Xamarin Public Jenkins (auto-signing) 468663ddbb Imported Upstream version 6.10.0.49
Former-commit-id: 1d6753294b2993e1fbf92de9366bb9544db4189b
2020-01-16 16:38:04 +00:00

93 lines
3.1 KiB
C

/*
* Copyright (c) 1994 by Xerox Corporation. All rights reserved.
* Copyright (c) 1996 by Silicon Graphics. All rights reserved.
* Copyright (c) 1998 by Fergus Henderson. All rights reserved.
* Copyright (c) 2000-2009 by Hewlett-Packard Development Company.
* All rights reserved.
*
* THIS MATERIAL IS PROVIDED AS IS, WITH ABSOLUTELY NO WARRANTY EXPRESSED
* OR IMPLIED. ANY USE IS AT YOUR OWN RISK.
*
* Permission is hereby granted to use or copy this program
* for any purpose, provided the above notices are retained on all copies.
* Permission to modify the code and to distribute modified code is granted,
* provided the above notices are retained, and a notice that the code was
* modified is included with the above copyright notice.
*/
/* This file could be used for the following purposes: */
/* - get the complete GC as a single link object file (module); */
/* - enable more compiler optimizations. */
/* Tip: to get the highest level of compiler optimizations, the typical */
/* compiler options (GCC) to use are: */
/* -O3 -fno-strict-aliasing -march=native -Wall -fprofile-generate/use */
/* Warning: GCC for Linux (for C++ clients only): Use -fexceptions both */
/* for GC and the client otherwise GC_thread_exit_proc() is not */
/* guaranteed to be invoked (see the comments in pthread_start.c). */
#ifndef __cplusplus
/* static is desirable here for more efficient linkage. */
/* TODO: Enable this in case of the compilation as C++ code. */
# define GC_INNER STATIC
# define GC_EXTERN GC_INNER
/* STATIC is defined in gcconfig.h. */
#endif
/* Small files go first... */
#include "../backgraph.c"
#include "../blacklst.c"
#include "../checksums.c"
#include "../gcj_mlc.c"
#include "../headers.c"
#include "../new_hblk.c"
#include "../obj_map.c"
#include "../ptr_chck.c"
#include "gc_inline.h"
#include "../allchblk.c"
#include "../alloc.c"
#include "../dbg_mlc.c"
#include "../finalize.c"
#include "../fnlz_mlc.c"
#include "../malloc.c"
#include "../mallocx.c"
#include "../mark.c"
#include "../mark_rts.c"
#include "../reclaim.c"
#include "../typd_mlc.c"
#include "../misc.c"
#include "../os_dep.c"
#include "../thread_local_alloc.c"
/* Unity specific includes */
#include "../heapsections.c"
#include "../vector_mlc.c"
/* Most platform-specific files go here... */
#include "../darwin_stop_world.c"
#include "../dyn_load.c"
#include "../gc_dlopen.c"
#include "../mach_dep.c"
#include "../pthread_stop_world.c"
#include "../pthread_support.c"
#include "../specific.c"
#include "../win32_threads.c"
#ifndef GC_PTHREAD_START_STANDALONE
# include "../pthread_start.c"
#endif
/* Restore pthread calls redirection (if altered in */
/* pthread_stop_world.c, pthread_support.c or win32_threads.c). */
/* This is only useful if directly included from application */
/* (instead of linking gc). */
#ifndef GC_NO_THREAD_REDIRECTS
# define GC_PTHREAD_REDIRECTS_ONLY
# include "gc_pthread_redirects.h"
#endif
/* The files from "extra" folder are not included. */