3c1f479b9d
Former-commit-id: 806294f5ded97629b74c85c09952f2a74fe182d9
218 lines
4.7 KiB
C#
218 lines
4.7 KiB
C#
//
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// CyclicDeque.cs
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//
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// Author:
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// Jérémie "Garuma" Laval <jeremie.laval@gmail.com>
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//
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// Copyright (c) 2009 Jérémie "Garuma" Laval
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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// THE SOFTWARE.
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using System;
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using System.Collections.Generic;
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using System.Threading;
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#if INSIDE_MONO_PARALLEL
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namespace Mono.Threading.Tasks
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#else
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namespace System.Threading.Tasks
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#endif
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{
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#if INSIDE_MONO_PARALLEL
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public
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#endif
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class CyclicDeque<T> : IConcurrentDeque<T>
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{
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const int BaseSize = 11;
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int bottom;
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int top;
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int upperBound;
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CircularArray<T> array = new CircularArray<T> (BaseSize);
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public void PushBottom (T obj)
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{
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int b = bottom;
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var a = array;
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// Take care of growing
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var size = b - top - upperBound;
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if (size >= a.Size) {
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upperBound = top;
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a = a.Grow (b, upperBound);
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array = a;
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}
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// Register the new value
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a.segment[b % a.size] = obj;
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Interlocked.Increment (ref bottom);
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}
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public PopResult PopBottom (out T obj)
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{
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obj = default (T);
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int b = Interlocked.Decrement (ref bottom);
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var a = array;
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int t = top;
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int size = b - t;
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if (size < 0) {
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// Set bottom to t
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Interlocked.Add (ref bottom, t - b);
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return PopResult.Empty;
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}
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obj = a.segment[b % a.size];
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if (size > 0)
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return PopResult.Succeed;
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Interlocked.Add (ref bottom, t + 1 - b);
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if (Interlocked.CompareExchange (ref top, t + 1, t) != t)
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return PopResult.Empty;
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return PopResult.Succeed;
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}
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public bool PeekBottom (out T obj)
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{
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obj = default (T);
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int b = Interlocked.Decrement (ref bottom);
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var a = array;
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int t = top;
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int size = b - t;
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if (size < 0)
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return false;
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obj = a.segment[b % a.size];
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return true;
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}
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public PopResult PopTop (out T obj)
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{
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obj = default (T);
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int t = top;
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int b = bottom;
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if (b - t <= 0)
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return PopResult.Empty;
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if (Interlocked.CompareExchange (ref top, t + 1, t) != t)
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return PopResult.Abort;
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var a = array;
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obj = a.segment[t % a.size];
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return PopResult.Succeed;
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}
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internal bool PeekTop (out T obj)
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{
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obj = default (T);
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int t = top;
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int b = bottom;
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if (b - t <= 0)
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return false;
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var a = array;
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obj = a.segment[t % a.size];
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return true;
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}
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public IEnumerable<T> GetEnumerable ()
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{
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var a = array;
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return a.GetEnumerable (bottom, ref top);
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}
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public bool IsEmpty {
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get {
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int t = top;
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int b = bottom;
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return b - t <= 0;
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}
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}
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}
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internal class CircularArray<T>
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{
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readonly int baseSize;
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public readonly int size;
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public readonly T[] segment;
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public CircularArray (int baseSize)
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{
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this.baseSize = baseSize;
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this.size = 1 << baseSize;
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this.segment = new T[size];
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}
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public int Size {
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get {
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return size;
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}
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}
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public T this[int index] {
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get {
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return segment[index % size];
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}
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set {
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segment[index % size] = value;
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}
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}
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public CircularArray<T> Grow (int bottom, int top)
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{
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var grow = new CircularArray<T> (baseSize + 1);
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for (int i = top; i < bottom; i++) {
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grow.segment[i] = segment[i % size];
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}
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return grow;
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}
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public IEnumerable<T> GetEnumerable (int bottom, ref int top)
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{
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int instantTop = top;
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T[] slice = new T[bottom - instantTop];
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int destIndex = -1;
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for (int i = instantTop; i < bottom; i++)
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slice[++destIndex] = segment[i % size];
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return RealGetEnumerable (slice, bottom, top, instantTop);
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}
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IEnumerable<T> RealGetEnumerable (T[] slice, int bottom, int realTop, int initialTop)
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{
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int destIndex = (int)(realTop - initialTop - 1);
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for (int i = realTop; i < bottom; ++i)
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yield return slice[++destIndex];
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}
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}
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}
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