Jo Shields a575963da9 Imported Upstream version 3.6.0
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
2014-08-13 10:39:27 +01:00

1219 lines
59 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Type Name="ControlDesigner" FullName="System.Windows.Forms.Design.ControlDesigner">
<TypeSignature Language="C#" Value="public class ControlDesigner : System.ComponentModel.Design.ComponentDesigner, System.Windows.Forms.Design.IMessageReceiver" />
<AssemblyInfo>
<AssemblyName>System.Design</AssemblyName>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<Base>
<BaseTypeName>System.ComponentModel.Design.ComponentDesigner</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.Windows.Forms.Design.IMessageReceiver</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>
<see cref="T:System.Windows.Forms.Design.ControlDesigner" /> provides a base class for designers of components that derive from <see cref="T:System.Windows.Forms.Control" />. In addition to the methods and functionality inherited from the <see cref="T:System.ComponentModel.Design.ComponentDesigner" /> class, <see cref="T:System.Windows.Forms.Design.ControlDesigner" /> provides additional methods to support extending and altering the behavior of an associated <see cref="T:System.Windows.Forms.Control" /> at design time.</para>
<para>You can associate a designer with a type using a <see cref="T:System.ComponentModel.DesignerAttribute" />. For an overview of customizing design time behavior, see <format type="text/html"><a href="d6ac8a6a-42fd-4bc8-bf33-b212811297e2">Extending Design-Time Support</a></format>.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Extends the design mode behavior of a <see cref="T:System.Windows.Forms.Control" />.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public ControlDesigner ();" />
<MemberType>Constructor</MemberType>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Windows.Forms.Design.ControlDesigner" /> class. </para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="accessibilityObj">
<MemberSignature Language="C#" Value="protected System.Windows.Forms.AccessibleObject accessibilityObj;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleObject</ReturnType>
</ReturnValue>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The default value is null.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Specifies the accessibility object for the designer.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AccessibilityObject">
<MemberSignature Language="C#" Value="public virtual System.Windows.Forms.AccessibleObject AccessibilityObject { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.AccessibleObject</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>For more information about accessible objects, see the Active Accessibility section of the MSDN Library.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the <see cref="T:System.Windows.Forms.AccessibleObject" /> assigned to the control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AssociatedComponents">
<MemberSignature Language="C#" Value="public override System.Collections.ICollection AssociatedComponents { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Collections.ICollection</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This property indicates any components to copy or move along with the component managed by the designer during a copy, drag, or move operation.</para>
<para>If this collection contains references to other components in the current design mode document, those components will be copied along with the component managed by the designer during a copy operation.</para>
<para>When the component managed by the designer is selected, this collection is filled with any nested controls. This collection can also include other components, such as the buttons of a toolbar.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the collection of components associated with the component managed by the designer.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="AutoResizeHandles">
<MemberSignature Language="C#" Value="public bool AutoResizeHandles { set; get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets or sets a value indicating whether resize handle allocation depends on the value of the <see cref="P:System.Windows.Forms.Control.AutoSize" /> property. </para>
</summary>
</Docs>
</Member>
<Member MemberName="BaseWndProc">
<MemberSignature Language="C#" Value="protected void BaseWndProc (ref System.Windows.Forms.Message m);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="m" Type="System.Windows.Forms.Message&amp;" RefType="ref" />
</Parameters>
<Docs>
<param name="m">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="BehaviorService">
<MemberSignature Language="C#" Value="protected System.Windows.Forms.Design.Behavior.BehaviorService BehaviorService { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Forms.Design.Behavior.BehaviorService</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the <see cref="T:System.Windows.Forms.Design.Behavior.BehaviorService" /> from the design environment.</para>
</summary>
</Docs>
</Member>
<Member MemberName="CanBeParentedTo">
<MemberSignature Language="C#" Value="public virtual bool CanBeParentedTo (System.ComponentModel.Design.IDesigner parentDesigner);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="parentDesigner" Type="System.ComponentModel.Design.IDesigner" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method is useful for testing whether a control can be parented by a particular type of parent. For example, <see cref="T:System.Windows.Forms.TabPage" /> controls can only be parented by <see cref="T:System.Windows.Forms.TabControl" /> controls.</para>
<block subset="none" type="note">
<para>This method is not called when an item is dragged from the <ui>Toolbox</ui> onto the design surface.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Indicates if this designer's control can be parented by the control of the specified designer.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true if the control managed by the specified designer can parent the control managed by this designer; otherwise, false.</para>
</returns>
<param name="parentDesigner">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.ComponentModel.Design.IDesigner" /> that manages the control to check. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Control">
<MemberSignature Language="C#" Value="public virtual System.Windows.Forms.Control Control { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.Control</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the control that the designer is designing.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="DefWndProc">
<MemberSignature Language="C#" Value="protected void DefWndProc (ref System.Windows.Forms.Message m);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="m" Type="System.Windows.Forms.Message&amp;" RefType="ref" />
</Parameters>
<Docs>
<param name="m">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="DisplayError">
<MemberSignature Language="C#" Value="protected void DisplayError (Exception e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Exception" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Displays information about the specified exception to the user.</para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Exception" /> to display. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="protected override void Dispose (bool disposing);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="disposing" Type="System.Boolean" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method is called by the public Dispose() method and the <see cref="M:System.Object.Finalize" /> method. Dispose() invokes the protected Dispose(Boolean) method with the <paramref name="disposing" /> parameter set to true. <see cref="M:System.Object.Finalize" /> invokes Dispose with <paramref name="disposing" /> set to false.</para>
<para>When the <paramref name="disposing" /> parameter is true, this method releases all resources held by any managed objects that this <see cref="T:System.Windows.Forms.Design.ControlDesigner" /> references. This method invokes the Dispose() method of each referenced object.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases the unmanaged resources used by the <see cref="T:System.Windows.Forms.Design.ControlDesigner" /> and optionally releases the managed resources.</para>
</summary>
<param name="disposing">
<attribution license="cc4" from="Microsoft" modified="false" />true to release both managed and unmanaged resources; false to release only unmanaged resources. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="EnableDesignMode">
<MemberSignature Language="C#" Value="protected bool EnableDesignMode (System.Windows.Forms.Control child, string name);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="child" Type="System.Windows.Forms.Control" />
<Parameter Name="name" Type="System.String" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The child control specified by <paramref name="child" /> is a child of this control designer's control. The child does not directly participate in persistence, but it will if it is exposed as a property of the main control. Consider a control like the <see cref="T:System.Windows.Forms.SplitContainer" />: it has two panels, Panel1 and Panel2. These panels are exposed through read only <see cref="P:System.Windows.Forms.SplitContainer.Panel1" /> and <see cref="P:System.Windows.Forms.SplitContainer.Panel2" /> properties on the <see cref="T:System.Windows.Forms.SplitContainer" /> control. The <see cref="T:System.Windows.Forms.SplitContainer" /> control's designer calls <see cref="M:System.Windows.Forms.Design.ControlDesigner.EnableDesignMode(System.Windows.Forms.Control,System.String)" /> for each panel, which allows other components to be dropped on them. But, in order for the contents of <see cref="P:System.Windows.Forms.SplitContainer.Panel1" /> and <see cref="P:System.Windows.Forms.SplitContainer.Panel2" /> to be saved, the <see cref="T:System.Windows.Forms.SplitContainer" /> control itself must expose the panels as public properties.</para>
<para>Control names must be unique within a control designer, but they are not required to be unique with respect to the children of other control designers. </para>
<para>To support this feature, the hosting infrastructure must expose the <see cref="T:System.ComponentModel.INestedContainer" /> class as a service through the site.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Enables design time functionality for a child control.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true if the child control could be enabled for design time; false if the hosting infrastructure does not support it.</para>
</returns>
<param name="child">
<attribution license="cc4" from="Microsoft" modified="false" />The child control for which design mode will be enabled.</param>
<param name="name">
<attribution license="cc4" from="Microsoft" modified="false" />The name of <paramref name="child" /> as exposed to the end user.</param>
</Docs>
</Member>
<Member MemberName="EnableDragDrop">
<MemberSignature Language="C#" Value="protected void EnableDragDrop (bool value);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="value" Type="System.Boolean" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The default value of false specifies that a control cannot have children dragged onto it at design time. To allow a control to parent other controls at design time, associate it with a designer that derives from <see cref="T:System.Windows.Forms.Design.ParentControlDesigner" />.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Enables or disables drag-and-drop support for the control being designed.</para>
</summary>
<param name="value">
<attribution license="cc4" from="Microsoft" modified="false" />true to enable drag-and-drop support for the control; false if the control should not have drag-and-drop support. The default is false. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="EnableDragRect">
<MemberSignature Language="C#" Value="protected virtual bool EnableDragRect { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether drag rectangles can be drawn on this designer component.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="GetControlGlyph">
<MemberSignature Language="C#" Value="protected virtual System.Windows.Forms.Design.Behavior.ControlBodyGlyph GetControlGlyph (System.Windows.Forms.Design.Behavior.GlyphSelectionType selectionType);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Forms.Design.Behavior.ControlBodyGlyph</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="selectionType" Type="System.Windows.Forms.Design.Behavior.GlyphSelectionType" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns a <see cref="T:System.Windows.Forms.Design.Behavior.ControlBodyGlyph" /> representing the bounds of this control.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A <see cref="T:System.Windows.Forms.Design.Behavior.ControlBodyGlyph" /> representing the bounds of this control.</para>
</returns>
<param name="selectionType">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.Design.Behavior.GlyphSelectionType" /> value that specifies the selection state.</param>
</Docs>
</Member>
<Member MemberName="GetGlyphs">
<MemberSignature Language="C#" Value="public virtual System.Windows.Forms.Design.Behavior.GlyphCollection GetGlyphs (System.Windows.Forms.Design.Behavior.GlyphSelectionType selectionType);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Forms.Design.Behavior.GlyphCollection</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="selectionType" Type="System.Windows.Forms.Design.Behavior.GlyphSelectionType" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Note that based on <paramref name="selectionType" />, the <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> objects returned will represent one of these selection states:</para>
<list type="bullet">
<item>
<para>A fully resizable selection border with grab handles;</para>
</item>
<item>
<para>A locked selection border;</para>
</item>
<item>
<para>A single 'hidden' selection <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" />.</para>
</item>
</list>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a collection of <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> objects representing the selection borders and grab handles for a standard control.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A collection of <see cref="T:System.Windows.Forms.Design.Behavior.Glyph" /> objects.</para>
</returns>
<param name="selectionType">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.Design.Behavior.GlyphSelectionType" /> value that specifies the selection state.</param>
</Docs>
</Member>
<Member MemberName="GetHitTest">
<MemberSignature Language="C#" Value="protected virtual bool GetHitTest (System.Drawing.Point point);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="point" Type="System.Drawing.Point" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="M:System.Windows.Forms.Design.ControlDesigner.GetHitTest(System.Drawing.Point)" /> method determines whether a click at the specified point should be passed to the control, while the control is in design mode. You can override and implement this method to enable your control to receive clicks in the design-time environment.</para>
<block subset="none" type="note">
<para>You can pass a point in screen coordinates to the <see cref="M:System.Windows.Forms.Control.PointToClient(System.Drawing.Point)" /> method of the <see cref="T:System.Windows.Forms.Control" /> class to obtain the coordinates of the point relative to the upper-left corner of the control.</para>
</block>
<para>The <see cref="M:System.Windows.Forms.Design.ControlDesigner.GetHitTest(System.Drawing.Point)" /> method is called in response to the WM_NCHITTEST message, so it is called on each mouse move.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Indicates whether a mouse click at the specified point should be handled by the control.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>true if a click at the specified point is to be handled by the control; otherwise, false.</para>
</returns>
<param name="point">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Point" /> indicating the position at which the mouse was clicked, in screen coordinates. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="HookChildControls">
<MemberSignature Language="C#" Value="protected void HookChildControls (System.Windows.Forms.Control firstControl);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="firstControl" Type="System.Windows.Forms.Control" />
</Parameters>
<Docs>
<param name="firstControl">To be added.</param>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Routes messages from the child controls of the specified control to the designer.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="InheritanceAttribute">
<MemberSignature Language="C#" Value="protected override System.ComponentModel.InheritanceAttribute InheritanceAttribute { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.InheritanceAttribute</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the <see cref="T:System.ComponentModel.InheritanceAttribute" /> of the designer.</para>
</summary>
</Docs>
</Member>
<Member MemberName="Initialize">
<MemberSignature Language="C#" Value="public override void Initialize (System.ComponentModel.IComponent component);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="component" Type="System.ComponentModel.IComponent" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method is called by the designer host to initialize the designer.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes the designer with the specified component.</para>
</summary>
<param name="component">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.ComponentModel.IComponent" /> to associate the designer with. This component must always be an instance of, or derive from, <see cref="T:System.Windows.Forms.Control" />. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="InitializeExistingComponent">
<MemberSignature Language="C#" Value="public override void InitializeExistingComponent (System.Collections.IDictionary defaultValues);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="defaultValues" Type="System.Collections.IDictionary" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Windows.Forms.Design.ControlDesigner" /> class overrides this method to handle after-drop cases.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Re-initializes an existing component.</para>
</summary>
<param name="defaultValues">
<attribution license="cc4" from="Microsoft" modified="false" />A name/value dictionary of default values to apply to properties. May be null if no default values are specified.</param>
</Docs>
</Member>
<Member MemberName="InitializeNewComponent">
<MemberSignature Language="C#" Value="public override void InitializeNewComponent (System.Collections.IDictionary defaultValues);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="defaultValues" Type="System.Collections.IDictionary" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Windows.Forms.Design.ControlDesigner" /> class overrides this method. It will look at the default property for the control and, if it is of type string, it will set this property's value to the name of the component. It only does this if the designer has been configured with this option in the options service. This method also connects the control to its parent and positions it. If you override this method, you should always call base.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a newly created component.</para>
</summary>
<param name="defaultValues">
<attribution license="cc4" from="Microsoft" modified="false" />A name/value dictionary of default values to apply to properties. May be null if no default values are specified.</param>
</Docs>
</Member>
<Member MemberName="InternalControlDesigner">
<MemberSignature Language="C#" Value="public virtual System.Windows.Forms.Design.ControlDesigner InternalControlDesigner (int internalControlIndex);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Windows.Forms.Design.ControlDesigner</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="internalControlIndex" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An internal control is a control that is not in the <see cref="P:System.ComponentModel.IContainer.Components" /> collection of the <see cref="P:System.ComponentModel.Design.IDesignerHost.Container" />. <see cref="T:System.Windows.Forms.SplitterPanel" /> is an example of one such control.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns the internal control designer with the specified index in the <see cref="T:System.Windows.Forms.Design.ControlDesigner" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>A <see cref="T:System.Windows.Forms.Design.ControlDesigner" /> at the specified index.</para>
</returns>
<param name="internalControlIndex">
<attribution license="cc4" from="Microsoft" modified="false" />A specified index to select the internal control designer. This index is zero-based.</param>
</Docs>
</Member>
<Member MemberName="InvalidPoint">
<MemberSignature Language="C#" Value="protected static readonly System.Drawing.Point InvalidPoint;" />
<MemberType>Field</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Point</ReturnType>
</ReturnValue>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>
<see cref="F:System.Windows.Forms.Design.ControlDesigner.InvalidPoint" /> has an <see cref="P:System.Drawing.Point.X" /> and <see cref="P:System.Drawing.Point.Y" /> property set to the minimum value for the integer data type.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Defines a local <see cref="T:System.Drawing.Point" /> that represents the values of an invalid <see cref="T:System.Drawing.Point" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="NumberOfInternalControlDesigners">
<MemberSignature Language="C#" Value="public virtual int NumberOfInternalControlDesigners ();" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>An internal control is a control that is not in the <see cref="P:System.ComponentModel.IContainer.Components" /> collection of the <see cref="P:System.ComponentModel.Design.IDesignerHost.Container" />. <see cref="T:System.Windows.Forms.SplitterPanel" /> is an example of one such control.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns the number of internal control designers in the <see cref="T:System.Windows.Forms.Design.ControlDesigner" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The number of internal control designers in the <see cref="T:System.Windows.Forms.Design.ControlDesigner" />.</para>
</returns>
</Docs>
</Member>
<Member MemberName="OnContextMenu">
<MemberSignature Language="C#" Value="protected virtual void OnContextMenu (int x, int y);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Shows the context menu and provides an opportunity to perform additional processing when the context menu is about to be displayed.</para>
</summary>
<param name="x">
<attribution license="cc4" from="Microsoft" modified="false" />The x coordinate at which to display the context menu. </param>
<param name="y">
<attribution license="cc4" from="Microsoft" modified="false" />The y coordinate at which to display the context menu. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnCreateHandle">
<MemberSignature Language="C#" Value="protected virtual void OnCreateHandle ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Provides an opportunity to perform additional processing immediately after the control handle has been created.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnDragComplete">
<MemberSignature Language="C#" Value="protected virtual void OnDragComplete (System.Windows.Forms.DragEventArgs de);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="de" Type="System.Windows.Forms.DragEventArgs" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call to clean up a drag-and-drop operation.</para>
</summary>
<param name="de">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.DragEventArgs" /> that provides data for the event.</param>
</Docs>
</Member>
<Member MemberName="OnDragDrop">
<MemberSignature Language="C#" Value="protected virtual void OnDragDrop (System.Windows.Forms.DragEventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Windows.Forms.DragEventArgs" />
</Parameters>
<Docs>
<param name="e">To be added.</param>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call when a drag-and-drop object is dropped onto the control designer view.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnDragEnter">
<MemberSignature Language="C#" Value="protected virtual void OnDragEnter (System.Windows.Forms.DragEventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Windows.Forms.DragEventArgs" />
</Parameters>
<Docs>
<param name="e">To be added.</param>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call when a drag-and-drop operation enters the control designer view.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnDragLeave">
<MemberSignature Language="C#" Value="protected virtual void OnDragLeave (EventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.EventArgs" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call when a drag-and-drop operation leaves the control designer view.</para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.EventArgs" /> that provides data for the event. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnDragOver">
<MemberSignature Language="C#" Value="protected virtual void OnDragOver (System.Windows.Forms.DragEventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Windows.Forms.DragEventArgs" />
</Parameters>
<Docs>
<param name="e">To be added.</param>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call when a drag-and-drop object is dragged over the control designer view.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnGiveFeedback">
<MemberSignature Language="C#" Value="protected virtual void OnGiveFeedback (System.Windows.Forms.GiveFeedbackEventArgs e);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="e" Type="System.Windows.Forms.GiveFeedbackEventArgs" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The designer host calls this method when an OLE drag event occurs.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call when a drag-and-drop operation is in progress to provide visual cues based on the location of the mouse while a drag operation is in progress.</para>
</summary>
<param name="e">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.GiveFeedbackEventArgs" /> that provides data for the event. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnMouseDragBegin">
<MemberSignature Language="C#" Value="protected virtual void OnMouseDragBegin (int x, int y);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method is called at the start of a drag-and-drop operation.</para>
<block subset="none" type="note">
<para>You can pass a point in screen coordinates to the <see cref="M:System.Windows.Forms.Control.PointToClient(System.Drawing.Point)" /> method of the <see cref="T:System.Windows.Forms.Control" /> class to obtain the coordinates of the point relative to the upper-left corner of the control.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call in response to the left mouse button being pressed and held while over the component.</para>
</summary>
<param name="x">
<attribution license="cc4" from="Microsoft" modified="false" />The x position of the mouse in screen coordinates. </param>
<param name="y">
<attribution license="cc4" from="Microsoft" modified="false" />The y position of the mouse in screen coordinates. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnMouseDragEnd">
<MemberSignature Language="C#" Value="protected virtual void OnMouseDragEnd (bool cancel);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="cancel" Type="System.Boolean" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call at the end of a drag-and-drop operation to complete or cancel the operation.</para>
</summary>
<param name="cancel">
<attribution license="cc4" from="Microsoft" modified="false" />true to cancel the drag; false to commit it. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnMouseDragMove">
<MemberSignature Language="C#" Value="protected virtual void OnMouseDragMove (int x, int y);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="x" Type="System.Int32" />
<Parameter Name="y" Type="System.Int32" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<block subset="none" type="note">
<para>You can pass a point in screen coordinates to the <see cref="M:System.Windows.Forms.Control.PointToClient(System.Drawing.Point)" /> method of the <see cref="T:System.Windows.Forms.Control" /> class to obtain the coordinates of the point relative to the upper-left corner of the control.</para>
</block>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call for each movement of the mouse during a drag-and-drop operation.</para>
</summary>
<param name="x">
<attribution license="cc4" from="Microsoft" modified="false" />The x position of the mouse in screen coordinates. </param>
<param name="y">
<attribution license="cc4" from="Microsoft" modified="false" />The y position of the mouse in screen coordinates. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnMouseEnter">
<MemberSignature Language="C#" Value="protected virtual void OnMouseEnter ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call when the mouse first enters the control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnMouseHover">
<MemberSignature Language="C#" Value="protected virtual void OnMouseHover ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call after the mouse hovers over the control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnMouseLeave">
<MemberSignature Language="C#" Value="protected virtual void OnMouseLeave ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call when the mouse first enters the control.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnPaintAdornments">
<MemberSignature Language="C#" Value="protected virtual void OnPaintAdornments (System.Windows.Forms.PaintEventArgs pe);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pe" Type="System.Windows.Forms.PaintEventArgs" />
</Parameters>
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call when the control that the designer is managing has painted its surface so the designer can paint any additional adornments on top of the control.</para>
</summary>
<param name="pe">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Windows.Forms.PaintEventArgs" /> the designer can use to draw on the control. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnSetComponentDefaults">
<MemberSignature Language="C#" Value="public override void OnSetComponentDefaults ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Called when the designer is intialized.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OnSetCursor">
<MemberSignature Language="C#" Value="protected virtual void OnSetCursor ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method handles redirection and handling of the set cursor event. If the toolbox service has a tool selected, this method will allow the toolbox service to set the cursor. If the selection UI service has a locked selection, or if there is no location property on the control, the default arrow cursor will be set. If a user is dragging a component, the crosshair cursor will be set. Otherwise, a four headed arrow cursor will be set to indicate that the component can be clicked and moved.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Receives a call each time the cursor needs to be set.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="ParentComponent">
<MemberSignature Language="C#" Value="protected override System.ComponentModel.IComponent ParentComponent { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.ComponentModel.IComponent</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The default implementation simply checks to see if the component being designed is a control and if it is, <see cref="P:System.Windows.Forms.Design.ControlDesigner.ParentComponent" /> returns its parent.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the parent component for the <see cref="T:System.Windows.Forms.Design.ControlDesigner" />.</para>
</summary>
</Docs>
</Member>
<Member MemberName="ParticipatesWithSnapLines">
<MemberSignature Language="C#" Value="public virtual bool ParticipatesWithSnapLines { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether the <see cref="T:System.Windows.Forms.Design.ControlDesigner" /> will allow snapline alignment during a drag operation.</para>
</summary>
</Docs>
</Member>
<Member MemberName="PreFilterProperties">
<MemberSignature Language="C#" Value="protected override void PreFilterProperties (System.Collections.IDictionary properties);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="properties" Type="System.Collections.IDictionary" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This <see cref="T:System.ComponentModel.Design.IDesignerFilter" /> interface method override adds a set of properties to this designer's component at design time. This method adds the following browsable properties: Visible, Enabled, ContextMenu, AllowDrop, Location, Name, Controls, and Locked.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Adjusts the set of properties the component exposes through a <see cref="T:System.ComponentModel.TypeDescriptor" />.</para>
</summary>
<param name="properties">
<attribution license="cc4" from="Microsoft" modified="false" />An <see cref="T:System.Collections.IDictionary" /> containing the properties for the class of the component. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SelectionRules">
<MemberSignature Language="C#" Value="public virtual System.Windows.Forms.Design.SelectionRules SelectionRules { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Windows.Forms.Design.SelectionRules</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If no designer provides rules for a component, the component will not get any UI services.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the selection rules that indicate the movement capabilities of a component.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="SnapLines">
<MemberSignature Language="C#" Value="public virtual System.Collections.IList SnapLines { get; }" />
<MemberType>Property</MemberType>
<AssemblyInfo>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Collections.IList</ReturnType>
</ReturnValue>
<Docs>
<value>To be added.</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>You can use the offered <see cref="T:System.Windows.Forms.Design.Behavior.SnapLine" /> objects to assist in positioning the control on a design surface.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a list of <see cref="T:System.Windows.Forms.Design.Behavior.SnapLine" /> objects representing significant alignment points for this control.</para>
</summary>
</Docs>
</Member>
<Member MemberName="System.Windows.Forms.Design.IMessageReceiver.WndProc">
<MemberSignature Language="C#" Value="void IMessageReceiver.WndProc (ref System.Windows.Forms.Message m);" />
<MemberType>Method</MemberType>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="m" Type="System.Windows.Forms.Message&amp;" RefType="ref" />
</Parameters>
<Docs>
<param name="m">To be added.</param>
<summary>To be added.</summary>
<remarks>To be added.</remarks>
</Docs>
</Member>
<Member MemberName="UnhookChildControls">
<MemberSignature Language="C#" Value="protected void UnhookChildControls (System.Windows.Forms.Control firstControl);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="firstControl" Type="System.Windows.Forms.Control" />
</Parameters>
<Docs>
<param name="firstControl">To be added.</param>
<remarks>To be added.</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Routes messages for the children of the specified control to each control rather than to a parent designer.</para>
</summary>
</Docs>
<AssemblyInfo>
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<param name="m">To be added.</param>
<summary>To be added.</summary>
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