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50 lines
3.3 KiB
XML
50 lines
3.3 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Type Name="BufferedGraphicsManager" FullName="System.Drawing.BufferedGraphicsManager">
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<TypeSignature Language="C#" Value="public sealed class BufferedGraphicsManager" />
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<AssemblyInfo>
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<AssemblyName>System.Drawing</AssemblyName>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<Base>
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<BaseTypeName>System.Object</BaseTypeName>
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</Base>
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<Interfaces />
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<Docs>
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<since version=".NET 2.0" />
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>The <see cref="T:System.Drawing.BufferedGraphicsManager" /> class allows you to implement custom double buffering for your graphics. Graphics that use double buffering can reduce or eliminate flicker that is caused by redrawing a display surface.</para>
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<para>This class has one static property, <see cref="P:System.Drawing.BufferedGraphicsManager.Current" />, which returns the main <see cref="T:System.Drawing.BufferedGraphicsContext" /> for the current application domain. The <see cref="T:System.Drawing.BufferedGraphicsContext" /> class creates <see cref="T:System.Drawing.BufferedGraphics" /> instances that can be used to draw buffered graphics.</para>
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<para>The <see cref="T:System.Drawing.BufferedGraphics" /> class has no public constructor and must be created by the <see cref="T:System.Drawing.BufferedGraphicsContext" /> object for an application domain using its <see cref="M:System.Drawing.BufferedGraphicsContext.Allocate(System.Drawing.Graphics,System.Drawing.Rectangle)" /> method. You can retrieve the <see cref="T:System.Drawing.BufferedGraphicsContext" /> object for the current application domain from the static <see cref="P:System.Drawing.BufferedGraphicsManager.Current" /> property.</para>
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<para>For more information on double buffering, see <format type="text/html"><a href="4F6FEF99-0972-436E-9D73-0167E4033F71">[<topic://vbconDoubleBuffering>]</a></format>, <see cref="T:System.Drawing.BufferedGraphics" />, and <see cref="T:System.Drawing.BufferedGraphicsContext" />.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Provides access to the main buffered graphics context object for the application domain.</para>
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</summary>
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</Docs>
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<Members>
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<Member MemberName="Current">
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<MemberSignature Language="C#" Value="public static System.Drawing.BufferedGraphicsContext Current { get; }" />
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<MemberType>Property</MemberType>
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<ReturnValue>
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<ReturnType>System.Drawing.BufferedGraphicsContext</ReturnType>
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</ReturnValue>
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<Docs>
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<value>To be added.</value>
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<since version=".NET 2.0" />
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Within an application the <see cref="P:System.Drawing.BufferedGraphicsManager.Current" /> property always returns the same <see cref="T:System.Drawing.BufferedGraphicsContext" /> object.</para>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Gets the <see cref="T:System.Drawing.BufferedGraphicsContext" /> for the current application domain.</para>
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</summary>
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</Docs>
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<AssemblyInfo>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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</Member>
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</Members>
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</Type> |