linux-packaging-mono/external/cecil/Mono.Cecil.PE/ByteBufferEqualityComparer.cs
Xamarin Public Jenkins (auto-signing) 94b2861243 Imported Upstream version 4.8.0.309
Former-commit-id: 5f9c6ae75f295e057a7d2971f3a6df4656fa8850
2016-11-10 13:04:39 +00:00

61 lines
1.1 KiB
C#

//
// Author:
// Jb Evain (jbevain@gmail.com)
//
// Copyright (c) 2008 - 2015 Jb Evain
// Copyright (c) 2008 - 2011 Novell, Inc.
//
// Licensed under the MIT/X11 license.
//
using System;
using System.Collections.Generic;
namespace Mono.Cecil.PE {
sealed class ByteBufferEqualityComparer : IEqualityComparer<ByteBuffer> {
public bool Equals (ByteBuffer x, ByteBuffer y)
{
if (x.length != y.length)
return false;
var x_buffer = x.buffer;
var y_buffer = y.buffer;
for (int i = 0; i < x.length; i++)
if (x_buffer [i] != y_buffer [i])
return false;
return true;
}
public int GetHashCode (ByteBuffer buffer)
{
#if !BYTE_BUFFER_WELL_DISTRIBUTED_HASH
var hash = 0;
var bytes = buffer.buffer;
for (int i = 0; i < buffer.length; i++)
hash = (hash * 37) ^ bytes [i];
return hash;
#else
const uint p = 16777619;
uint hash = 2166136261;
var bytes = buffer.buffer;
for (int i = 0; i < buffer.length; i++)
hash = (hash ^ bytes [i]) * p;
hash += hash << 13;
hash ^= hash >> 7;
hash += hash << 3;
hash ^= hash >> 17;
hash += hash << 5;
return (int) hash;
#endif
}
}
}