Xamarin Public Jenkins (auto-signing) 966bba02bb Imported Upstream version 5.2.0.175
Former-commit-id: bb0468d0f257ff100aa895eb5fe583fb5dfbf900
2017-06-07 13:16:24 +00:00

116 lines
3.5 KiB
C#

//
// ConnectionConfig.cs - Holds information on a specific connection and
// corresponding engine to test.
//
// Author:
// Gert Driesen (drieseng@users.sourceforge.net
//
// Copyright (c) 2008 Gert Driesen
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
#if !NO_CONFIGURATION
using System;
using System.Collections;
using System.Configuration;
using System.Globalization;
using System.Xml;
namespace MonoTests.System.Data.Connected
{
internal sealed class ConnectionConfig
{
private readonly string name;
private readonly string factory;
private readonly string connectionString;
private readonly EngineConfig engine;
private ConnectionConfig (string name, string factory, string connectionString, EngineConfig engine)
{
this.name = name;
this.factory = factory;
this.connectionString = connectionString;
this.engine = engine;
}
internal static ConnectionConfig FromXml (XmlNode connNode, Hashtable engines)
{
return new ConnectionConfig (
GetAttribValue (connNode, "name", true),
GetAttribValue (connNode, "factory", true),
GetAttribValue (connNode, "connectionString", true),
GetEngine (connNode, engines));
}
public string Name {
get { return name; }
}
public string Factory {
get { return factory; }
}
public string ConnectionString {
get { return connectionString; }
}
public EngineConfig Engine {
get { return engine; }
}
static string GetAttribValue (XmlNode node, string name, bool required)
{
XmlAttribute attr = node.Attributes [name];
if (attr == null) {
if (required)
throw CreateAttributeMissingException (name, node);
return null;
}
return attr.Value;
}
static EngineConfig GetEngine (XmlNode connNode, Hashtable engines)
{
XmlAttribute engineAttr = connNode.Attributes ["engine"];
if (engineAttr == null)
throw CreateAttributeMissingException ("engine", connNode);
string engineName = engineAttr.Value;
EngineConfig engine = (EngineConfig) engines [engineName];
if (engine == null) {
string msg = string.Format (CultureInfo.InvariantCulture,
"Engine '{0}' does not exist.", engineName);
throw new ConfigurationErrorsException (msg, engineAttr);
}
return engine;
}
static Exception CreateAttributeMissingException (string name, XmlNode node)
{
string msg = string.Format (CultureInfo.InvariantCulture,
"Missing '{0}' attribute.", name);
throw new ConfigurationErrorsException (msg, node);
}
}
}
#endif