468663ddbb
Former-commit-id: 1d6753294b2993e1fbf92de9366bb9544db4189b
810 lines
32 KiB
C++
810 lines
32 KiB
C++
//===-- Breakpoint.h --------------------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#ifndef liblldb_Breakpoint_h_
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#define liblldb_Breakpoint_h_
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// C Includes
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// C++ Includes
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#include <memory>
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#include <string>
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#include <unordered_set>
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#include <vector>
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// Other libraries and framework includes
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// Project includes
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#include "lldb/Breakpoint/BreakpointID.h"
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#include "lldb/Breakpoint/BreakpointLocationCollection.h"
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#include "lldb/Breakpoint/BreakpointLocationList.h"
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#include "lldb/Breakpoint/BreakpointName.h"
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#include "lldb/Breakpoint/BreakpointOptions.h"
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#include "lldb/Breakpoint/Stoppoint.h"
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#include "lldb/Core/Event.h"
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#include "lldb/Core/SearchFilter.h"
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#include "lldb/Utility/StringList.h"
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#include "lldb/Utility/StructuredData.h"
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namespace lldb_private {
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//----------------------------------------------------------------------
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/// @class Breakpoint Breakpoint.h "lldb/Breakpoint/Breakpoint.h"
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/// @brief Class that manages logical breakpoint setting.
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//----------------------------------------------------------------------
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//----------------------------------------------------------------------
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/// General Outline:
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/// A breakpoint has four main parts, a filter, a resolver, the list of
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/// breakpoint
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/// locations that have been determined for the filter/resolver pair, and
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/// finally
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/// a set of options for the breakpoint.
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///
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/// \b Filter:
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/// This is an object derived from SearchFilter. It manages the search
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/// for breakpoint location matches through the symbols in the module list of
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/// the target
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/// that owns it. It also filters out locations based on whatever logic it
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/// wants.
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///
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/// \b Resolver:
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/// This is an object derived from BreakpointResolver. It provides a
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/// callback to the filter that will find breakpoint locations. How it does
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/// this is
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/// determined by what kind of resolver it is.
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///
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/// The Breakpoint class also provides constructors for the common breakpoint
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/// cases
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/// which make the appropriate filter and resolver for you.
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///
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/// \b Location List:
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/// This stores the breakpoint locations that have been determined
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/// to date. For a given breakpoint, there will be only one location with a
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/// given
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/// address. Adding a location at an already taken address will just return the
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/// location
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/// already at that address. Locations can be looked up by ID, or by address.
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///
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/// \b Options:
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/// This includes:
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/// \b Enabled/Disabled
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/// \b Ignore Count
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/// \b Callback
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/// \b Condition
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/// Note, these options can be set on the breakpoint, and they can also be set
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/// on the
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/// individual locations. The options set on the breakpoint take precedence
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/// over the
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/// options set on the individual location.
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/// So for instance disabling the breakpoint will cause NONE of the locations to
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/// get hit.
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/// But if the breakpoint is enabled, then the location's enabled state will be
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/// checked
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/// to determine whether to insert that breakpoint location.
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/// Similarly, if the breakpoint condition says "stop", we won't check the
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/// location's condition.
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/// But if the breakpoint condition says "continue", then we will check the
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/// location for whether
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/// to actually stop or not.
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/// One subtle point worth observing here is that you don't actually stop at a
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/// Breakpoint, you
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/// always stop at one of its locations. So the "should stop" tests are done by
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/// the location,
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/// not by the breakpoint.
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//----------------------------------------------------------------------
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class Breakpoint : public std::enable_shared_from_this<Breakpoint>,
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public Stoppoint {
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public:
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static const ConstString &GetEventIdentifier();
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//------------------------------------------------------------------
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/// An enum specifying the match style for breakpoint settings. At
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/// present only used for function name style breakpoints.
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//------------------------------------------------------------------
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typedef enum { Exact, Regexp, Glob } MatchType;
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private:
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enum class OptionNames : uint32_t { Names = 0, Hardware, LastOptionName };
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static const char
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*g_option_names[static_cast<uint32_t>(OptionNames::LastOptionName)];
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static const char *GetKey(OptionNames enum_value) {
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return g_option_names[static_cast<uint32_t>(enum_value)];
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}
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public:
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class BreakpointEventData : public EventData {
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public:
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BreakpointEventData(lldb::BreakpointEventType sub_type,
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const lldb::BreakpointSP &new_breakpoint_sp);
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~BreakpointEventData() override;
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static const ConstString &GetFlavorString();
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const ConstString &GetFlavor() const override;
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lldb::BreakpointEventType GetBreakpointEventType() const;
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lldb::BreakpointSP &GetBreakpoint();
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BreakpointLocationCollection &GetBreakpointLocationCollection() {
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return m_locations;
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}
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void Dump(Stream *s) const override;
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static lldb::BreakpointEventType
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GetBreakpointEventTypeFromEvent(const lldb::EventSP &event_sp);
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static lldb::BreakpointSP
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GetBreakpointFromEvent(const lldb::EventSP &event_sp);
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static lldb::BreakpointLocationSP
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GetBreakpointLocationAtIndexFromEvent(const lldb::EventSP &event_sp,
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uint32_t loc_idx);
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static size_t
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GetNumBreakpointLocationsFromEvent(const lldb::EventSP &event_sp);
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static const BreakpointEventData *
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GetEventDataFromEvent(const Event *event_sp);
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private:
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lldb::BreakpointEventType m_breakpoint_event;
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lldb::BreakpointSP m_new_breakpoint_sp;
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BreakpointLocationCollection m_locations;
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DISALLOW_COPY_AND_ASSIGN(BreakpointEventData);
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};
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class BreakpointPrecondition {
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public:
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virtual ~BreakpointPrecondition() = default;
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virtual bool EvaluatePrecondition(StoppointCallbackContext &context);
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virtual Status ConfigurePrecondition(Args &options);
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virtual void GetDescription(Stream &stream, lldb::DescriptionLevel level);
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};
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typedef std::shared_ptr<BreakpointPrecondition> BreakpointPreconditionSP;
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// Saving & restoring breakpoints:
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static lldb::BreakpointSP CreateFromStructuredData(
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Target &target, StructuredData::ObjectSP &data_object_sp, Status &error);
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static bool
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SerializedBreakpointMatchesNames(StructuredData::ObjectSP &bkpt_object_sp,
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std::vector<std::string> &names);
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virtual StructuredData::ObjectSP SerializeToStructuredData();
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static const char *GetSerializationKey() { return "Breakpoint"; }
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//------------------------------------------------------------------
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/// Destructor.
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///
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/// The destructor is not virtual since there should be no reason to subclass
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/// breakpoints. The varieties of breakpoints are specified instead by
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/// providing different resolvers & filters.
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//------------------------------------------------------------------
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~Breakpoint() override;
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//------------------------------------------------------------------
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// Methods
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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/// Tell whether this breakpoint is an "internal" breakpoint.
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/// @return
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/// Returns \b true if this is an internal breakpoint, \b false otherwise.
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//------------------------------------------------------------------
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bool IsInternal() const;
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//------------------------------------------------------------------
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/// Standard "Dump" method. At present it does nothing.
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//------------------------------------------------------------------
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void Dump(Stream *s) override;
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//------------------------------------------------------------------
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// The next set of methods provide ways to tell the breakpoint to update
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// it's location list - usually done when modules appear or disappear.
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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/// Tell this breakpoint to clear all its breakpoint sites. Done
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/// when the process holding the breakpoint sites is destroyed.
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//------------------------------------------------------------------
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void ClearAllBreakpointSites();
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//------------------------------------------------------------------
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/// Tell this breakpoint to scan it's target's module list and resolve any
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/// new locations that match the breakpoint's specifications.
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//------------------------------------------------------------------
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void ResolveBreakpoint();
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//------------------------------------------------------------------
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/// Tell this breakpoint to scan a given module list and resolve any
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/// new locations that match the breakpoint's specifications.
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///
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/// @param[in] module_list
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/// The list of modules to look in for new locations.
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///
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/// @param[in] send_event
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/// If \b true, send a breakpoint location added event for non-internal
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/// breakpoints.
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//------------------------------------------------------------------
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void ResolveBreakpointInModules(ModuleList &module_list,
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bool send_event = true);
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//------------------------------------------------------------------
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/// Tell this breakpoint to scan a given module list and resolve any
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/// new locations that match the breakpoint's specifications.
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///
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/// @param[in] changed_modules
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/// The list of modules to look in for new locations.
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///
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/// @param[in] new_locations
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/// Fills new_locations with the new locations that were made.
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//------------------------------------------------------------------
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void ResolveBreakpointInModules(ModuleList &module_list,
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BreakpointLocationCollection &new_locations);
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//------------------------------------------------------------------
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/// Like ResolveBreakpointInModules, but allows for "unload" events, in
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/// which case we will remove any locations that are in modules that got
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/// unloaded.
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///
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/// @param[in] changedModules
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/// The list of modules to look in for new locations.
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/// @param[in] load_event
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/// If \b true then the modules were loaded, if \b false, unloaded.
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/// @param[in] delete_locations
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/// If \b true then the modules were unloaded delete any locations in the
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/// changed modules.
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//------------------------------------------------------------------
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void ModulesChanged(ModuleList &changed_modules, bool load_event,
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bool delete_locations = false);
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//------------------------------------------------------------------
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/// Tells the breakpoint the old module \a old_module_sp has been
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/// replaced by new_module_sp (usually because the underlying file has been
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/// rebuilt, and the old version is gone.)
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///
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/// @param[in] old_module_sp
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/// The old module that is going away.
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/// @param[in] new_module_sp
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/// The new module that is replacing it.
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//------------------------------------------------------------------
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void ModuleReplaced(lldb::ModuleSP old_module_sp,
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lldb::ModuleSP new_module_sp);
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//------------------------------------------------------------------
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// The next set of methods provide access to the breakpoint locations
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// for this breakpoint.
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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/// Add a location to the breakpoint's location list. This is only meant
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/// to be called by the breakpoint's resolver. FIXME: how do I ensure that?
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///
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/// @param[in] addr
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/// The Address specifying the new location.
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/// @param[out] new_location
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/// Set to \b true if a new location was created, to \b false if there
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/// already was a location at this Address.
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/// @return
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/// Returns a pointer to the new location.
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//------------------------------------------------------------------
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lldb::BreakpointLocationSP AddLocation(const Address &addr,
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bool *new_location = nullptr);
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//------------------------------------------------------------------
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/// Find a breakpoint location by Address.
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///
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/// @param[in] addr
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/// The Address specifying the location.
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/// @return
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/// Returns a shared pointer to the location at \a addr. The pointer
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/// in the shared pointer will be nullptr if there is no location at that
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/// address.
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//------------------------------------------------------------------
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lldb::BreakpointLocationSP FindLocationByAddress(const Address &addr);
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//------------------------------------------------------------------
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/// Find a breakpoint location ID by Address.
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///
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/// @param[in] addr
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/// The Address specifying the location.
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/// @return
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/// Returns the UID of the location at \a addr, or \b LLDB_INVALID_ID if
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/// there is no breakpoint location at that address.
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//------------------------------------------------------------------
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lldb::break_id_t FindLocationIDByAddress(const Address &addr);
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//------------------------------------------------------------------
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/// Find a breakpoint location for a given breakpoint location ID.
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///
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/// @param[in] bp_loc_id
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/// The ID specifying the location.
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/// @return
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/// Returns a shared pointer to the location with ID \a bp_loc_id. The
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/// pointer
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/// in the shared pointer will be nullptr if there is no location with that
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/// ID.
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//------------------------------------------------------------------
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lldb::BreakpointLocationSP FindLocationByID(lldb::break_id_t bp_loc_id);
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//------------------------------------------------------------------
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/// Get breakpoint locations by index.
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///
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/// @param[in] index
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/// The location index.
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///
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/// @return
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/// Returns a shared pointer to the location with index \a
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/// index. The shared pointer might contain nullptr if \a index is
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/// greater than then number of actual locations.
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//------------------------------------------------------------------
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lldb::BreakpointLocationSP GetLocationAtIndex(size_t index);
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//------------------------------------------------------------------
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/// Removes all invalid breakpoint locations.
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///
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/// Removes all breakpoint locations with architectures that aren't
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/// compatible with \a arch. Also remove any breakpoint locations
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/// with whose locations have address where the section has been
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/// deleted (module and object files no longer exist).
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///
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/// This is typically used after the process calls exec, or anytime
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/// the architecture of the target changes.
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///
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/// @param[in] arch
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/// If valid, check the module in each breakpoint to make sure
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/// they are compatible, otherwise, ignore architecture.
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//------------------------------------------------------------------
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void RemoveInvalidLocations(const ArchSpec &arch);
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//------------------------------------------------------------------
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// The next section deals with various breakpoint options.
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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/// If \a enable is \b true, enable the breakpoint, if \b false disable it.
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//------------------------------------------------------------------
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void SetEnabled(bool enable) override;
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//------------------------------------------------------------------
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/// Check the Enable/Disable state.
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/// @return
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/// \b true if the breakpoint is enabled, \b false if disabled.
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//------------------------------------------------------------------
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bool IsEnabled() override;
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//------------------------------------------------------------------
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/// Set the breakpoint to ignore the next \a count breakpoint hits.
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/// @param[in] count
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/// The number of breakpoint hits to ignore.
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//------------------------------------------------------------------
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void SetIgnoreCount(uint32_t count);
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//------------------------------------------------------------------
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/// Return the current ignore count/
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/// @return
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/// The number of breakpoint hits to be ignored.
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//------------------------------------------------------------------
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uint32_t GetIgnoreCount() const;
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//------------------------------------------------------------------
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/// Return the current hit count for all locations.
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/// @return
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/// The current hit count for all locations.
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//------------------------------------------------------------------
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uint32_t GetHitCount() const;
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//------------------------------------------------------------------
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/// If \a one_shot is \b true, breakpoint will be deleted on first hit.
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//------------------------------------------------------------------
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void SetOneShot(bool one_shot);
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//------------------------------------------------------------------
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/// Check the OneShot state.
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/// @return
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/// \b true if the breakpoint is one shot, \b false otherwise.
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//------------------------------------------------------------------
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bool IsOneShot() const;
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//------------------------------------------------------------------
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/// If \a auto_continue is \b true, breakpoint will auto-continue when on hit.
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//------------------------------------------------------------------
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void SetAutoContinue(bool auto_continue);
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//------------------------------------------------------------------
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/// Check the AutoContinue state.
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/// @return
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/// \b true if the breakpoint is set to auto-continue, \b false otherwise.
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//------------------------------------------------------------------
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bool IsAutoContinue() const;
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//------------------------------------------------------------------
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/// Set the valid thread to be checked when the breakpoint is hit.
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/// @param[in] thread_id
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/// If this thread hits the breakpoint, we stop, otherwise not.
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//------------------------------------------------------------------
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void SetThreadID(lldb::tid_t thread_id);
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//------------------------------------------------------------------
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/// Return the current stop thread value.
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/// @return
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/// The thread id for which the breakpoint hit will stop,
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/// LLDB_INVALID_THREAD_ID for all threads.
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//------------------------------------------------------------------
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lldb::tid_t GetThreadID() const;
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void SetThreadIndex(uint32_t index);
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uint32_t GetThreadIndex() const;
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void SetThreadName(const char *thread_name);
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const char *GetThreadName() const;
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void SetQueueName(const char *queue_name);
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const char *GetQueueName() const;
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//------------------------------------------------------------------
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/// Set the callback action invoked when the breakpoint is hit.
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///
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/// @param[in] callback
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/// The method that will get called when the breakpoint is hit.
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/// @param[in] baton
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/// A void * pointer that will get passed back to the callback function.
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/// @param[in] is_synchronous
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/// If \b true the callback will be run on the private event thread
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/// before the stop event gets reported. If false, the callback will get
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/// handled on the public event thread after the stop has been posted.
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///
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/// @return
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/// \b true if the process should stop when you hit the breakpoint.
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/// \b false if it should continue.
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//------------------------------------------------------------------
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void SetCallback(BreakpointHitCallback callback, void *baton,
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bool is_synchronous = false);
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void SetCallback(BreakpointHitCallback callback,
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const lldb::BatonSP &callback_baton_sp,
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bool is_synchronous = false);
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void ClearCallback();
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//------------------------------------------------------------------
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/// Set the breakpoint's condition.
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///
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/// @param[in] condition
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/// The condition expression to evaluate when the breakpoint is hit.
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/// Pass in nullptr to clear the condition.
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//------------------------------------------------------------------
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void SetCondition(const char *condition);
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//------------------------------------------------------------------
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/// Return a pointer to the text of the condition expression.
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///
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/// @return
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/// A pointer to the condition expression text, or nullptr if no
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// condition has been set.
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//------------------------------------------------------------------
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const char *GetConditionText() const;
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//------------------------------------------------------------------
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// The next section are various utility functions.
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//------------------------------------------------------------------
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//------------------------------------------------------------------
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/// Return the number of breakpoint locations that have resolved to
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/// actual breakpoint sites.
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///
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/// @return
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/// The number locations resolved breakpoint sites.
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//------------------------------------------------------------------
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size_t GetNumResolvedLocations() const;
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//------------------------------------------------------------------
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/// Return the number of breakpoint locations.
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///
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/// @return
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/// The number breakpoint locations.
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//------------------------------------------------------------------
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size_t GetNumLocations() const;
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//------------------------------------------------------------------
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/// Put a description of this breakpoint into the stream \a s.
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///
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/// @param[in] s
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/// Stream into which to dump the description.
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///
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/// @param[in] level
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/// The description level that indicates the detail level to
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/// provide.
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///
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/// @see lldb::DescriptionLevel
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//------------------------------------------------------------------
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void GetDescription(Stream *s, lldb::DescriptionLevel level,
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bool show_locations = false);
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//------------------------------------------------------------------
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/// Set the "kind" description for a breakpoint. If the breakpoint is hit
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/// the stop info will show this "kind" description instead of the breakpoint
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/// number. Mostly useful for internal breakpoints, where the breakpoint
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/// number
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/// doesn't have meaning to the user.
|
|
///
|
|
/// @param[in] kind
|
|
/// New "kind" description.
|
|
//------------------------------------------------------------------
|
|
void SetBreakpointKind(const char *kind) { m_kind_description.assign(kind); }
|
|
|
|
//------------------------------------------------------------------
|
|
/// Return the "kind" description for a breakpoint.
|
|
///
|
|
/// @return
|
|
/// The breakpoint kind, or nullptr if none is set.
|
|
//------------------------------------------------------------------
|
|
const char *GetBreakpointKind() const { return m_kind_description.c_str(); }
|
|
|
|
//------------------------------------------------------------------
|
|
/// Accessor for the breakpoint Target.
|
|
/// @return
|
|
/// This breakpoint's Target.
|
|
//------------------------------------------------------------------
|
|
Target &GetTarget() { return m_target; }
|
|
|
|
const Target &GetTarget() const { return m_target; }
|
|
|
|
const lldb::TargetSP GetTargetSP();
|
|
|
|
void GetResolverDescription(Stream *s);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Find breakpoint locations which match the (filename, line_number)
|
|
/// description.
|
|
/// The breakpoint location collection is to be filled with the matching
|
|
/// locations.
|
|
/// It should be initialized with 0 size by the API client.
|
|
///
|
|
/// @return
|
|
/// True if there is a match
|
|
///
|
|
/// The locations which match the filename and line_number in loc_coll.
|
|
/// If its
|
|
/// size is 0 and true is returned, it means the breakpoint fully matches
|
|
/// the
|
|
/// description.
|
|
//------------------------------------------------------------------
|
|
bool GetMatchingFileLine(const ConstString &filename, uint32_t line_number,
|
|
BreakpointLocationCollection &loc_coll);
|
|
|
|
void GetFilterDescription(Stream *s);
|
|
|
|
//------------------------------------------------------------------
|
|
/// Returns the BreakpointOptions structure set at the breakpoint level.
|
|
///
|
|
/// Meant to be used by the BreakpointLocation class.
|
|
///
|
|
/// @return
|
|
/// A pointer to this breakpoint's BreakpointOptions.
|
|
//------------------------------------------------------------------
|
|
BreakpointOptions *GetOptions();
|
|
|
|
//------------------------------------------------------------------
|
|
/// Returns the BreakpointOptions structure set at the breakpoint level.
|
|
///
|
|
/// Meant to be used by the BreakpointLocation class.
|
|
///
|
|
/// @return
|
|
/// A pointer to this breakpoint's BreakpointOptions.
|
|
//------------------------------------------------------------------
|
|
const BreakpointOptions *GetOptions() const;
|
|
|
|
//------------------------------------------------------------------
|
|
/// Invoke the callback action when the breakpoint is hit.
|
|
///
|
|
/// Meant to be used by the BreakpointLocation class.
|
|
///
|
|
/// @param[in] context
|
|
/// Described the breakpoint event.
|
|
///
|
|
/// @param[in] bp_loc_id
|
|
/// Which breakpoint location hit this breakpoint.
|
|
///
|
|
/// @return
|
|
/// \b true if the target should stop at this breakpoint and \b false not.
|
|
//------------------------------------------------------------------
|
|
bool InvokeCallback(StoppointCallbackContext *context,
|
|
lldb::break_id_t bp_loc_id);
|
|
|
|
bool IsHardware() const { return m_hardware; }
|
|
|
|
lldb::BreakpointResolverSP GetResolver() { return m_resolver_sp; }
|
|
|
|
lldb::SearchFilterSP GetSearchFilter() { return m_filter_sp; }
|
|
|
|
private: // The target needs to manage adding & removing names. It will do the
|
|
// checking for name validity as well.
|
|
bool AddName(llvm::StringRef new_name);
|
|
|
|
void RemoveName(const char *name_to_remove) {
|
|
if (name_to_remove)
|
|
m_name_list.erase(name_to_remove);
|
|
}
|
|
|
|
public:
|
|
bool MatchesName(const char *name) {
|
|
return m_name_list.find(name) != m_name_list.end();
|
|
}
|
|
|
|
void GetNames(std::vector<std::string> &names) {
|
|
names.clear();
|
|
for (auto name : m_name_list) {
|
|
names.push_back(name);
|
|
}
|
|
}
|
|
|
|
//------------------------------------------------------------------
|
|
/// Set a pre-condition filter that overrides all user provided
|
|
/// filters/callbacks etc.
|
|
///
|
|
/// Used to define fancy breakpoints that can do dynamic hit detection without
|
|
/// taking up the condition slot -
|
|
/// which really belongs to the user anyway...
|
|
///
|
|
/// The Precondition should not continue the target, it should return true if
|
|
/// the condition says to stop and
|
|
/// false otherwise.
|
|
///
|
|
//------------------------------------------------------------------
|
|
void SetPrecondition(BreakpointPreconditionSP precondition_sp) {
|
|
m_precondition_sp = precondition_sp;
|
|
}
|
|
|
|
bool EvaluatePrecondition(StoppointCallbackContext &context);
|
|
|
|
BreakpointPreconditionSP GetPrecondition() { return m_precondition_sp; }
|
|
|
|
// Produces the OR'ed values for all the names assigned to this breakpoint.
|
|
const BreakpointName::Permissions &GetPermissions() const {
|
|
return m_permissions;
|
|
}
|
|
|
|
BreakpointName::Permissions &GetPermissions() {
|
|
return m_permissions;
|
|
}
|
|
|
|
bool AllowList() const {
|
|
return GetPermissions().GetAllowList();
|
|
}
|
|
bool AllowDisable() const {
|
|
return GetPermissions().GetAllowDisable();
|
|
}
|
|
bool AllowDelete() const {
|
|
return GetPermissions().GetAllowDelete();
|
|
}
|
|
|
|
protected:
|
|
friend class Target;
|
|
//------------------------------------------------------------------
|
|
// Protected Methods
|
|
//------------------------------------------------------------------
|
|
|
|
//------------------------------------------------------------------
|
|
/// Constructors and Destructors
|
|
/// Only the Target can make a breakpoint, and it owns the breakpoint
|
|
/// lifespans.
|
|
/// The constructor takes a filter and a resolver. Up in Target there are
|
|
/// convenience
|
|
/// variants that make breakpoints for some common cases.
|
|
///
|
|
/// @param[in] target
|
|
/// The target in which the breakpoint will be set.
|
|
///
|
|
/// @param[in] filter_sp
|
|
/// Shared pointer to the search filter that restricts the search domain of
|
|
/// the breakpoint.
|
|
///
|
|
/// @param[in] resolver_sp
|
|
/// Shared pointer to the resolver object that will determine breakpoint
|
|
/// matches.
|
|
///
|
|
/// @param hardware
|
|
/// If true, request a hardware breakpoint to be used to implement the
|
|
/// breakpoint locations.
|
|
///
|
|
/// @param resolve_indirect_symbols
|
|
/// If true, and the address of a given breakpoint location in this
|
|
/// breakpoint is set on an
|
|
/// indirect symbol (i.e. Symbol::IsIndirect returns true) then the actual
|
|
/// breakpoint site will
|
|
/// be set on the target of the indirect symbol.
|
|
//------------------------------------------------------------------
|
|
// This is the generic constructor
|
|
Breakpoint(Target &target, lldb::SearchFilterSP &filter_sp,
|
|
lldb::BreakpointResolverSP &resolver_sp, bool hardware,
|
|
bool resolve_indirect_symbols = true);
|
|
|
|
friend class BreakpointLocation; // To call the following two when determining
|
|
// whether to stop.
|
|
|
|
void DecrementIgnoreCount();
|
|
|
|
// BreakpointLocation::IgnoreCountShouldStop &
|
|
// Breakpoint::IgnoreCountShouldStop can only be called once per stop,
|
|
// and BreakpointLocation::IgnoreCountShouldStop should be tested first, and
|
|
// if it returns false we should
|
|
// continue, otherwise we should test Breakpoint::IgnoreCountShouldStop.
|
|
|
|
bool IgnoreCountShouldStop();
|
|
|
|
void IncrementHitCount() { m_hit_count++; }
|
|
|
|
void DecrementHitCount() {
|
|
assert(m_hit_count > 0);
|
|
m_hit_count--;
|
|
}
|
|
|
|
private:
|
|
// This one should only be used by Target to copy breakpoints from target to
|
|
// target - primarily from the dummy
|
|
// target to prime new targets.
|
|
Breakpoint(Target &new_target, Breakpoint &bp_to_copy_from);
|
|
|
|
//------------------------------------------------------------------
|
|
// For Breakpoint only
|
|
//------------------------------------------------------------------
|
|
bool m_being_created;
|
|
bool
|
|
m_hardware; // If this breakpoint is required to use a hardware breakpoint
|
|
Target &m_target; // The target that holds this breakpoint.
|
|
std::unordered_set<std::string> m_name_list; // If not empty, this is the name
|
|
// of this breakpoint (many
|
|
// breakpoints can share the same
|
|
// name.)
|
|
lldb::SearchFilterSP
|
|
m_filter_sp; // The filter that constrains the breakpoint's domain.
|
|
lldb::BreakpointResolverSP
|
|
m_resolver_sp; // The resolver that defines this breakpoint.
|
|
BreakpointPreconditionSP m_precondition_sp; // The precondition is a
|
|
// breakpoint-level hit filter
|
|
// that can be used
|
|
// to skip certain breakpoint hits. For instance, exception breakpoints
|
|
// use this to limit the stop to certain exception classes, while leaving
|
|
// the condition & callback free for user specification.
|
|
std::unique_ptr<BreakpointOptions>
|
|
m_options_up; // Settable breakpoint options
|
|
BreakpointLocationList
|
|
m_locations; // The list of locations currently found for this breakpoint.
|
|
std::string m_kind_description;
|
|
bool m_resolve_indirect_symbols;
|
|
uint32_t m_hit_count; // Number of times this breakpoint/watchpoint has been
|
|
// hit. This is kept
|
|
// separately from the locations hit counts, since locations can go away when
|
|
// their backing library gets unloaded, and we would lose hit counts.
|
|
BreakpointName::Permissions m_permissions;
|
|
|
|
void SendBreakpointChangedEvent(lldb::BreakpointEventType eventKind);
|
|
|
|
void SendBreakpointChangedEvent(BreakpointEventData *data);
|
|
|
|
DISALLOW_COPY_AND_ASSIGN(Breakpoint);
|
|
};
|
|
|
|
} // namespace lldb_private
|
|
|
|
#endif // liblldb_Breakpoint_h_
|