Xamarin Public Jenkins 6992685b86 Imported Upstream version 4.2.0.179
Former-commit-id: 0a113cb3a6feb7873f632839b1307cc6033cd595
2015-11-10 14:54:39 +00:00

3126 lines
92 KiB
C#

// System.Net.Sockets.Socket.cs
//
// Authors:
// Phillip Pearson (pp@myelin.co.nz)
// Dick Porter <dick@ximian.com>
// Gonzalo Paniagua Javier (gonzalo@ximian.com)
// Sridhar Kulkarni (sridharkulkarni@gmail.com)
// Brian Nickel (brian.nickel@gmail.com)
// Ludovic Henry (ludovic@xamarin.com)
//
// Copyright (C) 2001, 2002 Phillip Pearson and Ximian, Inc.
// http://www.myelin.co.nz
// (c) 2004-2011 Novell, Inc. (http://www.novell.com)
//
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
using System;
using System.Net;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Threading;
using System.Reflection;
using System.IO;
using System.Net.Configuration;
using System.Text;
using System.Timers;
using System.Net.NetworkInformation;
namespace System.Net.Sockets
{
public partial class Socket : IDisposable
{
const int SOCKET_CLOSED_CODE = 10004;
const string TIMEOUT_EXCEPTION_MSG = "A connection attempt failed because the connected party did not properly respond" +
"after a period of time, or established connection failed because connected host has failed to respond";
/*
* These two fields are looked up by name by the runtime, don't change
* their name without also updating the runtime code.
*/
static int ipv4_supported = -1;
static int ipv6_supported = -1;
/* true if we called Close_internal */
bool is_closed;
bool is_listening;
bool use_overlapped_io;
int linger_timeout;
AddressFamily address_family;
SocketType socket_type;
ProtocolType protocol_type;
/* the field "safe_handle" is looked up by name by the runtime */
internal SafeSocketHandle safe_handle;
/*
* This EndPoint is used when creating new endpoints. Because
* there are many types of EndPoints possible,
* seed_endpoint.Create(addr) is used for creating new ones.
* As such, this value is set on Bind, SentTo, ReceiveFrom,
* Connect, etc.
*/
internal EndPoint seed_endpoint = null;
internal Queue<SocketAsyncWorker> readQ = new Queue<SocketAsyncWorker> (2);
internal Queue<SocketAsyncWorker> writeQ = new Queue<SocketAsyncWorker> (2);
internal bool is_blocking = true;
internal bool is_bound;
/* When true, the socket was connected at the time of the last IO operation */
internal bool is_connected;
internal bool is_disposed;
internal bool connect_in_progress;
#region Constructors
static Socket ()
{
if (ipv4_supported == -1) {
try {
Socket tmp = new Socket (AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
tmp.Close();
ipv4_supported = 1;
} catch {
ipv4_supported = 0;
}
}
if (ipv6_supported == -1) {
// We need to put a try/catch around ConfigurationManager methods as will always throw an exception
// when run in a mono embedded application. This occurs as embedded applications do not have a setup
// for application config. The exception is not thrown when called from a normal .NET application.
//
// We, then, need to guard calls to the ConfigurationManager. If the config is not found or throws an
// exception, will fall through to the existing Socket / API directly below in the code.
//
// Also note that catching ConfigurationErrorsException specifically would require library dependency
// System.Configuration, and wanted to avoid that.
#if !NET_2_1
#if CONFIGURATION_DEP
try {
SettingsSection config;
config = (SettingsSection) System.Configuration.ConfigurationManager.GetSection ("system.net/settings");
if (config != null)
ipv6_supported = config.Ipv6.Enabled ? -1 : 0;
} catch {
ipv6_supported = -1;
}
#else
try {
NetConfig config = System.Configuration.ConfigurationSettings.GetConfig("system.net/settings") as NetConfig;
if (config != null)
ipv6_supported = config.ipv6Enabled ? -1 : 0;
} catch {
ipv6_supported = -1;
}
#endif
#endif
if (ipv6_supported != 0) {
try {
Socket tmp = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
tmp.Close();
ipv6_supported = 1;
} catch {
ipv6_supported = 0;
}
}
}
}
//
// This constructor is used by servers that want to listen for instance on both
// ipv4 and ipv6. Mono has historically done that if you use InterNetworkV6 (at
// least on Unix), because that is the default behavior unless the IPV6_V6ONLY
// option is explicitly set by using setsockopt (sock, IPPROTO_IPV6, IPV6_ONLY)
//
public Socket (SocketType socketType, ProtocolType protocolType)
: this (AddressFamily.InterNetworkV6, socketType, protocolType)
{
DualMode = true;
}
public Socket(AddressFamily addressFamily, SocketType socketType, ProtocolType protocolType)
{
#if NET_2_1 && !MOBILE
switch (addressFamily) {
case AddressFamily.InterNetwork: // ok
case AddressFamily.InterNetworkV6: // ok
case AddressFamily.Unknown: // SocketException will be thrown later (with right error #)
break;
// case AddressFamily.Unspecified:
default:
throw new ArgumentException ("addressFamily");
}
switch (socketType) {
case SocketType.Stream: // ok
case SocketType.Unknown: // SocketException will be thrown later (with right error #)
break;
default:
throw new ArgumentException ("socketType");
}
switch (protocolType) {
case ProtocolType.Tcp: // ok
case ProtocolType.Unspecified: // ok
case ProtocolType.Unknown: // SocketException will be thrown later (with right error #)
break;
default:
throw new ArgumentException ("protocolType");
}
#endif
this.address_family = addressFamily;
this.socket_type = socketType;
this.protocol_type = protocolType;
int error;
var handle = Socket_internal (addressFamily, socketType, protocolType, out error);
this.safe_handle = new SafeSocketHandle (handle, true);
if (error != 0)
throw new SocketException (error);
#if !NET_2_1 || MOBILE
SocketDefaults ();
#endif
}
#if !MOBILE
public Socket (SocketInformation socketInformation)
{
this.is_listening = (socketInformation.Options & SocketInformationOptions.Listening) != 0;
this.is_connected = (socketInformation.Options & SocketInformationOptions.Connected) != 0;
this.is_blocking = (socketInformation.Options & SocketInformationOptions.NonBlocking) == 0;
this.use_overlapped_io = (socketInformation.Options & SocketInformationOptions.UseOnlyOverlappedIO) != 0;
var result = Mono.DataConverter.Unpack ("iiiil", socketInformation.ProtocolInformation, 0);
this.address_family = (AddressFamily) (int) result [0];
this.socket_type = (SocketType) (int) result [1];
this.protocol_type = (ProtocolType) (int) result [2];
this.is_bound = (ProtocolType) (int) result [3] != 0;
this.safe_handle = new SafeSocketHandle ((IntPtr) (long) result [4], true);
SocketDefaults ();
}
#endif
/* private constructor used by Accept, which already has a socket handle to use */
internal Socket(AddressFamily family, SocketType type, ProtocolType proto, SafeSocketHandle safe_handle)
{
this.address_family = family;
this.socket_type = type;
this.protocol_type = proto;
this.safe_handle = safe_handle;
this.is_connected = true;
}
~Socket ()
{
Dispose (false);
}
void SocketDefaults ()
{
try {
/* Need to test IPv6 further */
if (address_family == AddressFamily.InterNetwork
// || address_family == AddressFamily.InterNetworkV6
) {
/* This is the default, but it probably has nasty side
* effects on Linux, as the socket option is kludged by
* turning on or off PMTU discovery... */
this.DontFragment = false;
}
/* Microsoft sets these to 8192, but we are going to keep them
* both to the OS defaults as these have a big performance impact.
* on WebClient performance. */
// this.ReceiveBufferSize = 8192;
// this.SendBufferSize = 8192;
} catch (SocketException) {
}
}
/* Creates a new system socket, returning the handle */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern IntPtr Socket_internal (AddressFamily family, SocketType type, ProtocolType proto, out int error);
#endregion
#region Properties
[ObsoleteAttribute ("Use OSSupportsIPv4 instead")]
public static bool SupportsIPv4 {
get { return ipv4_supported == 1; }
}
[ObsoleteAttribute ("Use OSSupportsIPv6 instead")]
public static bool SupportsIPv6 {
get { return ipv6_supported == 1; }
}
#if NET_2_1
public static bool OSSupportsIPv4 {
get { return ipv4_supported == 1; }
}
#else
public static bool OSSupportsIPv4 {
get {
NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces ();
foreach (NetworkInterface adapter in nics) {
if (adapter.Supports (NetworkInterfaceComponent.IPv4))
return true;
}
return false;
}
}
#endif
#if NET_2_1
public static bool OSSupportsIPv6 {
get { return ipv6_supported == 1; }
}
#else
public static bool OSSupportsIPv6 {
get {
NetworkInterface[] nics = NetworkInterface.GetAllNetworkInterfaces ();
foreach (NetworkInterface adapter in nics) {
if (adapter.Supports (NetworkInterfaceComponent.IPv6))
return true;
}
return false;
}
}
#endif
public int Available {
get {
ThrowIfDisposedAndClosed ();
int ret, error;
ret = Available_internal (safe_handle, out error);
if (error != 0)
throw new SocketException (error);
return ret;
}
}
static int Available_internal (SafeSocketHandle safeHandle, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return Available_internal (safeHandle.DangerousGetHandle (), out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
/* Returns the amount of data waiting to be read on socket */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int Available_internal (IntPtr socket, out int error);
public bool DontFragment {
get {
ThrowIfDisposedAndClosed ();
switch (address_family) {
case AddressFamily.InterNetwork:
return ((int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment)) != 0;
case AddressFamily.InterNetworkV6:
return ((int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment)) != 0;
default:
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
set {
ThrowIfDisposedAndClosed ();
switch (address_family) {
case AddressFamily.InterNetwork:
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.DontFragment, value ? 1 : 0);
break;
case AddressFamily.InterNetworkV6:
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.DontFragment, value ? 1 : 0);
break;
default:
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
public bool EnableBroadcast {
get {
ThrowIfDisposedAndClosed ();
if (protocol_type != ProtocolType.Udp)
throw new SocketException ((int) SocketError.ProtocolOption);
return ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast)) != 0;
}
set {
ThrowIfDisposedAndClosed ();
if (protocol_type != ProtocolType.Udp)
throw new SocketException ((int) SocketError.ProtocolOption);
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Broadcast, value ? 1 : 0);
}
}
public bool ExclusiveAddressUse {
get {
ThrowIfDisposedAndClosed ();
return ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse)) != 0;
}
set {
ThrowIfDisposedAndClosed ();
if (is_bound)
throw new InvalidOperationException ("Bind has already been called for this socket");
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ExclusiveAddressUse, value ? 1 : 0);
}
}
public bool IsBound {
get {
return is_bound;
}
}
public LingerOption LingerState {
get {
ThrowIfDisposedAndClosed ();
return (LingerOption) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger);
}
set {
ThrowIfDisposedAndClosed ();
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Linger, value);
}
}
public bool MulticastLoopback {
get {
ThrowIfDisposedAndClosed ();
/* Even though this option can be set for TCP sockets on Linux, throw
* this exception anyway to be compatible (the MSDN docs say
* "Setting this property on a Transmission Control Protocol (TCP)
* socket will have no effect." but the MS runtime throws the
* exception...) */
if (protocol_type == ProtocolType.Tcp)
throw new SocketException ((int)SocketError.ProtocolOption);
switch (address_family) {
case AddressFamily.InterNetwork:
return ((int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback)) != 0;
case AddressFamily.InterNetworkV6:
return ((int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback)) != 0;
default:
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
set {
ThrowIfDisposedAndClosed ();
/* Even though this option can be set for TCP sockets on Linux, throw
* this exception anyway to be compatible (the MSDN docs say
* "Setting this property on a Transmission Control Protocol (TCP)
* socket will have no effect." but the MS runtime throws the
* exception...) */
if (protocol_type == ProtocolType.Tcp)
throw new SocketException ((int)SocketError.ProtocolOption);
switch (address_family) {
case AddressFamily.InterNetwork:
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.MulticastLoopback, value ? 1 : 0);
break;
case AddressFamily.InterNetworkV6:
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.MulticastLoopback, value ? 1 : 0);
break;
default:
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
public bool DualMode {
get {
if (AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException("This protocol version is not supported");
return ((int)GetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only) == 0);
}
set {
if (AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException("This protocol version is not supported");
SetSocketOption(SocketOptionLevel.IPv6, SocketOptionName.IPv6Only, value ? 0 : 1);
}
}
private bool IsDualMode {
get {
return AddressFamily == AddressFamily.InterNetworkV6 && DualMode;
}
}
[MonoTODO ("This doesn't do anything on Mono yet")]
public bool UseOnlyOverlappedIO {
get { return use_overlapped_io; }
set { use_overlapped_io = value; }
}
public IntPtr Handle {
get { return safe_handle.DangerousGetHandle (); }
}
// Wish: support non-IP endpoints.
public EndPoint LocalEndPoint {
get {
ThrowIfDisposedAndClosed ();
/* If the seed EndPoint is null, Connect, Bind, etc has not yet
* been called. MS returns null in this case. */
if (seed_endpoint == null)
return null;
int error;
SocketAddress sa = LocalEndPoint_internal (safe_handle, (int) address_family, out error);
if (error != 0)
throw new SocketException (error);
return seed_endpoint.Create (sa);
}
}
static SocketAddress LocalEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return LocalEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
/* Returns the local endpoint details in addr and port */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static SocketAddress LocalEndPoint_internal (IntPtr socket, int family, out int error);
public SocketType SocketType {
get { return socket_type; }
}
public int SendTimeout {
get {
ThrowIfDisposedAndClosed ();
return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendTimeout);
}
set {
ThrowIfDisposedAndClosed ();
if (value < -1)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
/* According to the MSDN docs we should adjust values between 1 and
* 499 to 500, but the MS runtime doesn't do this. */
if (value == -1)
value = 0;
SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendTimeout, value);
}
}
public int ReceiveTimeout {
get {
ThrowIfDisposedAndClosed ();
return (int) GetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout);
}
set {
ThrowIfDisposedAndClosed ();
if (value < -1)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than -1");
if (value == -1)
value = 0;
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveTimeout, value);
}
}
public AddressFamily AddressFamily {
get { return address_family; }
}
public bool Blocking {
get { return is_blocking; }
set {
ThrowIfDisposedAndClosed ();
int error;
Blocking_internal (safe_handle, value, out error);
if (error != 0)
throw new SocketException (error);
is_blocking = value;
}
}
static void Blocking_internal (SafeSocketHandle safeHandle, bool block, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Blocking_internal (safeHandle.DangerousGetHandle (), block, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal extern static void Blocking_internal(IntPtr socket, bool block, out int error);
public bool Connected {
get { return is_connected; }
internal set { is_connected = value; }
}
public ProtocolType ProtocolType {
get { return protocol_type; }
}
public bool NoDelay {
get {
ThrowIfDisposedAndClosed ();
ThrowIfUdp ();
return ((int) GetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay)) != 0;
}
set {
ThrowIfDisposedAndClosed ();
ThrowIfUdp ();
SetSocketOption (SocketOptionLevel.Tcp, SocketOptionName.NoDelay, value ? 1 : 0);
}
}
public int ReceiveBufferSize {
get {
ThrowIfDisposedAndClosed ();
return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer);
}
set {
ThrowIfDisposedAndClosed ();
if (value < 0)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, value);
}
}
public int SendBufferSize {
get {
ThrowIfDisposedAndClosed ();
return (int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer);
}
set {
ThrowIfDisposedAndClosed ();
if (value < 0)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
SetSocketOption (SocketOptionLevel.Socket, SocketOptionName.SendBuffer, value);
}
}
public short Ttl {
get {
ThrowIfDisposedAndClosed ();
switch (address_family) {
case AddressFamily.InterNetwork:
return (short) (int) GetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive);
case AddressFamily.InterNetworkV6:
return (short) (int) GetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit);
default:
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
set {
ThrowIfDisposedAndClosed ();
if (value < 0)
throw new ArgumentOutOfRangeException ("value", "The value specified for a set operation is less than zero");
switch (address_family) {
case AddressFamily.InterNetwork:
SetSocketOption (SocketOptionLevel.IP, SocketOptionName.IpTimeToLive, value);
break;
case AddressFamily.InterNetworkV6:
SetSocketOption (SocketOptionLevel.IPv6, SocketOptionName.HopLimit, value);
break;
default:
throw new NotSupportedException ("This property is only valid for InterNetwork and InterNetworkV6 sockets");
}
}
}
public EndPoint RemoteEndPoint {
get {
ThrowIfDisposedAndClosed ();
/* If the seed EndPoint is null, Connect, Bind, etc has
* not yet been called. MS returns null in this case. */
if (!is_connected || seed_endpoint == null)
return null;
int error;
SocketAddress sa = RemoteEndPoint_internal (safe_handle, (int) address_family, out error);
if (error != 0)
throw new SocketException (error);
return seed_endpoint.Create (sa);
}
}
static SocketAddress RemoteEndPoint_internal (SafeSocketHandle safeHandle, int family, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return RemoteEndPoint_internal (safeHandle.DangerousGetHandle (), family, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
/* Returns the remote endpoint details in addr and port */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static SocketAddress RemoteEndPoint_internal (IntPtr socket, int family, out int error);
#endregion
#region Select
public static void Select (IList checkRead, IList checkWrite, IList checkError, int microSeconds)
{
var list = new List<Socket> ();
AddSockets (list, checkRead, "checkRead");
AddSockets (list, checkWrite, "checkWrite");
AddSockets (list, checkError, "checkError");
if (list.Count == 3)
throw new ArgumentNullException ("checkRead, checkWrite, checkError", "All the lists are null or empty.");
/* The 'sockets' array contains:
* - READ socket 0-n, null,
* - WRITE socket 0-n, null,
* - ERROR socket 0-n, null */
Socket [] sockets = list.ToArray ();
int error;
Select_internal (ref sockets, microSeconds, out error);
if (error != 0)
throw new SocketException (error);
if (sockets == null) {
if (checkRead != null)
checkRead.Clear ();
if (checkWrite != null)
checkWrite.Clear ();
if (checkError != null)
checkError.Clear ();
return;
}
int mode = 0;
int count = sockets.Length;
IList currentList = checkRead;
int currentIdx = 0;
for (int i = 0; i < count; i++) {
Socket sock = sockets [i];
if (sock == null) { // separator
if (currentList != null) {
// Remove non-signaled sockets after the current one
int to_remove = currentList.Count - currentIdx;
for (int k = 0; k < to_remove; k++)
currentList.RemoveAt (currentIdx);
}
currentList = (mode == 0) ? checkWrite : checkError;
currentIdx = 0;
mode++;
continue;
}
if (mode == 1 && currentList == checkWrite && !sock.is_connected) {
if ((int) sock.GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
sock.is_connected = true;
}
/* Remove non-signaled sockets before the current one */
while (((Socket) currentList [currentIdx]) != sock)
currentList.RemoveAt (currentIdx);
currentIdx++;
}
}
static void AddSockets (List<Socket> sockets, IList list, string name)
{
if (list != null) {
foreach (Socket sock in list) {
if (sock == null) // MS throws a NullRef
throw new ArgumentNullException ("name", "Contains a null element");
sockets.Add (sock);
}
}
sockets.Add (null);
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Select_internal (ref Socket [] sockets, int microSeconds, out int error);
#endregion
#region Poll
public bool Poll (int time_us, SelectMode mode)
{
ThrowIfDisposedAndClosed ();
if (mode != SelectMode.SelectRead && mode != SelectMode.SelectWrite && mode != SelectMode.SelectError)
throw new NotSupportedException ("'mode' parameter is not valid.");
int error;
bool result = Poll_internal (safe_handle, mode, time_us, out error);
if (error != 0)
throw new SocketException (error);
if (mode == SelectMode.SelectWrite && result && !is_connected) {
/* Update the is_connected state; for non-blocking Connect()
* this is when we can find out that the connect succeeded. */
if ((int) GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error) == 0)
is_connected = true;
}
return result;
}
static bool Poll_internal (SafeSocketHandle safeHandle, SelectMode mode, int timeout, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return Poll_internal (safeHandle.DangerousGetHandle (), mode, timeout, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static bool Poll_internal (IntPtr socket, SelectMode mode, int timeout, out int error);
#endregion
#region Accept
public Socket Accept()
{
ThrowIfDisposedAndClosed ();
int error = 0;
SafeSocketHandle safe_handle = Accept_internal (this.safe_handle, out error, is_blocking);
if (error != 0) {
if (is_closed)
error = SOCKET_CLOSED_CODE;
throw new SocketException(error);
}
Socket accepted = new Socket (this.AddressFamily, this.SocketType, this.ProtocolType, safe_handle) {
seed_endpoint = this.seed_endpoint,
Blocking = this.Blocking,
};
return accepted;
}
internal void Accept (Socket acceptSocket)
{
ThrowIfDisposedAndClosed ();
int error = 0;
SafeSocketHandle safe_handle = Accept_internal (this.safe_handle, out error, is_blocking);
if (error != 0) {
if (is_closed)
error = SOCKET_CLOSED_CODE;
throw new SocketException (error);
}
acceptSocket.address_family = this.AddressFamily;
acceptSocket.socket_type = this.SocketType;
acceptSocket.protocol_type = this.ProtocolType;
acceptSocket.safe_handle = safe_handle;
acceptSocket.is_connected = true;
acceptSocket.seed_endpoint = this.seed_endpoint;
acceptSocket.Blocking = this.Blocking;
// FIXME: figure out what if anything else needs to be reset
}
public bool AcceptAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
if (!is_bound)
throw new InvalidOperationException ("You must call the Bind method before performing this operation.");
if (!is_listening)
throw new InvalidOperationException ("You must call the Listen method before performing this operation.");
if (e.BufferList != null)
throw new ArgumentException ("Multiple buffers cannot be used with this method.");
if (e.Count < 0)
throw new ArgumentOutOfRangeException ("e.Count");
Socket acceptSocket = e.AcceptSocket;
if (acceptSocket != null) {
if (acceptSocket.is_bound || acceptSocket.is_connected)
throw new InvalidOperationException ("AcceptSocket: The socket must not be bound or connected.");
}
e.curSocket = this;
e.Worker.Init (this, e, SocketOperation.Accept);
SocketAsyncResult sockares = e.Worker.result;
QueueSocketAsyncResult (readQ, e.Worker, sockares);
return true;
}
public IAsyncResult BeginAccept(AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (!is_bound || !is_listening)
throw new InvalidOperationException ();
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Accept);
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
return sockares;
}
public IAsyncResult BeginAccept (int receiveSize, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (receiveSize < 0)
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive) {
Buffer = new byte [receiveSize],
Offset = 0,
Size = receiveSize,
SockFlags = SocketFlags.None,
};
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
return sockares;
}
public IAsyncResult BeginAccept (Socket acceptSocket, int receiveSize, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (receiveSize < 0)
throw new ArgumentOutOfRangeException ("receiveSize", "receiveSize is less than zero");
if (acceptSocket != null) {
ThrowIfDisposedAndClosed (acceptSocket);
if (acceptSocket.IsBound)
throw new InvalidOperationException ();
/* For some reason the MS runtime
* barfs if the new socket is not TCP,
* even though it's just about to blow
* away all those parameters
*/
if (acceptSocket.ProtocolType != ProtocolType.Tcp)
throw new SocketException ((int)SocketError.InvalidArgument);
}
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.AcceptReceive) {
Buffer = new byte [receiveSize],
Offset = 0,
Size = receiveSize,
SockFlags = SocketFlags.None,
AcceptSocket = acceptSocket,
};
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
return sockares;
}
public Socket EndAccept (IAsyncResult result)
{
int bytes;
byte[] buffer;
return EndAccept (out buffer, out bytes, result);
}
public Socket EndAccept (out byte[] buffer, IAsyncResult asyncResult)
{
int bytes;
return EndAccept (out buffer, out bytes, asyncResult);
}
public Socket EndAccept (out byte[] buffer, out int bytesTransferred, IAsyncResult asyncResult)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndAccept", "asyncResult");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne ();
sockares.CheckIfThrowDelayedException ();
buffer = sockares.Buffer;
bytesTransferred = sockares.Total;
return sockares.Socket;
}
static SafeSocketHandle Accept_internal (SafeSocketHandle safeHandle, out int error, bool blocking)
{
try {
safeHandle.RegisterForBlockingSyscall ();
var ret = Accept_internal (safeHandle.DangerousGetHandle (), out error, blocking);
return new SafeSocketHandle (ret, true);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
/* Creates a new system socket, returning the handle */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static IntPtr Accept_internal (IntPtr sock, out int error, bool blocking);
#endregion
#region Bind
public void Bind (EndPoint local_end)
{
ThrowIfDisposedAndClosed ();
if (local_end == null)
throw new ArgumentNullException("local_end");
int error;
Bind_internal (safe_handle, local_end.Serialize(), out error);
if (error != 0)
throw new SocketException (error);
if (error == 0)
is_bound = true;
seed_endpoint = local_end;
}
private static void Bind_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Bind_internal (safeHandle.DangerousGetHandle (), sa, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
// Creates a new system socket, returning the handle
[MethodImplAttribute(MethodImplOptions.InternalCall)]
private extern static void Bind_internal(IntPtr sock, SocketAddress sa, out int error);
#endregion
#region Listen
public void Listen (int backlog)
{
ThrowIfDisposedAndClosed ();
if (!is_bound)
throw new SocketException ((int) SocketError.InvalidArgument);
int error;
Listen_internal(safe_handle, backlog, out error);
if (error != 0)
throw new SocketException (error);
is_listening = true;
}
static void Listen_internal (SafeSocketHandle safeHandle, int backlog, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Listen_internal (safeHandle.DangerousGetHandle (), backlog, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Listen_internal (IntPtr sock, int backlog, out int error);
#endregion
#region Connect
public void Connect (IPAddress address, int port)
{
Connect (new IPEndPoint (address, port));
}
public void Connect (string host, int port)
{
Connect (Dns.GetHostAddresses (host), port);
}
public void Connect (IPAddress[] addresses, int port)
{
ThrowIfDisposedAndClosed ();
if (addresses == null)
throw new ArgumentNullException ("addresses");
if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
if (is_listening)
throw new InvalidOperationException ();
// FIXME: do non-blocking sockets Poll here?
int error = 0;
foreach (IPAddress address in addresses) {
IPEndPoint iep = new IPEndPoint (address, port);
Connect_internal (safe_handle, iep.Serialize (), out error);
if (error == 0) {
is_connected = true;
is_bound = true;
seed_endpoint = iep;
return;
}
if (error != (int)SocketError.InProgress && error != (int)SocketError.WouldBlock)
continue;
if (!is_blocking) {
Poll (-1, SelectMode.SelectWrite);
error = (int)GetSocketOption (SocketOptionLevel.Socket, SocketOptionName.Error);
if (error == 0) {
is_connected = true;
is_bound = true;
seed_endpoint = iep;
return;
}
}
}
if (error != 0)
throw new SocketException (error);
}
public void Connect (EndPoint remoteEP)
{
ThrowIfDisposedAndClosed ();
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
IPEndPoint ep = remoteEP as IPEndPoint;
/* Dgram uses Any to 'disconnect' */
if (ep != null && socket_type != SocketType.Dgram) {
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any))
throw new SocketException ((int) SocketError.AddressNotAvailable);
}
if (is_listening)
throw new InvalidOperationException ();
SocketAddress serial = remoteEP.Serialize ();
int error = 0;
Connect_internal (safe_handle, serial, out error);
if (error == 0 || error == 10035)
seed_endpoint = remoteEP; // Keep the ep around for non-blocking sockets
if (error != 0) {
if (is_closed)
error = SOCKET_CLOSED_CODE;
throw new SocketException (error);
}
is_connected = !(socket_type == SocketType.Dgram && ep != null && (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)));
is_bound = true;
}
public bool ConnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
if (is_listening)
throw new InvalidOperationException ("You may not perform this operation after calling the Listen method.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP");
e.curSocket = this;
e.Worker.Init (this, e, SocketOperation.Connect);
SocketAsyncResult result = e.Worker.result;
try {
IPAddress [] addresses;
IAsyncResult ares;
if (!GetCheckedIPs (e, out addresses)) {
result.EndPoint = e.RemoteEndPoint;
ares = BeginConnect (e.RemoteEndPoint, SocketAsyncEventArgs.Dispatcher, e);
} else {
DnsEndPoint dep = (e.RemoteEndPoint as DnsEndPoint);
result.Addresses = addresses;
result.Port = dep.Port;
ares = BeginConnect (addresses, dep.Port, SocketAsyncEventArgs.Dispatcher, e);
}
if (ares.IsCompleted && ares.CompletedSynchronously) {
((SocketAsyncResult) ares).CheckIfThrowDelayedException ();
return false;
}
} catch (Exception exc) {
result.Complete (exc, true);
return false;
}
return true;
}
public IAsyncResult BeginConnect (IPAddress address, int port, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (address == null)
throw new ArgumentNullException ("address");
if (address.ToString ().Length == 0)
throw new ArgumentException ("The length of the IP address is zero");
if (port <= 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
if (is_listening)
throw new InvalidOperationException ();
return BeginConnect (new IPEndPoint (address, port), callback, state);
}
public IAsyncResult BeginConnect (string host, int port, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (host == null)
throw new ArgumentNullException ("host");
if (address_family != AddressFamily.InterNetwork && address_family != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is valid only for sockets in the InterNetwork and InterNetworkV6 families");
if (port <= 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
if (is_listening)
throw new InvalidOperationException ();
return BeginConnect (Dns.GetHostAddresses (host), port, callback, state);
}
public IAsyncResult BeginConnect (EndPoint end_point, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (end_point == null)
throw new ArgumentNullException ("end_point");
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Connect) {
EndPoint = end_point,
};
// Bug #75154: Connect() should not succeed for .Any addresses.
if (end_point is IPEndPoint) {
IPEndPoint ep = (IPEndPoint) end_point;
if (ep.Address.Equals (IPAddress.Any) || ep.Address.Equals (IPAddress.IPv6Any)) {
sockares.Complete (new SocketException ((int) SocketError.AddressNotAvailable), true);
return sockares;
}
}
int error = 0;
if (connect_in_progress) {
// This could happen when multiple IPs are used
// Calling connect() again will reset the connection attempt and cause
// an error. Better to just close the socket and move on.
connect_in_progress = false;
safe_handle.Dispose ();
var handle = Socket_internal (address_family, socket_type, protocol_type, out error);
safe_handle = new SafeSocketHandle (handle, true);
if (error != 0)
throw new SocketException (error);
}
bool blk = is_blocking;
if (blk)
Blocking = false;
Connect_internal (safe_handle, end_point.Serialize (), out error);
if (blk)
Blocking = true;
if (error == 0) {
// succeeded synch
is_connected = true;
is_bound = true;
sockares.Complete (true);
return sockares;
}
if (error != (int) SocketError.InProgress && error != (int) SocketError.WouldBlock) {
// error synch
is_connected = false;
is_bound = false;
sockares.Complete (new SocketException (error), true);
return sockares;
}
// continue asynch
is_connected = false;
is_bound = false;
connect_in_progress = true;
socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares);
return sockares;
}
public IAsyncResult BeginConnect (IPAddress[] addresses, int port, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (addresses == null)
throw new ArgumentNullException ("addresses");
if (addresses.Length == 0)
throw new ArgumentException ("Empty addresses list");
if (this.AddressFamily != AddressFamily.InterNetwork && this.AddressFamily != AddressFamily.InterNetworkV6)
throw new NotSupportedException ("This method is only valid for addresses in the InterNetwork or InterNetworkV6 families");
if (port <= 0 || port > 65535)
throw new ArgumentOutOfRangeException ("port", "Must be > 0 and < 65536");
if (is_listening)
throw new InvalidOperationException ();
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Connect) {
Addresses = addresses,
Port = port,
};
is_connected = false;
return BeginMConnect (sockares);
}
internal IAsyncResult BeginMConnect (SocketAsyncResult sockares)
{
IAsyncResult ares = null;
Exception exc = null;
for (int i = sockares.CurrentAddress; i < sockares.Addresses.Length; i++) {
try {
sockares.CurrentAddress++;
ares = BeginConnect (new IPEndPoint (sockares.Addresses [i], sockares.Port), null, sockares);
if (ares.IsCompleted && ares.CompletedSynchronously) {
((SocketAsyncResult) ares).CheckIfThrowDelayedException ();
sockares.DoMConnectCallback ();
}
break;
} catch (Exception e) {
exc = e;
ares = null;
}
}
if (ares == null)
throw exc;
return sockares;
}
public void EndConnect (IAsyncResult result)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndConnect", "result");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne();
sockares.CheckIfThrowDelayedException();
}
static void Connect_internal (SafeSocketHandle safeHandle, SocketAddress sa, out int error)
{
try {
safeHandle.RegisterForBlockingSyscall ();
Connect_internal (safeHandle.DangerousGetHandle (), sa, out error);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
/* Connects to the remote address */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Connect_internal(IntPtr sock, SocketAddress sa, out int error);
/* Returns :
* - false when it is ok to use RemoteEndPoint
* - true when addresses must be used (and addresses could be null/empty) */
bool GetCheckedIPs (SocketAsyncEventArgs e, out IPAddress [] addresses)
{
addresses = null;
// Connect to the first address that match the host name, like:
// http://blogs.msdn.com/ncl/archive/2009/07/20/new-ncl-features-in-net-4-0-beta-2.aspx
// while skipping entries that do not match the address family
DnsEndPoint dep = e.RemoteEndPoint as DnsEndPoint;
if (dep != null) {
addresses = Dns.GetHostAddresses (dep.Host);
return true;
} else {
e.ConnectByNameError = null;
return false;
}
}
#endregion
#region Disconnect
/* According to the docs, the MS runtime will throw PlatformNotSupportedException
* if the platform is newer than w2k. We should be able to cope... */
public void Disconnect (bool reuseSocket)
{
ThrowIfDisposedAndClosed ();
int error = 0;
Disconnect_internal (safe_handle, reuseSocket, out error);
if (error != 0) {
if (error == 50) {
/* ERROR_NOT_SUPPORTED */
throw new PlatformNotSupportedException ();
} else {
throw new SocketException (error);
}
}
is_connected = false;
if (reuseSocket) {
/* Do managed housekeeping here... */
}
}
public bool DisconnectAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
e.curSocket = this;
e.Worker.Init (this, e, SocketOperation.Disconnect);
SocketAsyncResult sockares = e.Worker.result;
socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares);
return true;
}
public IAsyncResult BeginDisconnect (bool reuseSocket, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Disconnect) {
ReuseSocket = reuseSocket,
};
socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares);
return sockares;
}
public void EndDisconnect (IAsyncResult asyncResult)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndDisconnect", "asyncResult");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne ();
sockares.CheckIfThrowDelayedException ();
}
static void Disconnect_internal (SafeSocketHandle safeHandle, bool reuse, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Disconnect_internal (safeHandle.DangerousGetHandle (), reuse, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void Disconnect_internal (IntPtr sock, bool reuse, out int error);
#endregion
#region Receive
public int Receive (byte [] buffer)
{
return Receive (buffer, SocketFlags.None);
}
public int Receive (byte [] buffer, SocketFlags flags)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
SocketError error;
int ret = Receive_nochecks (buffer, 0, buffer.Length, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buffer, int size, SocketFlags flags)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, size);
SocketError error;
int ret = Receive_nochecks (buffer, 0, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
SocketError error;
int ret = Receive_nochecks (buffer, offset, size, flags, out error);
if (error != SocketError.Success) {
if (error == SocketError.WouldBlock && is_blocking) // This might happen when ReceiveTimeout is set
throw new SocketException ((int) error, TIMEOUT_EXCEPTION_MSG);
throw new SocketException ((int) error);
}
return ret;
}
public int Receive (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
return Receive_nochecks (buffer, offset, size, flags, out error);
}
public int Receive (IList<ArraySegment<byte>> buffers)
{
SocketError error;
int ret = Receive (buffers, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
[CLSCompliant (false)]
public int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags)
{
SocketError error;
int ret = Receive (buffers, socketFlags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return(ret);
}
[CLSCompliant (false)]
public int Receive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
if (buffers == null || buffers.Count == 0)
throw new ArgumentNullException ("buffers");
int numsegments = buffers.Count;
int nativeError;
int ret;
/* Only example I can find of sending a byte array reference directly into an internal
* call is in System.Runtime.Remoting/System.Runtime.Remoting.Channels.Ipc.Win32/NamedPipeSocket.cs,
* so taking a lead from that... */
WSABUF[] bufarray = new WSABUF[numsegments];
GCHandle[] gch = new GCHandle[numsegments];
for (int i = 0; i < numsegments; i++) {
ArraySegment<byte> segment = buffers[i];
if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
throw new ArgumentOutOfRangeException ("segment");
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
bufarray[i].len = segment.Count;
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
}
try {
ret = Receive_internal (safe_handle, bufarray, socketFlags, out nativeError);
} finally {
for (int i = 0; i < numsegments; i++) {
if (gch[i].IsAllocated)
gch[i].Free ();
}
}
errorCode = (SocketError) nativeError;
return ret;
}
public bool ReceiveAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
// LAME SPEC: the ArgumentException is never thrown, instead an NRE is
// thrown when e.Buffer and e.BufferList are null (works fine when one is
// set to a valid object)
if (e.Buffer == null && e.BufferList == null)
throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
e.curSocket = this;
e.Worker.Init (this, e, e.Buffer != null ? SocketOperation.Receive : SocketOperation.ReceiveGeneric);
SocketAsyncResult sockares = e.Worker.result;
sockares.SockFlags = e.SocketFlags;
if (e.Buffer != null) {
sockares.Buffer = e.Buffer;
sockares.Offset = e.Offset;
sockares.Size = e.Count;
} else {
sockares.Buffers = e.BufferList;
}
// Receive takes care of ReceiveGeneric
QueueSocketAsyncResult (readQ, e.Worker, sockares);
return true;
}
public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags socket_flags, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Receive) {
Buffer = buffer,
Offset = offset,
Size = size,
SockFlags = socket_flags,
};
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
return sockares;
}
public IAsyncResult BeginReceive (byte[] buffer, int offset, int size, SocketFlags flags, out SocketError error, AsyncCallback callback, object state)
{
/* As far as I can tell from the docs and from experimentation, a pointer to the
* SocketError parameter is not supposed to be saved for the async parts. And as we don't
* set any socket errors in the setup code, we just have to set it to Success. */
error = SocketError.Success;
return BeginReceive (buffer, offset, size, flags, callback, state);
}
[CLSCompliant (false)]
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (buffers == null)
throw new ArgumentNullException ("buffers");
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveGeneric) {
Buffers = buffers,
SockFlags = socketFlags,
};
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
return sockares;
}
[CLSCompliant (false)]
public IAsyncResult BeginReceive (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
{
/* I assume the same SocketError semantics as above */
errorCode = SocketError.Success;
return BeginReceive (buffers, socketFlags, callback, state);
}
public int EndReceive (IAsyncResult result)
{
SocketError error;
int bytesReceived = EndReceive (result, out error);
if (error != SocketError.Success) {
if (error != SocketError.WouldBlock && error != SocketError.InProgress)
is_connected = false;
throw new SocketException ((int)error);
}
return bytesReceived;
}
public int EndReceive (IAsyncResult asyncResult, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndReceive", "asyncResult");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne ();
// If no socket error occurred, call CheckIfThrowDelayedException in case there are other
// kinds of exceptions that should be thrown.
if ((errorCode = sockares.ErrorCode) == SocketError.Success)
sockares.CheckIfThrowDelayedException();
return sockares.Total;
}
internal int Receive_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
int nativeError;
int ret = Receive_internal (safe_handle, buf, offset, size, flags, out nativeError);
error = (SocketError) nativeError;
if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) {
is_connected = false;
is_bound = false;
} else {
is_connected = true;
}
return ret;
}
static int Receive_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return Receive_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
extern static int Receive_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error);
internal static int Receive_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, out int error)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return Receive_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, out error);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int Receive_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, out int error);
#endregion
#region ReceiveFrom
public int ReceiveFrom (byte [] buffer, ref EndPoint remoteEP)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, SocketFlags.None, ref remoteEP);
}
public int ReceiveFrom (byte [] buffer, SocketFlags flags, ref EndPoint remoteEP)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
return ReceiveFrom_nochecks (buffer, 0, buffer.Length, flags, ref remoteEP);
}
public int ReceiveFrom (byte [] buffer, int size, SocketFlags flags, ref EndPoint remoteEP)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, size);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
return ReceiveFrom_nochecks (buffer, 0, size, flags, ref remoteEP);
}
public int ReceiveFrom (byte [] buffer, int offset, int size, SocketFlags flags, ref EndPoint remoteEP)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
return ReceiveFrom_nochecks (buffer, offset, size, flags, ref remoteEP);
}
public bool ReceiveFromAsync (SocketAsyncEventArgs e)
{
ThrowIfDisposedAndClosed ();
// We do not support recv into multiple buffers yet
if (e.BufferList != null)
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
e.curSocket = this;
e.Worker.Init (this, e, SocketOperation.ReceiveFrom);
SocketAsyncResult sockares = e.Worker.result;
sockares.Buffer = e.Buffer;
sockares.Offset = e.Offset;
sockares.Size = e.Count;
sockares.EndPoint = e.RemoteEndPoint;
sockares.SockFlags = e.SocketFlags;
QueueSocketAsyncResult (readQ, e.Worker, sockares);
return true;
}
public IAsyncResult BeginReceiveFrom (byte[] buffer, int offset, int size, SocketFlags socket_flags, ref EndPoint remote_end, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.ReceiveFrom) {
Buffer = buffer,
Offset = offset,
Size = size,
SockFlags = socket_flags,
EndPoint = remote_end,
};
QueueSocketAsyncResult (readQ, sockares.Worker, sockares);
return sockares;
}
public int EndReceiveFrom(IAsyncResult result, ref EndPoint end_point)
{
ThrowIfDisposedAndClosed ();
if (end_point == null)
throw new ArgumentNullException ("remote_end");
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndReceiveFrom", "result");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne();
sockares.CheckIfThrowDelayedException();
end_point = sockares.EndPoint;
return sockares.Total;
}
internal int ReceiveFrom_nochecks (byte [] buf, int offset, int size, SocketFlags flags, ref EndPoint remote_end)
{
int error;
return ReceiveFrom_nochecks_exc (buf, offset, size, flags, ref remote_end, true, out error);
}
internal int ReceiveFrom_nochecks_exc (byte [] buf, int offset, int size, SocketFlags flags, ref EndPoint remote_end, bool throwOnError, out int error)
{
SocketAddress sockaddr = remote_end.Serialize();
int cnt = ReceiveFrom_internal (safe_handle, buf, offset, size, flags, ref sockaddr, out error);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress) {
is_connected = false;
} else if (err == SocketError.WouldBlock && is_blocking) { // This might happen when ReceiveTimeout is set
if (throwOnError)
throw new SocketException ((int) SocketError.TimedOut, TIMEOUT_EXCEPTION_MSG);
error = (int) SocketError.TimedOut;
return 0;
}
if (throwOnError)
throw new SocketException (error);
return 0;
}
is_connected = true;
is_bound = true;
/* If sockaddr is null then we're a connection oriented protocol and should ignore the
* remote_end parameter (see MSDN documentation for Socket.ReceiveFrom(...) ) */
if (sockaddr != null) {
/* Stupidly, EndPoint.Create() is an instance method */
remote_end = remote_end.Create (sockaddr);
}
seed_endpoint = remote_end;
return cnt;
}
static int ReceiveFrom_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return ReceiveFrom_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, ref sockaddr, out error);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int ReceiveFrom_internal(IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, ref SocketAddress sockaddr, out int error);
#endregion
#region ReceiveMessageFrom
[MonoTODO ("Not implemented")]
public int ReceiveMessageFrom (byte[] buffer, int offset, int size, ref SocketFlags socketFlags, ref EndPoint remoteEP, out IPPacketInformation ipPacketInformation)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
// FIXME: figure out how we get hold of the IPPacketInformation
throw new NotImplementedException ();
}
[MonoTODO ("Not implemented")]
public bool ReceiveMessageFromAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
throw new NotImplementedException ();
}
[MonoTODO]
public IAsyncResult BeginReceiveMessageFrom (byte[] buffer, int offset, int size, SocketFlags socketFlags, ref EndPoint remoteEP, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remoteEP == null)
throw new ArgumentNullException ("remoteEP");
throw new NotImplementedException ();
}
[MonoTODO]
public int EndReceiveMessageFrom (IAsyncResult asyncResult, ref SocketFlags socketFlags, ref EndPoint endPoint, out IPPacketInformation ipPacketInformation)
{
ThrowIfDisposedAndClosed ();
if (endPoint == null)
throw new ArgumentNullException ("endPoint");
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndReceiveMessageFrom", "asyncResult");
throw new NotImplementedException ();
}
#endregion
#region Send
public int Send (byte [] buffer)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
SocketError error;
int ret = Send_nochecks (buffer, 0, buffer.Length, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buffer, SocketFlags flags)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
SocketError error;
int ret = Send_nochecks (buffer, 0, buffer.Length, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buffer, int size, SocketFlags flags)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, size);
SocketError error;
int ret = Send_nochecks (buffer, 0, size, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buffer, int offset, int size, SocketFlags flags)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
SocketError error;
int ret = Send_nochecks (buffer, offset, size, flags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public int Send (byte [] buffer, int offset, int size, SocketFlags flags, out SocketError error)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
return Send_nochecks (buffer, offset, size, flags, out error);
}
public
int Send (IList<ArraySegment<byte>> buffers)
{
SocketError error;
int ret = Send (buffers, SocketFlags.None, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
public
int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags)
{
SocketError error;
int ret = Send (buffers, socketFlags, out error);
if (error != SocketError.Success)
throw new SocketException ((int) error);
return ret;
}
[CLSCompliant (false)]
public int Send (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
if (buffers == null)
throw new ArgumentNullException ("buffers");
if (buffers.Count == 0)
throw new ArgumentException ("Buffer is empty", "buffers");
int numsegments = buffers.Count;
int nativeError;
int ret;
WSABUF[] bufarray = new WSABUF[numsegments];
GCHandle[] gch = new GCHandle[numsegments];
for(int i = 0; i < numsegments; i++) {
ArraySegment<byte> segment = buffers[i];
if (segment.Offset < 0 || segment.Count < 0 || segment.Count > segment.Array.Length - segment.Offset)
throw new ArgumentOutOfRangeException ("segment");
gch[i] = GCHandle.Alloc (segment.Array, GCHandleType.Pinned);
bufarray[i].len = segment.Count;
bufarray[i].buf = Marshal.UnsafeAddrOfPinnedArrayElement (segment.Array, segment.Offset);
}
try {
ret = Send_internal (safe_handle, bufarray, socketFlags, out nativeError);
} finally {
for(int i = 0; i < numsegments; i++) {
if (gch[i].IsAllocated) {
gch[i].Free ();
}
}
}
errorCode = (SocketError)nativeError;
return ret;
}
internal int Send_nochecks (byte [] buf, int offset, int size, SocketFlags flags, out SocketError error)
{
if (size == 0) {
error = SocketError.Success;
return 0;
}
int nativeError;
int ret = Send_internal (safe_handle, buf, offset, size, flags, out nativeError);
error = (SocketError)nativeError;
if (error != SocketError.Success && error != SocketError.WouldBlock && error != SocketError.InProgress) {
is_connected = false;
is_bound = false;
} else {
is_connected = true;
}
return ret;
}
public bool SendAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
if (e.Buffer == null && e.BufferList == null)
throw new NullReferenceException ("Either e.Buffer or e.BufferList must be valid buffers.");
e.curSocket = this;
e.Worker.Init (this, e, e.Buffer != null ? SocketOperation.Send : SocketOperation.SendGeneric);
SocketAsyncResult sockares = e.Worker.result;
sockares.SockFlags = e.SocketFlags;
if (e.Buffer != null) {
sockares.Buffer = e.Buffer;
sockares.Offset = e.Offset;
sockares.Size = e.Count;
} else {
sockares.Buffers = e.BufferList;
}
// Send takes care of SendGeneric
QueueSocketAsyncResult (writeQ, e.Worker, sockares);
return true;
}
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
{
if (!is_connected) {
errorCode = SocketError.NotConnected;
throw new SocketException ((int) errorCode);
}
errorCode = SocketError.Success;
return BeginSend (buffer, offset, size, socketFlags, callback, state);
}
public IAsyncResult BeginSend (byte[] buffer, int offset, int size, SocketFlags socket_flags, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (!is_connected)
throw new SocketException ((int)SocketError.NotConnected);
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.Send) {
Buffer = buffer,
Offset = offset,
Size = size,
SockFlags = socket_flags,
};
QueueSocketAsyncResult (writeQ, sockares.Worker, sockares);
return sockares;
}
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (buffers == null)
throw new ArgumentNullException ("buffers");
if (!is_connected)
throw new SocketException ((int)SocketError.NotConnected);
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.SendGeneric) {
Buffers = buffers,
SockFlags = socketFlags,
};
QueueSocketAsyncResult (writeQ, sockares.Worker, sockares);
return sockares;
}
[CLSCompliant (false)]
public IAsyncResult BeginSend (IList<ArraySegment<byte>> buffers, SocketFlags socketFlags, out SocketError errorCode, AsyncCallback callback, object state)
{
if (!is_connected) {
errorCode = SocketError.NotConnected;
throw new SocketException ((int)errorCode);
}
errorCode = SocketError.Success;
return BeginSend (buffers, socketFlags, callback, state);
}
public int EndSend (IAsyncResult result)
{
SocketError error;
int bytesSent = EndSend (result, out error);
if (error != SocketError.Success) {
if (error != SocketError.WouldBlock && error != SocketError.InProgress)
is_connected = false;
throw new SocketException ((int)error);
}
return bytesSent;
}
public int EndSend (IAsyncResult asyncResult, out SocketError errorCode)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (asyncResult, "EndSend", "asyncResult");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne ();
/* If no socket error occurred, call CheckIfThrowDelayedException in
* case there are other kinds of exceptions that should be thrown.*/
if ((errorCode = sockares.ErrorCode) == SocketError.Success)
sockares.CheckIfThrowDelayedException ();
return sockares.Total;
}
static int Send_internal (SafeSocketHandle safeHandle, WSABUF[] bufarray, SocketFlags flags, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return Send_internal (safeHandle.DangerousGetHandle (), bufarray, flags, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
extern static int Send_internal (IntPtr sock, WSABUF[] bufarray, SocketFlags flags, out int error);
internal static int Send_internal (SafeSocketHandle safeHandle, byte[] buf, int offset, int count, SocketFlags flags, out int error)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return Send_internal (safeHandle.DangerousGetHandle (), buf, offset, count, flags, out error);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int Send_internal(IntPtr sock, byte[] buf, int offset, int count, SocketFlags flags, out int error);
#endregion
#region SendTo
public int SendTo (byte [] buffer, EndPoint remote_end)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, buffer.Length, SocketFlags.None, remote_end);
}
public int SendTo (byte [] buffer, SocketFlags flags, EndPoint remote_end)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, buffer.Length);
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, buffer.Length, flags, remote_end);
}
public int SendTo (byte [] buffer, int size, SocketFlags flags, EndPoint remote_end)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, 0, size);
if (remote_end == null)
throw new ArgumentNullException ("remote_end");
return SendTo_nochecks (buffer, 0, size, flags, remote_end);
}
public int SendTo (byte [] buffer, int offset, int size, SocketFlags flags, EndPoint remote_end)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
if (remote_end == null)
throw new ArgumentNullException("remote_end");
return SendTo_nochecks (buffer, offset, size, flags, remote_end);
}
internal int SendTo_nochecks (byte [] buffer, int offset, int size, SocketFlags flags, EndPoint remote_end)
{
int error;
int ret = SendTo_internal (safe_handle, buffer, offset, size, flags, remote_end.Serialize (), out error);
SocketError err = (SocketError) error;
if (err != 0) {
if (err != SocketError.WouldBlock && err != SocketError.InProgress)
is_connected = false;
throw new SocketException (error);
}
is_connected = true;
is_bound = true;
seed_endpoint = remote_end;
return ret;
}
public bool SendToAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
if (e.BufferList != null)
throw new NotSupportedException ("Mono doesn't support using BufferList at this point.");
if (e.RemoteEndPoint == null)
throw new ArgumentNullException ("remoteEP", "Value cannot be null.");
e.curSocket = this;
e.Worker.Init (this, e, SocketOperation.SendTo);
SocketAsyncResult sockares = e.Worker.result;
sockares.Buffer = e.Buffer;
sockares.Offset = e.Offset;
sockares.Size = e.Count;
sockares.SockFlags = e.SocketFlags;
sockares.EndPoint = e.RemoteEndPoint;
QueueSocketAsyncResult (writeQ, e.Worker, sockares);
return true;
}
public IAsyncResult BeginSendTo(byte[] buffer, int offset, int size, SocketFlags socket_flags, EndPoint remote_end, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
ThrowIfBufferNull (buffer);
ThrowIfBufferOutOfRange (buffer, offset, size);
SocketAsyncResult sockares = new SocketAsyncResult (this, state, callback, SocketOperation.SendTo) {
Buffer = buffer,
Offset = offset,
Size = size,
SockFlags = socket_flags,
EndPoint = remote_end,
};
QueueSocketAsyncResult (writeQ, sockares.Worker, sockares);
return sockares;
}
public int EndSendTo (IAsyncResult result)
{
ThrowIfDisposedAndClosed ();
SocketAsyncResult sockares = ValidateEndIAsyncResult (result, "EndSendTo", "result");
if (!sockares.IsCompleted)
sockares.AsyncWaitHandle.WaitOne();
sockares.CheckIfThrowDelayedException();
return sockares.Total;
}
static int SendTo_internal (SafeSocketHandle safeHandle, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return SendTo_internal (safeHandle.DangerousGetHandle (), buffer, offset, count, flags, sa, out error);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int SendTo_internal (IntPtr sock, byte[] buffer, int offset, int count, SocketFlags flags, SocketAddress sa, out int error);
#endregion
#region SendFile
public void SendFile (string fileName)
{
ThrowIfDisposedAndClosed ();
if (!is_connected)
throw new NotSupportedException ();
if (!is_blocking)
throw new InvalidOperationException ();
SendFile (fileName, null, null, 0);
}
public void SendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags)
{
ThrowIfDisposedAndClosed ();
if (!is_connected)
throw new NotSupportedException ();
if (!is_blocking)
throw new InvalidOperationException ();
if (!SendFile_internal (safe_handle, fileName, preBuffer, postBuffer, flags)) {
SocketException exc = new SocketException ();
if (exc.ErrorCode == 2 || exc.ErrorCode == 3)
throw new FileNotFoundException ();
throw exc;
}
}
public IAsyncResult BeginSendFile (string fileName, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (!is_connected)
throw new NotSupportedException ();
if (!File.Exists (fileName))
throw new FileNotFoundException ();
return BeginSendFile (fileName, null, null, 0, callback, state);
}
public IAsyncResult BeginSendFile (string fileName, byte[] preBuffer, byte[] postBuffer, TransmitFileOptions flags, AsyncCallback callback, object state)
{
ThrowIfDisposedAndClosed ();
if (!is_connected)
throw new NotSupportedException ();
if (!File.Exists (fileName))
throw new FileNotFoundException ();
SendFileHandler handler = new SendFileHandler (SendFile);
return new SendFileAsyncResult (handler, handler.BeginInvoke (fileName, preBuffer, postBuffer, flags, ar => callback (new SendFileAsyncResult (handler, ar)), state));
}
public void EndSendFile (IAsyncResult asyncResult)
{
ThrowIfDisposedAndClosed ();
if (asyncResult == null)
throw new ArgumentNullException ("asyncResult");
SendFileAsyncResult ares = asyncResult as SendFileAsyncResult;
if (ares == null)
throw new ArgumentException ("Invalid IAsyncResult", "asyncResult");
ares.Delegate.EndInvoke (ares.Original);
}
static bool SendFile_internal (SafeSocketHandle safeHandle, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags)
{
try {
safeHandle.RegisterForBlockingSyscall ();
return SendFile_internal (safeHandle.DangerousGetHandle (), filename, pre_buffer, post_buffer, flags);
} finally {
safeHandle.UnRegisterForBlockingSyscall ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static bool SendFile_internal (IntPtr sock, string filename, byte [] pre_buffer, byte [] post_buffer, TransmitFileOptions flags);
delegate void SendFileHandler (string fileName, byte [] preBuffer, byte [] postBuffer, TransmitFileOptions flags);
sealed class SendFileAsyncResult : IAsyncResult {
IAsyncResult ares;
SendFileHandler d;
public SendFileAsyncResult (SendFileHandler d, IAsyncResult ares)
{
this.d = d;
this.ares = ares;
}
public object AsyncState {
get { return ares.AsyncState; }
}
public WaitHandle AsyncWaitHandle {
get { return ares.AsyncWaitHandle; }
}
public bool CompletedSynchronously {
get { return ares.CompletedSynchronously; }
}
public bool IsCompleted {
get { return ares.IsCompleted; }
}
public SendFileHandler Delegate {
get { return d; }
}
public IAsyncResult Original {
get { return ares; }
}
}
#endregion
#region SendPackets
[MonoTODO ("Not implemented")]
public bool SendPacketsAsync (SocketAsyncEventArgs e)
{
// NO check is made whether e != null in MS.NET (NRE is thrown in such case)
ThrowIfDisposedAndClosed ();
throw new NotImplementedException ();
}
#endregion
#region DuplicateAndClose
#if !MOBILE
[MonoLimitation ("We do not support passing sockets across processes, we merely allow this API to pass the socket across AppDomains")]
public SocketInformation DuplicateAndClose (int targetProcessId)
{
var si = new SocketInformation ();
si.Options =
(is_listening ? SocketInformationOptions.Listening : 0) |
(is_connected ? SocketInformationOptions.Connected : 0) |
(is_blocking ? 0 : SocketInformationOptions.NonBlocking) |
(use_overlapped_io ? SocketInformationOptions.UseOnlyOverlappedIO : 0);
si.ProtocolInformation = Mono.DataConverter.Pack ("iiiil", (int)address_family, (int)socket_type, (int)protocol_type, is_bound ? 1 : 0, (long)Handle);
safe_handle = null;
return si;
}
#endif
#endregion
#region GetSocketOption
public void GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
ThrowIfDisposedAndClosed ();
if (optionValue == null)
throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
int error;
GetSocketOption_arr_internal (safe_handle, optionLevel, optionName, ref optionValue, out error);
if (error != 0)
throw new SocketException (error);
}
public byte [] GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int length)
{
ThrowIfDisposedAndClosed ();
int error;
byte[] byte_val = new byte [length];
GetSocketOption_arr_internal (safe_handle, optionLevel, optionName, ref byte_val, out error);
if (error != 0)
throw new SocketException (error);
return byte_val;
}
public object GetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName)
{
ThrowIfDisposedAndClosed ();
int error;
object obj_val;
GetSocketOption_obj_internal (safe_handle, optionLevel, optionName, out obj_val, out error);
if (error != 0)
throw new SocketException (error);
if (optionName == SocketOptionName.Linger)
return (LingerOption) obj_val;
else if (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)
return (MulticastOption) obj_val;
else if (obj_val is int)
return (int) obj_val;
else
return obj_val;
}
static void GetSocketOption_arr_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
GetSocketOption_arr_internal (safeHandle.DangerousGetHandle (), level, name, ref byte_val, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void GetSocketOption_arr_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, ref byte[] byte_val, out int error);
static void GetSocketOption_obj_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
GetSocketOption_obj_internal (safeHandle.DangerousGetHandle (), level, name, out obj_val, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void GetSocketOption_obj_internal(IntPtr socket, SocketOptionLevel level, SocketOptionName name, out object obj_val, out int error);
#endregion
#region SetSocketOption
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, byte [] optionValue)
{
ThrowIfDisposedAndClosed ();
// I'd throw an ArgumentNullException, but this is what MS does.
if (optionValue == null)
throw new SocketException ((int) SocketError.Fault, "Error trying to dereference an invalid pointer");
int error;
SetSocketOption_internal (safe_handle, optionLevel, optionName, null, optionValue, 0, out error);
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, object optionValue)
{
ThrowIfDisposedAndClosed ();
// NOTE: if a null is passed, the byte[] overload is used instead...
if (optionValue == null)
throw new ArgumentNullException("optionValue");
int error;
if (optionLevel == SocketOptionLevel.Socket && optionName == SocketOptionName.Linger) {
LingerOption linger = optionValue as LingerOption;
if (linger == null)
throw new ArgumentException ("A 'LingerOption' value must be specified.", "optionValue");
SetSocketOption_internal (safe_handle, optionLevel, optionName, linger, null, 0, out error);
} else if (optionLevel == SocketOptionLevel.IP && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
MulticastOption multicast = optionValue as MulticastOption;
if (multicast == null)
throw new ArgumentException ("A 'MulticastOption' value must be specified.", "optionValue");
SetSocketOption_internal (safe_handle, optionLevel, optionName, multicast, null, 0, out error);
} else if (optionLevel == SocketOptionLevel.IPv6 && (optionName == SocketOptionName.AddMembership || optionName == SocketOptionName.DropMembership)) {
IPv6MulticastOption multicast = optionValue as IPv6MulticastOption;
if (multicast == null)
throw new ArgumentException ("A 'IPv6MulticastOption' value must be specified.", "optionValue");
SetSocketOption_internal (safe_handle, optionLevel, optionName, multicast, null, 0, out error);
} else {
throw new ArgumentException ("Invalid value specified.", "optionValue");
}
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, bool optionValue)
{
ThrowIfDisposedAndClosed ();
int error;
int int_val = optionValue ? 1 : 0;
SetSocketOption_internal (safe_handle, optionLevel, optionName, null, null, int_val, out error);
if (error != 0) {
if (error == (int) SocketError.InvalidArgument)
throw new ArgumentException ();
throw new SocketException (error);
}
}
public void SetSocketOption (SocketOptionLevel optionLevel, SocketOptionName optionName, int optionValue)
{
ThrowIfDisposedAndClosed ();
int error;
SetSocketOption_internal (safe_handle, optionLevel, optionName, null, null, optionValue, out error);
if (error != 0) {
throw new SocketException (error);
}
}
static void SetSocketOption_internal (SafeSocketHandle safeHandle, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
SetSocketOption_internal (safeHandle.DangerousGetHandle (), level, name, obj_val, byte_val, int_val, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static void SetSocketOption_internal (IntPtr socket, SocketOptionLevel level, SocketOptionName name, object obj_val, byte [] byte_val, int int_val, out int error);
#endregion
#region IOControl
public int IOControl (int ioctl_code, byte [] in_value, byte [] out_value)
{
if (is_disposed)
throw new ObjectDisposedException (GetType ().ToString ());
int error;
int result = IOControl_internal (safe_handle, ioctl_code, in_value, out_value, out error);
if (error != 0)
throw new SocketException (error);
if (result == -1)
throw new InvalidOperationException ("Must use Blocking property instead.");
return result;
}
public int IOControl (IOControlCode ioControlCode, byte[] optionInValue, byte[] optionOutValue)
{
return IOControl ((int) ioControlCode, optionInValue, optionOutValue);
}
static int IOControl_internal (SafeSocketHandle safeHandle, int ioctl_code, byte [] input, byte [] output, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
return IOControl_internal (safeHandle.DangerousGetHandle (), ioctl_code, input, output, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
/* See Socket.IOControl, WSAIoctl documentation in MSDN. The common options between UNIX
* and Winsock are FIONREAD, FIONBIO and SIOCATMARK. Anything else will depend on the system
* except SIO_KEEPALIVE_VALS which is properly handled on both windows and linux. */
[MethodImplAttribute(MethodImplOptions.InternalCall)]
extern static int IOControl_internal (IntPtr sock, int ioctl_code, byte [] input, byte [] output, out int error);
#endregion
#region Close
public void Close ()
{
linger_timeout = 0;
Dispose ();
}
public void Close (int timeout)
{
linger_timeout = timeout;
Dispose ();
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal extern static void Close_internal (IntPtr socket, out int error);
#endregion
#region Shutdown
public void Shutdown (SocketShutdown how)
{
ThrowIfDisposedAndClosed ();
if (!is_connected)
throw new SocketException (10057); // Not connected
int error;
Shutdown_internal (safe_handle, how, out error);
if (error != 0)
throw new SocketException (error);
}
static void Shutdown_internal (SafeSocketHandle safeHandle, SocketShutdown how, out int error)
{
bool release = false;
try {
safeHandle.DangerousAddRef (ref release);
Shutdown_internal (safeHandle.DangerousGetHandle (), how, out error);
} finally {
if (release)
safeHandle.DangerousRelease ();
}
}
[MethodImplAttribute (MethodImplOptions.InternalCall)]
extern static void Shutdown_internal (IntPtr socket, SocketShutdown how, out int error);
#endregion
#region Dispose
protected virtual void Dispose (bool disposing)
{
if (is_disposed)
return;
is_disposed = true;
bool was_connected = is_connected;
is_connected = false;
if (safe_handle != null) {
is_closed = true;
IntPtr x = Handle;
if (was_connected)
Linger (x);
safe_handle.Dispose ();
}
}
public void Dispose ()
{
Dispose (true);
GC.SuppressFinalize (this);
}
void Linger (IntPtr handle)
{
if (!is_connected || linger_timeout <= 0)
return;
/* We don't want to receive any more data */
int error;
Shutdown_internal (handle, SocketShutdown.Receive, out error);
if (error != 0)
return;
int seconds = linger_timeout / 1000;
int ms = linger_timeout % 1000;
if (ms > 0) {
/* If the other end closes, this will return 'true' with 'Available' == 0 */
Poll_internal (handle, SelectMode.SelectRead, ms * 1000, out error);
if (error != 0)
return;
}
if (seconds > 0) {
LingerOption linger = new LingerOption (true, seconds);
SetSocketOption_internal (handle, SocketOptionLevel.Socket, SocketOptionName.Linger, linger, null, 0, out error);
/* Not needed, we're closing upon return */
//if (error != 0)
// return;
}
}
#endregion
void ThrowIfDisposedAndClosed (Socket socket)
{
if (socket.is_disposed && socket.is_closed)
throw new ObjectDisposedException (socket.GetType ().ToString ());
}
void ThrowIfDisposedAndClosed ()
{
if (is_disposed && is_closed)
throw new ObjectDisposedException (GetType ().ToString ());
}
void ThrowIfBufferNull (byte[] buffer)
{
if (buffer == null)
throw new ArgumentNullException ("buffer");
}
void ThrowIfBufferOutOfRange (byte[] buffer, int offset, int size)
{
if (offset < 0)
throw new ArgumentOutOfRangeException ("offset", "offset must be >= 0");
if (offset > buffer.Length)
throw new ArgumentOutOfRangeException ("offset", "offset must be <= buffer.Length");
if (size < 0)
throw new ArgumentOutOfRangeException ("size", "size must be >= 0");
if (size > buffer.Length - offset)
throw new ArgumentOutOfRangeException ("size", "size must be <= buffer.Length - offset");
}
void ThrowIfUdp ()
{
#if !NET_2_1 || MOBILE
if (protocol_type == ProtocolType.Udp)
throw new SocketException ((int)SocketError.ProtocolOption);
#endif
}
SocketAsyncResult ValidateEndIAsyncResult (IAsyncResult ares, string methodName, string argName)
{
if (ares == null)
throw new ArgumentNullException (argName);
SocketAsyncResult sockares = ares as SocketAsyncResult;
if (sockares == null)
throw new ArgumentException ("Invalid IAsyncResult", argName);
if (Interlocked.CompareExchange (ref sockares.EndCalled, 1, 0) == 1)
throw new InvalidOperationException (methodName + " can only be called once per asynchronous operation");
return sockares;
}
void QueueSocketAsyncResult (Queue<SocketAsyncWorker> queue, SocketAsyncWorker worker, SocketAsyncResult sockares)
{
int count;
lock (queue) {
queue.Enqueue (worker);
count = queue.Count;
}
if (count == 1)
socket_pool_queue (SocketAsyncWorker.Dispatcher, sockares);
}
[StructLayout (LayoutKind.Sequential)]
struct WSABUF {
public int len;
public IntPtr buf;
}
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal static extern void cancel_blocking_socket_operation (Thread thread);
[MethodImplAttribute(MethodImplOptions.InternalCall)]
internal static extern void socket_pool_queue (SocketAsyncCallback d, SocketAsyncResult r);
}
}