Xamarin Public Jenkins (auto-signing) 966bba02bb Imported Upstream version 5.2.0.175
Former-commit-id: bb0468d0f257ff100aa895eb5fe583fb5dfbf900
2017-06-07 13:16:24 +00:00

402 lines
9.6 KiB
C#

// Vector4f.cs
//
// Author:
// Rodrigo Kumpera (rkumpera@novell.com)
//
// (C) 2008 Novell, Inc. (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Runtime.InteropServices;
namespace Mono.Simd
{
public enum ShuffleSel
{
XFromX,
XFromY,
XFromZ,
XFromW,
YFromX = 0x00,
YFromY = 0x04,
YFromZ = 0x08,
YFromW = 0x0C,
ZFromX = 0x00,
ZFromY = 0x10,
ZFromZ = 0x20,
ZFromW = 0x30,
WFromX = 0x00,
WFromY = 0x40,
WFromZ = 0x80,
WFromW = 0xC0,
/*Expand a single element into all elements*/
ExpandX = XFromX | YFromX | ZFromX | WFromX,
ExpandY = XFromY | YFromY | ZFromY | WFromY,
ExpandZ = XFromZ | YFromZ | ZFromZ | WFromZ,
ExpandW = XFromW | YFromW | ZFromW | WFromW,
/*Expand a pair of elements (x,y,z,w) -> (x,x,y,y)*/
ExpandXY = XFromX | YFromX | ZFromY | WFromY,
ExpandZW = XFromZ | YFromZ | ZFromW | WFromW,
/*Expand interleaving elements (x,y,z,w) -> (x,y,x,y)*/
ExpandInterleavedXY = XFromX | YFromY | ZFromX | WFromY,
ExpandInterleavedZW = XFromZ | YFromW | ZFromZ | WFromW,
/*Rotate elements*/
RotateRight = XFromY | YFromZ | ZFromW | WFromX,
RotateLeft = XFromW | YFromX | ZFromY | WFromZ,
/*Swap order*/
Swap = XFromW | YFromZ | ZFromY | WFromX,
};
/*
TODO:
Unary - (implemented as mulps [-1,-1,-1,-1])
Abs (implemented as pand [7fffffff,...] )
Comparison functions
Mask extraction function
vector x float ops
Replace Shuffle with less bug prone methods
*/
[Obsolete ("Use the types in the System.Numerics.Vectors namespace")]
[StructLayout(LayoutKind.Explicit, Pack = 0, Size = 16)]
public struct Vector4f
{
[ FieldOffset(0) ]
internal float x;
[ FieldOffset(4) ]
internal float y;
[ FieldOffset(8) ]
internal float z;
[ FieldOffset(12) ]
internal float w;
public float X { get { return x; } set { x = value; } }
public float Y { get { return y; } set { y = value; } }
public float Z { get { return z; } set { z = value; } }
public float W { get { return w; } set { w = value; } }
public static Vector4f Pi
{
get { return new Vector4f ((float)System.Math.PI); }
}
public static Vector4f E
{
get { return new Vector4f ((float)System.Math.E); }
}
public static Vector4f One
{
get { return new Vector4f (1); }
}
public static Vector4f Zero
{
get { return new Vector4f (0); }
}
public static Vector4f MinusOne
{
get { return new Vector4f (-1); }
}
[System.Runtime.CompilerServices.IndexerName ("Component")]
public unsafe float this [int index]
{
get {
if ((index | 0x3) != 0x3) //index < 0 || index > 3
throw new ArgumentOutOfRangeException ("index");
fixed (float *v = &x) {
return * (v + index);
}
}
set {
if ( (index | 0x3) != 0x3) //index < 0 || index > 3
throw new ArgumentOutOfRangeException ("index");
fixed (float *v = &x) {
* (v + index) = value;
}
}
}
public Vector4f (float x, float y, float z, float w)
{
this.x = x;
this.y = y;
this.z = z;
this.w = w;
}
public Vector4f (float f)
{
this.x = f;
this.y = f;
this.z = f;
this.w = f;
}
[Acceleration (AccelMode.SSE1)]
public static unsafe Vector4f operator & (Vector4f v1, Vector4f v2)
{
Vector4f res = new Vector4f ();
int *a = (int*)&v1;
int *b = (int*)&v2;
int *c = (int*)&res;
*c++ = *a++ & *b++;
*c++ = *a++ & *b++;
*c++ = *a++ & *b++;
*c = *a & *b;
return res;
}
[Acceleration (AccelMode.SSE1)]
public static unsafe Vector4f operator | (Vector4f v1, Vector4f v2)
{
Vector4f res = new Vector4f ();
int *a = (int*)&v1;
int *b = (int*)&v2;
int *c = (int*)&res;
*c++ = *a++ | *b++;
*c++ = *a++ | *b++;
*c++ = *a++ | *b++;
*c = *a | *b;
return res;
}
[Acceleration (AccelMode.SSE1)]
public static unsafe Vector4f operator ^ (Vector4f v1, Vector4f v2)
{
Vector4f res = new Vector4f ();
int *a = (int*)&v1;
int *b = (int*)&v2;
int *c = (int*)&res;
*c++ = *a++ ^ *b++;
*c++ = *a++ ^ *b++;
*c++ = *a++ ^ *b++;
*c = *a ^ *b;
return res;
}
[Acceleration (AccelMode.SSE1)]
public static Vector4f operator + (Vector4f v1, Vector4f v2)
{
return new Vector4f (v1.x + v2.x, v1.y + v2.y, v1.z + v2.z, v1.w + v2.w);
}
[Acceleration (AccelMode.SSE1)]
public static Vector4f operator - (Vector4f v1, Vector4f v2)
{
return new Vector4f (v1.x - v2.x, v1.y - v2.y, v1.z - v2.z, v1.w - v2.w);
}
[Acceleration (AccelMode.SSE1)]
public static Vector4f operator * (Vector4f v1, Vector4f v2)
{
return new Vector4f (v1.x * v2.x, v1.y * v2.y, v1.z * v2.z, v1.w * v2.w);
}
[Acceleration (AccelMode.SSE1)]
public static Vector4f operator * (float scalar, Vector4f v)
{
return new Vector4f (scalar * v.x, scalar * v.y, scalar * v.z, scalar * v.w);
}
[Acceleration (AccelMode.SSE1)]
public static Vector4f operator * (Vector4f v, float scalar)
{
return new Vector4f (scalar * v.x, scalar * v.y, scalar * v.z, scalar * v.w);
}
[Acceleration (AccelMode.SSE1)]
public static Vector4f operator / (Vector4f v1, Vector4f v2)
{
return new Vector4f (v1.x / v2.x, v1.y / v2.y, v1.z / v2.z, v1.w / v2.w);
}
[Acceleration (AccelMode.SSE2)]
public static bool operator ==(Vector4f v1, Vector4f v2)
{
return v1.x == v2.x && v1.y == v2.y && v1.z == v2.z && v1.w == v2.w;
}
[Acceleration (AccelMode.SSE2)]
public static bool operator !=(Vector4f v1, Vector4f v2)
{
return v1.x != v2.x || v1.y != v2.y || v1.z != v2.z || v1.w != v2.w;
}
[Acceleration (AccelMode.SSE1)]
public static unsafe explicit operator Vector2d (Vector4f v)
{
Vector2d* p = (Vector2d*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
public static unsafe explicit operator Vector2l (Vector4f v)
{
Vector2l* p = (Vector2l*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static unsafe explicit operator Vector2ul (Vector4f v)
{
Vector2ul* p = (Vector2ul*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
public static unsafe explicit operator Vector4i (Vector4f v)
{
Vector4i* p = (Vector4i*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static unsafe explicit operator Vector4ui (Vector4f v)
{
Vector4ui* p = (Vector4ui*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
public static unsafe explicit operator Vector8s (Vector4f v)
{
Vector8s* p = (Vector8s*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static unsafe explicit operator Vector8us (Vector4f v)
{
Vector8us* p = (Vector8us*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static unsafe explicit operator Vector16sb (Vector4f v)
{
Vector16sb* p = (Vector16sb*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
public static unsafe explicit operator Vector16b (Vector4f v)
{
Vector16b* p = (Vector16b*)&v;
return *p;
}
[Acceleration (AccelMode.SSE1)]
public static Vector4f LoadAligned (ref Vector4f v)
{
return v;
}
[Acceleration (AccelMode.SSE1)]
public static void StoreAligned (ref Vector4f res, Vector4f val)
{
res = val;
}
[CLSCompliant(false)]
[Acceleration (AccelMode.SSE1)]
public static unsafe Vector4f LoadAligned (Vector4f *v)
{
return *v;
}
[CLSCompliant(false)]
[Acceleration (AccelMode.SSE1)]
public static unsafe void StoreAligned (Vector4f *res, Vector4f val)
{
*res = val;
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void PrefetchTemporalAllCacheLevels (ref Vector4f res)
{
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void PrefetchTemporal1stLevelCache (ref Vector4f res)
{
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void PrefetchTemporal2ndLevelCache (ref Vector4f res)
{
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static void PrefetchNonTemporal (ref Vector4f res)
{
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static unsafe void PrefetchTemporalAllCacheLevels (Vector4f *res)
{
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static unsafe void PrefetchTemporal1stLevelCache (Vector4f *res)
{
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static unsafe void PrefetchTemporal2ndLevelCache (Vector4f *res)
{
}
[Acceleration (AccelMode.SSE1)]
[CLSCompliant(false)]
public static unsafe void PrefetchNonTemporal (Vector4f *res)
{
}
public override string ToString()
{
return "<" + x + ", " + y + ", " + z + ", " + w + ">";
}
}
}