209 lines
7.8 KiB
C#
209 lines
7.8 KiB
C#
// ==++==
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// ==--==
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/*============================================================
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**
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** Class: __ComObject
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**
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**
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** __ComObject is the root class for all COM wrappers. This class
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** defines only the basics. This class is used for wrapping COM objects
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** accessed from COM+
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**
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**
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===========================================================*/
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namespace System {
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using System;
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using System.Collections;
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using System.Threading;
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using System.Runtime.InteropServices;
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using System.Runtime.InteropServices.WindowsRuntime;
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using System.Runtime.CompilerServices;
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using System.Reflection;
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using System.Security.Permissions;
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internal class __ComObject : MarshalByRefObject
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{
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private Hashtable m_ObjectToDataMap;
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/*============================================================
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** default constructor
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** can't instantiate this directly
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=============================================================*/
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protected __ComObject ()
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{
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}
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//====================================================================
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// Overrides ToString() to make sure we call to IStringable if the
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// COM object implements it in the case of weakly typed RCWs
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//====================================================================
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public override string ToString()
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{
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//
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// Only do the IStringable cast when running under AppX for better compat
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// Otherwise we could do a IStringable cast in classic apps which could introduce
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// a thread transition which would lead to deadlock
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//
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if (AppDomain.IsAppXModel())
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{
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// Check whether the type implements IStringable.
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IStringable stringableType = this as IStringable;
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if (stringableType != null)
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{
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return stringableType.ToString();
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}
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}
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return base.ToString();
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}
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[System.Security.SecurityCritical] // auto-generated
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internal IntPtr GetIUnknown(out bool fIsURTAggregated)
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{
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fIsURTAggregated = !GetType().IsDefined(typeof(ComImportAttribute), false);
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return System.Runtime.InteropServices.Marshal.GetIUnknownForObject(this);
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}
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//====================================================================
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// This method retrieves the data associated with the specified
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// key if any such data exists for the current __ComObject.
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//====================================================================
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internal Object GetData(Object key)
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{
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Object data = null;
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// Synchronize access to the map.
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lock(this)
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{
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// If the map hasn't been allocated, then there can be no data for the specified key.
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if (m_ObjectToDataMap != null)
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{
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// Look up the data in the map.
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data = m_ObjectToDataMap[key];
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}
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}
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return data;
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}
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//====================================================================
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// This method sets the data for the specified key on the current
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// __ComObject.
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//====================================================================
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internal bool SetData(Object key, Object data)
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{
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bool bAdded = false;
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// Synchronize access to the map.
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lock(this)
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{
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// If the map hasn't been allocated yet, allocate it.
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if (m_ObjectToDataMap == null)
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m_ObjectToDataMap = new Hashtable();
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// If there isn't already data in the map then add it.
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if (m_ObjectToDataMap[key] == null)
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{
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m_ObjectToDataMap[key] = data;
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bAdded = true;
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}
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}
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return bAdded;
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}
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//====================================================================
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// This method is called from within the EE and releases all the
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// cached data for the __ComObject.
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//====================================================================
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[System.Security.SecurityCritical] // auto-generated
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internal void ReleaseAllData()
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{
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// Synchronize access to the map.
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lock(this)
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{
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// If the map hasn't been allocated, then there is nothing to do.
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if (m_ObjectToDataMap != null)
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{
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foreach (Object o in m_ObjectToDataMap.Values)
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{
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// Note: the value could be an object[]
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// We are fine for now as object[] doesn't implement IDisposable nor derive from __ComObject
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// If the object implements IDisposable, then call Dispose on it.
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IDisposable DisposableObj = o as IDisposable;
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if (DisposableObj != null)
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DisposableObj.Dispose();
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// If the object is a derived from __ComObject, then call Marshal.ReleaseComObject on it.
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__ComObject ComObj = o as __ComObject;
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if (ComObj != null)
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Marshal.ReleaseComObject(ComObj);
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}
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// Set the map to null to indicate it has been cleaned up.
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m_ObjectToDataMap = null;
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}
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}
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}
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//====================================================================
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// This method is called from within the EE and is used to handle
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// calls on methods of event interfaces.
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//====================================================================
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[System.Security.SecurityCritical] // auto-generated
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internal Object GetEventProvider(RuntimeType t)
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{
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// Check to see if we already have a cached event provider for this type.
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Object EvProvider = GetData(t);
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// If we don't then we need to create one.
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if (EvProvider == null)
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EvProvider = CreateEventProvider(t);
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return EvProvider;
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}
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[System.Security.SecurityCritical] // auto-generated
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internal int ReleaseSelf()
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{
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return Marshal.InternalReleaseComObject(this);
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}
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[System.Security.SecurityCritical] // auto-generated
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internal void FinalReleaseSelf()
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{
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Marshal.InternalFinalReleaseComObject(this);
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}
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[System.Security.SecurityCritical] // auto-generated
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#if !FEATURE_CORECLR
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[ReflectionPermissionAttribute(SecurityAction.Assert, MemberAccess=true)]
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#endif
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private Object CreateEventProvider(RuntimeType t)
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{
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// Create the event provider for the specified type.
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Object EvProvider = Activator.CreateInstance(t, Activator.ConstructorDefault | BindingFlags.NonPublic, null, new Object[]{this}, null);
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// Attempt to cache the wrapper on the object.
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if (!SetData(t, EvProvider))
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{
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// Dispose the event provider if it implements IDisposable.
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IDisposable DisposableEvProv = EvProvider as IDisposable;
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if (DisposableEvProv != null)
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DisposableEvProv.Dispose();
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// Another thead already cached the wrapper so use that one instead.
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EvProvider = GetData(t);
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}
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return EvProvider;
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}
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}
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}
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