3c1f479b9d
Former-commit-id: 806294f5ded97629b74c85c09952f2a74fe182d9
231 lines
5.0 KiB
C#
231 lines
5.0 KiB
C#
//
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// UnixListener.cs
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//
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// Authors:
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// Joe Shaw (joeshaw@novell.com)
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//
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// Copyright (C) 2004-2005 Novell, Inc.
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the "Software"),
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// to deal in the Software without restriction, including without limitation
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// the rights to use, copy, modify, merge, publish, distribute, sublicense,
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// and/or sell copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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using System.Runtime.InteropServices;
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namespace Mono.Unix {
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public class UnixClient : MarshalByRefObject, IDisposable {
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NetworkStream stream;
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Socket client;
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bool disposed;
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public UnixClient ()
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{
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if (client != null) {
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client.Close ();
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client = null;
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}
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client = new Socket (AddressFamily.Unix, SocketType.Stream, 0);
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}
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public UnixClient (string path) : this ()
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{
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if (path == null)
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throw new ArgumentNullException ("ep");
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Connect (path);
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}
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public UnixClient (UnixEndPoint ep) : this ()
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{
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if (ep == null)
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throw new ArgumentNullException ("ep");
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Connect (ep);
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}
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// UnixListener uses this when accepting a connection.
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internal UnixClient (Socket sock)
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{
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Client = sock;
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}
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public
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Socket Client {
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get { return client; }
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set {
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client = value;
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stream = null;
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}
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}
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public PeerCred PeerCredential {
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get {
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CheckDisposed ();
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return new PeerCred (client);
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}
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}
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public LingerOption LingerState {
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get {
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CheckDisposed ();
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return (LingerOption) client.GetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.Linger);
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}
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set {
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CheckDisposed ();
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client.SetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.Linger, value);
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}
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}
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public int ReceiveBufferSize {
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get {
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CheckDisposed ();
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return (int) client.GetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.ReceiveBuffer);
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}
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set {
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CheckDisposed ();
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client.SetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.ReceiveBuffer, value);
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}
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}
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public int ReceiveTimeout {
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get {
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CheckDisposed ();
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return (int) client.GetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.ReceiveTimeout);
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}
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set {
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CheckDisposed ();
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client.SetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.ReceiveTimeout, value);
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}
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}
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public int SendBufferSize {
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get {
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CheckDisposed ();
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return (int) client.GetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.SendBuffer);
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}
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set {
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CheckDisposed ();
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client.SetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.SendBuffer, value);
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}
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}
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public int SendTimeout {
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get {
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CheckDisposed ();
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return (int) client.GetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.SendTimeout);
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}
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set {
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CheckDisposed ();
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client.SetSocketOption (SocketOptionLevel.Socket,
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SocketOptionName.SendTimeout, value);
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}
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}
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public void Close ()
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{
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CheckDisposed ();
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Dispose ();
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}
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public void Connect (UnixEndPoint remoteEndPoint)
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{
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CheckDisposed ();
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client.Connect (remoteEndPoint);
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stream = new NetworkStream (client, true);
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}
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public void Connect (string path)
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{
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CheckDisposed ();
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Connect (new UnixEndPoint (path));
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}
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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protected virtual void Dispose (bool disposing)
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{
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if (disposed)
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return;
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if (disposing) {
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// release managed resources
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NetworkStream s = stream;
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stream = null;
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if (s != null) {
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// This closes the socket as well, as the NetworkStream
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// owns the socket.
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s.Close();
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s = null;
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} else if (client != null){
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client.Close ();
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}
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client = null;
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}
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disposed = true;
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}
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public NetworkStream GetStream ()
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{
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CheckDisposed ();
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if (stream == null)
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stream = new NetworkStream (client, true);
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return stream;
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}
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void CheckDisposed ()
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{
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if (disposed)
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throw new ObjectDisposedException (GetType().FullName);
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}
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~UnixClient ()
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{
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Dispose (false);
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}
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}
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}
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