, DefiniteAssignmentBitSet b)
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{
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if (IsEqual (a, b))
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return a;
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DefiniteAssignmentBitSet res;
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if (a.large_bits == null) {
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res = new DefiniteAssignmentBitSet (a);
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res.bits |= b.bits;
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res.bits &= ~copy_on_write_flag;
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return res;
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}
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res = new DefiniteAssignmentBitSet (a);
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res.Clone ();
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var dest = res.large_bits;
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var src = b.large_bits;
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for (int i = 0; i < dest.Length; ++i) {
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dest[i] |= src[i];
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}
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return res;
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}
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public static DefiniteAssignmentBitSet And (List<DefiniteAssignmentBitSet> das)
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{
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if (das.Count == 0)
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throw new ArgumentException ("Empty das");
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DefiniteAssignmentBitSet res = das[0];
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for (int i = 1; i < das.Count; ++i) {
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res &= das[i];
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}
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return res;
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}
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bool CopyOnWrite {
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get {
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return (bits & copy_on_write_flag) != 0;
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}
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}
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int Length {
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get {
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return large_bits == null ? 31 : large_bits.Length * 32;
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}
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}
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public void Set (int index)
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{
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if (CopyOnWrite && !this[index])
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Clone ();
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SetBit (index);
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}
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public void Set (int index, int length)
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{
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for (int i = 0; i < length; ++i) {
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if (CopyOnWrite && !this[index + i])
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Clone ();
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|
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SetBit (index + i);
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}
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}
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public bool this[int index] {
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get {
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return GetBit (index);
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}
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}
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public override string ToString ()
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|
{
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var length = Length;
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|
StringBuilder sb = new StringBuilder (length);
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|
for (int i = 0; i < length; ++i) {
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|
sb.Append (this[i] ? '1' : '0');
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}
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|
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|
return sb.ToString ();
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|
}
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void Clone ()
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|
{
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large_bits = (int[]) large_bits.Clone ();
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|
}
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|
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bool GetBit (int index)
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|
{
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|
return large_bits == null ?
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|
(bits & (1 << index)) != 0 :
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|
(large_bits[index >> 5] & (1 << (index & 31))) != 0;
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|
}
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|
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void SetBit (int index)
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|
{
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|
if (large_bits == null)
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|
bits = (uint) ((int) bits | (1 << index));
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|
else
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|
large_bits[index >> 5] |= (1 << (index & 31));
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|
}
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|
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static bool IsEqual (DefiniteAssignmentBitSet a, DefiniteAssignmentBitSet b)
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|
{
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|
if (a.large_bits == null)
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|
return (a.bits & ~copy_on_write_flag) == (b.bits & ~copy_on_write_flag);
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|
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for (int i = 0; i < a.large_bits.Length; ++i) {
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|
if (a.large_bits[i] != b.large_bits[i])
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|
return false;
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|
}
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|
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|
return true;
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|
}
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|
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public static bool IsIncluded (DefiniteAssignmentBitSet set, DefiniteAssignmentBitSet test)
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|
{
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|
var set_bits = set.large_bits;
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|
if (set_bits == null)
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|
return (set.bits & test.bits & ~copy_on_write_flag) == (set.bits & ~copy_on_write_flag);
|
|
|
|
var test_bits = test.large_bits;
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|
for (int i = 0; i < set_bits.Length; ++i) {
|
|
if ((set_bits[i] & test_bits[i]) != set_bits[i])
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
}
|
|
}
|