e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
86 lines
2.5 KiB
C#
86 lines
2.5 KiB
C#
using System.Diagnostics.Contracts;
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// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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/*=============================================================================
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**
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** Class: ConsoleKeyInfo
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**
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**
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** Purpose: This value type represents a single key press, with modifier keys
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** like Alt, Control, and Shift.
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**
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**
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=============================================================================*/
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namespace System {
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[Serializable]
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public struct ConsoleKeyInfo {
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private char _keyChar;
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private ConsoleKey _key;
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private ConsoleModifiers _mods;
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public ConsoleKeyInfo(char keyChar, ConsoleKey key, bool shift, bool alt, bool control) {
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// Limit ConsoleKey values to 0 to 255, but don't check whether the
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// key is a valid value in our ConsoleKey enum. There are a few
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// values in that enum that we didn't define, and reserved keys
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// that might start showing up on keyboards in a few years.
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if (((int)key) < 0 || ((int)key) > 255)
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throw new ArgumentOutOfRangeException("key", Environment.GetResourceString("ArgumentOutOfRange_ConsoleKey"));
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Contract.EndContractBlock();
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_keyChar = keyChar;
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_key = key;
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_mods = 0;
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if (shift)
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_mods |= ConsoleModifiers.Shift;
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if (alt)
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_mods |= ConsoleModifiers.Alt;
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if (control)
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_mods |= ConsoleModifiers.Control;
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}
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public char KeyChar {
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get { return _keyChar; }
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}
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public ConsoleKey Key {
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get { return _key; }
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}
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public ConsoleModifiers Modifiers {
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get { return _mods; }
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}
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public override bool Equals(Object value)
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{
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if (value is ConsoleKeyInfo)
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return Equals((ConsoleKeyInfo)value);
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else
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return false;
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}
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public bool Equals(ConsoleKeyInfo obj)
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{
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return obj._keyChar == _keyChar && obj._key == _key && obj._mods == _mods;
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}
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public static bool operator ==(ConsoleKeyInfo a, ConsoleKeyInfo b)
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{
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return a.Equals(b);
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}
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public static bool operator !=(ConsoleKeyInfo a, ConsoleKeyInfo b)
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{
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return !(a == b);
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}
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public override int GetHashCode()
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{
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return (int)_keyChar | (int) _mods;
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}
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}
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}
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