e79aa3c0ed
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
199 lines
8.8 KiB
C#
199 lines
8.8 KiB
C#
//------------------------------------------------------------------------------
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// <copyright file="FactoryGenerator.cs" company="Microsoft">
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// Copyright (c) Microsoft Corporation. All rights reserved.
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// </copyright>
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//------------------------------------------------------------------------------
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using System;
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using System.Collections;
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using System.Reflection;
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using System.Reflection.Emit;
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using System.Threading;
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using System.Security;
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using System.Security.Permissions;
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using System.Web.Util;
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namespace System.Web.UI.MobileControls {
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/*
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* Factory Generator class
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* A factory generator is useful for cases where a large number of late-bound
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* classes need to be instantiated.
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*
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* Normally, to create an instance of type t, you call the following code:
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*
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* ISomeInterface o = Activator.CreateInstance(t);
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*
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* This assumes that the default constructor is used, and that the type t
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* implements the interface ISomeInterface.
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*
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* The factory generator, on the other hand, can use reflection emit APIs
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* to dynamically generate a class factory for t. The generated class has
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* the equivalent of the following code:
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*
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* class X : ISomeInterfaceFactory
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* {
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* public ISomeInterface CreateInstance()
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* {
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* return new t();
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* }
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* }
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*
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* It then instantiates and returns an object of this type. You can then
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* call CreateInstance to create an instance of the type, which is
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* significantly faster.
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*
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* A single instance of a FactoryGenerator can generate factories for
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* multiple types. However, it builds all these types into a single
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* dynamically generated assembly. CLR implementation prevents this
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* assembly from being unloaded until the process exits.
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*
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* The FactoryGenerator is (almost) a templated type. It takes two
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* types in its constructor:
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*
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* returnedType is the type common to all classes for which factories
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* are to be generated. In the example above, this would be
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* ISomeInterface.
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* factoryInterface is the interface implemented by the dynamically
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* generated class factory, and should include a method named
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* CreateInstance, that takes no parameters and returns an object
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* of the type specified by returnedType. In the example above,
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* this would be ISomeInterfaceFactory.
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*
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* Copyright (c) 2001 Microsoft Corporation
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*/
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[Obsolete("The System.Web.Mobile.dll assembly has been deprecated and should no longer be used. For information about how to develop ASP.NET mobile applications, see http://go.microsoft.com/fwlink/?LinkId=157231.")]
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internal class FactoryGenerator {
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private Type _factoryInterface;
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private Type _returnedType;
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private MethodInfo _methodToOverride;
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private ModuleBuilder _dynamicModule = null;
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private Type[] _emptyParameterList = new Type[] { };
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private Type[] _interfacesToImplement;
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private object _instanceLock = new object();
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private Hashtable _factoryTable = new Hashtable();
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private static FactoryGenerator _factoryGenerator;
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private static object _factoryGeneratorLock = new object();
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// VSWhidbey 459555: We only need one instance of FactoryGenerator per app domain,
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// so we mark all constructors as private so enforce the usage of the static
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// StaticFactoryGenerator property.
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private FactoryGenerator() : this(typeof(object), typeof(IWebObjectFactory)) { }
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private FactoryGenerator(Type returnedType, Type factoryInterface) {
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_returnedType = returnedType;
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_factoryInterface = factoryInterface;
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// Get the CreateInstance method, and make sure it has
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// the correct signature.
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_methodToOverride = factoryInterface.GetMethod("CreateInstance");
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if (_methodToOverride.ReturnType != _returnedType ||
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_methodToOverride.GetParameters().Length != 0) {
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throw new InvalidOperationException(SR.GetString(SR.FactoryGenerator_Error_FactoryInterface));
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}
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// This will be needed later, when building the dynamic class.
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_interfacesToImplement = new Type[1];
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_interfacesToImplement[0] = factoryInterface;
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}
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internal static FactoryGenerator StaticFactoryGenerator {
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get {
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if (_factoryGenerator == null) {
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lock (_factoryGeneratorLock) {
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if (_factoryGenerator == null) {
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_factoryGenerator = new FactoryGenerator();
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}
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}
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}
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return _factoryGenerator;
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}
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}
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private static String GetUniqueCompilationName() {
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return Guid.NewGuid().ToString().Replace('-', '_');
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}
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internal /*public*/ Object GetFactory(Type type) {
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// Create the dynamic assembly if needed.
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Object o = _factoryTable[type];
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if (o != null) {
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return o;
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}
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lock (_instanceLock) {
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o = _factoryTable[type];
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if (o != null) {
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return o;
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}
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Type factoryType;
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if (_dynamicModule == null) {
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// Use a unique name for each assembly.
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String name = GetUniqueCompilationName();
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AssemblyName assemblyName = new AssemblyName();
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assemblyName.Name = "A_" + name;
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// Create a new assembly.
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AssemblyBuilder newAssembly =
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Thread.GetDomain().DefineDynamicAssembly(assemblyName,
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AssemblyBuilderAccess.Run,
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null, //directory to persist assembly
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null, //evidence copied from caller
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null, //requiredPermissions
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null, //optionalPermissions
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null, //refusedPermissions
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true //isSynchronized
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);
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// Create a single module in the assembly.
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_dynamicModule = newAssembly.DefineDynamicModule("M_" + name);
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}
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// Give the factory a unique name.
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String typeName = GetUniqueCompilationName();
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TypeBuilder factoryTypeBuilder = _dynamicModule.DefineType("T_" + typeName,
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TypeAttributes.Public,
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typeof(Object),
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_interfacesToImplement);
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// Define the CreateInstance method. It must be virtual to be an interface implementation.
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MethodBuilder method = factoryTypeBuilder.DefineMethod("CreateInstance",
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MethodAttributes.Public |
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MethodAttributes.Virtual,
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_returnedType,
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null);
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// Generate IL. The generated IL corresponds to "return new type()"
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// newobj <type_constructor>
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// ret
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ILGenerator il = method.GetILGenerator();
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ConstructorInfo cons = type.GetConstructor(_emptyParameterList);
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il.Emit(OpCodes.Newobj, cons);
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il.Emit(OpCodes.Ret);
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// Specify that this method implements CreateInstance from the inherited interface.
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factoryTypeBuilder.DefineMethodOverride(method, _methodToOverride);
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// Bake in the type.
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factoryType = factoryTypeBuilder.CreateType();
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// Create the type. This is the only place where Activator.CreateInstance is used,
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// reducing the calls to it from 1 per adapter instance to 1 per adapter type.
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object factory = Activator.CreateInstance(factoryType);
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_factoryTable[type] = factory;
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return factory;
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}
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}
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}
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}
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