Xamarin Public Jenkins (auto-signing) 6bdd276d05 Imported Upstream version 5.0.0.42
Former-commit-id: fd56571888259555122d8a0f58c68838229cea2b
2017-04-10 11:41:01 +00:00

108 lines
2.8 KiB
C#

// ZipReadStream.cs
//
// Copyright (c) 2008 [copyright holders]
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//
using System;
using System.IO;
using System.IO.Packaging;
namespace zipsharp
{
class UnzipReadStream : Stream
{
long length;
UnzipArchive Archive { get; set; }
public override bool CanRead {
get { return true; }
}
public override bool CanSeek {
get { return false; }
}
public override bool CanWrite {
get { return false; }
}
public override bool CanTimeout {
get { return false; }
}
public CompressionOption CompressionLevel {
get; set;
}
public override long Length {
get {
return length;
}
}
public override long Position {
get { return NativeUnzip.CurrentFilePosition (Archive.Handle); }
set { throw new NotSupportedException (); }
}
public UnzipReadStream (UnzipArchive archive, CompressionOption compressionLevel)
{
Archive = archive;
Archive.FileActive = true;
CompressionLevel = compressionLevel;
length = NativeVersion.Use32Bit ? NativeUnzip.CurrentFileLength32 (Archive.Handle) : NativeUnzip.CurrentFileLength64 (Archive.Handle);
}
public override void Close()
{
Archive.FileActive = false;
NativeUnzip.CloseCurrentFile (Archive.Handle);
}
public override void Flush()
{
}
public override int Read(byte[] buffer, int offset, int count)
{
return NativeUnzip.Read (Archive.Handle, buffer, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
throw new NotSupportedException ();
}
public override void SetLength(long value)
{
throw new NotSupportedException ();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotSupportedException ();
}
}
}