Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

272 lines
6.7 KiB
C#

// ManualResetEventSlim.cs
//
// Authors:
// Marek Safar <marek.safar@gmail.com>
//
// Copyright (c) 2008 Jérémie "Garuma" Laval
// Copyright 2011 Xamarin Inc (http://www.xamarin.com).
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
#if NET_4_0
namespace System.Threading
{
[System.Diagnostics.DebuggerDisplayAttribute ("Set = {IsSet}")]
public class ManualResetEventSlim : IDisposable
{
readonly int spinCount;
ManualResetEvent handle;
internal AtomicBooleanValue disposed;
int used;
int state;
public ManualResetEventSlim ()
: this (false, 10)
{
}
public ManualResetEventSlim (bool initialState)
: this (initialState, 10)
{
}
public ManualResetEventSlim (bool initialState, int spinCount)
{
if (spinCount < 0 || spinCount > 2047)
throw new ArgumentOutOfRangeException ("spinCount");
this.state = initialState ? 1 : 0;
this.spinCount = spinCount;
}
public bool IsSet {
get {
return (state & 1) == 1;
}
}
public int SpinCount {
get {
return spinCount;
}
}
public void Reset ()
{
ThrowIfDisposed ();
var stamp = UpdateStateWithOp (false);
if (handle != null)
CommitChangeToHandle (stamp);
}
public void Set ()
{
var stamp = UpdateStateWithOp (true);
if (handle != null)
CommitChangeToHandle (stamp);
}
long UpdateStateWithOp (bool set)
{
int oldValue, newValue;
do {
oldValue = state;
newValue = (int)(((oldValue >> 1) + 1) << 1) | (set ? 1 : 0);
} while (Interlocked.CompareExchange (ref state, newValue, oldValue) != oldValue);
return newValue;
}
void CommitChangeToHandle (long stamp)
{
Interlocked.Increment (ref used);
var tmpHandle = handle;
if (tmpHandle != null) {
// First in all case we carry the operation we were called for
if ((stamp & 1) == 1)
tmpHandle.Set ();
else
tmpHandle.Reset ();
/* Then what may happen is that the two suboperations (state change and handle change)
* overlapped with others. In our case it doesn't matter if the two suboperations aren't
* executed together at the same time, the only thing we have to make sure of is that both
* state and handle are synchronized on the last visible state change.
*
* For instance if S is state change and H is handle change, for 3 concurrent operations
* we may have the following serialized timeline: S1 S2 H2 S3 H3 H1
* Which is perfectly fine (all S were converted to H at some stage) but in that case
* we have a mismatch between S and H at the end because the last operations done were
* S3/H1. We thus need to repeat H3 to get to the desired final state.
*/
int currentState;
do {
currentState = state;
if (currentState != stamp && (stamp & 1) != (currentState & 1)) {
if ((currentState & 1) == 1)
tmpHandle.Set ();
else
tmpHandle.Reset ();
}
} while (currentState != state);
}
Interlocked.Decrement (ref used);
}
public void Wait ()
{
Wait (CancellationToken.None);
}
public bool Wait (int millisecondsTimeout)
{
return Wait (millisecondsTimeout, CancellationToken.None);
}
public bool Wait (TimeSpan timeout)
{
return Wait (CheckTimeout (timeout), CancellationToken.None);
}
public void Wait (CancellationToken cancellationToken)
{
Wait (Timeout.Infinite, cancellationToken);
}
public bool Wait (int millisecondsTimeout, CancellationToken cancellationToken)
{
if (millisecondsTimeout < -1)
throw new ArgumentOutOfRangeException ("millisecondsTimeout");
ThrowIfDisposed ();
if (!IsSet) {
SpinWait wait = new SpinWait ();
while (!IsSet) {
if (wait.Count < spinCount) {
wait.SpinOnce ();
continue;
}
break;
}
cancellationToken.ThrowIfCancellationRequested ();
if (IsSet)
return true;
WaitHandle handle = WaitHandle;
if (cancellationToken.CanBeCanceled) {
var result = WaitHandle.WaitAny (new[] { handle, cancellationToken.WaitHandle }, millisecondsTimeout, false);
if (result == 1)
throw new OperationCanceledException (cancellationToken);
if (result == WaitHandle.WaitTimeout)
return false;
} else {
if (!handle.WaitOne (millisecondsTimeout, false))
return false;
}
}
return true;
}
public bool Wait (TimeSpan timeout, CancellationToken cancellationToken)
{
return Wait (CheckTimeout (timeout), cancellationToken);
}
public WaitHandle WaitHandle {
get {
ThrowIfDisposed ();
if (handle != null)
return handle;
var isSet = IsSet;
var mre = new ManualResetEvent (IsSet);
if (Interlocked.CompareExchange (ref handle, mre, null) == null) {
//
// Ensure the Set has not ran meantime
//
if (isSet != IsSet) {
if (IsSet) {
mre.Set ();
} else {
mre.Reset ();
}
}
} else {
//
// Release the event when other thread was faster
//
mre.Dispose ();
}
return handle;
}
}
public void Dispose ()
{
Dispose (true);
}
protected virtual void Dispose (bool disposing)
{
if (!disposed.TryRelaxedSet ())
return;
if (handle != null) {
var tmpHandle = Interlocked.Exchange (ref handle, null);
if (used > 0) {
// A tiny wait (just a few cycles normally) before releasing
SpinWait wait = new SpinWait ();
while (used > 0)
wait.SpinOnce ();
}
tmpHandle.Dispose ();
}
}
void ThrowIfDisposed ()
{
if (disposed.Value)
throw new ObjectDisposedException ("ManualResetEventSlim");
}
static int CheckTimeout (TimeSpan timeout)
{
try {
return checked ((int)timeout.TotalMilliseconds);
} catch (System.OverflowException) {
throw new ArgumentOutOfRangeException ("timeout");
}
}
}
}
#endif