Xamarin Public Jenkins (auto-signing) e46a49ecf1 Imported Upstream version 5.10.0.47
Former-commit-id: d0813289fa2d35e1f8ed77530acb4fb1df441bc0
2018-01-24 17:04:36 +00:00

400 lines
8.2 KiB
C#

using System;
/*
* Register allocator tests.
*/
public class Tests {
public static int Main (String[] args) {
return TestDriver.RunTests (typeof (Tests));
}
static void call_clobber_inner () {
}
public static int test_15_clobber_1 () {
int a = 0;
int b = 0;
for (int i = 0; i < 10; ++i)
a ++;
for (int i = 0; i < 5; ++i)
b ++;
// clob == '1' and dreg == sreg2
a = b + a;
return a;
}
public static int test_15_clobber_1_fp () {
float a = 0;
float b = 0;
for (int i = 0; i < 10; ++i)
a ++;
for (int i = 0; i < 5; ++i)
b ++;
// clob == '1' and dreg == sreg2
a = b + a;
return (int)a;
}
public static int test_5_call_clobber () {
// A call clobbers some registers so variables in those registers need to be spilled
// and later reloaded to a register
int a = 2;
int b = 3;
call_clobber_inner ();
return a + b;
}
static int call_clobber_inner2 () {
return 3;
}
public static int test_7_call_clobber_dreg () {
// A call doesn't clobber its dreg
int a = 3;
int b = 4;
a = call_clobber_inner2 ();
return a + b;
}
public static int test_9_spill_if_then_else () {
// Spilling variables in one branch of an if-then-else
int a = 4;
int b = 5;
if (a != b) {
} else {
call_clobber_inner ();
}
return a + b;
}
public static int test_3_spill_reload_if_then_else () {
// Spilling and reloading variables in one branch of an if-then-else
int a = 4;
int b = 5;
int c = 3;
if (a != b) {
} else {
call_clobber_inner ();
c = a + b;
}
return c;
}
public static int test_5_spill_loop () {
int i;
for (i = 0; i < 5; ++i)
call_clobber_inner ();
return i;
}
public unsafe static int test_0_volatile () {
int i = 1;
int*p = &i;
if (*p != 1)
return 1;
if (i != 1)
return 2;
*p = 5;
if (i != 5)
return 3;
i = 2;
if (i != 2)
return 4;
if (*p != 2)
return 5;
return 0;
}
public unsafe static int test_0_volatile_unused () {
int i = 1;
int*p = &i;
if (*p != 1)
return 1;
return 0;
}
public unsafe static int test_0_volatile_unused_2 () {
int i = 1;
int *p = &i;
i = 2;
if (i != 2)
return 1;
return 0;
}
static int ref_int (int i, ref int b, int j) {
int res = b;
b = 1;
return res;
}
public static int test_0_volatile_unused_3 () {
// b's def has no use so its interval is split at a position not covered by the interval
int b = 42;
if (ref_int (99, ref b, 100) != 42)
return 1;
b = 43;
if (ref_int (99, ref b, 100) != 43)
return 2;
if (b != 1)
return 13;
return 0;
}
static int ref_bool (int i, ref bool b1, ref bool b2, ref bool b3) {
b1 = !b1;
b2 = !b2;
b3 = !b3;
return 0;
}
public static int test_0_volatile_regress_1 () {
// Spill stores should precede spill loads at a given position
for (int i = 0; i < 8; i++) {
bool b1 = (i & 4) != 0;
bool b2 = (i & 2) != 0;
bool b3 = (i & 1) != 0;
bool orig_b1 = b1, orig_b2 = b2, orig_b3 = b3;
if (ref_bool(i, ref b1, ref b2, ref b3) != 0)
return 4 * i + 1;
if (b1 != !orig_b1)
return 4 * i + 2;
if (b2 != !orig_b2)
return 4 * i + 3;
if (b3 != !orig_b3)
return 4 * i + 4;
}
return 0;
}
static int decode_len (out int pos) {
pos = 19;
return 10;
}
static void clobber_all (int pos) {
for (int i = 0; i < 10; ++i)
for (int j = 0; j < 10; ++j)
for (int k = 0; k < 10; ++k)
for (int l = 0; l < 10; ++l)
;
}
public static int test_29_volatile_regress_2 () {
int pos = 0;
int len = decode_len (out pos);
call_clobber_inner ();
pos += len;
clobber_all (pos);
return pos;
}
public static int test_0_clobber_regress_1 () {
object[] a11 = new object [10];
object o = new Object ();
// A spill load is inserted before the backward branch, clobbering one of the
// registers used in the comparison
for (int i = 0; i < 10; ++i)
a11 [i] = null;
return 0;
}
static int return_arg (int i) {
return i;
}
public static int test_0_spill_regress_1 () {
int j = 5;
for (int i = 0; i < 3; i++) {
// i is spilled by the call, then reloaded for the loop check
// make sure the move from its first reg to its second is inserted in the
// if body bblock, not the for body bblock
if (i == 0) {
} else {
if (return_arg (j) != 5)
return 1;
}
}
return 0;
}
public static int test_0_spill_regress_2 () {
double[] temporaries = new double[3];
for (int i = 0; i < 3; i++) {
// i and temporaries are spilled by the call, then reloaded after the call
// make sure the two moves inserted in the if bblock are in the proper order
if (i == 0) {
} else {
temporaries [i] = return_arg (i);
}
}
return 0;
}
static int many_args_unused (int i, int j, int k, int l, int m, int n, int p, int q) {
return 0;
}
public static int test_0_unused_args () {
return many_args_unused (0, 1, 2, 3, 4, 5, 6, 7);
}
public unsafe void ClearBuffer (byte *buffer, int i) {
// Avoid inlining
byte *b = stackalloc byte [4];
}
public unsafe bool instance_method_1 (string s, string target, int start, int length, int opt) {
byte* alwaysMatchFlags = stackalloc byte [16];
byte* neverMatchFlags = stackalloc byte [16];
byte* targetSortKey = stackalloc byte [4];
byte* sk1 = stackalloc byte [4];
byte* sk2 = stackalloc byte [4];
ClearBuffer (alwaysMatchFlags, 16);
ClearBuffer (neverMatchFlags, 16);
ClearBuffer (targetSortKey, 4);
ClearBuffer (sk1, 4);
ClearBuffer (sk2, 4);
return this == null && s == target && start == length && length == opt && alwaysMatchFlags == neverMatchFlags && neverMatchFlags == targetSortKey && sk1 == sk2;
}
public static int test_0_spill_regress_3 () {
new Tests ().instance_method_1 (null, null, 0, 0, 0);
return 0;
}
unsafe bool MatchesBackward (string s, ref int idx, int end, int orgStart, int ti, byte* sortkey, bool noLv4, ref object ctx) {
// Avoid inlining
byte *b = stackalloc byte [4];
if (ctx == null)
throw new Exception ();
idx -= 1;
return false;
}
unsafe int LastIndexOfSortKey (string s, int start, int orgStart, int length, byte* sortkey, int ti, bool noLv4, ref object ctx)
{
// ctx is initially allocated to the stack, when it is reloaded before the call,
// %rax is spilled to free up the register, then ctx is allocated to %rax for its
// whole lifetime, but %rax is not available for this since it is clobbered by the
// call
int end = start - length;
int idx = start;
while (idx > end) {
int cur = idx;
if (MatchesBackward (s, ref idx, end, orgStart,
ti, sortkey, noLv4, ref ctx))
return cur;
}
return -1;
}
public unsafe static int test_0_spill_regress_4 () {
object o = new Object ();
new Tests ().LastIndexOfSortKey ("", 10, 0, 5, null, 0, false, ref o);
return 0;
}
public static bool IsEqual (Type type, Type base_type) {
return (type.GetHashCode () == base_type.GetHashCode ());
}
public static bool IsNestedFamilyAccessible (Type type, Type base_type)
{
do {
if (IsEqual (type, base_type))
return true;
type = type.DeclaringType;
} while (type != null);
return false;
}
public static int test_0_do_while_critical_edges () {
IsNestedFamilyAccessible (typeof (int), typeof (object));
return 0;
}
public static string return_string (string s) {
for (int i = 0; i < 1000; ++i)
;
return s;
}
public static int test_0_switch_critical_edges () {
// A spill load is inserted at the end of the bblock containing the OP_BR_REG,
// overwriting the source reg of the OP_BR_REG. The edge is not really
// a critical edge, since its source bblock only has 1 exit, but it must
// be treated as such.
for (int i=0; i < UInt16.MaxValue; i++) {
Char c = Convert.ToChar (i);
switch (i) {
case 0x0009:
case 0x000A:
case 0x000B:
case 0x2028:
case 0x2029:
case 0x202F:
case 0x205F:
case 0x3000:
//Console.WriteLine ((i.ToString () + (int)c));
return_string ((i.ToString () + (int)c));
break;
default:
break;
}
}
return 0;
}
static int balanceSegment(int start, int end) {
int median = 1;
if ((3 * median) <= (end - start + 1)) {
median += median;
median += (start - 1);
return median;
}
return 99;
}
public static int test_2_spiller_bug_56194 () {
return balanceSegment (1, 3);
}
}