7d05485754
Former-commit-id: df344e34b07851d296efb3e6604c8db42b6f7aa3
164 lines
3.8 KiB
C#
164 lines
3.8 KiB
C#
// UnixMarshalTests.cs - NUnit2 Test Cases for Mono.Unix.UnixMarshal class
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//
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// Authors:
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// Jonathan Pryor (jonpryor@vt.edu)
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//
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// (c) 2005 Jonathan Pryor
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//
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using NUnit.Framework;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Runtime.InteropServices;
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using System.Text;
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using Mono.Unix;
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namespace MonoTests.Mono.Unix {
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class RandomEncoding : UTF8Encoding {
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public RandomEncoding ()
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: base (false, true)
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{
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}
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public override int GetMaxByteCount (int value)
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{
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return value*6;
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}
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}
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[TestFixture, Category ("NotOnWindows")]
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public class UnixMarshalTest {
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#if false
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public static void Main ()
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{
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string s = UnixMarshal.GetErrorDescription (Errno.ERANGE);
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Console.WriteLine ("ERANGE={0}", s);
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s = UnixMarshal.GetErrorDescription ((Errno) 999999);
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Console.WriteLine ("Invalid={0}", s);
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}
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#endif
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[Test]
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public void BXC10074 ()
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{
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var result = UnixMarshal.StringToHeap (null, Encoding.ASCII);
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Assert.AreEqual (IntPtr.Zero, result, "This used to crash due to a NullReferenceException");
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}
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[Test]
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public void TestStringToHeap ()
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{
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object[] data = {
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"Hello, world!", true, true,
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"MS Pゴシック", false, true,
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};
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for (int i = 0; i < data.Length; i += 3) {
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string s = (string) data [i+0];
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bool valid_ascii = (bool) data [i+1];
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bool valid_unicode = (bool) data [i+2];
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StringToHeap (s, valid_ascii, valid_unicode);
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}
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}
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private static void StringToHeap (string s, bool validAscii, bool validUnicode)
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{
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StringToHeap (s, Encoding.ASCII, validAscii);
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StringToHeap (s, Encoding.UTF7, validUnicode);
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StringToHeap (s, Encoding.UTF8, validUnicode);
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StringToHeap (s, Encoding.Unicode, validUnicode);
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StringToHeap (s, Encoding.BigEndianUnicode, validUnicode);
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StringToHeap (s, new RandomEncoding (), validUnicode);
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}
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private static void StringToHeap (string s, Encoding e, bool mustBeEqual)
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{
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IntPtr p = UnixMarshal.StringToHeap (s, e);
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try {
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string _s = UnixMarshal.PtrToString (p, e);
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if (mustBeEqual)
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Assert.AreEqual (s, _s, "#TSTA (" + e.GetType() + ")");
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}
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finally {
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UnixMarshal.FreeHeap (p);
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}
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}
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[Test]
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public void TestPtrToString ()
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{
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IntPtr p = UnixMarshal.AllocHeap (1);
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Marshal.WriteByte (p, 0);
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string s = UnixMarshal.PtrToString (p);
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UnixMarshal.FreeHeap (p);
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}
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[Test]
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public void TestUtf32PtrToString ()
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{
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var utf32NativeEndianNoBom = new UTF32Encoding(
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bigEndian: !BitConverter.IsLittleEndian,
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byteOrderMark: false,
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throwOnInvalidCharacters: true
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);
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// assemble a buffer that contains:
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// 1. eight garbage bytes
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// 2. the native-endian UTF-32 string "Hello, World" without BOM
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// 3. four 0 bytes (as a C wide string terminator)
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// 4. the native-endian UTF-32 string "broken" without BOM
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// 5. eight 0 bytes
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// 6. four garbage bytes
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var buf = new List<byte>();
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for (int i = 0; i < 2; ++i) {
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buf.Add((byte)0x12);
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buf.Add((byte)0x34);
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buf.Add((byte)0x56);
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buf.Add((byte)0x78);
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}
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buf.AddRange(utf32NativeEndianNoBom.GetBytes("Hello, World"));
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for (int i = 0; i < 4; ++i) {
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buf.Add((byte)0x00);
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}
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buf.AddRange(utf32NativeEndianNoBom.GetBytes("broken"));
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for (int i = 0; i < 8; ++i) {
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buf.Add((byte)0x00);
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}
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buf.Add((byte)0x12);
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buf.Add((byte)0x34);
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buf.Add((byte)0x56);
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buf.Add((byte)0x78);
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// get the array version of this
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var bufArr = buf.ToArray();
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// allocate a buffer that will contain this string
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IntPtr bufPtr = UnixMarshal.AllocHeap(bufArr.Length);
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string returned;
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try
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{
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// copy it in
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Marshal.Copy(bufArr, 0, bufPtr, bufArr.Length);
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// try getting it back
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returned = UnixMarshal.PtrToString(bufPtr + 8, utf32NativeEndianNoBom);
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}
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finally
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{
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UnixMarshal.FreeHeap(bufPtr);
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}
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Assert.AreEqual("Hello, World", returned);
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}
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}
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}
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