468663ddbb
Former-commit-id: 1d6753294b2993e1fbf92de9366bb9544db4189b
457 lines
16 KiB
C++
457 lines
16 KiB
C++
//===-- NativeProcessProtocol.cpp -------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "lldb/Host/common/NativeProcessProtocol.h"
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#include "lldb/Core/ModuleSpec.h"
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#include "lldb/Core/State.h"
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#include "lldb/Host/Host.h"
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#include "lldb/Host/common/NativeRegisterContext.h"
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#include "lldb/Host/common/NativeThreadProtocol.h"
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#include "lldb/Host/common/SoftwareBreakpoint.h"
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#include "lldb/Symbol/ObjectFile.h"
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#include "lldb/Target/Process.h"
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#include "lldb/Utility/LLDBAssert.h"
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#include "lldb/Utility/Log.h"
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#include "lldb/lldb-enumerations.h"
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using namespace lldb;
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using namespace lldb_private;
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// -----------------------------------------------------------------------------
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// NativeProcessProtocol Members
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// -----------------------------------------------------------------------------
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NativeProcessProtocol::NativeProcessProtocol(lldb::pid_t pid, int terminal_fd,
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NativeDelegate &delegate)
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: m_pid(pid), m_terminal_fd(terminal_fd) {
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bool registered = RegisterNativeDelegate(delegate);
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assert(registered);
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(void)registered;
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}
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lldb_private::Status NativeProcessProtocol::Interrupt() {
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Status error;
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#if !defined(SIGSTOP)
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error.SetErrorString("local host does not support signaling");
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return error;
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#else
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return Signal(SIGSTOP);
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#endif
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}
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Status NativeProcessProtocol::IgnoreSignals(llvm::ArrayRef<int> signals) {
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m_signals_to_ignore.clear();
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m_signals_to_ignore.insert(signals.begin(), signals.end());
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return Status();
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}
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lldb_private::Status
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NativeProcessProtocol::GetMemoryRegionInfo(lldb::addr_t load_addr,
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MemoryRegionInfo &range_info) {
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// Default: not implemented.
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return Status("not implemented");
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}
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llvm::Optional<WaitStatus> NativeProcessProtocol::GetExitStatus() {
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if (m_state == lldb::eStateExited)
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return m_exit_status;
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return llvm::None;
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}
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bool NativeProcessProtocol::SetExitStatus(WaitStatus status,
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bool bNotifyStateChange) {
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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LLDB_LOG(log, "status = {0}, notify = {1}", status, bNotifyStateChange);
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// Exit status already set
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if (m_state == lldb::eStateExited) {
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if (m_exit_status)
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LLDB_LOG(log, "exit status already set to {0}", *m_exit_status);
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else
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LLDB_LOG(log, "state is exited, but status not set");
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return false;
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}
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m_state = lldb::eStateExited;
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m_exit_status = status;
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if (bNotifyStateChange)
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SynchronouslyNotifyProcessStateChanged(lldb::eStateExited);
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return true;
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}
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NativeThreadProtocol *NativeProcessProtocol::GetThreadAtIndex(uint32_t idx) {
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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if (idx < m_threads.size())
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return m_threads[idx].get();
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return nullptr;
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}
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NativeThreadProtocol *
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NativeProcessProtocol::GetThreadByIDUnlocked(lldb::tid_t tid) {
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for (const auto &thread : m_threads) {
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if (thread->GetID() == tid)
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return thread.get();
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}
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return nullptr;
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}
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NativeThreadProtocol *NativeProcessProtocol::GetThreadByID(lldb::tid_t tid) {
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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return GetThreadByIDUnlocked(tid);
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}
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bool NativeProcessProtocol::IsAlive() const {
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return m_state != eStateDetached && m_state != eStateExited &&
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m_state != eStateInvalid && m_state != eStateUnloaded;
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}
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const NativeWatchpointList::WatchpointMap &
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NativeProcessProtocol::GetWatchpointMap() const {
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return m_watchpoint_list.GetWatchpointMap();
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}
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llvm::Optional<std::pair<uint32_t, uint32_t>>
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NativeProcessProtocol::GetHardwareDebugSupportInfo() const {
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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// get any thread
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NativeThreadProtocol *thread(
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const_cast<NativeProcessProtocol *>(this)->GetThreadAtIndex(0));
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if (!thread) {
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LLDB_LOG(log, "failed to find a thread to grab a NativeRegisterContext!");
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return llvm::None;
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}
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NativeRegisterContext ®_ctx = thread->GetRegisterContext();
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return std::make_pair(reg_ctx.NumSupportedHardwareBreakpoints(),
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reg_ctx.NumSupportedHardwareWatchpoints());
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}
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Status NativeProcessProtocol::SetWatchpoint(lldb::addr_t addr, size_t size,
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uint32_t watch_flags,
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bool hardware) {
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// This default implementation assumes setting the watchpoint for
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// the process will require setting the watchpoint for each of the
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// threads. Furthermore, it will track watchpoints set for the
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// process and will add them to each thread that is attached to
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// via the (FIXME implement) OnThreadAttached () method.
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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// Update the thread list
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UpdateThreads();
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// Keep track of the threads we successfully set the watchpoint
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// for. If one of the thread watchpoint setting operations fails,
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// back off and remove the watchpoint for all the threads that
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// were successfully set so we get back to a consistent state.
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std::vector<NativeThreadProtocol *> watchpoint_established_threads;
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// Tell each thread to set a watchpoint. In the event that
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// hardware watchpoints are requested but the SetWatchpoint fails,
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// try to set a software watchpoint as a fallback. It's
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// conceivable that if there are more threads than hardware
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// watchpoints available, some of the threads will fail to set
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// hardware watchpoints while software ones may be available.
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (const auto &thread : m_threads) {
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assert(thread && "thread list should not have a NULL thread!");
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Status thread_error =
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thread->SetWatchpoint(addr, size, watch_flags, hardware);
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if (thread_error.Fail() && hardware) {
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// Try software watchpoints since we failed on hardware watchpoint setting
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// and we may have just run out of hardware watchpoints.
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thread_error = thread->SetWatchpoint(addr, size, watch_flags, false);
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if (thread_error.Success())
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LLDB_LOG(log,
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"hardware watchpoint requested but software watchpoint set");
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}
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if (thread_error.Success()) {
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// Remember that we set this watchpoint successfully in
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// case we need to clear it later.
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watchpoint_established_threads.push_back(thread.get());
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} else {
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// Unset the watchpoint for each thread we successfully
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// set so that we get back to a consistent state of "not
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// set" for the watchpoint.
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for (auto unwatch_thread_sp : watchpoint_established_threads) {
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Status remove_error = unwatch_thread_sp->RemoveWatchpoint(addr);
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if (remove_error.Fail())
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LLDB_LOG(log, "RemoveWatchpoint failed for pid={0}, tid={1}: {2}",
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GetID(), unwatch_thread_sp->GetID(), remove_error);
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}
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return thread_error;
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}
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}
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return m_watchpoint_list.Add(addr, size, watch_flags, hardware);
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}
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Status NativeProcessProtocol::RemoveWatchpoint(lldb::addr_t addr) {
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// Update the thread list
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UpdateThreads();
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Status overall_error;
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (const auto &thread : m_threads) {
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assert(thread && "thread list should not have a NULL thread!");
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const Status thread_error = thread->RemoveWatchpoint(addr);
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if (thread_error.Fail()) {
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// Keep track of the first thread error if any threads
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// fail. We want to try to remove the watchpoint from
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// every thread, though, even if one or more have errors.
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if (!overall_error.Fail())
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overall_error = thread_error;
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}
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}
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const Status error = m_watchpoint_list.Remove(addr);
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return overall_error.Fail() ? overall_error : error;
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}
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const HardwareBreakpointMap &
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NativeProcessProtocol::GetHardwareBreakpointMap() const {
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return m_hw_breakpoints_map;
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}
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Status NativeProcessProtocol::SetHardwareBreakpoint(lldb::addr_t addr,
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size_t size) {
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// This default implementation assumes setting a hardware breakpoint for
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// this process will require setting same hardware breakpoint for each
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// of its existing threads. New thread will do the same once created.
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Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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// Update the thread list
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UpdateThreads();
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// Exit here if target does not have required hardware breakpoint capability.
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auto hw_debug_cap = GetHardwareDebugSupportInfo();
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if (hw_debug_cap == llvm::None || hw_debug_cap->first == 0 ||
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hw_debug_cap->first <= m_hw_breakpoints_map.size())
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return Status("Target does not have required no of hardware breakpoints");
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// Vector below stores all thread pointer for which we have we successfully
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// set this hardware breakpoint. If any of the current process threads fails
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// to set this hardware breakpoint then roll back and remove this breakpoint
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// for all the threads that had already set it successfully.
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std::vector<NativeThreadProtocol *> breakpoint_established_threads;
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// Request to set a hardware breakpoint for each of current process threads.
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (const auto &thread : m_threads) {
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assert(thread && "thread list should not have a NULL thread!");
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Status thread_error = thread->SetHardwareBreakpoint(addr, size);
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if (thread_error.Success()) {
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// Remember that we set this breakpoint successfully in
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// case we need to clear it later.
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breakpoint_established_threads.push_back(thread.get());
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} else {
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// Unset the breakpoint for each thread we successfully
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// set so that we get back to a consistent state of "not
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// set" for this hardware breakpoint.
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for (auto rollback_thread_sp : breakpoint_established_threads) {
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Status remove_error =
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rollback_thread_sp->RemoveHardwareBreakpoint(addr);
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if (remove_error.Fail())
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LLDB_LOG(log,
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"RemoveHardwareBreakpoint failed for pid={0}, tid={1}: {2}",
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GetID(), rollback_thread_sp->GetID(), remove_error);
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}
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return thread_error;
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}
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}
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// Register new hardware breakpoint into hardware breakpoints map of current
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// process.
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m_hw_breakpoints_map[addr] = {addr, size};
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return Status();
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}
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Status NativeProcessProtocol::RemoveHardwareBreakpoint(lldb::addr_t addr) {
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// Update the thread list
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UpdateThreads();
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Status error;
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std::lock_guard<std::recursive_mutex> guard(m_threads_mutex);
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for (const auto &thread : m_threads) {
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assert(thread && "thread list should not have a NULL thread!");
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error = thread->RemoveHardwareBreakpoint(addr);
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}
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// Also remove from hardware breakpoint map of current process.
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m_hw_breakpoints_map.erase(addr);
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return error;
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}
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bool NativeProcessProtocol::RegisterNativeDelegate(
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NativeDelegate &native_delegate) {
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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if (std::find(m_delegates.begin(), m_delegates.end(), &native_delegate) !=
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m_delegates.end())
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return false;
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m_delegates.push_back(&native_delegate);
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native_delegate.InitializeDelegate(this);
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return true;
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}
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bool NativeProcessProtocol::UnregisterNativeDelegate(
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NativeDelegate &native_delegate) {
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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const auto initial_size = m_delegates.size();
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m_delegates.erase(
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remove(m_delegates.begin(), m_delegates.end(), &native_delegate),
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m_delegates.end());
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// We removed the delegate if the count of delegates shrank after
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// removing all copies of the given native_delegate from the vector.
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return m_delegates.size() < initial_size;
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}
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void NativeProcessProtocol::SynchronouslyNotifyProcessStateChanged(
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lldb::StateType state) {
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Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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for (auto native_delegate : m_delegates)
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native_delegate->ProcessStateChanged(this, state);
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if (log) {
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if (!m_delegates.empty()) {
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log->Printf("NativeProcessProtocol::%s: sent state notification [%s] "
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"from process %" PRIu64,
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__FUNCTION__, lldb_private::StateAsCString(state), GetID());
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} else {
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log->Printf("NativeProcessProtocol::%s: would send state notification "
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"[%s] from process %" PRIu64 ", but no delegates",
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__FUNCTION__, lldb_private::StateAsCString(state), GetID());
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}
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}
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}
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void NativeProcessProtocol::NotifyDidExec() {
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Log *log(GetLogIfAllCategoriesSet(LIBLLDB_LOG_PROCESS));
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if (log)
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log->Printf("NativeProcessProtocol::%s - preparing to call delegates",
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__FUNCTION__);
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{
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std::lock_guard<std::recursive_mutex> guard(m_delegates_mutex);
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for (auto native_delegate : m_delegates)
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native_delegate->DidExec(this);
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}
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}
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Status NativeProcessProtocol::SetSoftwareBreakpoint(lldb::addr_t addr,
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uint32_t size_hint) {
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Log *log(GetLogIfAnyCategoriesSet(LIBLLDB_LOG_BREAKPOINTS));
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if (log)
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log->Printf("NativeProcessProtocol::%s addr = 0x%" PRIx64, __FUNCTION__,
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addr);
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return m_breakpoint_list.AddRef(
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addr, size_hint, false,
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[this](lldb::addr_t addr, size_t size_hint, bool /* hardware */,
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NativeBreakpointSP &breakpoint_sp) -> Status {
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return SoftwareBreakpoint::CreateSoftwareBreakpoint(
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*this, addr, size_hint, breakpoint_sp);
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});
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}
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Status NativeProcessProtocol::RemoveBreakpoint(lldb::addr_t addr,
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bool hardware) {
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if (hardware)
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return RemoveHardwareBreakpoint(addr);
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else
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return m_breakpoint_list.DecRef(addr);
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}
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Status NativeProcessProtocol::EnableBreakpoint(lldb::addr_t addr) {
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return m_breakpoint_list.EnableBreakpoint(addr);
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}
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Status NativeProcessProtocol::DisableBreakpoint(lldb::addr_t addr) {
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return m_breakpoint_list.DisableBreakpoint(addr);
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}
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lldb::StateType NativeProcessProtocol::GetState() const {
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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return m_state;
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}
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void NativeProcessProtocol::SetState(lldb::StateType state,
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bool notify_delegates) {
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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if (state == m_state)
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return;
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m_state = state;
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if (StateIsStoppedState(state, false)) {
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++m_stop_id;
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// Give process a chance to do any stop id bump processing, such as
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// clearing cached data that is invalidated each time the process runs.
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// Note if/when we support some threads running, we'll end up needing
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// to manage this per thread and per process.
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DoStopIDBumped(m_stop_id);
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}
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// Optionally notify delegates of the state change.
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if (notify_delegates)
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SynchronouslyNotifyProcessStateChanged(state);
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}
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uint32_t NativeProcessProtocol::GetStopID() const {
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std::lock_guard<std::recursive_mutex> guard(m_state_mutex);
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return m_stop_id;
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}
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void NativeProcessProtocol::DoStopIDBumped(uint32_t /* newBumpId */) {
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// Default implementation does nothing.
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}
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Status NativeProcessProtocol::ResolveProcessArchitecture(lldb::pid_t pid,
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ArchSpec &arch) {
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// Grab process info for the running process.
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ProcessInstanceInfo process_info;
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if (!Host::GetProcessInfo(pid, process_info))
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return Status("failed to get process info");
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// Resolve the executable module.
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ModuleSpecList module_specs;
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if (!ObjectFile::GetModuleSpecifications(process_info.GetExecutableFile(), 0,
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0, module_specs))
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return Status("failed to get module specifications");
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lldbassert(module_specs.GetSize() == 1);
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arch = module_specs.GetModuleSpecRefAtIndex(0).GetArchitecture();
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if (arch.IsValid())
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return Status();
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else
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return Status(
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"failed to retrieve a valid architecture from the exe module");
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}
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NativeProcessProtocol::Factory::~Factory() = default;
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