Files
linux-packaging-mono/external/referencesource/mscorlib/system/AppContext/AppContext.cs
Xamarin Public Jenkins f3e3aab35a Imported Upstream version 4.3.2.467
Former-commit-id: 9c2cb47f45fa221e661ab616387c9cda183f283d
2016-02-22 11:00:01 -05:00

174 lines
8.4 KiB
C#

// ==++==
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// ==--==
using System.Collections.Generic;
namespace System
{
public static class AppContext
{
[Flags]
private enum SwitchValueState
{
HasFalseValue = 0x1,
HasTrueValue = 0x2,
HasLookedForOverride = 0x4,
UnknownValue = 0x8 // Has no default and could not find an override
}
private static Dictionary<string, SwitchValueState> s_switchMap = new Dictionary<string, SwitchValueState>();
private static readonly object s_syncLock = new object();
public static string BaseDirectory
{
#if FEATURE_CORECLR
[System.Security.SecuritySafeCritical]
#endif
get
{
// The value of APP_CONTEXT_BASE_DIRECTORY key has to be a string and it is not allowed to be any other type.
// Otherwise the caller will get invalid cast exception
return (string) AppDomain.CurrentDomain.GetData("APP_CONTEXT_BASE_DIRECTORY") ?? AppDomain.CurrentDomain.BaseDirectory;
}
}
#region Switch APIs
static AppContext()
{
// populate the AppContext with the default set of values
AppContextDefaultValues.PopulateDefaultValues();
}
/// <summary>
/// Try to get the value of the switch.
/// </summary>
/// <param name="switchName">The name of the switch</param>
/// <param name="isEnabled">A variable where to place the value of the switch</param>
/// <returns>A return value of true represents that the switch was set and <paramref name="isEnabled"/> contains the value of the switch</returns>
public static bool TryGetSwitch(string switchName, out bool isEnabled)
{
if (switchName == null)
throw new ArgumentNullException("switchName");
if (switchName.Length == 0)
throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), "switchName");
// By default, the switch is not enabled.
isEnabled = false;
SwitchValueState switchValue;
lock (s_switchMap)
{
if (s_switchMap.TryGetValue(switchName, out switchValue))
{
// The value is in the dictionary.
// There are 3 cases here:
// 1. The value of the switch is 'unknown'. This means that the switch name is not known to the system (either via defaults or checking overrides).
// Example: This is the case when, during a servicing event, a switch is added to System.Xml which ships before mscorlib. The value of the switch
// Will be unknown to mscorlib.dll and we want to prevent checking the overrides every time we check this switch
// 2. The switch has a valid value AND we have read the overrides for it
// Example: TryGetSwitch is called for a switch set via SetSwitch
// 3. The switch has the default value and we need to check for overrides
// Example: TryGetSwitch is called for the first time for a switch that has a default value
// 1. The value is unknown
if (switchValue == SwitchValueState.UnknownValue)
{
isEnabled = false;
return false;
}
// We get the value of isEnabled from the value that we stored in the dictionary
isEnabled = (switchValue & SwitchValueState.HasTrueValue) == SwitchValueState.HasTrueValue;
// 2. The switch has a valid value AND we have checked for overrides
if ((switchValue & SwitchValueState.HasLookedForOverride) == SwitchValueState.HasLookedForOverride)
{
return true;
}
// 3. The switch has a valid value, but we need to check for overrides.
// Regardless of whether or not the switch has an override, we need to update the value to reflect
// the fact that we checked for overrides.
bool overrideValue;
if (AppContextDefaultValues.TryGetSwitchOverride(switchName, out overrideValue))
{
// we found an override!
isEnabled = overrideValue;
}
// Update the switch in the dictionary to mark it as 'checked for override'
s_switchMap[switchName] = (isEnabled ? SwitchValueState.HasTrueValue : SwitchValueState.HasFalseValue)
| SwitchValueState.HasLookedForOverride;
return true;
}
else
{
// The value is NOT in the dictionary
// In this case we need to see if we have an override defined for the value.
// There are 2 cases:
// 1. The value has an override specified. In this case we need to add the value to the dictionary
// and mark it as checked for overrides
// Example: In a servicing event, System.Xml introduces a switch and an override is specified.
// The value is not found in mscorlib (as System.Xml ships independent of mscorlib)
// 2. The value does not have an override specified
// In this case, we want to capture the fact that we looked for a value and found nothing by adding
// an entry in the dictionary with the 'sentinel' value of 'SwitchValueState.UnknownValue'.
// Example: This will prevent us from trying to find overrides for values that we don't have in the dictionary
// 1. The value has an override specified.
bool overrideValue;
if (AppContextDefaultValues.TryGetSwitchOverride(switchName, out overrideValue))
{
isEnabled = overrideValue;
// Update the switch in the dictionary to mark it as 'checked for override'
s_switchMap[switchName] = (isEnabled ? SwitchValueState.HasTrueValue : SwitchValueState.HasFalseValue)
| SwitchValueState.HasLookedForOverride;
return true;
}
// 2. The value does not have an override.
s_switchMap[switchName] = SwitchValueState.UnknownValue;
}
}
return false; // we did not find a value for the switch
}
/// <summary>
/// Assign a switch a value
/// </summary>
/// <param name="switchName">The name of the switch</param>
/// <param name="isEnabled">The value to assign</param>
public static void SetSwitch(string switchName, bool isEnabled)
{
if (switchName == null)
throw new ArgumentNullException("switchName");
if (switchName.Length == 0)
throw new ArgumentException(Environment.GetResourceString("Argument_EmptyName"), "switchName");
lock (s_syncLock)
{
// Store the new value and the fact that we checked in the dictionary
s_switchMap[switchName] = (isEnabled ? SwitchValueState.HasTrueValue : SwitchValueState.HasFalseValue)
| SwitchValueState.HasLookedForOverride;
}
}
/// <summary>
/// This method is going to be called from the AppContextDefaultValues class when setting up the
/// default values for the switches. !!!! This method is called during the static constructor so it does not
/// take a lock !!!! If you are planning to use this outside of that, please ensure proper locking.
/// </summary>
internal static void DefineSwitchDefault(string switchName, bool isEnabled)
{
s_switchMap[switchName] = isEnabled ? SwitchValueState.HasTrueValue : SwitchValueState.HasFalseValue;
}
#endregion
}
}