231 lines
6.4 KiB
C#
231 lines
6.4 KiB
C#
//
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// System.Timers.Timer
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//
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// Authors:
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// Gonzalo Paniagua Javier (gonzalo@ximian.com)
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//
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// (C) 2002 Ximian, Inc (http://www.ximian.com)
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// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
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//
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// The docs talk about server timers and such...
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System.ComponentModel;
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using System.Threading;
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namespace System.Timers
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{
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[DefaultEventAttribute("Elapsed")]
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[DefaultProperty("Interval")]
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public class Timer : Component, ISupportInitialize {
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double interval;
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bool autoReset;
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System.Threading.Timer timer;
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object _lock = new object ();
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ISynchronizeInvoke so;
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bool enabled;
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[Category("Behavior")]
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[TimersDescription("Occurs when the Interval has elapsed.")]
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public event ElapsedEventHandler Elapsed;
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public Timer () : this (100)
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{
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}
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public Timer (double interval)
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{
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// MSBUG: https://connect.microsoft.com/VisualStudio/feedback/ViewFeedback.aspx?FeedbackID=296761
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if (interval <= 0 || interval > 0x7FFFFFFF)
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throw new ArgumentException ("Invalid value: " + interval, "interval");
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autoReset = true;
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timer = new System.Threading.Timer (Callback, this, Timeout.Infinite, Timeout.Infinite); //disabled
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Interval = interval;
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}
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[Category("Behavior")]
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[DefaultValue(true)]
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[TimersDescription("Indicates whether the timer will be restarted when it is enabled.")]
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public bool AutoReset
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{
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get { return autoReset; }
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set { autoReset = value; }
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}
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[Category("Behavior")]
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[DefaultValue(false)]
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[TimersDescription("Indicates whether the timer is enabled to fire events at a defined interval.")]
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public bool Enabled
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{
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get {
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lock (_lock)
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return enabled && timer != null;
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}
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set {
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lock (_lock) {
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if (timer == null)
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throw new ObjectDisposedException (GetType ().ToString (), "The object has been disposed");
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if (enabled == value)
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return;
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if (value) {
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// As per MS docs (throw this only when the timer becomes enabled): http://msdn.microsoft.com/en-us/library/system.timers.timer.enabled(v=vs.110).aspx
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if (interval > Int32.MaxValue)
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throw new ArgumentException ("Invalid value: " + interval, "interval");
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enabled = true;
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timer.Change ((int)interval, autoReset ? (int)interval : 0);
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} else {
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enabled = false;
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timer.Change (Timeout.Infinite, Timeout.Infinite);
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}
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}
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}
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}
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[Category("Behavior")]
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[DefaultValue(100)]
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[RecommendedAsConfigurable(true)]
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[TimersDescription( "The number of milliseconds between timer events.")]
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public double Interval
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{
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get { return interval; }
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set {
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// The doc says 'less than 0', but 0 also throws the exception
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if (value <= 0)
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throw new ArgumentException ("Invalid value: " + value);
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// As per MS docs (throw only if enabled, otherwise postpone throwing until it becomes enabled): http://msdn.microsoft.com/en-us/library/system.timers.timer.interval(v=vs.110).aspx
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if (value > Int32.MaxValue && enabled)
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throw new ArgumentException ("Invalid value: " + value);
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lock (_lock) {
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if (timer == null)
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return;
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interval = value;
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//call Change only if enabled, otherwise it will be called when Enabled = true, see the comment above on throwing ArgumentException
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if (enabled)
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timer.Change ((int)interval, autoReset? (int)interval: 0);
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}
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}
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}
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public override ISite Site
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{
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get { return base.Site; }
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set { base.Site = value; }
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}
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[DefaultValue(null)]
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[TimersDescriptionAttribute("The object used to marshal the event handler calls issued " +
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"when an interval has elapsed.")]
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[Browsable (false)]
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public ISynchronizeInvoke SynchronizingObject
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{
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get { return so; }
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set { so = value; }
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}
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public void BeginInit ()
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{
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// Nothing to do
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}
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public void Close ()
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{
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lock (_lock)
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Dispose (true);
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}
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public void EndInit ()
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{
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// Nothing to do
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}
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public void Start ()
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{
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Enabled = true;
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}
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public void Stop ()
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{
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Enabled = false;
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}
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protected override void Dispose (bool disposing)
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{
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// Could call Close() twice
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if (timer == null)
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return;
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// If we're disposing explicitly, clear all
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// fields. If not, all fields will have been
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// nulled by the GC during finalization, so
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// trying to lock on _lock will blow up.
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if (disposing)
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{
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timer.Dispose ();
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timer = null;
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}
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base.Dispose (disposing);
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}
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static void Callback (object state)
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{
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Timer timer = (Timer) state;
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if (timer.Enabled == false)
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return;
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ElapsedEventHandler events = timer.Elapsed;
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try
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{
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if (!timer.autoReset)
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timer.Enabled = false; //this could throw ObjectDisposed if timer.Close() was just called, after the check for Enabled above
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}
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catch (ObjectDisposedException) {
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//Probably the Elapsed event should not fire if this Timer is found here to be closed
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return;
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}
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//If another thread calls Close() when this thread is right here (of further down), the Elapsed event might get called once more after this Timer was Closed()
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//It's not a problem, it happens with all Timers, but it's good to know...
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if (events == null)
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return;
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ElapsedEventArgs arg = new ElapsedEventArgs (DateTime.Now);
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if (timer.so != null && timer.so.InvokeRequired) {
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timer.so.BeginInvoke (events, new object [2] {timer, arg});
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} else {
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try {
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events (timer, arg);
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} catch {
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}
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}
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}
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}
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}
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