Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

91 lines
5.7 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="IDesignerSerializationService" FullName="System.ComponentModel.Design.Serialization.IDesignerSerializationService">
<TypeSignature Language="C#" Maintainer="auto" Value="public interface IDesignerSerializationService" />
<TypeSignature Language="ILAsm" Value=".class public interface auto ansi abstract IDesignerSerializationService" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Interfaces />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This service provides methods to convert a collection of objects to a serializable object that represents them, and to convert serialization data to the object or objects that it represents.</para>
<para>All components that support a designer must support serialization of each component's type. This occurs when the designer scans the public properties, methods, and events of each type and represents these within a type descriptor.</para>
<para>This interface uses the technique of scanning members to convert a collection of components into a single object that supports run-time serialization. This does not necessarily provide for the serialization of custom types that belong to the class. Many objects require a custom serializer to have their values serialized at run time. To specify a serializer for a custom type, use a <see cref="T:System.ComponentModel.Design.Serialization.DesignerSerializerAttribute" /> attribute or implement an <see cref="T:System.ComponentModel.Design.Serialization.IDesignerSerializationProvider" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides an interface that can invoke serialization and deserialization.</para>
</summary>
</Docs>
<Members>
<Member MemberName="Deserialize">
<MemberSignature Language="C#" Value="public System.Collections.ICollection Deserialize (object serializationData);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance class System.Collections.ICollection Deserialize(object serializationData) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.ICollection</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="serializationData" Type="System.Object" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Deserializes the specified serialization data object and returns a collection of objects represented by that data.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An <see cref="T:System.Collections.ICollection" /> of objects rebuilt from the specified serialization data object.</para>
</returns>
<param name="serializationData">
<attribution license="cc4" from="Microsoft" modified="false" />An object consisting of serialized data. </param>
</Docs>
</Member>
<Member MemberName="Serialize">
<MemberSignature Language="C#" Value="public object Serialize (System.Collections.ICollection objects);" />
<MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance object Serialize(class System.Collections.ICollection objects) cil managed" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Object</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="objects" Type="System.Collections.ICollection" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The returned object fully supports run-time serialization.</para>
<para>The object returned from this method contains live references to objects in the collection. This object can then be passed to any run-time serialization mechanism. The object itself serializes components the same way designers write source for them, by storing their state, property by property.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Serializes the specified collection of objects and stores them in a serialization data object.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An object that contains the serialized state of the specified collection of objects.</para>
</returns>
<param name="objects">
<attribution license="cc4" from="Microsoft" modified="false" />A collection of objects to serialize. </param>
</Docs>
</Member>
</Members>
</Type>