Xamarin Public Jenkins (auto-signing) 5c980d35e6 Imported Upstream version 5.0.0.78
Former-commit-id: 1a2c1dd1445940afa663f5da05294270f9574676
2017-04-26 10:05:10 +00:00

172 lines
7.8 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace Microsoft.NuGet.Build.Tasks {
using System;
/// <summary>
/// A strongly-typed resource class, for looking up localized strings, etc.
/// </summary>
// This class was auto-generated by the StronglyTypedResourceBuilder
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
private static global::System.Resources.ResourceManager resourceMan;
private static global::System.Globalization.CultureInfo resourceCulture;
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
internal Strings() {
}
/// <summary>
/// Returns the cached ResourceManager instance used by this class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Resources.ResourceManager ResourceManager {
get {
if (object.ReferenceEquals(resourceMan, null)) {
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.NuGet.Build.Tasks.Strings", typeof(Strings).Assembly);
resourceMan = temp;
}
return resourceMan;
}
}
/// <summary>
/// Overrides the current thread's CurrentUICulture property for all
/// resource lookups using this strongly typed resource class.
/// </summary>
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
internal static global::System.Globalization.CultureInfo Culture {
get {
return resourceCulture;
}
set {
resourceCulture = value;
}
}
/// <summary>
/// Looks up a localized string similar to The preprocessor token &apos;{0}&apos; has been given more than one value. Choosing &apos;{1}&apos; as the value..
/// </summary>
internal static string DuplicatePreprocessorToken {
get {
return ResourceManager.GetString("DuplicatePreprocessorToken", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Lock file {0} couldn&apos;t be found. Run a NuGet package restore to generate this file..
/// </summary>
internal static string LockFileNotFound {
get {
return ResourceManager.GetString("LockFileNotFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your project is not referencing the &quot;{0}&quot; framework. Add a reference to &quot;{0}&quot; in the &quot;frameworks&quot; section of your project.json, and then re-run NuGet restore..
/// </summary>
internal static string MissingFramework {
get {
return ResourceManager.GetString("MissingFramework", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your project is consuming assets from the project &apos;{0}&apos; but no MSBuild project is found in the project.lock.json. Check the project references in your project file, and re-run NuGet restore..
/// </summary>
internal static string MissingMSBuildPathInProjectPackage {
get {
return ResourceManager.GetString("MissingMSBuildPathInProjectPackage", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The package &apos;{0}&apos; could not be found in the libraries section of the lock file. This may indicate your lock file is corrupted..
/// </summary>
internal static string MissingPackageInTargetsSection {
get {
return ResourceManager.GetString("MissingPackageInTargetsSection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The project.json is referencing the project &apos;{0}&apos;, but an output path was not specified on an item in the {1} property..
/// </summary>
internal static string MissingProjectReference {
get {
return ResourceManager.GetString("MissingProjectReference", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your project.json doesn&apos;t list &apos;{0}&apos; as a targeted runtime. You should add &apos;{1}&apos; inside your &quot;runtimes&quot; section in your project.json, and then re-run NuGet restore..
/// </summary>
internal static string MissingRuntimeInRuntimesSection {
get {
return ResourceManager.GetString("MissingRuntimeInRuntimesSection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your project.json doesn&apos;t have a runtimes section. You should add &apos;{0}&apos; to your project.json and then re-run NuGet restore..
/// </summary>
internal static string MissingRuntimesSection {
get {
return ResourceManager.GetString("MissingRuntimesSection", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to No targets could be found in the lock file. Make sure you have a supports or runtimes section i your project.json file..
/// </summary>
internal static string NoTargetsInLockFile {
get {
return ResourceManager.GetString("NoTargetsInLockFile", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The package {0} with version {1} could not be found in {2}. Run a NuGet package restore to download the package..
/// </summary>
internal static string PackageFolderNotFound {
get {
return ResourceManager.GetString("PackageFolderNotFound", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The {0} property must be set in order to consume preprocessed content..
/// </summary>
internal static string PreprocessedDirectoryNotSet {
get {
return ResourceManager.GetString("PreprocessedDirectoryNotSet", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The token &apos;{0}&apos; is unrecognized..
/// </summary>
internal static string UnspecifiedToken {
get {
return ResourceManager.GetString("UnspecifiedToken", resourceCulture);
}
}
}
}