Xamarin Public Jenkins 6992685b86 Imported Upstream version 4.2.0.179
Former-commit-id: 0a113cb3a6feb7873f632839b1307cc6033cd595
2015-11-10 14:54:39 +00:00

105 lines
3.4 KiB
C#

// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2008 George Giolfan
//
// Authors:
// George Giolfan (georgegiolfan@yahoo.com)
using System.Drawing;
using System.Windows.Forms.VisualStyles;
namespace System.Windows.Forms.Theming.VisualStyles
{
class CheckBoxPainter : Default.CheckBoxPainter
{
public override void DrawNormalCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
{
CheckBoxState check_box_state;
switch (state) {
case CheckState.Checked:
check_box_state = CheckBoxState.CheckedNormal;
break;
case CheckState.Indeterminate:
check_box_state = CheckBoxState.MixedNormal;
break;
default:
check_box_state = CheckBoxState.UncheckedNormal;
break;
}
DrawCheckBox (g, bounds, check_box_state);
}
public override void DrawHotCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
{
CheckBoxState check_box_state;
switch (state) {
case CheckState.Checked:
check_box_state = CheckBoxState.CheckedHot;
break;
case CheckState.Indeterminate:
check_box_state = CheckBoxState.MixedHot;
break;
default:
check_box_state = CheckBoxState.UncheckedHot;
break;
}
DrawCheckBox (g, bounds, check_box_state);
}
public override void DrawPressedCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
{
CheckBoxState check_box_state;
switch (state) {
case CheckState.Checked:
check_box_state = CheckBoxState.CheckedPressed;
break;
case CheckState.Indeterminate:
check_box_state = CheckBoxState.MixedPressed;
break;
default:
check_box_state = CheckBoxState.UncheckedPressed;
break;
}
DrawCheckBox (g, bounds, check_box_state);
}
public override void DrawDisabledCheckBox (Graphics g, Rectangle bounds, Color backColor, Color foreColor, CheckState state)
{
CheckBoxState check_box_state;
switch (state) {
case CheckState.Checked:
check_box_state = CheckBoxState.CheckedDisabled;
break;
case CheckState.Indeterminate:
check_box_state = CheckBoxState.MixedDisabled;
break;
default:
check_box_state = CheckBoxState.UncheckedDisabled;
break;
}
DrawCheckBox (g, bounds, check_box_state);
}
static void DrawCheckBox (Graphics g, Rectangle bounds, CheckBoxState state)
{
CheckBoxRenderer.DrawCheckBox (
g,
bounds.Location,
state
);
}
}
}