Xamarin Public Jenkins (auto-signing) 94b2861243 Imported Upstream version 4.8.0.309
Former-commit-id: 5f9c6ae75f295e057a7d2971f3a6df4656fa8850
2016-11-10 13:04:39 +00:00

97 lines
2.1 KiB
C#

//
// BinaryStreamWriter.cs
//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2011 Jb Evain
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.IO;
#if !READ_ONLY
namespace Mono.Cecil.PE {
class BinaryStreamWriter : BinaryWriter {
public BinaryStreamWriter (Stream stream)
: base (stream)
{
}
public void WriteByte (byte value)
{
Write (value);
}
public void WriteUInt16 (ushort value)
{
Write (value);
}
public void WriteInt16 (short value)
{
Write (value);
}
public void WriteUInt32 (uint value)
{
Write (value);
}
public void WriteInt32 (int value)
{
Write (value);
}
public void WriteUInt64 (ulong value)
{
Write (value);
}
public void WriteBytes (byte [] bytes)
{
Write (bytes);
}
public void WriteDataDirectory (DataDirectory directory)
{
Write (directory.VirtualAddress);
Write (directory.Size);
}
public void WriteBuffer (ByteBuffer buffer)
{
Write (buffer.buffer, 0, buffer.length);
}
protected void Advance (int bytes)
{
BaseStream.Seek (bytes, SeekOrigin.Current);
}
}
}
#endif