73ee7591e8
Former-commit-id: d18deab1b47cfd3ad8cba82b3f37d00eec2170af
219 lines
5.8 KiB
C#
219 lines
5.8 KiB
C#
// System.Net.Sockets.SocketAsyncResult.cs
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//
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// Authors:
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// Ludovic Henry <ludovic@xamarin.com>
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//
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// Copyright (C) 2015 Xamarin, Inc. (https://www.xamarin.com)
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.InteropServices;
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using System.Runtime.Remoting.Messaging;
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using System.Threading;
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namespace System.Net.Sockets
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{
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[StructLayout (LayoutKind.Sequential)]
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internal sealed class SocketAsyncResult: IOAsyncResult
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{
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public Socket socket;
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public SocketOperation operation;
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Exception DelayedException;
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public EndPoint EndPoint; // Connect,ReceiveFrom,SendTo
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public Memory<byte> Buffer; // Receive,ReceiveFrom,Send,SendTo
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public int Offset; // Receive,ReceiveFrom,Send,SendTo
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public int Size; // Receive,ReceiveFrom,Send,SendTo
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public SocketFlags SockFlags; // Receive,ReceiveFrom,Send,SendTo
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public Socket AcceptSocket; // AcceptReceive
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public IPAddress[] Addresses; // Connect
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public int Port; // Connect
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public IList<ArraySegment<byte>> Buffers; // Receive, Send
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public bool ReuseSocket; // Disconnect
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public int CurrentAddress; // Connect
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public Socket AcceptedSocket;
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public int Total;
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internal int error;
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public int EndCalled;
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public IntPtr Handle {
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get { return socket != null ? socket.Handle : IntPtr.Zero; }
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}
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/* Used by SocketAsyncEventArgs */
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public SocketAsyncResult ()
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: base ()
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{
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}
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public void Init (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
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{
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base.Init (callback, state);
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this.socket = socket;
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this.operation = operation;
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DelayedException = null;
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EndPoint = null;
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Buffer = null;
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Offset = 0;
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Size = 0;
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SockFlags = SocketFlags.None;
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AcceptSocket = null;
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Addresses = null;
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Port = 0;
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Buffers = null;
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ReuseSocket = false;
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CurrentAddress = 0;
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AcceptedSocket = null;
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Total = 0;
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error = 0;
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EndCalled = 0;
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}
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public SocketAsyncResult (Socket socket, AsyncCallback callback, object state, SocketOperation operation)
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: base (callback, state)
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{
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this.socket = socket;
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this.operation = operation;
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}
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public SocketError ErrorCode {
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get {
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SocketException ex = DelayedException as SocketException;
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if (ex != null)
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return ex.SocketErrorCode;
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if (error != 0)
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return (SocketError) error;
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return SocketError.Success;
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}
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}
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public void CheckIfThrowDelayedException ()
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{
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if (DelayedException != null) {
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socket.is_connected = false;
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throw DelayedException;
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}
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if (error != 0) {
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socket.is_connected = false;
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throw new SocketException (error);
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}
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}
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internal override void CompleteDisposed ()
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{
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Complete ();
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}
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public void Complete ()
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{
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if (operation != SocketOperation.Receive && socket.CleanedUp)
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DelayedException = new ObjectDisposedException (socket.GetType ().ToString ());
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IsCompleted = true;
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/* It is possible that this.socket is modified by this.Init which has been called by the callback. This
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* would lead to inconsistency, as we would for example not release the correct socket.ReadSem or
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* socket.WriteSem.
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* For example, this can happen with AcceptAsync followed by a ReceiveAsync on the same
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* SocketAsyncEventArgs */
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Socket completedSocket = socket;
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SocketOperation completedOperation = operation;
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if (!CompletedSynchronously && AsyncCallback != null) {
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ThreadPool.UnsafeQueueUserWorkItem(state => ((SocketAsyncResult)state).AsyncCallback((SocketAsyncResult)state), this);
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}
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/* Warning: any field on the current SocketAsyncResult might have changed, as the callback might have
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* called this.Init */
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switch (completedOperation) {
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case SocketOperation.Receive:
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case SocketOperation.ReceiveFrom:
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case SocketOperation.ReceiveGeneric:
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case SocketOperation.Accept:
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completedSocket.ReadSem.Release ();
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break;
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case SocketOperation.Send:
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case SocketOperation.SendTo:
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case SocketOperation.SendGeneric:
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completedSocket.WriteSem.Release ();
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break;
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}
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// IMPORTANT: 'callback', if any is scheduled from unmanaged code
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}
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public void Complete (bool synch)
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{
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CompletedSynchronously = synch;
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Complete ();
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}
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public void Complete (int total)
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{
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Total = total;
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Complete ();
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}
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public void Complete (Exception e, bool synch)
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{
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DelayedException = e;
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CompletedSynchronously = synch;
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Complete ();
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}
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public void Complete (Exception e)
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{
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DelayedException = e;
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Complete ();
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}
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public void Complete (Socket s)
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{
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AcceptedSocket = s;
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Complete ();
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}
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public void Complete (Socket s, int total)
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{
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AcceptedSocket = s;
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Total = total;
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Complete ();
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}
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}
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}
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