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232 lines
6.9 KiB
C#
232 lines
6.9 KiB
C#
//
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// System.Drawing.TextureBrush.cs
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//
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// Authors:
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// Dennis Hayes (dennish@Raytek.com)
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// Ravindra (rkumar@novell.com)
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// Sebastien Pouliot <sebastien@ximian.com>
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//
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// (C) 2002 Ximian, Inc
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// Copyright (C) 2004,2006-2007 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System.ComponentModel;
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using System.Drawing.Drawing2D;
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using System.Drawing.Imaging;
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namespace System.Drawing {
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public sealed class TextureBrush : Brush {
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internal TextureBrush (IntPtr ptr) :
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base (ptr)
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{
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}
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public TextureBrush (Image bitmap) :
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this (bitmap, WrapMode.Tile)
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{
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}
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public TextureBrush (Image image, Rectangle dstRect) :
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this (image, WrapMode.Tile, dstRect)
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{
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}
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public TextureBrush (Image image, RectangleF dstRect) :
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this (image, WrapMode.Tile, dstRect)
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{
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}
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public TextureBrush (Image image, WrapMode wrapMode)
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{
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if (image == null)
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throw new ArgumentNullException ("image");
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if ((wrapMode < WrapMode.Tile) || (wrapMode > WrapMode.Clamp))
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throw new InvalidEnumArgumentException ("WrapMode");
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Status status = GDIPlus.GdipCreateTexture (image.nativeObject, wrapMode, out nativeObject);
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GDIPlus.CheckStatus (status);
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}
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[MonoLimitation ("ImageAttributes are ignored when using libgdiplus")]
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public TextureBrush (Image image, Rectangle dstRect, ImageAttributes imageAttr)
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{
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if (image == null)
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throw new ArgumentNullException ("image");
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IntPtr attr = imageAttr == null ? IntPtr.Zero : imageAttr.NativeObject;
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Status status = GDIPlus.GdipCreateTextureIAI (image.nativeObject, attr, dstRect.X, dstRect.Y,
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dstRect.Width, dstRect.Height, out nativeObject);
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GDIPlus.CheckStatus (status);
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}
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[MonoLimitation ("ImageAttributes are ignored when using libgdiplus")]
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public TextureBrush (Image image, RectangleF dstRect, ImageAttributes imageAttr)
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{
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if (image == null)
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throw new ArgumentNullException ("image");
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IntPtr attr = imageAttr == null ? IntPtr.Zero : imageAttr.NativeObject;
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Status status = GDIPlus.GdipCreateTextureIA (image.nativeObject, attr, dstRect.X, dstRect.Y,
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dstRect.Width, dstRect.Height, out nativeObject);
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GDIPlus.CheckStatus (status);
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}
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public TextureBrush (Image image, WrapMode wrapMode, Rectangle dstRect)
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{
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if (image == null)
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throw new ArgumentNullException ("image");
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if ((wrapMode < WrapMode.Tile) || (wrapMode > WrapMode.Clamp))
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throw new InvalidEnumArgumentException ("WrapMode");
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Status status = GDIPlus.GdipCreateTexture2I (image.nativeObject, wrapMode, dstRect.X, dstRect.Y,
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dstRect.Width, dstRect.Height, out nativeObject);
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GDIPlus.CheckStatus (status);
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}
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public TextureBrush (Image image, WrapMode wrapMode, RectangleF dstRect)
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{
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if (image == null)
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throw new ArgumentNullException ("image");
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if ((wrapMode < WrapMode.Tile) || (wrapMode > WrapMode.Clamp))
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throw new InvalidEnumArgumentException ("WrapMode");
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Status status = GDIPlus.GdipCreateTexture2 (image.nativeObject, wrapMode, dstRect.X, dstRect.Y,
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dstRect.Width, dstRect.Height, out nativeObject);
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GDIPlus.CheckStatus (status);
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}
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// properties
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public Image Image {
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get {
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// this check is required here as GDI+ doesn't check for it
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if (nativeObject == IntPtr.Zero)
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throw new ArgumentException ("Object was disposed");
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IntPtr img;
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Status status = GDIPlus.GdipGetTextureImage (nativeObject, out img);
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GDIPlus.CheckStatus (status);
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return new Bitmap (img);
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}
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}
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public Matrix Transform {
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get {
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Matrix matrix = new Matrix ();
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Status status = GDIPlus.GdipGetTextureTransform (nativeObject, matrix.nativeMatrix);
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GDIPlus.CheckStatus (status);
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return matrix;
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}
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set {
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if (value == null)
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throw new ArgumentNullException ("Transform");
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Status status = GDIPlus.GdipSetTextureTransform (nativeObject, value.nativeMatrix);
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GDIPlus.CheckStatus (status);
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}
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}
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public WrapMode WrapMode {
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get {
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WrapMode mode;
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Status status = GDIPlus.GdipGetTextureWrapMode (nativeObject, out mode);
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GDIPlus.CheckStatus (status);
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return mode;
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}
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set {
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if ((value < WrapMode.Tile) || (value > WrapMode.Clamp))
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throw new InvalidEnumArgumentException ("WrapMode");
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Status status = GDIPlus.GdipSetTextureWrapMode (nativeObject, value);
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GDIPlus.CheckStatus (status);
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}
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}
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// public methods
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public override object Clone ()
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{
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IntPtr clonePtr;
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Status status = GDIPlus.GdipCloneBrush (nativeObject, out clonePtr);
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GDIPlus.CheckStatus (status);
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return new TextureBrush (clonePtr);
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}
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public void MultiplyTransform (Matrix matrix)
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{
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MultiplyTransform (matrix, MatrixOrder.Prepend);
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}
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public void MultiplyTransform (Matrix matrix, MatrixOrder order)
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{
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if (matrix == null)
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throw new ArgumentNullException ("matrix");
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Status status = GDIPlus.GdipMultiplyTextureTransform (nativeObject, matrix.nativeMatrix, order);
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GDIPlus.CheckStatus (status);
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}
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public void ResetTransform ()
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{
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Status status = GDIPlus.GdipResetTextureTransform (nativeObject);
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GDIPlus.CheckStatus (status);
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}
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public void RotateTransform (float angle)
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{
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RotateTransform (angle, MatrixOrder.Prepend);
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}
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public void RotateTransform (float angle, MatrixOrder order)
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{
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Status status = GDIPlus.GdipRotateTextureTransform (nativeObject, angle, order);
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GDIPlus.CheckStatus (status);
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}
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public void ScaleTransform (float sx, float sy)
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{
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ScaleTransform (sx, sy, MatrixOrder.Prepend);
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}
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public void ScaleTransform (float sx, float sy, MatrixOrder order)
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{
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Status status = GDIPlus.GdipScaleTextureTransform (nativeObject, sx, sy, order);
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GDIPlus.CheckStatus (status);
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}
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public void TranslateTransform (float dx, float dy)
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{
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TranslateTransform (dx, dy, MatrixOrder.Prepend);
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}
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public void TranslateTransform (float dx, float dy, MatrixOrder order)
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{
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Status status = GDIPlus.GdipTranslateTextureTransform (nativeObject, dx, dy, order);
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GDIPlus.CheckStatus (status);
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}
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}
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}
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