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184 lines
4.7 KiB
C#
184 lines
4.7 KiB
C#
//
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// System.Drawing.ImageAnimator.cs
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//
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// Authors:
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// Dennis Hayes (dennish@Raytek.com)
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// Sanjay Gupta (gsanjay@novell.com)
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// Sebastien Pouliot <sebastien@ximian.com>
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//
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// (C) 2002 Ximian, Inc
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// Copyright (C) 2004,2006-2007 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System.Collections;
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using System.Drawing.Imaging;
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using System.Threading;
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namespace System.Drawing {
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class AnimateEventArgs : EventArgs {
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private int frameCount;
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private int activeFrame;
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private Thread thread;
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public AnimateEventArgs (Image image)
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{
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frameCount = image.GetFrameCount (FrameDimension.Time);
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}
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public Thread RunThread {
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get { return thread; }
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set { thread = value; }
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}
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public int GetNextFrame ()
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{
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if (activeFrame < frameCount - 1)
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activeFrame++;
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else
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activeFrame = 0;
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return activeFrame;
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}
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}
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public sealed class ImageAnimator {
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static Hashtable ht = Hashtable.Synchronized (new Hashtable ());
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private ImageAnimator ()
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{
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}
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public static void Animate (Image image, EventHandler onFrameChangedHandler)
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{
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// must be non-null and contain animation time frames
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if (!CanAnimate (image))
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return;
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// is animation already in progress ?
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if (ht.ContainsKey (image))
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return;
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PropertyItem item = image.GetPropertyItem (0x5100); // FrameDelay in libgdiplus
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byte[] value = item.Value;
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int[] delay = new int [(value.Length >> 2)];
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for (int i=0, n=0; i < value.Length; i += 4, n++) {
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int d = BitConverter.ToInt32 (value, i) * 10;
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// follow worse case (Opera) see http://news.deviantart.com/article/27613/
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delay [n] = d < 100 ? 100 : d;
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}
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AnimateEventArgs aea = new AnimateEventArgs (image);
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WorkerThread wt = new WorkerThread (onFrameChangedHandler, aea, delay);
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Thread thread = new Thread (new ThreadStart (wt.LoopHandler));
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thread.IsBackground = true;
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aea.RunThread = thread;
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ht.Add (image, aea);
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thread.Start ();
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}
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public static bool CanAnimate (Image image)
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{
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if (image == null)
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return false;
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int n = image.FrameDimensionsList.Length;
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if (n < 1)
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return false;
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for (int i = 0; i < n; i++) {
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if (image.FrameDimensionsList [i].Equals (FrameDimension.Time.Guid)) {
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return (image.GetFrameCount (FrameDimension.Time) > 1);
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}
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}
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return false;
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}
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public static void StopAnimate (Image image, EventHandler onFrameChangedHandler)
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{
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if (image == null)
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return;
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if (ht.ContainsKey (image)) {
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AnimateEventArgs evtArgs = (AnimateEventArgs) ht [image];
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evtArgs.RunThread.Abort ();
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ht.Remove (image);
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}
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}
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public static void UpdateFrames ()
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{
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foreach (Image image in ht.Keys)
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UpdateImageFrame (image);
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}
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public static void UpdateFrames (Image image)
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{
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if (image == null)
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return;
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if (ht.ContainsKey (image))
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UpdateImageFrame (image);
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}
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// this method avoid checks that aren't requied for UpdateFrames()
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private static void UpdateImageFrame (Image image)
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{
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AnimateEventArgs aea = (AnimateEventArgs) ht [image];
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image.SelectActiveFrame (FrameDimension.Time, aea.GetNextFrame ());
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}
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}
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class WorkerThread {
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private EventHandler frameChangeHandler;
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private AnimateEventArgs animateEventArgs;
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private int[] delay;
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public WorkerThread (EventHandler frmChgHandler, AnimateEventArgs aniEvtArgs, int[] delay)
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{
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frameChangeHandler = frmChgHandler;
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animateEventArgs = aniEvtArgs;
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this.delay = delay;
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}
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public void LoopHandler ()
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{
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try {
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int n = 0;
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while (true) {
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Thread.Sleep (delay [n++]);
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frameChangeHandler (null, animateEventArgs);
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if (n == delay.Length)
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n = 0;
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}
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}
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catch (ThreadAbortException) {
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Thread.ResetAbort (); // we're going to finish anyway
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}
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}
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}
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}
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