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Runtime IDs

The package Microsoft.NETCore.Platforms defines the runtime identifiers (RIDs) used by .NET packages to represent runtime-specific assets in NuGet packages.

What is a RID?

A RID is an opaque string that identifies a platform. RIDs have relationships to other RIDs by "importing" the other RID. In that way a RID is a directed graph of compatible RIDs.

How does NuGet use RIDs?

When NuGet is deciding which assets to use from a package and which packages to include NuGet will consider a RID if the project.json lists a RID in its runtimes section.

  • NuGet chooses the best RID-specific asset, where best is determined by a breadth first traversal of the RID graph. Breadth ordering is document order.
  • NuGet considers RID-specific assets for two asset types: lib and native.
  • NuGet never considers RID-specific assets for compile.

Best RID

Consider the partial RID-graph:

        "any": {},

        "win": {
            "#import": [ "any" ]
        },
        "win-x86": {
            "#import": [ "win" ]
        },
        "win-x64": {
            "#import": [ "win" ]
        },
        "win7": {
            "#import": [ "win" ]
        },
        "win7-x86": {
            "#import": [ "win7", "win-x86" ]
        },
        "win7-x64": {
            "#import": [ "win7", "win-x64" ]
        }

This can be visualized as a directed graph, as follows:

    win7-x64    win7-x86
       |   \   /    |
       |   win7     |
       |     |      |
    win-x64  |  win-x86
          \  |  /
            win
             |
            any

As such, best RID, when evaluating for win7-x64 would be:win7-x64, win7, win-x64, win, any Similarly, when evaluating for win-x64: win-x64, win, any Note that win7 comes before win-x64 due to the import for win7 appearing before the import for win-x64 in document order.

RID-qualified assets are preferred

NuGet will always prefer a RID-qualified asset over a RID-less asset. For example if a package contains

lib/netcoreapp1.0/foo.dll
runtimes/win/lib/netcoreapp1.0/foo.dll

When resolving for netstandard1.0/win7-x64 NuGet will choose runtimes/win/lib/netcoreapp1.0/foo.dll.

Additionally, NuGet will always prefer a RID-qualified asset over a RID-less asset, even if the framework is less specific for the RID-qualified asset.

lib/netstandard1.5/foo.dll
runtimes/win/lib/netstandard1.0/foo.dll

When resolving for netstandard1.5/win7-x64 NuGet will choose runtimes/win/lib/netstandard1.0/foo.dll over lib/netstandard1.5/foo.dll even though netstandard1.5 is more specific than netstandard1.0.

RID-qualified assets are never used for compile

NuGet will select different compile-assets than runtime-assets. The compile assets can never be RID-qualified. Consider the package:

lib/netstandard1.5/foo.dll
runtimes/win/lib/netstandard1.0/foo.dll

When resolving for netstandard1.5/win7-x64 will select lib/netstandard1.5/foo.dll for the compile asset and runtimes/win/lib/netstandard1.0/foo.dll for the runtime asset.

Adding new RIDs

Why do I need to add a new RID?

NuGet's extensibility mechanism for platform-specific assets requires a RID be defined for any platform that needs assets specific to that platform. Unlike TFMs, which have a known relationship in NuGet (eg net4.5 is compatible with net4.0), RIDs are opaque strings which NuGet knows nothing about. The definition and relationship of RIDs comes solely from the runtime.json files within the root of the packages referenced by the project. As such, whenever we want to put a new RID in a project.json in order to get assets specific for that RID we have to define the rid in some package. Typically that package is Microsoft.NETCore.Platforms if the RID is "official". If you'd like to prototype you can put the RID in any other package and so long as that package is referenced you can use that RID.

Do I really need to add a new RID?

If you're prototyping on a platform that is compatible with an existing platform then you can reuse the RID for that exsisting platform. New RIDs are only needed when an asset needs to be different on a particular platform.

Microsoft.NETCore.Platforms attempts to define all RIDs that packages may need, and as such will define RIDs for platforms that we don't actually cross compile for. This is to support higher-level packages, 3rd party packages, that may need to cross-compile for that RID.

Naming convention

We use the following convention in all newly-defined RIDs. Some RIDs (win7-x64, win8-x64) predate this convention and don't follow it, but all new RIDs should follow it. [os name].[version]-[architecture]-[additional qualifiers], for example osx.10.10-x64 or ubuntu.14.04-x64

  • [os name] can contain any characters other than .
  • [version] can contain any characters other than -. Typically a numeric version like 14.04 or 10.0.
  • [architecture] can contain any characters other than -. Typically: x86, x64, arm, arm64
  • [additional qualifiers] can be things like aot. Used to further differentiate different platforms.

For all of these we strive to make them something that can be uniquely discoverable at runtime, so that a RID may be computed from an executing application. As such these properties should be derivable from /etc/os-release or similar platform APIs / data.

Binary compatibility

Binary compatibility is represented through imports. If a platform is considered binary compatible with another version of the same platform, or a specific version of another platform, then it can import that platform. This permits packages to reuse assets that were built for the imported platform on the compatible platform. Binary compatibility here is a bit nebulous because inevietably different platforms will have observable differences that can cause compatibility problems. For the purposes of RIDs we'll try to represent compatibility as versions of a platform that are explicitly advertised as being compatible with a previous version and/or another platform and don't have any known broad breaking changes.

Import convention

Imports should be used when the added RID is considered compatible with an existing RID.

  1. Architecture-specific RIDs should first import the architecture-less RID. EG: osx.10.11-x64 should first import osx.10.11.
  2. Architecture-specific RIDs that are compatible with a previous version RID for the same OS should then import the previous version, architecture specific RID. EG: osx.10.11-x64 should then import osx.10.10-x64. If there is no earlier compatible/supported version, then a versionless RID should be imported. EG: osx.10.10-x64 should import osx-x64.
  3. Architecture-less RIDs that are compatible with a previous version RID for the same OS should then import the previous version, architecture neutral RID. EG: osx.10.11 should import osx.10.10. If there is no earlier compatible/supported version, then a versionless RID should be imported. EG: osx.10.10 should import osx.
  4. Version-less RIDs should import an OS category. EG: osx-x64 should import unix-x64, osx should import unix.