Xamarin Public Jenkins (auto-signing) e79aa3c0ed Imported Upstream version 4.6.0.125
Former-commit-id: a2155e9bd80020e49e72e86c44da02a8ac0e57a4
2016-08-03 10:59:49 +00:00

38 lines
1.4 KiB
C#

//------------------------------------------------------------------------------
// <copyright file="IBinarySerialize.cs" company="Microsoft Corporation">
// Copyright (c) Microsoft Corporation. All Rights Reserved.
// Information Contained Herein is Proprietary and Confidential.
// </copyright>
// <owner current="true" primary="true">alazela</owner>
// <owner current="true" primary="true">blained</owner>
// <owner current="true" primary="true">daltudov</owner>
// <owner current="true" primary="true">stevesta</owner>
// <owner current="true" primary="false">beysims</owner>
// <owner current="true" primary="false">laled</owner>
// <owner current="true" primary="false">vadimt</owner>
//------------------------------------------------------------------------------
using System;
using System.Collections;
using System.Text;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
using System.Reflection.Emit;
using System.Data.SqlTypes;
namespace Microsoft.SqlServer.Server {
// This interface is used by types that want full control over the
// binary serialization format.
public interface IBinarySerialize {
// Read from the specified binary reader.
void Read(BinaryReader r);
// Write to the specified binary writer.
void Write(BinaryWriter w);
}
}