Xamarin Public Jenkins (auto-signing) 64ac736ec5 Imported Upstream version 6.0.0.172
Former-commit-id: f3cc9b82f3e5bd8f0fd3ebc098f789556b44e9cd
2019-04-12 14:10:50 +00:00

41 lines
1.5 KiB
C++

//===-- BPFFrameLowering.cpp - BPF Frame Information ----------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the BPF implementation of TargetFrameLowering class.
//
//===----------------------------------------------------------------------===//
#include "BPFFrameLowering.h"
#include "BPFInstrInfo.h"
#include "BPFSubtarget.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
using namespace llvm;
bool BPFFrameLowering::hasFP(const MachineFunction &MF) const { return true; }
void BPFFrameLowering::emitPrologue(MachineFunction &MF,
MachineBasicBlock &MBB) const {}
void BPFFrameLowering::emitEpilogue(MachineFunction &MF,
MachineBasicBlock &MBB) const {}
void BPFFrameLowering::determineCalleeSaves(MachineFunction &MF,
BitVector &SavedRegs,
RegScavenger *RS) const {
TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS);
SavedRegs.reset(BPF::R6);
SavedRegs.reset(BPF::R7);
SavedRegs.reset(BPF::R8);
SavedRegs.reset(BPF::R9);
}