6992685b86
Former-commit-id: 0a113cb3a6feb7873f632839b1307cc6033cd595
3126 lines
92 KiB
C#
3126 lines
92 KiB
C#
// System.Net.Sockets.Socket.cs
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//
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// Authors:
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// Phillip Pearson (pp@myelin.co.nz)
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// Dick Porter <dick@ximian.com>
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// Gonzalo Paniagua Javier (gonzalo@ximian.com)
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// Sridhar Kulkarni (sridharkulkarni@gmail.com)
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// Brian Nickel (brian.nickel@gmail.com)
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// Ludovic Henry (ludovic@xamarin.com)
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//
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// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
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// http://www.myelin.co.nz
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// (c) 2004-2011 Novell, Inc. (http://www.novell.com)
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Net;
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using System.Collections;
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using System.Collections.Generic;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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using System.Threading;
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using System.Reflection;
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using System.IO;
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using System.Net.Configuration;
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using System.Text;
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using System.Timers;
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using System.Net.NetworkInformation;
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namespace System.Net.Sockets
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{
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public partial class Socket : IDisposable
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{
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const int SOCKET_CLOSED_CODE = 10004;
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const string TIMEOUT_EXCEPTION_MSG = "A connection attempt failed because the connected party did not properly respond" +
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"after a period of time, or established connection failed because connected host has failed to respond";
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/*
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* These two fields are looked up by name by the runtime, don't change
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* their name without also updating the runtime code.
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*/
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static int ipv4_supported = -1;
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static int ipv6_supported = -1;
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/* true if we called Close_internal */
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bool is_closed;
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bool is_listening;
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bool use_overlapped_io;
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int linger_timeout;
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AddressFamily address_family;
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SocketType socket_type;
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ProtocolType protocol_type;
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/* the field "safe_handle" is looked up by name by the runtime */
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internal SafeSocketHandle safe_handle;
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/*
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* This EndPoint is used when creating new endpoints. Because
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* there are many types of EndPoints possible,
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* seed_endpoint.Create(addr) is used for creating new ones.
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* As such, this value is set on Bind, SentTo, ReceiveFrom,
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* Connect, etc.
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*/
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internal EndPoint seed_endpoint = null;
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internal Queue<SocketAsyncWorker> readQ = new Queue<SocketAsyncWorker> (2);
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internal Queue<SocketAsyncWorker> writeQ = new Queue<SocketAsyncWorker> (2);
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internal bool is_blocking = true;
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internal bool is_bound;
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/* When true, the socket was connected at the time of the last IO operation */
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internal bool is_connected;
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internal bool is_disposed;
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internal bool connect_in_progress;
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#region Constructors
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static Socket ()
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{
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if (ipv4_supported == -1) {
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try {
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Socket tmp = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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tmp.Close();
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ipv4_supported = 1;
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} catch {
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ipv4_supported = 0;
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}
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}
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if (ipv6_supported == -1) {
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// We need to put a try/catch around ConfigurationManager methods as will always throw an exception
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// when run in a mono embedded application. This occurs as embedded applications do not have a setup
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// for application config. The exception is not thrown when called from a normal .NET application.
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//
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// We, then, need to guard calls to the ConfigurationManager. If the config is not found or throws an
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// exception, will fall through to the existing Socket / API directly below in the code.
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//
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// Also note that catching ConfigurationErrorsException specifically would require library dependency
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// System.Configuration, and wanted to avoid that.
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#if !NET_2_1
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#if CONFIGURATION_DEP
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try {
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SettingsSection config;
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config = (SettingsSection) System.Configuration.ConfigurationManager.GetSection ("system.net/settings");
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if (config != null)
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ipv6_supported = config.Ipv6.Enabled ? -1 : 0;
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} catch {
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ipv6_supported = -1;
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}
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#else
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try {
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NetConfig config = System.Configuration.ConfigurationSettings.GetConfig("system.net/settings") as NetConfig;
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if (config != null)
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ipv6_supported = config.ipv6Enabled ? -1 : 0;
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} catch {
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ipv6_supported = -1;
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}
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#endif
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#endif
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if (ipv6_supported != 0) {
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try {
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Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
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tmp.Close();
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ipv6_supported = 1;
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} catch {
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ipv6_supported = 0;
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}
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}
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}
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}
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//
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// This constructor is used by servers that want to listen for instance on both
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// ipv4 and ipv6. Mono has historically done that if you use InterNetworkV6 (at
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// least on Unix), because that is the default behavior unless the IPV6_V6ONLY
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// option is explicitly set by using setsockopt (sock, IPPROTO_IPV6, IPV6_ONLY)
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//
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public Socket (SocketType socketType, ProtocolType protocolType)
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: this (AddressFamily.InterNetworkV6, socketType, protocolType)
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{
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DualMode = true;
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}
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public Socket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
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{
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#if NET_2_1 && !MOBILE
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switch (addressFamily) {
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case AddressFamily.InterNetwork: // ok
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case AddressFamily.InterNetworkV6: // ok
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case AddressFamily.Unknown: // SocketException will be thrown later (with right error #)
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break;
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// case AddressFamily.Unspecified:
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default:
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throw new ArgumentException ("addressFamily");
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}
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switch (socketType) {
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case SocketType.Stream: // ok
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case SocketType.Unknown: // SocketException will be thrown later (with right error #)
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break;
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default:
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throw new ArgumentException ("socketType");
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}
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switch (protocolType) {
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case ProtocolType.Tcp: // ok
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case ProtocolType.Unspecified: // ok
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case ProtocolType.Unknown: // SocketException will be thrown later (with right error #)
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break;
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default:
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throw new ArgumentException ("protocolType");
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}
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#endif
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this.address_family = addressFamily;
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this.socket_type = socketType;
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this.protocol_type = protocolType;
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int error;
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var handle = Socket_internal (addressFamily, socketType, protocolType, out error);
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this.safe_handle = new SafeSocketHandle (handle, true);
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if (error != 0)
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throw new SocketException (error);
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#if !NET_2_1 || MOBILE
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SocketDefaults ();
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#endif
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}
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#if !MOBILE
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public Socket (SocketInformation socketInformation)
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{
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this.is_listening = (socketInformation.Options & SocketInformationOptions.Listening) != 0;
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this.is_connected = (socketInformation.Options & SocketInformationOptions.Connected) != 0;
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this.is_blocking = (socketInformation.Options & SocketInformationOptions.NonBlocking) == 0;
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this.use_overlapped_io = (socketInformation.Options & SocketInformationOptions.UseOnlyOverlappedIO) != 0;
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var result = Mono.DataConverter.Unpack ("iiiil", socketInformation.ProtocolInformation, 0);
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this.address_family = (AddressFamily) (int) result [0];
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this.socket_type = (SocketType) (int) result [1];
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this.protocol_type = (ProtocolType) (int) result [2];
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this.is_bound = (ProtocolType) (int) result [3] != 0;
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this.safe_handle = new SafeSocketHandle ((IntPtr) (long) result [4], true);
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SocketDefaults ();
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}
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#endif
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/* private constructor used by Accept, which already has a socket handle to use */
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internal Socket(AddressFamily family, SocketType type, ProtocolType proto, SafeSocketHandle safe_handle)
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{
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this.address_family = family;
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this.socket_type = type;
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this.protocol_type = proto;
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this.safe_handle = safe_handle;
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this.is_connected = true;
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}
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~Socket ()
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{
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Dispose (false);
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}
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void SocketDefaults ()
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{
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try {
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/* Need to test IPv6 further */
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if (address_family == AddressFamily.InterNetwork
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// || address_family == AddressFamily.InterNetworkV6
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) {
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/* This is the default, but it probably has nasty side
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* effects on Linux, as the socket option is kludged by
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* turning on or off PMTU discovery... */
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this.DontFragment = false;
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}
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/* Microsoft sets these to 8192, but we are going to keep them
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* both to the OS defaults as these have a big performance impact.
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* on WebClient performance. */
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// this.ReceiveBufferSize = 8192;
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// this.SendBufferSize = 8192;
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} catch (SocketException) {
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}
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}
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/* Creates a new system socket, returning the handle */
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern IntPtr Socket_internal (AddressFamily family, SocketType type, ProtocolType proto, out int error);
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#endregion
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#region Properties
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[ObsoleteAttribute ("Use OSSupportsIPv4 instead")]
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public static bool SupportsIPv4 {
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get { return ipv4_supported == 1; }
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}
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[ObsoleteAttribute ("Use OSSupportsIPv6 instead")]
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public static bool SupportsIPv6 {
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get { return ipv6_supported == 1; }
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}
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#if NET_2_1
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public static bool OSSupportsIPv4 {
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get { return ipv4_supported == 1; }
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}
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#else
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public static bool OSSupportsIPv4 {
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get {
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NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces ();
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foreach (NetworkInterface adapter in nics) {
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if (adapter.Supports (NetworkInterfaceComponent.IPv4))
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return true;
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}
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return false;
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}
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}
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#endif
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#if NET_2_1
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public static bool OSSupportsIPv6 {
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get { return ipv6_supported == 1; }
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}
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#else
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public static bool OSSupportsIPv6 {
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get {
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NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces ();
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foreach (NetworkInterface adapter in nics) {
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if (adapter.Supports (NetworkInterfaceComponent.IPv6))
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return true;
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}
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return false;
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}
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}
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#endif
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public int Available {
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get {
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ThrowIfDisposedAndClosed ();
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int ret, error;
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ret = Available_internal (safe_handle, out error);
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if (error != 0)
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throw new SocketException (error);
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return ret;
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}
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}
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static int Available_internal (SafeSocketHandle safeHandle, out int error)
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{
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bool release = false;
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try {
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safeHandle.DangerousAddRef (ref release);
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return Available_internal (safeHandle.DangerousGetHandle (), out error);
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} finally {
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if (release)
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safeHandle.DangerousRelease ();
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}
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}
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/* Returns the amount of data waiting to be read on socket */
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[MethodImplAttribute(MethodImplOptions.InternalCall)]
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extern static int Available_internal (IntPtr socket, out int error);
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public bool DontFragment {
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get {
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ThrowIfDisposedAndClosed ();
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switch (address_family) {
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case AddressFamily.InterNetwork:
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return ((int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment)) != 0;
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case AddressFamily.InterNetworkV6:
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return ((int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment)) != 0;
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default:
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throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
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}
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}
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set {
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ThrowIfDisposedAndClosed ();
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switch (address_family) {
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case AddressFamily.InterNetwork:
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SetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment, value ? 1 : 0);
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break;
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case AddressFamily.InterNetworkV6:
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SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment, value ? 1 : 0);
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break;
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default:
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throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
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}
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}
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}
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public bool EnableBroadcast {
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get {
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ThrowIfDisposedAndClosed ();
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if (protocol_type != ProtocolType.Udp)
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throw new SocketException ((int) SocketError.ProtocolOption);
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return ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0;
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}
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set {
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ThrowIfDisposedAndClosed ();
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if (protocol_type != ProtocolType.Udp)
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throw new SocketException ((int) SocketError.ProtocolOption);
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SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value ? 1 : 0);
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}
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}
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public bool ExclusiveAddressUse {
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get {
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ThrowIfDisposedAndClosed ();
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return ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse)) != 0;
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}
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set {
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ThrowIfDisposedAndClosed ();
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if (is_bound)
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throw new InvalidOperationException ("Bind has already been called for this socket");
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SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, value ? 1 : 0);
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}
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}
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public bool IsBound {
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get {
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return is_bound;
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}
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}
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public LingerOption LingerState {
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get {
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ThrowIfDisposedAndClosed ();
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return (LingerOption) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger);
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}
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set {
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ThrowIfDisposedAndClosed ();
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SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger, value);
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}
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}
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public bool MulticastLoopback {
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get {
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ThrowIfDisposedAndClosed ();
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/* Even though this option can be set for TCP sockets on Linux, throw
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* this exception anyway to be compatible (the MSDN docs say
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* "Setting this property on a Transmission Control Protocol (TCP)
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* socket will have no effect." but the MS runtime throws the
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* exception...) */
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if (protocol_type == ProtocolType.Tcp)
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throw new SocketException ((int)SocketError.ProtocolOption);
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switch (address_family) {
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case AddressFamily.InterNetwork:
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return ((int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0;
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case AddressFamily.InterNetworkV6:
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return ((int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0;
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default:
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throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
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}
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}
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set {
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ThrowIfDisposedAndClosed ();
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/* Even though this option can be set for TCP sockets on Linux, throw
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* this exception anyway to be compatible (the MSDN docs say
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* "Setting this property on a Transmission Control Protocol (TCP)
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* socket will have no effect." but the MS runtime throws the
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* exception...) */
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if (protocol_type == ProtocolType.Tcp)
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throw new SocketException ((int)SocketError.ProtocolOption);
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switch (address_family) {
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case AddressFamily.InterNetwork:
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SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value ? 1 : 0);
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break;
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case AddressFamily.InterNetworkV6:
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SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value ? 1 : 0);
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break;
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default:
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throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
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}
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}
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}
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public bool DualMode {
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get {
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if (AddressFamily != AddressFamily.InterNetworkV6)
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throw new NotSupportedException("This protocol version is not supported");
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return ((int)GetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only) == 0);
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}
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set {
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if (AddressFamily != AddressFamily.InterNetworkV6)
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throw new NotSupportedException("This protocol version is not supported");
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SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, value ? 0 : 1);
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}
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}
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private bool IsDualMode {
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get {
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return AddressFamily == AddressFamily.InterNetworkV6 && DualMode;
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}
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}
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[MonoTODO ("This doesn't do anything on Mono yet")]
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public bool UseOnlyOverlappedIO {
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get { return use_overlapped_io; }
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set { use_overlapped_io = value; }
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}
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public IntPtr Handle {
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get { return safe_handle.DangerousGetHandle (); }
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}
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// Wish: support non-IP endpoints.
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public EndPoint LocalEndPoint {
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get {
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ThrowIfDisposedAndClosed ();
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/* If the seed EndPoint is null, Connect, Bind, etc has not yet
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* been called. MS returns null in this case. */
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if (seed_endpoint == null)
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return null;
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int error;
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SocketAddress sa = LocalEndPoint_internal (safe_handle, (int) address_family, out error);
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if (error != 0)
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throw new SocketException (error);
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return seed_endpoint.Create (sa);
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}
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}
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|
static SocketAddress LocalEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
return LocalEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
/* Returns the local endpoint details in addr and port */
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static SocketAddress LocalEndPoint_internal (IntPtr socket, int family, out int error);
|
|
|
|
public SocketType SocketType {
|
|
get { return socket_type; }
|
|
}
|
|
|
|
public int SendTimeout {
|
|
get {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendTimeout);
|
|
}
|
|
set {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (value < -1)
|
|
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
|
|
|
|
/* According to the MSDN docs we should adjust values between 1 and
|
|
* 499 to 500, but the MS runtime doesn't do this. */
|
|
if (value == -1)
|
|
value = 0;
|
|
|
|
SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, value);
|
|
}
|
|
}
|
|
|
|
public int ReceiveTimeout {
|
|
get {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
return (int) GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
|
|
}
|
|
set {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (value < -1)
|
|
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
|
|
|
|
if (value == -1)
|
|
value = 0;
|
|
|
|
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, value);
|
|
}
|
|
}
|
|
|
|
public AddressFamily AddressFamily {
|
|
get { return address_family; }
|
|
}
|
|
|
|
public bool Blocking {
|
|
get { return is_blocking; }
|
|
set {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
int error;
|
|
Blocking_internal (safe_handle, value, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
|
|
is_blocking = value;
|
|
}
|
|
}
|
|
|
|
static void Blocking_internal (SafeSocketHandle safeHandle, bool block, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
Blocking_internal (safeHandle.DangerousGetHandle (), block, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
internal extern static void Blocking_internal(IntPtr socket, bool block, out int error);
|
|
|
|
public bool Connected {
|
|
get { return is_connected; }
|
|
internal set { is_connected = value; }
|
|
}
|
|
|
|
public ProtocolType ProtocolType {
|
|
get { return protocol_type; }
|
|
}
|
|
|
|
public bool NoDelay {
|
|
get {
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfUdp ();
|
|
|
|
return ((int) GetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay)) != 0;
|
|
}
|
|
|
|
set {
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfUdp ();
|
|
|
|
SetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay, value ? 1 : 0);
|
|
}
|
|
}
|
|
|
|
public int ReceiveBufferSize {
|
|
get {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer);
|
|
}
|
|
set {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (value < 0)
|
|
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
|
|
|
|
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, value);
|
|
}
|
|
}
|
|
|
|
public int SendBufferSize {
|
|
get {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer);
|
|
}
|
|
set {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (value < 0)
|
|
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
|
|
|
|
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer, value);
|
|
}
|
|
}
|
|
|
|
public short Ttl {
|
|
get {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
switch (address_family) {
|
|
case AddressFamily.InterNetwork:
|
|
return (short) (int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive);
|
|
case AddressFamily.InterNetworkV6:
|
|
return (short) (int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit);
|
|
default:
|
|
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
|
|
}
|
|
}
|
|
set {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (value < 0)
|
|
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
|
|
|
|
switch (address_family) {
|
|
case AddressFamily.InterNetwork:
|
|
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, value);
|
|
break;
|
|
case AddressFamily.InterNetworkV6:
|
|
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit, value);
|
|
break;
|
|
default:
|
|
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
|
|
}
|
|
}
|
|
}
|
|
|
|
public EndPoint RemoteEndPoint {
|
|
get {
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
/* If the seed EndPoint is null, Connect, Bind, etc has
|
|
* not yet been called. MS returns null in this case. */
|
|
if (!is_connected || seed_endpoint == null)
|
|
return null;
|
|
|
|
int error;
|
|
SocketAddress sa = RemoteEndPoint_internal (safe_handle, (int) address_family, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
|
|
return seed_endpoint.Create (sa);
|
|
}
|
|
}
|
|
|
|
static SocketAddress RemoteEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
return RemoteEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
/* Returns the remote endpoint details in addr and port */
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static SocketAddress RemoteEndPoint_internal (IntPtr socket, int family, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Select
|
|
|
|
public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
|
|
{
|
|
var list = new List<Socket> ();
|
|
AddSockets (list, checkRead, "checkRead");
|
|
AddSockets (list, checkWrite, "checkWrite");
|
|
AddSockets (list, checkError, "checkError");
|
|
|
|
if (list.Count == 3)
|
|
throw new ArgumentNullException ("checkRead, checkWrite, checkError", "All the lists are null or empty.");
|
|
|
|
/* The 'sockets' array contains:
|
|
* - READ socket 0-n, null,
|
|
* - WRITE socket 0-n, null,
|
|
* - ERROR socket 0-n, null */
|
|
Socket [] sockets = list.ToArray ();
|
|
|
|
int error;
|
|
Select_internal (ref sockets, microSeconds, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
|
|
if (sockets == null) {
|
|
if (checkRead != null)
|
|
checkRead.Clear ();
|
|
if (checkWrite != null)
|
|
checkWrite.Clear ();
|
|
if (checkError != null)
|
|
checkError.Clear ();
|
|
return;
|
|
}
|
|
|
|
int mode = 0;
|
|
int count = sockets.Length;
|
|
IList currentList = checkRead;
|
|
int currentIdx = 0;
|
|
for (int i = 0; i < count; i++) {
|
|
Socket sock = sockets [i];
|
|
if (sock == null) { // separator
|
|
if (currentList != null) {
|
|
// Remove non-signaled sockets after the current one
|
|
int to_remove = currentList.Count - currentIdx;
|
|
for (int k = 0; k < to_remove; k++)
|
|
currentList.RemoveAt (currentIdx);
|
|
}
|
|
currentList = (mode == 0) ? checkWrite : checkError;
|
|
currentIdx = 0;
|
|
mode++;
|
|
continue;
|
|
}
|
|
|
|
if (mode == 1 && currentList == checkWrite && !sock.is_connected) {
|
|
if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
|
|
sock.is_connected = true;
|
|
}
|
|
|
|
/* Remove non-signaled sockets before the current one */
|
|
while (((Socket) currentList [currentIdx]) != sock)
|
|
currentList.RemoveAt (currentIdx);
|
|
|
|
currentIdx++;
|
|
}
|
|
}
|
|
|
|
static void AddSockets (List<Socket> sockets, IList list, string name)
|
|
{
|
|
if (list != null) {
|
|
foreach (Socket sock in list) {
|
|
if (sock == null) // MS throws a NullRef
|
|
throw new ArgumentNullException ("name", "Contains a null element");
|
|
sockets.Add (sock);
|
|
}
|
|
}
|
|
|
|
sockets.Add (null);
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static void Select_internal (ref Socket [] sockets, int microSeconds, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Poll
|
|
|
|
public bool Poll (int time_us, SelectMode mode)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (mode != SelectMode.SelectRead && mode != SelectMode.SelectWrite && mode != SelectMode.SelectError)
|
|
throw new NotSupportedException ("'mode' parameter is not valid.");
|
|
|
|
int error;
|
|
bool result = Poll_internal (safe_handle, mode, time_us, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
|
|
if (mode == SelectMode.SelectWrite && result && !is_connected) {
|
|
/* Update the is_connected state; for non-blocking Connect()
|
|
* this is when we can find out that the connect succeeded. */
|
|
if ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
|
|
is_connected = true;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
static bool Poll_internal (SafeSocketHandle safeHandle, SelectMode mode, int timeout, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
return Poll_internal (safeHandle.DangerousGetHandle (), mode, timeout, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Accept
|
|
|
|
public Socket Accept()
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
int error = 0;
|
|
SafeSocketHandle safe_handle = Accept_internal (this.safe_handle, out error, is_blocking);
|
|
|
|
if (error != 0) {
|
|
if (is_closed)
|
|
error = SOCKET_CLOSED_CODE;
|
|
throw new SocketException(error);
|
|
}
|
|
|
|
Socket accepted = new Socket (this.AddressFamily, this.SocketType, this.ProtocolType, safe_handle) {
|
|
seed_endpoint = this.seed_endpoint,
|
|
Blocking = this.Blocking,
|
|
};
|
|
|
|
return accepted;
|
|
}
|
|
|
|
internal void Accept (Socket acceptSocket)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
int error = 0;
|
|
SafeSocketHandle safe_handle = Accept_internal (this.safe_handle, out error, is_blocking);
|
|
|
|
if (error != 0) {
|
|
if (is_closed)
|
|
error = SOCKET_CLOSED_CODE;
|
|
throw new SocketException (error);
|
|
}
|
|
|
|
acceptSocket.address_family = this.AddressFamily;
|
|
acceptSocket.socket_type = this.SocketType;
|
|
acceptSocket.protocol_type = this.ProtocolType;
|
|
acceptSocket.safe_handle = safe_handle;
|
|
acceptSocket.is_connected = true;
|
|
acceptSocket.seed_endpoint = this.seed_endpoint;
|
|
acceptSocket.Blocking = this.Blocking;
|
|
|
|
// FIXME: figure out what if anything else needs to be reset
|
|
}
|
|
|
|
public bool AcceptAsync (SocketAsyncEventArgs e)
|
|
{
|
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
|
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (!is_bound)
|
|
throw new InvalidOperationException ("You must call the Bind method before performing this operation.");
|
|
if (!is_listening)
|
|
throw new InvalidOperationException ("You must call the Listen method before performing this operation.");
|
|
if (e.BufferList != null)
|
|
throw new ArgumentException ("Multiple buffers cannot be used with this method.");
|
|
if (e.Count < 0)
|
|
throw new ArgumentOutOfRangeException ("e.Count");
|
|
|
|
Socket acceptSocket = e.AcceptSocket;
|
|
if (acceptSocket != null) {
|
|
if (acceptSocket.is_bound || acceptSocket.is_connected)
|
|
throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
|
|
}
|
|
|
|
e.curSocket = this;
|
|
e.Worker.Init (this, e, SocketOperation.Accept);
|
|
|
|
SocketAsyncResult sockares = e.Worker.result;
|
|
|
|
QueueSocketAsyncResult (readQ, e.Worker, sockares);
|
|
|
|
return true;
|
|
}
|
|
|
|
public IAsyncResult BeginAccept(AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (!is_bound || !is_listening)
|
|
throw new InvalidOperationException ();
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Accept);
|
|
|
|
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public IAsyncResult BeginAccept (int receiveSize, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (receiveSize < 0)
|
|
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive) {
|
|
Buffer = new byte [receiveSize],
|
|
Offset = 0,
|
|
Size = receiveSize,
|
|
SockFlags = SocketFlags.None,
|
|
};
|
|
|
|
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public IAsyncResult BeginAccept (Socket acceptSocket, int receiveSize, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (receiveSize < 0)
|
|
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
|
|
|
|
if (acceptSocket != null) {
|
|
ThrowIfDisposedAndClosed (acceptSocket);
|
|
|
|
if (acceptSocket.IsBound)
|
|
throw new InvalidOperationException ();
|
|
|
|
/* For some reason the MS runtime
|
|
* barfs if the new socket is not TCP,
|
|
* even though it's just about to blow
|
|
* away all those parameters
|
|
*/
|
|
if (acceptSocket.ProtocolType != ProtocolType.Tcp)
|
|
throw new SocketException ((int)SocketError.InvalidArgument);
|
|
}
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive) {
|
|
Buffer = new byte [receiveSize],
|
|
Offset = 0,
|
|
Size = receiveSize,
|
|
SockFlags = SocketFlags.None,
|
|
AcceptSocket = acceptSocket,
|
|
};
|
|
|
|
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public Socket EndAccept (IAsyncResult result)
|
|
{
|
|
int bytes;
|
|
byte[] buffer;
|
|
return EndAccept (out buffer, out bytes, result);
|
|
}
|
|
|
|
public Socket EndAccept (out byte[] buffer, IAsyncResult asyncResult)
|
|
{
|
|
int bytes;
|
|
return EndAccept (out buffer, out bytes, asyncResult);
|
|
}
|
|
|
|
public Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndAccept", "asyncResult");
|
|
|
|
if (!sockares.IsCompleted)
|
|
sockares.AsyncWaitHandle.WaitOne ();
|
|
|
|
sockares.CheckIfThrowDelayedException ();
|
|
|
|
buffer = sockares.Buffer;
|
|
bytesTransferred = sockares.Total;
|
|
|
|
return sockares.Socket;
|
|
}
|
|
|
|
static SafeSocketHandle Accept_internal (SafeSocketHandle safeHandle, out int error, bool blocking)
|
|
{
|
|
try {
|
|
safeHandle.RegisterForBlockingSyscall ();
|
|
var ret = Accept_internal (safeHandle.DangerousGetHandle (), out error, blocking);
|
|
return new SafeSocketHandle (ret, true);
|
|
} finally {
|
|
safeHandle.UnRegisterForBlockingSyscall ();
|
|
}
|
|
}
|
|
|
|
/* Creates a new system socket, returning the handle */
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static IntPtr Accept_internal (IntPtr sock, out int error, bool blocking);
|
|
|
|
#endregion
|
|
|
|
#region Bind
|
|
|
|
public void Bind (EndPoint local_end)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (local_end == null)
|
|
throw new ArgumentNullException("local_end");
|
|
|
|
int error;
|
|
Bind_internal (safe_handle, local_end.Serialize(), out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
if (error == 0)
|
|
is_bound = true;
|
|
|
|
seed_endpoint = local_end;
|
|
}
|
|
|
|
private static void Bind_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
Bind_internal (safeHandle.DangerousGetHandle (), sa, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
// Creates a new system socket, returning the handle
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
private extern static void Bind_internal(IntPtr sock, SocketAddress sa, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Listen
|
|
|
|
public void Listen (int backlog)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (!is_bound)
|
|
throw new SocketException ((int) SocketError.InvalidArgument);
|
|
|
|
int error;
|
|
Listen_internal(safe_handle, backlog, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
|
|
is_listening = true;
|
|
}
|
|
|
|
static void Listen_internal (SafeSocketHandle safeHandle, int backlog, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
Listen_internal (safeHandle.DangerousGetHandle (), backlog, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static void Listen_internal (IntPtr sock, int backlog, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Connect
|
|
|
|
public void Connect (IPAddress address, int port)
|
|
{
|
|
Connect (new IPEndPoint (address, port));
|
|
}
|
|
|
|
public void Connect (string host, int port)
|
|
{
|
|
Connect (Dns.GetHostAddresses (host), port);
|
|
}
|
|
|
|
public void Connect (IPAddress[] addresses, int port)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (addresses == null)
|
|
throw new ArgumentNullException ("addresses");
|
|
if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6)
|
|
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
|
|
if (is_listening)
|
|
throw new InvalidOperationException ();
|
|
|
|
// FIXME: do non-blocking sockets Poll here?
|
|
int error = 0;
|
|
foreach (IPAddress address in addresses) {
|
|
IPEndPoint iep = new IPEndPoint (address, port);
|
|
|
|
Connect_internal (safe_handle, iep.Serialize (), out error);
|
|
if (error == 0) {
|
|
is_connected = true;
|
|
is_bound = true;
|
|
seed_endpoint = iep;
|
|
return;
|
|
}
|
|
if (error != (int)SocketError.InProgress && error != (int)SocketError.WouldBlock)
|
|
continue;
|
|
|
|
if (!is_blocking) {
|
|
Poll (-1, SelectMode.SelectWrite);
|
|
error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
|
|
if (error == 0) {
|
|
is_connected = true;
|
|
is_bound = true;
|
|
seed_endpoint = iep;
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
}
|
|
|
|
|
|
public void Connect (EndPoint remoteEP)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (remoteEP == null)
|
|
throw new ArgumentNullException ("remoteEP");
|
|
|
|
IPEndPoint ep = remoteEP as IPEndPoint;
|
|
/* Dgram uses Any to 'disconnect' */
|
|
if (ep != null && socket_type != SocketType.Dgram) {
|
|
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any))
|
|
throw new SocketException ((int) SocketError.AddressNotAvailable);
|
|
}
|
|
|
|
if (is_listening)
|
|
throw new InvalidOperationException ();
|
|
|
|
SocketAddress serial = remoteEP.Serialize ();
|
|
|
|
int error = 0;
|
|
Connect_internal (safe_handle, serial, out error);
|
|
|
|
if (error == 0 || error == 10035)
|
|
seed_endpoint = remoteEP; // Keep the ep around for non-blocking sockets
|
|
|
|
if (error != 0) {
|
|
if (is_closed)
|
|
error = SOCKET_CLOSED_CODE;
|
|
throw new SocketException (error);
|
|
}
|
|
|
|
is_connected = !(socket_type == SocketType.Dgram && ep != null && (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)));
|
|
is_bound = true;
|
|
}
|
|
|
|
public bool ConnectAsync (SocketAsyncEventArgs e)
|
|
{
|
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
|
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (is_listening)
|
|
throw new InvalidOperationException ("You may not perform this operation after calling the Listen method.");
|
|
if (e.RemoteEndPoint == null)
|
|
throw new ArgumentNullException ("remoteEP");
|
|
|
|
e.curSocket = this;
|
|
e.Worker.Init (this, e, SocketOperation.Connect);
|
|
|
|
SocketAsyncResult result = e.Worker.result;
|
|
|
|
try {
|
|
IPAddress [] addresses;
|
|
IAsyncResult ares;
|
|
|
|
if (!GetCheckedIPs (e, out addresses)) {
|
|
result.EndPoint = e.RemoteEndPoint;
|
|
ares = BeginConnect (e.RemoteEndPoint, SocketAsyncEventArgs.Dispatcher, e);
|
|
} else {
|
|
DnsEndPoint dep = (e.RemoteEndPoint as DnsEndPoint);
|
|
result.Addresses = addresses;
|
|
result.Port = dep.Port;
|
|
ares = BeginConnect (addresses, dep.Port, SocketAsyncEventArgs.Dispatcher, e);
|
|
}
|
|
|
|
if (ares.IsCompleted && ares.CompletedSynchronously) {
|
|
((SocketAsyncResult) ares).CheckIfThrowDelayedException ();
|
|
return false;
|
|
}
|
|
} catch (Exception exc) {
|
|
result.Complete (exc, true);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
public IAsyncResult BeginConnect (IPAddress address, int port, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (address == null)
|
|
throw new ArgumentNullException ("address");
|
|
if (address.ToString ().Length == 0)
|
|
throw new ArgumentException ("The length of the IP address is zero");
|
|
if (port <= 0 || port > 65535)
|
|
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
|
|
if (is_listening)
|
|
throw new InvalidOperationException ();
|
|
|
|
return BeginConnect (new IPEndPoint (address, port), callback, state);
|
|
}
|
|
|
|
public IAsyncResult BeginConnect (string host, int port, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (host == null)
|
|
throw new ArgumentNullException ("host");
|
|
if (address_family != AddressFamily.InterNetwork && address_family != AddressFamily.InterNetworkV6)
|
|
throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
|
|
if (port <= 0 || port > 65535)
|
|
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
|
|
if (is_listening)
|
|
throw new InvalidOperationException ();
|
|
|
|
return BeginConnect (Dns.GetHostAddresses (host), port, callback, state);
|
|
}
|
|
|
|
public IAsyncResult BeginConnect (EndPoint end_point, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (end_point == null)
|
|
throw new ArgumentNullException ("end_point");
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Connect) {
|
|
EndPoint = end_point,
|
|
};
|
|
|
|
// Bug #75154: Connect() should not succeed for .Any addresses.
|
|
if (end_point is IPEndPoint) {
|
|
IPEndPoint ep = (IPEndPoint) end_point;
|
|
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
|
|
sockares.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
|
|
return sockares;
|
|
}
|
|
}
|
|
|
|
int error = 0;
|
|
|
|
if (connect_in_progress) {
|
|
// This could happen when multiple IPs are used
|
|
// Calling connect() again will reset the connection attempt and cause
|
|
// an error. Better to just close the socket and move on.
|
|
connect_in_progress = false;
|
|
safe_handle.Dispose ();
|
|
var handle = Socket_internal (address_family, socket_type, protocol_type, out error);
|
|
safe_handle = new SafeSocketHandle (handle, true);
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
}
|
|
|
|
bool blk = is_blocking;
|
|
if (blk)
|
|
Blocking = false;
|
|
Connect_internal (safe_handle, end_point.Serialize (), out error);
|
|
if (blk)
|
|
Blocking = true;
|
|
|
|
if (error == 0) {
|
|
// succeeded synch
|
|
is_connected = true;
|
|
is_bound = true;
|
|
sockares.Complete (true);
|
|
return sockares;
|
|
}
|
|
|
|
if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
|
|
// error synch
|
|
is_connected = false;
|
|
is_bound = false;
|
|
sockares.Complete (new SocketException (error), true);
|
|
return sockares;
|
|
}
|
|
|
|
// continue asynch
|
|
is_connected = false;
|
|
is_bound = false;
|
|
connect_in_progress = true;
|
|
|
|
socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public IAsyncResult BeginConnect (IPAddress[] addresses, int port, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (addresses == null)
|
|
throw new ArgumentNullException ("addresses");
|
|
if (addresses.Length == 0)
|
|
throw new ArgumentException ("Empty addresses list");
|
|
if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6)
|
|
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
|
|
if (port <= 0 || port > 65535)
|
|
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
|
|
if (is_listening)
|
|
throw new InvalidOperationException ();
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Connect) {
|
|
Addresses = addresses,
|
|
Port = port,
|
|
};
|
|
|
|
is_connected = false;
|
|
|
|
return BeginMConnect (sockares);
|
|
}
|
|
|
|
internal IAsyncResult BeginMConnect (SocketAsyncResult sockares)
|
|
{
|
|
IAsyncResult ares = null;
|
|
Exception exc = null;
|
|
|
|
for (int i = sockares.CurrentAddress; i < sockares.Addresses.Length; i++) {
|
|
try {
|
|
sockares.CurrentAddress++;
|
|
|
|
ares = BeginConnect (new IPEndPoint (sockares.Addresses [i], sockares.Port), null, sockares);
|
|
if (ares.IsCompleted && ares.CompletedSynchronously) {
|
|
((SocketAsyncResult) ares).CheckIfThrowDelayedException ();
|
|
sockares.DoMConnectCallback ();
|
|
}
|
|
|
|
break;
|
|
} catch (Exception e) {
|
|
exc = e;
|
|
ares = null;
|
|
}
|
|
}
|
|
|
|
if (ares == null)
|
|
throw exc;
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public void EndConnect (IAsyncResult result)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndConnect", "result");
|
|
|
|
if (!sockares.IsCompleted)
|
|
sockares.AsyncWaitHandle.WaitOne();
|
|
|
|
sockares.CheckIfThrowDelayedException();
|
|
}
|
|
|
|
static void Connect_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error)
|
|
{
|
|
try {
|
|
safeHandle.RegisterForBlockingSyscall ();
|
|
Connect_internal (safeHandle.DangerousGetHandle (), sa, out error);
|
|
} finally {
|
|
safeHandle.UnRegisterForBlockingSyscall ();
|
|
}
|
|
}
|
|
|
|
/* Connects to the remote address */
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static void Connect_internal(IntPtr sock, SocketAddress sa, out int error);
|
|
|
|
/* Returns :
|
|
* - false when it is ok to use RemoteEndPoint
|
|
* - true when addresses must be used (and addresses could be null/empty) */
|
|
bool GetCheckedIPs (SocketAsyncEventArgs e, out IPAddress [] addresses)
|
|
{
|
|
addresses = null;
|
|
|
|
// Connect to the first address that match the host name, like:
|
|
// http://blogs.msdn.com/ncl/archive/2009/07/20/new-ncl-features-in-net-4-0-beta-2.aspx
|
|
// while skipping entries that do not match the address family
|
|
DnsEndPoint dep = e.RemoteEndPoint as DnsEndPoint;
|
|
if (dep != null) {
|
|
addresses = Dns.GetHostAddresses (dep.Host);
|
|
return true;
|
|
} else {
|
|
e.ConnectByNameError = null;
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Disconnect
|
|
|
|
/* According to the docs, the MS runtime will throw PlatformNotSupportedException
|
|
* if the platform is newer than w2k. We should be able to cope... */
|
|
public void Disconnect (bool reuseSocket)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
int error = 0;
|
|
Disconnect_internal (safe_handle, reuseSocket, out error);
|
|
|
|
if (error != 0) {
|
|
if (error == 50) {
|
|
/* ERROR_NOT_SUPPORTED */
|
|
throw new PlatformNotSupportedException ();
|
|
} else {
|
|
throw new SocketException (error);
|
|
}
|
|
}
|
|
|
|
is_connected = false;
|
|
if (reuseSocket) {
|
|
/* Do managed housekeeping here... */
|
|
}
|
|
}
|
|
|
|
public bool DisconnectAsync (SocketAsyncEventArgs e)
|
|
{
|
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
|
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
e.curSocket = this;
|
|
e.Worker.Init (this, e, SocketOperation.Disconnect);
|
|
|
|
SocketAsyncResult sockares = e.Worker.result;
|
|
|
|
socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
public IAsyncResult BeginDisconnect (bool reuseSocket, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Disconnect) {
|
|
ReuseSocket = reuseSocket,
|
|
};
|
|
|
|
socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public void EndDisconnect (IAsyncResult asyncResult)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndDisconnect", "asyncResult");
|
|
|
|
if (!sockares.IsCompleted)
|
|
sockares.AsyncWaitHandle.WaitOne ();
|
|
|
|
sockares.CheckIfThrowDelayedException ();
|
|
}
|
|
|
|
static void Disconnect_internal (SafeSocketHandle safeHandle, bool reuse, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
Disconnect_internal (safeHandle.DangerousGetHandle (), reuse, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static void Disconnect_internal (IntPtr sock, bool reuse, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Receive
|
|
|
|
public int Receive (byte [] buffer)
|
|
{
|
|
return Receive (buffer, SocketFlags.None);
|
|
}
|
|
|
|
public int Receive (byte [] buffer, SocketFlags flags)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
|
|
|
|
SocketError error;
|
|
int ret = Receive_nochecks (buffer, 0, buffer.Length, flags, out error);
|
|
|
|
if (error != SocketError.Success) {
|
|
if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
|
|
throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
|
|
throw new SocketException ((int) error);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public int Receive (byte [] buffer, int size, SocketFlags flags)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, size);
|
|
|
|
SocketError error;
|
|
int ret = Receive_nochecks (buffer, 0, size, flags, out error);
|
|
|
|
if (error != SocketError.Success) {
|
|
if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
|
|
throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
|
|
throw new SocketException ((int) error);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
SocketError error;
|
|
int ret = Receive_nochecks (buffer, offset, size, flags, out error);
|
|
|
|
if (error != SocketError.Success) {
|
|
if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
|
|
throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
|
|
throw new SocketException ((int) error);
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
return Receive_nochecks (buffer, offset, size, flags, out error);
|
|
}
|
|
|
|
public int Receive (IList<ArraySegment<byte>> buffers)
|
|
{
|
|
SocketError error;
|
|
int ret = Receive (buffers, SocketFlags.None, out error);
|
|
|
|
if (error != SocketError.Success)
|
|
throw new SocketException ((int) error);
|
|
|
|
return ret;
|
|
}
|
|
|
|
[CLSCompliant (false)]
|
|
public int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags)
|
|
{
|
|
SocketError error;
|
|
int ret = Receive (buffers, socketFlags, out error);
|
|
|
|
if (error != SocketError.Success)
|
|
throw new SocketException ((int) error);
|
|
|
|
return(ret);
|
|
}
|
|
|
|
[CLSCompliant (false)]
|
|
public int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (buffers == null || buffers.Count == 0)
|
|
throw new ArgumentNullException ("buffers");
|
|
|
|
int numsegments = buffers.Count;
|
|
int nativeError;
|
|
int ret;
|
|
|
|
/* Only example I can find of sending a byte array reference directly into an internal
|
|
* call is in System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs,
|
|
* so taking a lead from that... */
|
|
WSABUF[] bufarray = new WSABUF[numsegments];
|
|
GCHandle[] gch = new GCHandle[numsegments];
|
|
|
|
for (int i = 0; i < numsegments; i++) {
|
|
ArraySegment<byte> segment = buffers[i];
|
|
|
|
if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
|
|
throw new ArgumentOutOfRangeException ("segment");
|
|
|
|
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
|
|
bufarray[i].len = segment.Count;
|
|
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
|
|
}
|
|
|
|
try {
|
|
ret = Receive_internal (safe_handle, bufarray, socketFlags, out nativeError);
|
|
} finally {
|
|
for (int i = 0; i < numsegments; i++) {
|
|
if (gch[i].IsAllocated)
|
|
gch[i].Free ();
|
|
}
|
|
}
|
|
|
|
errorCode = (SocketError) nativeError;
|
|
|
|
return ret;
|
|
}
|
|
|
|
public bool ReceiveAsync (SocketAsyncEventArgs e)
|
|
{
|
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
|
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
// LAME SPEC: the ArgumentException is never thrown, instead an NRE is
|
|
// thrown when e.Buffer and e.BufferList are null (works fine when one is
|
|
// set to a valid object)
|
|
if (e.Buffer == null && e.BufferList == null)
|
|
throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
|
|
|
|
e.curSocket = this;
|
|
e.Worker.Init (this, e, e.Buffer != null ? SocketOperation.Receive : SocketOperation.ReceiveGeneric);
|
|
|
|
SocketAsyncResult sockares = e.Worker.result;
|
|
sockares.SockFlags = e.SocketFlags;
|
|
|
|
if (e.Buffer != null) {
|
|
sockares.Buffer = e.Buffer;
|
|
sockares.Offset = e.Offset;
|
|
sockares.Size = e.Count;
|
|
} else {
|
|
sockares.Buffers = e.BufferList;
|
|
}
|
|
|
|
// Receive takes care of ReceiveGeneric
|
|
QueueSocketAsyncResult (readQ, e.Worker, sockares);
|
|
|
|
return true;
|
|
}
|
|
|
|
public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags socket_flags, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Receive) {
|
|
Buffer = buffer,
|
|
Offset = offset,
|
|
Size = size,
|
|
SockFlags = socket_flags,
|
|
};
|
|
|
|
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags flags, out SocketError error, AsyncCallback callback, object state)
|
|
{
|
|
/* As far as I can tell from the docs and from experimentation, a pointer to the
|
|
* SocketError parameter is not supposed to be saved for the async parts. And as we don't
|
|
* set any socket errors in the setup code, we just have to set it to Success. */
|
|
error = SocketError.Success;
|
|
return BeginReceive (buffer, offset, size, flags, callback, state);
|
|
}
|
|
|
|
[CLSCompliant (false)]
|
|
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (buffers == null)
|
|
throw new ArgumentNullException ("buffers");
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveGeneric) {
|
|
Buffers = buffers,
|
|
SockFlags = socketFlags,
|
|
};
|
|
|
|
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
[CLSCompliant (false)]
|
|
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
|
|
{
|
|
/* I assume the same SocketError semantics as above */
|
|
errorCode = SocketError.Success;
|
|
return BeginReceive (buffers, socketFlags, callback, state);
|
|
}
|
|
|
|
public int EndReceive (IAsyncResult result)
|
|
{
|
|
SocketError error;
|
|
int bytesReceived = EndReceive (result, out error);
|
|
|
|
if (error != SocketError.Success) {
|
|
if (error != SocketError.WouldBlock && error != SocketError.InProgress)
|
|
is_connected = false;
|
|
throw new SocketException ((int)error);
|
|
}
|
|
|
|
return bytesReceived;
|
|
}
|
|
|
|
public int EndReceive (IAsyncResult asyncResult, out SocketError errorCode)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndReceive", "asyncResult");
|
|
|
|
if (!sockares.IsCompleted)
|
|
sockares.AsyncWaitHandle.WaitOne ();
|
|
|
|
// If no socket error occurred, call CheckIfThrowDelayedException in case there are other
|
|
// kinds of exceptions that should be thrown.
|
|
if ((errorCode = sockares.ErrorCode) == SocketError.Success)
|
|
sockares.CheckIfThrowDelayedException();
|
|
|
|
return sockares.Total;
|
|
}
|
|
|
|
internal int Receive_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
|
|
{
|
|
int nativeError;
|
|
int ret = Receive_internal (safe_handle, buf, offset, size, flags, out nativeError);
|
|
|
|
error = (SocketError) nativeError;
|
|
if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) {
|
|
is_connected = false;
|
|
is_bound = false;
|
|
} else {
|
|
is_connected = true;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
static int Receive_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error)
|
|
{
|
|
try {
|
|
safeHandle.RegisterForBlockingSyscall ();
|
|
return Receive_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error);
|
|
} finally {
|
|
safeHandle.UnRegisterForBlockingSyscall ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute (MethodImplOptions.InternalCall)]
|
|
extern static int Receive_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error);
|
|
|
|
internal static int Receive_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, out int error)
|
|
{
|
|
try {
|
|
safeHandle.RegisterForBlockingSyscall ();
|
|
return Receive_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, out error);
|
|
} finally {
|
|
safeHandle.UnRegisterForBlockingSyscall ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static int Receive_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, out int error);
|
|
|
|
#endregion
|
|
|
|
#region ReceiveFrom
|
|
|
|
public int ReceiveFrom (byte [] buffer, ref EndPoint remoteEP)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
|
|
|
|
if (remoteEP == null)
|
|
throw new ArgumentNullException ("remoteEP");
|
|
|
|
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, SocketFlags.None, ref remoteEP);
|
|
}
|
|
|
|
public int ReceiveFrom (byte [] buffer, SocketFlags flags, ref EndPoint remoteEP)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
|
|
|
|
if (remoteEP == null)
|
|
throw new ArgumentNullException ("remoteEP");
|
|
|
|
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, flags, ref remoteEP);
|
|
}
|
|
|
|
public int ReceiveFrom (byte [] buffer, int size, SocketFlags flags, ref EndPoint remoteEP)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, size);
|
|
|
|
if (remoteEP == null)
|
|
throw new ArgumentNullException ("remoteEP");
|
|
|
|
return ReceiveFrom_nochecks (buffer, 0, size, flags, ref remoteEP);
|
|
}
|
|
|
|
public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags flags, ref EndPoint remoteEP)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
if (remoteEP == null)
|
|
throw new ArgumentNullException ("remoteEP");
|
|
|
|
return ReceiveFrom_nochecks (buffer, offset, size, flags, ref remoteEP);
|
|
}
|
|
|
|
public bool ReceiveFromAsync (SocketAsyncEventArgs e)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
// We do not support recv into multiple buffers yet
|
|
if (e.BufferList != null)
|
|
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
|
|
if (e.RemoteEndPoint == null)
|
|
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
|
|
|
|
e.curSocket = this;
|
|
e.Worker.Init (this, e, SocketOperation.ReceiveFrom);
|
|
|
|
SocketAsyncResult sockares = e.Worker.result;
|
|
sockares.Buffer = e.Buffer;
|
|
sockares.Offset = e.Offset;
|
|
sockares.Size = e.Count;
|
|
sockares.EndPoint = e.RemoteEndPoint;
|
|
sockares.SockFlags = e.SocketFlags;
|
|
|
|
QueueSocketAsyncResult (readQ, e.Worker, sockares);
|
|
|
|
return true;
|
|
}
|
|
|
|
public IAsyncResult BeginReceiveFrom (byte[] buffer, int offset, int size, SocketFlags socket_flags, ref EndPoint remote_end, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
if (remote_end == null)
|
|
throw new ArgumentNullException ("remote_end");
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom) {
|
|
Buffer = buffer,
|
|
Offset = offset,
|
|
Size = size,
|
|
SockFlags = socket_flags,
|
|
EndPoint = remote_end,
|
|
};
|
|
|
|
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (end_point == null)
|
|
throw new ArgumentNullException ("remote_end");
|
|
|
|
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndReceiveFrom", "result");
|
|
|
|
if (!sockares.IsCompleted)
|
|
sockares.AsyncWaitHandle.WaitOne();
|
|
|
|
sockares.CheckIfThrowDelayedException();
|
|
|
|
end_point = sockares.EndPoint;
|
|
|
|
return sockares.Total;
|
|
}
|
|
|
|
internal int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags, ref EndPoint remote_end)
|
|
{
|
|
int error;
|
|
return ReceiveFrom_nochecks_exc (buf, offset, size, flags, ref remote_end, true, out error);
|
|
}
|
|
|
|
internal int ReceiveFrom_nochecks_exc (byte [] buf, int offset, int size, SocketFlags flags, ref EndPoint remote_end, bool throwOnError, out int error)
|
|
{
|
|
SocketAddress sockaddr = remote_end.Serialize();
|
|
|
|
int cnt = ReceiveFrom_internal (safe_handle, buf, offset, size, flags, ref sockaddr, out error);
|
|
|
|
SocketError err = (SocketError) error;
|
|
if (err != 0) {
|
|
if (err != SocketError.WouldBlock && err != SocketError.InProgress) {
|
|
is_connected = false;
|
|
} else if (err == SocketError.WouldBlock && is_blocking) { // This might happen when ReceiveTimeout is set
|
|
if (throwOnError)
|
|
throw new SocketException ((int) SocketError.TimedOut, TIMEOUT_EXCEPTION_MSG);
|
|
error = (int) SocketError.TimedOut;
|
|
return 0;
|
|
}
|
|
|
|
if (throwOnError)
|
|
throw new SocketException (error);
|
|
|
|
return 0;
|
|
}
|
|
|
|
is_connected = true;
|
|
is_bound = true;
|
|
|
|
/* If sockaddr is null then we're a connection oriented protocol and should ignore the
|
|
* remote_end parameter (see MSDN documentation for Socket.ReceiveFrom(...) ) */
|
|
if (sockaddr != null) {
|
|
/* Stupidly, EndPoint.Create() is an instance method */
|
|
remote_end = remote_end.Create (sockaddr);
|
|
}
|
|
|
|
seed_endpoint = remote_end;
|
|
|
|
return cnt;
|
|
}
|
|
|
|
static int ReceiveFrom_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error)
|
|
{
|
|
try {
|
|
safeHandle.RegisterForBlockingSyscall ();
|
|
return ReceiveFrom_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, ref sockaddr, out error);
|
|
} finally {
|
|
safeHandle.UnRegisterForBlockingSyscall ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static int ReceiveFrom_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error);
|
|
|
|
#endregion
|
|
|
|
#region ReceiveMessageFrom
|
|
|
|
[MonoTODO ("Not implemented")]
|
|
public int ReceiveMessageFrom (byte[] buffer, int offset, int size, ref SocketFlags socketFlags, ref EndPoint remoteEP, out IPPacketInformation ipPacketInformation)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
if (remoteEP == null)
|
|
throw new ArgumentNullException ("remoteEP");
|
|
|
|
// FIXME: figure out how we get hold of the IPPacketInformation
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
[MonoTODO ("Not implemented")]
|
|
public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
|
|
{
|
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
|
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
[MonoTODO]
|
|
public IAsyncResult BeginReceiveMessageFrom (byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
if (remoteEP == null)
|
|
throw new ArgumentNullException ("remoteEP");
|
|
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
[MonoTODO]
|
|
public int EndReceiveMessageFrom (IAsyncResult asyncResult, ref SocketFlags socketFlags, ref EndPoint endPoint, out IPPacketInformation ipPacketInformation)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (endPoint == null)
|
|
throw new ArgumentNullException ("endPoint");
|
|
|
|
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndReceiveMessageFrom", "asyncResult");
|
|
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region Send
|
|
|
|
public int Send (byte [] buffer)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
|
|
|
|
SocketError error;
|
|
int ret = Send_nochecks (buffer, 0, buffer.Length, SocketFlags.None, out error);
|
|
|
|
if (error != SocketError.Success)
|
|
throw new SocketException ((int) error);
|
|
|
|
return ret;
|
|
}
|
|
|
|
public int Send (byte [] buffer, SocketFlags flags)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
|
|
|
|
SocketError error;
|
|
int ret = Send_nochecks (buffer, 0, buffer.Length, flags, out error);
|
|
|
|
if (error != SocketError.Success)
|
|
throw new SocketException ((int) error);
|
|
|
|
return ret;
|
|
}
|
|
|
|
public int Send (byte [] buffer, int size, SocketFlags flags)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, size);
|
|
|
|
SocketError error;
|
|
int ret = Send_nochecks (buffer, 0, size, flags, out error);
|
|
|
|
if (error != SocketError.Success)
|
|
throw new SocketException ((int) error);
|
|
|
|
return ret;
|
|
}
|
|
|
|
public int Send (byte [] buffer, int offset, int size, SocketFlags flags)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
SocketError error;
|
|
int ret = Send_nochecks (buffer, offset, size, flags, out error);
|
|
|
|
if (error != SocketError.Success)
|
|
throw new SocketException ((int) error);
|
|
|
|
return ret;
|
|
}
|
|
|
|
public int Send (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
return Send_nochecks (buffer, offset, size, flags, out error);
|
|
}
|
|
|
|
public
|
|
int Send (IList<ArraySegment<byte>> buffers)
|
|
{
|
|
SocketError error;
|
|
int ret = Send (buffers, SocketFlags.None, out error);
|
|
|
|
if (error != SocketError.Success)
|
|
throw new SocketException ((int) error);
|
|
|
|
return ret;
|
|
}
|
|
|
|
public
|
|
int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags)
|
|
{
|
|
SocketError error;
|
|
int ret = Send (buffers, socketFlags, out error);
|
|
|
|
if (error != SocketError.Success)
|
|
throw new SocketException ((int) error);
|
|
|
|
return ret;
|
|
}
|
|
|
|
[CLSCompliant (false)]
|
|
public int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (buffers == null)
|
|
throw new ArgumentNullException ("buffers");
|
|
if (buffers.Count == 0)
|
|
throw new ArgumentException ("Buffer is empty", "buffers");
|
|
|
|
int numsegments = buffers.Count;
|
|
int nativeError;
|
|
int ret;
|
|
|
|
WSABUF[] bufarray = new WSABUF[numsegments];
|
|
GCHandle[] gch = new GCHandle[numsegments];
|
|
|
|
for(int i = 0; i < numsegments; i++) {
|
|
ArraySegment<byte> segment = buffers[i];
|
|
|
|
if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
|
|
throw new ArgumentOutOfRangeException ("segment");
|
|
|
|
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
|
|
bufarray[i].len = segment.Count;
|
|
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
|
|
}
|
|
|
|
try {
|
|
ret = Send_internal (safe_handle, bufarray, socketFlags, out nativeError);
|
|
} finally {
|
|
for(int i = 0; i < numsegments; i++) {
|
|
if (gch[i].IsAllocated) {
|
|
gch[i].Free ();
|
|
}
|
|
}
|
|
}
|
|
|
|
errorCode = (SocketError)nativeError;
|
|
|
|
return ret;
|
|
}
|
|
|
|
internal int Send_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
|
|
{
|
|
if (size == 0) {
|
|
error = SocketError.Success;
|
|
return 0;
|
|
}
|
|
|
|
int nativeError;
|
|
int ret = Send_internal (safe_handle, buf, offset, size, flags, out nativeError);
|
|
|
|
error = (SocketError)nativeError;
|
|
|
|
if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) {
|
|
is_connected = false;
|
|
is_bound = false;
|
|
} else {
|
|
is_connected = true;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
public bool SendAsync (SocketAsyncEventArgs e)
|
|
{
|
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
|
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (e.Buffer == null && e.BufferList == null)
|
|
throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
|
|
|
|
e.curSocket = this;
|
|
e.Worker.Init (this, e, e.Buffer != null ? SocketOperation.Send : SocketOperation.SendGeneric);
|
|
|
|
SocketAsyncResult sockares = e.Worker.result;
|
|
sockares.SockFlags = e.SocketFlags;
|
|
|
|
if (e.Buffer != null) {
|
|
sockares.Buffer = e.Buffer;
|
|
sockares.Offset = e.Offset;
|
|
sockares.Size = e.Count;
|
|
} else {
|
|
sockares.Buffers = e.BufferList;
|
|
}
|
|
|
|
// Send takes care of SendGeneric
|
|
QueueSocketAsyncResult (writeQ, e.Worker, sockares);
|
|
|
|
return true;
|
|
}
|
|
|
|
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
|
|
{
|
|
if (!is_connected) {
|
|
errorCode = SocketError.NotConnected;
|
|
throw new SocketException ((int) errorCode);
|
|
}
|
|
|
|
errorCode = SocketError.Success;
|
|
return BeginSend (buffer, offset, size, socketFlags, callback, state);
|
|
}
|
|
|
|
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
if (!is_connected)
|
|
throw new SocketException ((int)SocketError.NotConnected);
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Send) {
|
|
Buffer = buffer,
|
|
Offset = offset,
|
|
Size = size,
|
|
SockFlags = socket_flags,
|
|
};
|
|
|
|
QueueSocketAsyncResult (writeQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (buffers == null)
|
|
throw new ArgumentNullException ("buffers");
|
|
if (!is_connected)
|
|
throw new SocketException ((int)SocketError.NotConnected);
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.SendGeneric) {
|
|
Buffers = buffers,
|
|
SockFlags = socketFlags,
|
|
};
|
|
|
|
QueueSocketAsyncResult (writeQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
[CLSCompliant (false)]
|
|
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
|
|
{
|
|
if (!is_connected) {
|
|
errorCode = SocketError.NotConnected;
|
|
throw new SocketException ((int)errorCode);
|
|
}
|
|
|
|
errorCode = SocketError.Success;
|
|
return BeginSend (buffers, socketFlags, callback, state);
|
|
}
|
|
|
|
public int EndSend (IAsyncResult result)
|
|
{
|
|
SocketError error;
|
|
int bytesSent = EndSend (result, out error);
|
|
|
|
if (error != SocketError.Success) {
|
|
if (error != SocketError.WouldBlock && error != SocketError.InProgress)
|
|
is_connected = false;
|
|
throw new SocketException ((int)error);
|
|
}
|
|
|
|
return bytesSent;
|
|
}
|
|
|
|
public int EndSend (IAsyncResult asyncResult, out SocketError errorCode)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndSend", "asyncResult");
|
|
|
|
if (!sockares.IsCompleted)
|
|
sockares.AsyncWaitHandle.WaitOne ();
|
|
|
|
/* If no socket error occurred, call CheckIfThrowDelayedException in
|
|
* case there are other kinds of exceptions that should be thrown.*/
|
|
if ((errorCode = sockares.ErrorCode) == SocketError.Success)
|
|
sockares.CheckIfThrowDelayedException ();
|
|
|
|
return sockares.Total;
|
|
}
|
|
|
|
static int Send_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
return Send_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute (MethodImplOptions.InternalCall)]
|
|
extern static int Send_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error);
|
|
|
|
internal static int Send_internal (SafeSocketHandle safeHandle, byte[] buf, int offset, int count, SocketFlags flags, out int error)
|
|
{
|
|
try {
|
|
safeHandle.RegisterForBlockingSyscall ();
|
|
return Send_internal (safeHandle.DangerousGetHandle (), buf, offset, count, flags, out error);
|
|
} finally {
|
|
safeHandle.UnRegisterForBlockingSyscall ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static int Send_internal(IntPtr sock, byte[] buf, int offset, int count, SocketFlags flags, out int error);
|
|
|
|
#endregion
|
|
|
|
#region SendTo
|
|
|
|
public int SendTo (byte [] buffer, EndPoint remote_end)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
|
|
|
|
if (remote_end == null)
|
|
throw new ArgumentNullException ("remote_end");
|
|
|
|
return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
|
|
}
|
|
|
|
public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
|
|
|
|
if (remote_end == null)
|
|
throw new ArgumentNullException ("remote_end");
|
|
|
|
return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end);
|
|
}
|
|
|
|
public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, 0, size);
|
|
|
|
if (remote_end == null)
|
|
throw new ArgumentNullException ("remote_end");
|
|
|
|
return SendTo_nochecks (buffer, 0, size, flags, remote_end);
|
|
}
|
|
|
|
public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags, EndPoint remote_end)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
if (remote_end == null)
|
|
throw new ArgumentNullException("remote_end");
|
|
|
|
return SendTo_nochecks (buffer, offset, size, flags, remote_end);
|
|
}
|
|
|
|
internal int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags, EndPoint remote_end)
|
|
{
|
|
int error;
|
|
int ret = SendTo_internal (safe_handle, buffer, offset, size, flags, remote_end.Serialize (), out error);
|
|
|
|
SocketError err = (SocketError) error;
|
|
if (err != 0) {
|
|
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
|
|
is_connected = false;
|
|
throw new SocketException (error);
|
|
}
|
|
|
|
is_connected = true;
|
|
is_bound = true;
|
|
seed_endpoint = remote_end;
|
|
|
|
return ret;
|
|
}
|
|
|
|
public bool SendToAsync (SocketAsyncEventArgs e)
|
|
{
|
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
|
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (e.BufferList != null)
|
|
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
|
|
if (e.RemoteEndPoint == null)
|
|
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
|
|
|
|
e.curSocket = this;
|
|
e.Worker.Init (this, e, SocketOperation.SendTo);
|
|
|
|
SocketAsyncResult sockares = e.Worker.result;
|
|
sockares.Buffer = e.Buffer;
|
|
sockares.Offset = e.Offset;
|
|
sockares.Size = e.Count;
|
|
sockares.SockFlags = e.SocketFlags;
|
|
sockares.EndPoint = e.RemoteEndPoint;
|
|
|
|
QueueSocketAsyncResult (writeQ, e.Worker, sockares);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, SocketFlags socket_flags, EndPoint remote_end, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
ThrowIfBufferNull (buffer);
|
|
ThrowIfBufferOutOfRange (buffer, offset, size);
|
|
|
|
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo) {
|
|
Buffer = buffer,
|
|
Offset = offset,
|
|
Size = size,
|
|
SockFlags = socket_flags,
|
|
EndPoint = remote_end,
|
|
};
|
|
|
|
QueueSocketAsyncResult (writeQ, sockares.Worker, sockares);
|
|
|
|
return sockares;
|
|
}
|
|
|
|
public int EndSendTo (IAsyncResult result)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndSendTo", "result");
|
|
|
|
if (!sockares.IsCompleted)
|
|
sockares.AsyncWaitHandle.WaitOne();
|
|
|
|
sockares.CheckIfThrowDelayedException();
|
|
|
|
return sockares.Total;
|
|
}
|
|
|
|
static int SendTo_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error)
|
|
{
|
|
try {
|
|
safeHandle.RegisterForBlockingSyscall ();
|
|
return SendTo_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, sa, out error);
|
|
} finally {
|
|
safeHandle.UnRegisterForBlockingSyscall ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static int SendTo_internal (IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error);
|
|
|
|
#endregion
|
|
|
|
#region SendFile
|
|
|
|
public void SendFile (string fileName)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (!is_connected)
|
|
throw new NotSupportedException ();
|
|
if (!is_blocking)
|
|
throw new InvalidOperationException ();
|
|
|
|
SendFile (fileName, null, null, 0);
|
|
}
|
|
|
|
public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (!is_connected)
|
|
throw new NotSupportedException ();
|
|
if (!is_blocking)
|
|
throw new InvalidOperationException ();
|
|
|
|
if (!SendFile_internal (safe_handle, fileName, preBuffer, postBuffer, flags)) {
|
|
SocketException exc = new SocketException ();
|
|
if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
|
|
throw new FileNotFoundException ();
|
|
throw exc;
|
|
}
|
|
}
|
|
|
|
public IAsyncResult BeginSendFile (string fileName, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (!is_connected)
|
|
throw new NotSupportedException ();
|
|
if (!File.Exists (fileName))
|
|
throw new FileNotFoundException ();
|
|
|
|
return BeginSendFile (fileName, null, null, 0, callback, state);
|
|
}
|
|
|
|
public IAsyncResult BeginSendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags, AsyncCallback callback, object state)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (!is_connected)
|
|
throw new NotSupportedException ();
|
|
if (!File.Exists (fileName))
|
|
throw new FileNotFoundException ();
|
|
|
|
SendFileHandler handler = new SendFileHandler (SendFile);
|
|
|
|
return new SendFileAsyncResult (handler, handler.BeginInvoke (fileName, preBuffer, postBuffer, flags, ar => callback (new SendFileAsyncResult (handler, ar)), state));
|
|
}
|
|
|
|
public void EndSendFile (IAsyncResult asyncResult)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (asyncResult == null)
|
|
throw new ArgumentNullException ("asyncResult");
|
|
|
|
SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
|
|
if (ares == null)
|
|
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
|
|
|
|
ares.Delegate.EndInvoke (ares.Original);
|
|
}
|
|
|
|
static bool SendFile_internal (SafeSocketHandle safeHandle, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags)
|
|
{
|
|
try {
|
|
safeHandle.RegisterForBlockingSyscall ();
|
|
return SendFile_internal (safeHandle.DangerousGetHandle (), filename, pre_buffer, post_buffer, flags);
|
|
} finally {
|
|
safeHandle.UnRegisterForBlockingSyscall ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static bool SendFile_internal (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags);
|
|
|
|
delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
|
|
|
|
sealed class SendFileAsyncResult : IAsyncResult {
|
|
IAsyncResult ares;
|
|
SendFileHandler d;
|
|
|
|
public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
|
|
{
|
|
this.d = d;
|
|
this.ares = ares;
|
|
}
|
|
|
|
public object AsyncState {
|
|
get { return ares.AsyncState; }
|
|
}
|
|
|
|
public WaitHandle AsyncWaitHandle {
|
|
get { return ares.AsyncWaitHandle; }
|
|
}
|
|
|
|
public bool CompletedSynchronously {
|
|
get { return ares.CompletedSynchronously; }
|
|
}
|
|
|
|
public bool IsCompleted {
|
|
get { return ares.IsCompleted; }
|
|
}
|
|
|
|
public SendFileHandler Delegate {
|
|
get { return d; }
|
|
}
|
|
|
|
public IAsyncResult Original {
|
|
get { return ares; }
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region SendPackets
|
|
|
|
[MonoTODO ("Not implemented")]
|
|
public bool SendPacketsAsync (SocketAsyncEventArgs e)
|
|
{
|
|
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
|
|
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
throw new NotImplementedException ();
|
|
}
|
|
|
|
#endregion
|
|
|
|
#region DuplicateAndClose
|
|
|
|
#if !MOBILE
|
|
[MonoLimitation ("We do not support passing sockets across processes, we merely allow this API to pass the socket across AppDomains")]
|
|
public SocketInformation DuplicateAndClose (int targetProcessId)
|
|
{
|
|
var si = new SocketInformation ();
|
|
si.Options =
|
|
(is_listening ? SocketInformationOptions.Listening : 0) |
|
|
(is_connected ? SocketInformationOptions.Connected : 0) |
|
|
(is_blocking ? 0 : SocketInformationOptions.NonBlocking) |
|
|
(use_overlapped_io ? SocketInformationOptions.UseOnlyOverlappedIO : 0);
|
|
|
|
si.ProtocolInformation = Mono.DataConverter.Pack ("iiiil", (int)address_family, (int)socket_type, (int)protocol_type, is_bound ? 1 : 0, (long)Handle);
|
|
safe_handle = null;
|
|
|
|
return si;
|
|
}
|
|
#endif
|
|
|
|
#endregion
|
|
|
|
#region GetSocketOption
|
|
|
|
public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (optionValue == null)
|
|
throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
|
|
|
|
int error;
|
|
GetSocketOption_arr_internal (safe_handle, optionLevel, optionName, ref optionValue, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
}
|
|
|
|
public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int length)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
int error;
|
|
byte[] byte_val = new byte [length];
|
|
GetSocketOption_arr_internal (safe_handle, optionLevel, optionName, ref byte_val, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
|
|
return byte_val;
|
|
}
|
|
|
|
public object GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
int error;
|
|
object obj_val;
|
|
GetSocketOption_obj_internal (safe_handle, optionLevel, optionName, out obj_val, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
|
|
if (optionName == SocketOptionName.Linger)
|
|
return (LingerOption) obj_val;
|
|
else if (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)
|
|
return (MulticastOption) obj_val;
|
|
else if (obj_val is int)
|
|
return (int) obj_val;
|
|
else
|
|
return obj_val;
|
|
}
|
|
|
|
static void GetSocketOption_arr_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
GetSocketOption_arr_internal (safeHandle.DangerousGetHandle (), level, name, ref byte_val, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error);
|
|
|
|
static void GetSocketOption_obj_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
GetSocketOption_obj_internal (safeHandle.DangerousGetHandle (), level, name, out obj_val, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error);
|
|
|
|
#endregion
|
|
|
|
#region SetSocketOption
|
|
|
|
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
// I'd throw an ArgumentNullException, but this is what MS does.
|
|
if (optionValue == null)
|
|
throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
|
|
|
|
int error;
|
|
SetSocketOption_internal (safe_handle, optionLevel, optionName, null, optionValue, 0, out error);
|
|
|
|
if (error != 0) {
|
|
if (error == (int) SocketError.InvalidArgument)
|
|
throw new ArgumentException ();
|
|
throw new SocketException (error);
|
|
}
|
|
}
|
|
|
|
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
// NOTE: if a null is passed, the byte[] overload is used instead...
|
|
if (optionValue == null)
|
|
throw new ArgumentNullException("optionValue");
|
|
|
|
int error;
|
|
|
|
if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
|
|
LingerOption linger = optionValue as LingerOption;
|
|
if (linger == null)
|
|
throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
|
|
SetSocketOption_internal (safe_handle, optionLevel, optionName, linger, null, 0, out error);
|
|
} else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
|
|
MulticastOption multicast = optionValue as MulticastOption;
|
|
if (multicast == null)
|
|
throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
|
|
SetSocketOption_internal (safe_handle, optionLevel, optionName, multicast, null, 0, out error);
|
|
} else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
|
|
IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
|
|
if (multicast == null)
|
|
throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
|
|
SetSocketOption_internal (safe_handle, optionLevel, optionName, multicast, null, 0, out error);
|
|
} else {
|
|
throw new ArgumentException ("Invalid value specified.", "optionValue");
|
|
}
|
|
|
|
if (error != 0) {
|
|
if (error == (int) SocketError.InvalidArgument)
|
|
throw new ArgumentException ();
|
|
throw new SocketException (error);
|
|
}
|
|
}
|
|
|
|
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
int error;
|
|
int int_val = optionValue ? 1 : 0;
|
|
SetSocketOption_internal (safe_handle, optionLevel, optionName, null, null, int_val, out error);
|
|
|
|
if (error != 0) {
|
|
if (error == (int) SocketError.InvalidArgument)
|
|
throw new ArgumentException ();
|
|
throw new SocketException (error);
|
|
}
|
|
}
|
|
|
|
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
int error;
|
|
SetSocketOption_internal (safe_handle, optionLevel, optionName, null, null, optionValue, out error);
|
|
|
|
if (error != 0) {
|
|
throw new SocketException (error);
|
|
}
|
|
}
|
|
|
|
static void SetSocketOption_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
SetSocketOption_internal (safeHandle.DangerousGetHandle (), level, name, obj_val, byte_val, int_val, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error);
|
|
|
|
#endregion
|
|
|
|
#region IOControl
|
|
|
|
public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
|
|
{
|
|
if (is_disposed)
|
|
throw new ObjectDisposedException (GetType ().ToString ());
|
|
|
|
int error;
|
|
int result = IOControl_internal (safe_handle, ioctl_code, in_value, out_value, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
if (result == -1)
|
|
throw new InvalidOperationException ("Must use Blocking property instead.");
|
|
|
|
return result;
|
|
}
|
|
|
|
public int IOControl (IOControlCode ioControlCode, byte[] optionInValue, byte[] optionOutValue)
|
|
{
|
|
return IOControl ((int) ioControlCode, optionInValue, optionOutValue);
|
|
}
|
|
|
|
static int IOControl_internal (SafeSocketHandle safeHandle, int ioctl_code, byte [] input, byte [] output, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
return IOControl_internal (safeHandle.DangerousGetHandle (), ioctl_code, input, output, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
/* See Socket.IOControl, WSAIoctl documentation in MSDN. The common options between UNIX
|
|
* and Winsock are FIONREAD, FIONBIO and SIOCATMARK. Anything else will depend on the system
|
|
* except SIO_KEEPALIVE_VALS which is properly handled on both windows and linux. */
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
extern static int IOControl_internal (IntPtr sock, int ioctl_code, byte [] input, byte [] output, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Close
|
|
|
|
public void Close ()
|
|
{
|
|
linger_timeout = 0;
|
|
Dispose ();
|
|
}
|
|
|
|
public void Close (int timeout)
|
|
{
|
|
linger_timeout = timeout;
|
|
Dispose ();
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
internal extern static void Close_internal (IntPtr socket, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Shutdown
|
|
|
|
public void Shutdown (SocketShutdown how)
|
|
{
|
|
ThrowIfDisposedAndClosed ();
|
|
|
|
if (!is_connected)
|
|
throw new SocketException (10057); // Not connected
|
|
|
|
int error;
|
|
Shutdown_internal (safe_handle, how, out error);
|
|
|
|
if (error != 0)
|
|
throw new SocketException (error);
|
|
}
|
|
|
|
static void Shutdown_internal (SafeSocketHandle safeHandle, SocketShutdown how, out int error)
|
|
{
|
|
bool release = false;
|
|
try {
|
|
safeHandle.DangerousAddRef (ref release);
|
|
Shutdown_internal (safeHandle.DangerousGetHandle (), how, out error);
|
|
} finally {
|
|
if (release)
|
|
safeHandle.DangerousRelease ();
|
|
}
|
|
}
|
|
|
|
[MethodImplAttribute (MethodImplOptions.InternalCall)]
|
|
extern static void Shutdown_internal (IntPtr socket, SocketShutdown how, out int error);
|
|
|
|
#endregion
|
|
|
|
#region Dispose
|
|
|
|
protected virtual void Dispose (bool disposing)
|
|
{
|
|
if (is_disposed)
|
|
return;
|
|
|
|
is_disposed = true;
|
|
bool was_connected = is_connected;
|
|
is_connected = false;
|
|
|
|
if (safe_handle != null) {
|
|
is_closed = true;
|
|
IntPtr x = Handle;
|
|
|
|
if (was_connected)
|
|
Linger (x);
|
|
|
|
safe_handle.Dispose ();
|
|
}
|
|
}
|
|
|
|
public void Dispose ()
|
|
{
|
|
Dispose (true);
|
|
GC.SuppressFinalize (this);
|
|
}
|
|
|
|
void Linger (IntPtr handle)
|
|
{
|
|
if (!is_connected || linger_timeout <= 0)
|
|
return;
|
|
|
|
/* We don't want to receive any more data */
|
|
int error;
|
|
Shutdown_internal (handle, SocketShutdown.Receive, out error);
|
|
|
|
if (error != 0)
|
|
return;
|
|
|
|
int seconds = linger_timeout / 1000;
|
|
int ms = linger_timeout % 1000;
|
|
if (ms > 0) {
|
|
/* If the other end closes, this will return 'true' with 'Available' == 0 */
|
|
Poll_internal (handle, SelectMode.SelectRead, ms * 1000, out error);
|
|
if (error != 0)
|
|
return;
|
|
}
|
|
|
|
if (seconds > 0) {
|
|
LingerOption linger = new LingerOption (true, seconds);
|
|
SetSocketOption_internal (handle, SocketOptionLevel.Socket, SocketOptionName.Linger, linger, null, 0, out error);
|
|
/* Not needed, we're closing upon return */
|
|
//if (error != 0)
|
|
// return;
|
|
}
|
|
}
|
|
|
|
#endregion
|
|
|
|
void ThrowIfDisposedAndClosed (Socket socket)
|
|
{
|
|
if (socket.is_disposed && socket.is_closed)
|
|
throw new ObjectDisposedException (socket.GetType ().ToString ());
|
|
}
|
|
|
|
void ThrowIfDisposedAndClosed ()
|
|
{
|
|
if (is_disposed && is_closed)
|
|
throw new ObjectDisposedException (GetType ().ToString ());
|
|
}
|
|
|
|
void ThrowIfBufferNull (byte[] buffer)
|
|
{
|
|
if (buffer == null)
|
|
throw new ArgumentNullException ("buffer");
|
|
}
|
|
|
|
void ThrowIfBufferOutOfRange (byte[] buffer, int offset, int size)
|
|
{
|
|
if (offset < 0)
|
|
throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
|
|
if (offset > buffer.Length)
|
|
throw new ArgumentOutOfRangeException ("offset", "offset must be <= buffer.Length");
|
|
if (size < 0)
|
|
throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
|
|
if (size > buffer.Length - offset)
|
|
throw new ArgumentOutOfRangeException ("size", "size must be <= buffer.Length - offset");
|
|
}
|
|
|
|
void ThrowIfUdp ()
|
|
{
|
|
#if !NET_2_1 || MOBILE
|
|
if (protocol_type == ProtocolType.Udp)
|
|
throw new SocketException ((int)SocketError.ProtocolOption);
|
|
#endif
|
|
}
|
|
|
|
SocketAsyncResult ValidateEndIAsyncResult (IAsyncResult ares, string methodName, string argName)
|
|
{
|
|
if (ares == null)
|
|
throw new ArgumentNullException (argName);
|
|
|
|
SocketAsyncResult sockares = ares as SocketAsyncResult;
|
|
if (sockares == null)
|
|
throw new ArgumentException ("Invalid IAsyncResult", argName);
|
|
if (Interlocked.CompareExchange (ref sockares.EndCalled, 1, 0) == 1)
|
|
throw new InvalidOperationException (methodName + " can only be called once per asynchronous operation");
|
|
|
|
return sockares;
|
|
}
|
|
|
|
void QueueSocketAsyncResult (Queue<SocketAsyncWorker> queue, SocketAsyncWorker worker, SocketAsyncResult sockares)
|
|
{
|
|
int count;
|
|
lock (queue) {
|
|
queue.Enqueue (worker);
|
|
count = queue.Count;
|
|
}
|
|
|
|
if (count == 1)
|
|
socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares);
|
|
}
|
|
|
|
[StructLayout (LayoutKind.Sequential)]
|
|
struct WSABUF {
|
|
public int len;
|
|
public IntPtr buf;
|
|
}
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
internal static extern void cancel_blocking_socket_operation (Thread thread);
|
|
|
|
[MethodImplAttribute(MethodImplOptions.InternalCall)]
|
|
internal static extern void socket_pool_queue (SocketAsyncCallback d, SocketAsyncResult r);
|
|
}
|
|
}
|
|
|