a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
285 lines
8.4 KiB
C#
285 lines
8.4 KiB
C#
//
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// MD4Managed.cs - Message Digest 4 Managed Implementation
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//
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// Author:
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// Sebastien Pouliot (sebastien@ximian.com)
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//
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// (C) 2003 Motus Technologies Inc. (http://www.motus.com)
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// Copyright (C) 2004-2005,2010 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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namespace Mono.Security.Cryptography {
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// References:
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// a. RFC1320: The MD4 Message-Digest Algorithm
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// http://www.ietf.org/rfc/rfc1320.txt
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#if !INSIDE_CORLIB
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public
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#endif
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class MD4Managed : MD4 {
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private uint[] state;
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private byte[] buffer;
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private uint[] count;
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private uint[] x;
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private const int S11 = 3;
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private const int S12 = 7;
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private const int S13 = 11;
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private const int S14 = 19;
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private const int S21 = 3;
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private const int S22 = 5;
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private const int S23 = 9;
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private const int S24 = 13;
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private const int S31 = 3;
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private const int S32 = 9;
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private const int S33 = 11;
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private const int S34 = 15;
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private byte[] digest;
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//--- constructor -----------------------------------------------------------
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public MD4Managed ()
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{
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// we allocate the context memory
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state = new uint [4];
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count = new uint [2];
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buffer = new byte [64];
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digest = new byte [16];
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// temporary buffer in MD4Transform that we don't want to keep allocate on each iteration
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x = new uint [16];
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// the initialize our context
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Initialize ();
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}
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public override void Initialize ()
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{
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count [0] = 0;
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count [1] = 0;
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state [0] = 0x67452301;
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state [1] = 0xefcdab89;
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state [2] = 0x98badcfe;
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state [3] = 0x10325476;
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// Zeroize sensitive information
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Array.Clear (buffer, 0, 64);
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Array.Clear (x, 0, 16);
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}
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protected override void HashCore (byte[] array, int ibStart, int cbSize)
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{
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/* Compute number of bytes mod 64 */
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int index = (int) ((count [0] >> 3) & 0x3F);
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/* Update number of bits */
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count [0] += (uint) (cbSize << 3);
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if (count [0] < (cbSize << 3))
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count [1]++;
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count [1] += (uint) (cbSize >> 29);
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int partLen = 64 - index;
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int i = 0;
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/* Transform as many times as possible. */
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if (cbSize >= partLen) {
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//MD4_memcpy((POINTER)&context->buffer[index], (POINTER)input, partLen);
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Buffer.BlockCopy (array, ibStart, buffer, index, partLen);
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MD4Transform (state, buffer, 0);
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for (i = partLen; i + 63 < cbSize; i += 64) {
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// MD4Transform (context->state, &input[i]);
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MD4Transform (state, array, ibStart + i);
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}
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index = 0;
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}
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/* Buffer remaining input */
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//MD4_memcpy ((POINTER)&context->buffer[index], (POINTER)&input[i], inputLen-i);
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Buffer.BlockCopy (array, ibStart + i, buffer, index, (cbSize-i));
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}
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protected override byte[] HashFinal ()
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{
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/* Save number of bits */
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byte[] bits = new byte [8];
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Encode (bits, count);
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/* Pad out to 56 mod 64. */
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uint index = ((count [0] >> 3) & 0x3f);
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int padLen = (int) ((index < 56) ? (56 - index) : (120 - index));
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HashCore (Padding (padLen), 0, padLen);
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/* Append length (before padding) */
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HashCore (bits, 0, 8);
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/* Store state in digest */
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Encode (digest, state);
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// Zeroize sensitive information.
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Initialize ();
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return digest;
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}
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//--- private methods ---------------------------------------------------
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private byte[] Padding (int nLength)
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{
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if (nLength > 0) {
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byte[] padding = new byte [nLength];
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padding [0] = 0x80;
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return padding;
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}
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return null;
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}
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/* F, G and H are basic MD4 functions. */
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private uint F (uint x, uint y, uint z)
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{
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return (uint) (((x) & (y)) | ((~x) & (z)));
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}
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private uint G (uint x, uint y, uint z)
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{
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return (uint) (((x) & (y)) | ((x) & (z)) | ((y) & (z)));
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}
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private uint H (uint x, uint y, uint z)
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{
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return (uint) ((x) ^ (y) ^ (z));
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}
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/* ROTATE_LEFT rotates x left n bits. */
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private uint ROL (uint x, byte n)
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{
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return (uint) (((x) << (n)) | ((x) >> (32-(n))));
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}
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/* FF, GG and HH are transformations for rounds 1, 2 and 3 */
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/* Rotation is separate from addition to prevent recomputation */
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private void FF (ref uint a, uint b, uint c, uint d, uint x, byte s)
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{
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a += F (b, c, d) + x;
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a = ROL (a, s);
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}
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private void GG (ref uint a, uint b, uint c, uint d, uint x, byte s)
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{
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a += G (b, c, d) + x + 0x5a827999;
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a = ROL (a, s);
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}
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private void HH (ref uint a, uint b, uint c, uint d, uint x, byte s)
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{
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a += H (b, c, d) + x + 0x6ed9eba1;
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a = ROL (a, s);
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}
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private void Encode (byte[] output, uint[] input)
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{
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for (int i = 0, j = 0; j < output.Length; i++, j += 4) {
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output [j] = (byte)(input [i]);
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output [j+1] = (byte)(input [i] >> 8);
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output [j+2] = (byte)(input [i] >> 16);
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output [j+3] = (byte)(input [i] >> 24);
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}
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}
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private void Decode (uint[] output, byte[] input, int index)
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{
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for (int i = 0, j = index; i < output.Length; i++, j += 4) {
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output [i] = (uint) ((input [j]) | (input [j+1] << 8) | (input [j+2] << 16) | (input [j+3] << 24));
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}
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}
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private void MD4Transform (uint[] state, byte[] block, int index)
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{
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uint a = state [0];
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uint b = state [1];
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uint c = state [2];
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uint d = state [3];
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Decode (x, block, index);
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/* Round 1 */
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FF (ref a, b, c, d, x[ 0], S11); /* 1 */
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FF (ref d, a, b, c, x[ 1], S12); /* 2 */
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FF (ref c, d, a, b, x[ 2], S13); /* 3 */
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FF (ref b, c, d, a, x[ 3], S14); /* 4 */
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FF (ref a, b, c, d, x[ 4], S11); /* 5 */
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FF (ref d, a, b, c, x[ 5], S12); /* 6 */
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FF (ref c, d, a, b, x[ 6], S13); /* 7 */
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FF (ref b, c, d, a, x[ 7], S14); /* 8 */
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FF (ref a, b, c, d, x[ 8], S11); /* 9 */
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FF (ref d, a, b, c, x[ 9], S12); /* 10 */
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FF (ref c, d, a, b, x[10], S13); /* 11 */
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FF (ref b, c, d, a, x[11], S14); /* 12 */
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FF (ref a, b, c, d, x[12], S11); /* 13 */
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FF (ref d, a, b, c, x[13], S12); /* 14 */
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FF (ref c, d, a, b, x[14], S13); /* 15 */
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FF (ref b, c, d, a, x[15], S14); /* 16 */
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/* Round 2 */
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GG (ref a, b, c, d, x[ 0], S21); /* 17 */
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GG (ref d, a, b, c, x[ 4], S22); /* 18 */
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GG (ref c, d, a, b, x[ 8], S23); /* 19 */
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GG (ref b, c, d, a, x[12], S24); /* 20 */
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GG (ref a, b, c, d, x[ 1], S21); /* 21 */
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GG (ref d, a, b, c, x[ 5], S22); /* 22 */
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GG (ref c, d, a, b, x[ 9], S23); /* 23 */
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GG (ref b, c, d, a, x[13], S24); /* 24 */
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GG (ref a, b, c, d, x[ 2], S21); /* 25 */
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GG (ref d, a, b, c, x[ 6], S22); /* 26 */
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GG (ref c, d, a, b, x[10], S23); /* 27 */
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GG (ref b, c, d, a, x[14], S24); /* 28 */
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GG (ref a, b, c, d, x[ 3], S21); /* 29 */
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GG (ref d, a, b, c, x[ 7], S22); /* 30 */
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GG (ref c, d, a, b, x[11], S23); /* 31 */
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GG (ref b, c, d, a, x[15], S24); /* 32 */
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HH (ref a, b, c, d, x[ 0], S31); /* 33 */
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HH (ref d, a, b, c, x[ 8], S32); /* 34 */
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HH (ref c, d, a, b, x[ 4], S33); /* 35 */
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HH (ref b, c, d, a, x[12], S34); /* 36 */
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HH (ref a, b, c, d, x[ 2], S31); /* 37 */
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HH (ref d, a, b, c, x[10], S32); /* 38 */
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HH (ref c, d, a, b, x[ 6], S33); /* 39 */
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HH (ref b, c, d, a, x[14], S34); /* 40 */
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HH (ref a, b, c, d, x[ 1], S31); /* 41 */
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HH (ref d, a, b, c, x[ 9], S32); /* 42 */
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HH (ref c, d, a, b, x[ 5], S33); /* 43 */
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HH (ref b, c, d, a, x[13], S34); /* 44 */
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HH (ref a, b, c, d, x[ 3], S31); /* 45 */
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HH (ref d, a, b, c, x[11], S32); /* 46 */
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HH (ref c, d, a, b, x[ 7], S33); /* 47 */
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HH (ref b, c, d, a, x[15], S34); /* 48 */
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state [0] += a;
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state [1] += b;
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state [2] += c;
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state [3] += d;
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}
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}
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}
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