Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

128 lines
6.0 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="SystemSounds" FullName="System.Media.SystemSounds">
<TypeSignature Language="C#" Value="public sealed class SystemSounds" />
<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed beforefieldinit SystemSounds extends System.Object" />
<AssemblyInfo>
<AssemblyName>System</AssemblyName>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.Object</BaseTypeName>
</Base>
<Interfaces />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Media.SystemSounds" /> class provides methods for retrieving the sounds associated with a set of operating system sound-event types for the current user. The sounds associated with each type of operating system sound event can be configured in Windows Control Panel.</para>
<para>
<see cref="T:System.Media.SystemSounds" /> provides static methods to access the sounds associated with the <see cref="P:System.Media.SystemSounds.Asterisk" />, <see cref="P:System.Media.SystemSounds.Beep" />, <see cref="P:System.Media.SystemSounds.Exclamation" />, <see cref="P:System.Media.SystemSounds.Hand" /> and <see cref="P:System.Media.SystemSounds.Question" /> sound events. Each property returns a <see cref="T:System.Media.SystemSound" /> that can be used to play the sound.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Retrieves sounds associated with a set of Windows operating system sound-event types. This class cannot be inherited.</para>
</summary>
</Docs>
<Members>
<Member MemberName="Asterisk">
<MemberSignature Language="C#" Value="public static System.Media.SystemSound Asterisk { get; }" />
<MemberSignature Language="ILAsm" Value=".property class System.Media.SystemSound Asterisk" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Media.SystemSound</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the sound associated with the Asterisk program event in the current Windows sound scheme.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Beep">
<MemberSignature Language="C#" Value="public static System.Media.SystemSound Beep { get; }" />
<MemberSignature Language="ILAsm" Value=".property class System.Media.SystemSound Beep" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Media.SystemSound</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the sound associated with the Beep program event in the current Windows sound scheme.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Exclamation">
<MemberSignature Language="C#" Value="public static System.Media.SystemSound Exclamation { get; }" />
<MemberSignature Language="ILAsm" Value=".property class System.Media.SystemSound Exclamation" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Media.SystemSound</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the sound associated with the Exclamation program event in the current Windows sound scheme.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Hand">
<MemberSignature Language="C#" Value="public static System.Media.SystemSound Hand { get; }" />
<MemberSignature Language="ILAsm" Value=".property class System.Media.SystemSound Hand" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Media.SystemSound</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the sound associated with the Hand program event in the current Windows sound scheme.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Question">
<MemberSignature Language="C#" Value="public static System.Media.SystemSound Question { get; }" />
<MemberSignature Language="ILAsm" Value=".property class System.Media.SystemSound Question" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
<AssemblyVersion>4.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Media.SystemSound</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the sound associated with the Question program event in the current Windows sound scheme.</para>
</summary>
</Docs>
</Member>
</Members>
</Type>