e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
41 lines
1.1 KiB
C#
41 lines
1.1 KiB
C#
using System.Diagnostics.Contracts;
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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////////////////////////////////////////////////////////////////////////////////
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// Empty
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// This class represents an empty variant
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////////////////////////////////////////////////////////////////////////////////
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namespace System {
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using System;
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using System.Runtime.Remoting;
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using System.Runtime.Serialization;
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[Serializable]
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internal sealed class Empty : ISerializable
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{
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private Empty() {
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}
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public static readonly Empty Value = new Empty();
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public override String ToString()
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{
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return String.Empty;
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}
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[System.Security.SecurityCritical] // auto-generated
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public void GetObjectData(SerializationInfo info, StreamingContext context) {
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if (info==null) {
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throw new ArgumentNullException("info");
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}
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Contract.EndContractBlock();
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UnitySerializationHolder.GetUnitySerializationInfo(info, UnitySerializationHolder.EmptyUnity, null, null);
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}
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}
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}
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