Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

296 lines
9.7 KiB
C#

// Transport Security Layer (TLS)
// Copyright (c) 2003-2004 Carlos Guzman Alvarez
// Copyright (C) 2006 Novell, Inc (http://www.novell.com)
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.IO;
using System.Security.Cryptography;
using System.Text;
namespace Mono.Security.Protocol.Tls
{
internal class SslCipherSuite : CipherSuite
{
#region Fields
private byte[] pad1;
private byte[] pad2;
private const int MacHeaderLength = 11;
private byte[] header;
#endregion
#region Constructors
public SslCipherSuite(
short code, string name, CipherAlgorithmType cipherAlgorithmType,
HashAlgorithmType hashAlgorithmType, ExchangeAlgorithmType exchangeAlgorithmType,
bool exportable, bool blockMode, byte keyMaterialSize,
byte expandedKeyMaterialSize, short effectiveKeyBytes,
byte ivSize, byte blockSize) :
base(code, name, cipherAlgorithmType, hashAlgorithmType,
exchangeAlgorithmType, exportable, blockMode, keyMaterialSize,
expandedKeyMaterialSize, effectiveKeyBytes, ivSize, blockSize)
{
int padLength = (hashAlgorithmType == HashAlgorithmType.Md5) ? 48 : 40;
// Fill pad arrays
this.pad1 = new byte[padLength];
this.pad2 = new byte[padLength];
/* Pad the key for inner and outer digest */
for (int i = 0; i < padLength; ++i)
{
this.pad1[i] = 0x36;
this.pad2[i] = 0x5C;
}
}
#endregion
#region MAC Generation Methods
public override byte[] ComputeServerRecordMAC(ContentType contentType, byte[] fragment)
{
HashAlgorithm hash = HashAlgorithm.Create(this.HashAlgorithmName);
byte[] smac = this.Context.Read.ServerWriteMAC;
hash.TransformBlock (smac, 0, smac.Length, smac, 0);
hash.TransformBlock (pad1, 0, pad1.Length, pad1, 0);
if (header == null)
header = new byte [MacHeaderLength];
ulong seqnum = (Context is ClientContext) ? Context.ReadSequenceNumber : Context.WriteSequenceNumber;
Write (header, 0, seqnum);
header [8] = (byte) contentType;
Write (header, 9, (short)fragment.Length);
hash.TransformBlock (header, 0, header.Length, header, 0);
hash.TransformBlock (fragment, 0, fragment.Length, fragment, 0);
// hack, else the method will allocate a new buffer of the same length (negative half the optimization)
hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
byte[] blockHash = hash.Hash;
hash.Initialize ();
hash.TransformBlock (smac, 0, smac.Length, smac, 0);
hash.TransformBlock (pad2, 0, pad2.Length, pad2, 0);
hash.TransformBlock (blockHash, 0, blockHash.Length, blockHash, 0);
// hack again
hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
return hash.Hash;
}
public override byte[] ComputeClientRecordMAC(ContentType contentType, byte[] fragment)
{
HashAlgorithm hash = HashAlgorithm.Create(this.HashAlgorithmName);
byte[] cmac = this.Context.Current.ClientWriteMAC;
hash.TransformBlock (cmac, 0, cmac.Length, cmac, 0);
hash.TransformBlock (pad1, 0, pad1.Length, pad1, 0);
if (header == null)
header = new byte [MacHeaderLength];
ulong seqnum = (Context is ClientContext) ? Context.WriteSequenceNumber : Context.ReadSequenceNumber;
Write (header, 0, seqnum);
header [8] = (byte) contentType;
Write (header, 9, (short)fragment.Length);
hash.TransformBlock (header, 0, header.Length, header, 0);
hash.TransformBlock (fragment, 0, fragment.Length, fragment, 0);
// hack, else the method will allocate a new buffer of the same length (negative half the optimization)
hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
byte[] blockHash = hash.Hash;
hash.Initialize ();
hash.TransformBlock (cmac, 0, cmac.Length, cmac, 0);
hash.TransformBlock (pad2, 0, pad2.Length, pad2, 0);
hash.TransformBlock (blockHash, 0, blockHash.Length, blockHash, 0);
// hack again
hash.TransformFinalBlock (CipherSuite.EmptyArray, 0, 0);
return hash.Hash;
}
#endregion
#region Key Generation Methods
public override void ComputeMasterSecret(byte[] preMasterSecret)
{
TlsStream masterSecret = new TlsStream();
masterSecret.Write(this.prf(preMasterSecret, "A", this.Context.RandomCS));
masterSecret.Write(this.prf(preMasterSecret, "BB", this.Context.RandomCS));
masterSecret.Write(this.prf(preMasterSecret, "CCC", this.Context.RandomCS));
this.Context.MasterSecret = masterSecret.ToArray();
DebugHelper.WriteLine(">>>> MasterSecret", this.Context.MasterSecret);
}
public override void ComputeKeys()
{
// Compute KeyBlock
TlsStream tmp = new TlsStream();
char labelChar = 'A';
int count = 1;
while (tmp.Length < this.KeyBlockSize)
{
string label = String.Empty;
for (int i = 0; i < count; i++)
{
label += labelChar.ToString();
}
byte[] block = this.prf(this.Context.MasterSecret, label.ToString(), this.Context.RandomSC);
int size = (tmp.Length + block.Length) > this.KeyBlockSize ? (this.KeyBlockSize - (int)tmp.Length) : block.Length;
tmp.Write(block, 0, size);
labelChar++;
count++;
}
// Create keyblock
TlsStream keyBlock = new TlsStream(tmp.ToArray());
this.Context.Negotiating.ClientWriteMAC = keyBlock.ReadBytes(this.HashSize);
this.Context.Negotiating.ServerWriteMAC = keyBlock.ReadBytes(this.HashSize);
this.Context.ClientWriteKey = keyBlock.ReadBytes(this.KeyMaterialSize);
this.Context.ServerWriteKey = keyBlock.ReadBytes(this.KeyMaterialSize);
if (!this.IsExportable)
{
if (this.IvSize != 0)
{
this.Context.ClientWriteIV = keyBlock.ReadBytes(this.IvSize);
this.Context.ServerWriteIV = keyBlock.ReadBytes(this.IvSize);
}
else
{
this.Context.ClientWriteIV = CipherSuite.EmptyArray;
this.Context.ServerWriteIV = CipherSuite.EmptyArray;
}
}
else
{
HashAlgorithm md5 = MD5.Create();
int keySize = (md5.HashSize >> 3); //in bytes not bits
byte[] temp = new byte [keySize];
// Generate final write keys
md5.TransformBlock(this.Context.ClientWriteKey, 0, this.Context.ClientWriteKey.Length, temp, 0);
md5.TransformFinalBlock(this.Context.RandomCS, 0, this.Context.RandomCS.Length);
byte[] finalClientWriteKey = new byte[this.ExpandedKeyMaterialSize];
Buffer.BlockCopy(md5.Hash, 0, finalClientWriteKey, 0, this.ExpandedKeyMaterialSize);
md5.Initialize();
md5.TransformBlock(this.Context.ServerWriteKey, 0, this.Context.ServerWriteKey.Length, temp, 0);
md5.TransformFinalBlock(this.Context.RandomSC, 0, this.Context.RandomSC.Length);
byte[] finalServerWriteKey = new byte[this.ExpandedKeyMaterialSize];
Buffer.BlockCopy(md5.Hash, 0, finalServerWriteKey, 0, this.ExpandedKeyMaterialSize);
this.Context.ClientWriteKey = finalClientWriteKey;
this.Context.ServerWriteKey = finalServerWriteKey;
// Generate IV keys
if (this.IvSize > 0)
{
md5.Initialize();
temp = md5.ComputeHash(this.Context.RandomCS, 0, this.Context.RandomCS.Length);
this.Context.ClientWriteIV = new byte[this.IvSize];
Buffer.BlockCopy(temp, 0, this.Context.ClientWriteIV, 0, this.IvSize);
md5.Initialize();
temp = md5.ComputeHash(this.Context.RandomSC, 0, this.Context.RandomSC.Length);
this.Context.ServerWriteIV = new byte[this.IvSize];
Buffer.BlockCopy(temp, 0, this.Context.ServerWriteIV, 0, this.IvSize);
}
else
{
this.Context.ClientWriteIV = CipherSuite.EmptyArray;
this.Context.ServerWriteIV = CipherSuite.EmptyArray;
}
}
DebugHelper.WriteLine(">>>> KeyBlock", keyBlock.ToArray());
DebugHelper.WriteLine(">>>> ClientWriteKey", this.Context.ClientWriteKey);
DebugHelper.WriteLine(">>>> ClientWriteIV", this.Context.ClientWriteIV);
DebugHelper.WriteLine(">>>> ClientWriteMAC", this.Context.Negotiating.ClientWriteMAC);
DebugHelper.WriteLine(">>>> ServerWriteKey", this.Context.ServerWriteKey);
DebugHelper.WriteLine(">>>> ServerWriteIV", this.Context.ServerWriteIV);
DebugHelper.WriteLine(">>>> ServerWriteMAC", this.Context.Negotiating.ServerWriteMAC);
ClientSessionCache.SetContextInCache (this.Context);
// Clear no more needed data
keyBlock.Reset();
tmp.Reset();
}
#endregion
#region Private Methods
private byte[] prf(byte[] secret, string label, byte[] random)
{
HashAlgorithm md5 = MD5.Create();
HashAlgorithm sha = SHA1.Create();
// Compute SHA hash
TlsStream block = new TlsStream();
block.Write(Encoding.ASCII.GetBytes(label));
block.Write(secret);
block.Write(random);
byte[] shaHash = sha.ComputeHash(block.ToArray(), 0, (int)block.Length);
block.Reset();
// Compute MD5 hash
block.Write(secret);
block.Write(shaHash);
byte[] result = md5.ComputeHash(block.ToArray(), 0, (int)block.Length);
// Free resources
block.Reset();
return result;
}
#endregion
}
}