Jo Shields a575963da9 Imported Upstream version 3.6.0
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<?xml version="1.0" encoding="utf-8"?>
<Type Name="Matrix" FullName="System.Drawing.Drawing2D.Matrix">
<TypeSignature Language="C#" Maintainer="auto" Value="public sealed class Matrix : MarshalByRefObject, IDisposable" />
<AssemblyInfo>
<AssemblyName>System.Drawing</AssemblyName>
<AssemblyPublicKey>[00 24 00 00 04 80 00 00 94 00 00 00 06 02 00 00 00 24 00 00 52 53 41 31 00 04 00 00 01 00 01 00 07 D1 FA 57 C4 AE D9 F0 A3 2E 84 AA 0F AE FD 0D E9 E8 FD 6A EC 8F 87 FB 03 76 6C 83 4C 99 92 1E B2 3B E7 9A D9 D5 DC C1 DD 9A D2 36 13 21 02 90 0B 72 3C F9 80 95 7F C4 E1 77 10 8F C6 07 77 4F 29 E8 32 0E 92 EA 05 EC E4 E8 21 C0 A5 EF E8 F1 64 5C 4C 0C 93 C1 AB 99 28 5D 62 2C AA 65 2C 1D FA D6 3D 74 5D 6F 2D E5 F1 7E 5E AF 0F C4 96 3D 26 1C 8A 12 43 65 18 20 6D C0 93 34 4D 5A D2 93]</AssemblyPublicKey>
<AssemblyVersion>1.0.3300.0</AssemblyVersion>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the &lt;link location="node:gtk-sharp/programming/threads"&gt;Gtk# Thread Programming&lt;/link&gt; for details.</ThreadSafetyStatement>
<Base>
<BaseTypeName>System.MarshalByRefObject</BaseTypeName>
</Base>
<Interfaces>
<Interface>
<InterfaceName>System.IDisposable</InterfaceName>
</Interface>
</Interfaces>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>In ndptecgdiplus you can store an affine transformation in a <see cref="T:System.Drawing.Drawing2D.Matrix" /> object. Because the third column of a matrix that represents an affine transformation is always (0, 0, 1), you specify only the six numbers in the first two columns when you construct a <see cref="T:System.Drawing.Drawing2D.Matrix" /> object. The statement Matrix myMatrix = new Matrix(0, 1, -1, 0, 3, 4) constructs the matrix shown in the following figure. </para>
<mediaLink>
<image />
</mediaLink>
<format type="text/html">
<h2>Composite Transformations</h2>
</format>
<para>A composite transformation is a sequence of transformations, one followed by the other. Consider the matrices and transformations in the following list:</para>
<list type="table">
<item>
<term>
<para>Matrix A</para>
</term>
<description>
<para>Rotate 90 degrees</para>
</description>
</item>
<item>
<term>
<para>Matrix B</para>
</term>
<description>
<para>Scale by a factor of 2 in the x direction</para>
</description>
</item>
<item>
<term>
<para>Matrix C</para>
</term>
<description>
<para>Translate 3 units in the y direction</para>
</description>
</item>
</list>
<para>If we start with the point (2, 1) — represented by the matrix [2 1 1] — and multiply by A, then B, then C, the point (2, 1) will undergo the three transformations in the order listed.</para>
<para>[2 1 1]ABC = [-2 5 1]</para>
<para>Rather than store the three parts of the composite transformation in three separate matrices, you can multiply A, B, and C together to get a single 3×3 matrix that stores the entire composite transformation. Suppose ABC = D. Then a point multiplied by D gives the same result as a point multiplied by A, then B, then C.</para>
<para>[2 1 1]D = [-2 5 1]</para>
<para>The following illustration shows the matrices A, B, C, and D.</para>
<mediaLink>
<image />
</mediaLink>
<para>The fact that the matrix of a composite transformation can be formed by multiplying the individual transformation matrices means that any sequence of affine transformations can be stored in a single <see cref="T:System.Drawing.Drawing2D.Matrix" /> object.</para>
<block subset="none" type="note">
<para>The order of a composite transformation is important. In general, rotate, then scale, then translate is not the same as scale, then rotate, then translate. Similarly, the order of matrix multiplication is important. In general, ABC is not the same as BAC.</para>
</block>
<para>The <see cref="T:System.Drawing.Drawing2D.Matrix" /> class provides several methods for building a composite transformation: <see cref="Overload:System.Drawing.Drawing2D.Matrix.Multiply" />, <see cref="Overload:System.Drawing.Drawing2D.Matrix.Rotate" />, <see cref="Overload:System.Drawing.Drawing2D.Matrix.RotateAt" />, <see cref="Overload:System.Drawing.Drawing2D.Matrix.Scale" />, <see cref="Overload:System.Drawing.Drawing2D.Matrix.Shear" />, and <see cref="Overload:System.Drawing.Drawing2D.Matrix.Translate" />. The following example creates the matrix of a composite transformation that first rotates 30 degrees, then scales by a factor of 2 in the y direction, and then translates 5 units in the x direction: </para>
<para>code reference: System.Drawing.CoordinateSystems#11</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Encapsulates a 3-by-3 affine matrix that represents a geometric transform. This class cannot be inherited.</para>
</summary>
</Docs>
<Members>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Matrix ();" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> class as the identity matrix.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Matrix (System.Drawing.Rectangle rect, System.Drawing.Point[] plgpts);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="rect" Type="System.Drawing.Rectangle" />
<Parameter Name="plgpts" Type="System.Drawing.Point[]" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method initializes the new Matrix such that it represents the geometric transform that maps the rectangle specified by the <paramref name="rect" /> parameter to the parallelogram defined by the three points in the <paramref name="plgpts" /> parameter. The upper-left corner of the rectangle is mapped to the first point in the <paramref name="plgpts" /> array, the upper-right corner is mapped to the second point, and the lower-left corner is mapped to the third point. The lower-right point of the parallelogram is implied by the first three.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> class to the geometric transform defined by the specified rectangle and array of points.</para>
</summary>
<param name="rect">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Rectangle" /> structure that represents the rectangle to be transformed. </param>
<param name="plgpts">
<attribution license="cc4" from="Microsoft" modified="false" />An array of three <see cref="T:System.Drawing.Point" /> structures that represents the points of a parallelogram to which the upper-left, upper-right, and lower-left corners of the rectangle is to be transformed. The lower-right corner of the parallelogram is implied by the first three corners. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Matrix (System.Drawing.RectangleF rect, System.Drawing.PointF[] plgpts);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="rect" Type="System.Drawing.RectangleF" />
<Parameter Name="plgpts" Type="System.Drawing.PointF[]" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method initializes the new <see cref="T:System.Drawing.Drawing2D.Matrix" /> such that it represents the geometric transform that maps the rectangle specified by the <paramref name="rect" /> parameter to the parallelogram defined by the three points in the <paramref name="plgpts" /> parameter. The upper-left corner of the rectangle is mapped to the first point in the <paramref name="plgpts" /> array, the upper-right corner is mapped to the second point, and the lower-left corner is mapped to the third point. The lower-right point of the parallelogram is implied by the first three.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> class to the geometric transform defined by the specified rectangle and array of points.</para>
</summary>
<param name="rect">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.RectangleF" /> structure that represents the rectangle to be transformed. </param>
<param name="plgpts">
<attribution license="cc4" from="Microsoft" modified="false" />An array of three <see cref="T:System.Drawing.PointF" /> structures that represents the points of a parallelogram to which the upper-left, upper-right, and lower-left corners of the rectangle is to be transformed. The lower-right corner of the parallelogram is implied by the first three corners. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName=".ctor">
<MemberSignature Language="C#" Value="public Matrix (float m11, float m12, float m21, float m22, float dx, float dy);" />
<MemberType>Constructor</MemberType>
<ReturnValue />
<Parameters>
<Parameter Name="m11" Type="System.Single" />
<Parameter Name="m12" Type="System.Single" />
<Parameter Name="m21" Type="System.Single" />
<Parameter Name="m22" Type="System.Single" />
<Parameter Name="dx" Type="System.Single" />
<Parameter Name="dy" Type="System.Single" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Initializes a new instance of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> class with the specified elements.</para>
</summary>
<param name="m11">
<attribution license="cc4" from="Microsoft" modified="false" />The value in the first row and first column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
<param name="m12">
<attribution license="cc4" from="Microsoft" modified="false" />The value in the first row and second column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
<param name="m21">
<attribution license="cc4" from="Microsoft" modified="false" />The value in the second row and first column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
<param name="m22">
<attribution license="cc4" from="Microsoft" modified="false" />The value in the second row and second column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
<param name="dx">
<attribution license="cc4" from="Microsoft" modified="false" />The value in the third row and first column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
<param name="dy">
<attribution license="cc4" from="Microsoft" modified="false" />The value in the third row and second column of the new <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Clone">
<MemberSignature Language="C#" Value="public System.Drawing.Drawing2D.Matrix Clone ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Drawing.Drawing2D.Matrix</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Creates an exact copy of this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The <see cref="T:System.Drawing.Drawing2D.Matrix" /> that this method creates.</para>
</returns>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Dispose">
<MemberSignature Language="C#" Value="public void Dispose ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Calling Dispose allows the resources used by this <see cref="T:System.Drawing.Drawing2D.Matrix" /> object to be reallocated for other purposes.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Releases all resources used by this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method does not return a value.</para>
</returns>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Elements">
<MemberSignature Language="C#" Value="public float[] Elements { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Single[]</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'float []'</value>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The elements m11, m12, m21, m22, dx, and dy of the <see cref="T:System.Drawing.Drawing2D.Matrix" /> are represented by the values in the array in that order.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets an array of floating-point values that represents the elements of this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Equals">
<MemberSignature Language="C#" Value="public override bool Equals (object obj);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="obj" Type="System.Object" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Tests whether the specified object is a <see cref="T:System.Drawing.Drawing2D.Matrix" /> and is identical to this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>This method returns true if <paramref name="obj" /> is the specified <see cref="T:System.Drawing.Drawing2D.Matrix" /> identical to this <see cref="T:System.Drawing.Drawing2D.Matrix" />; otherwise, false.</para>
</returns>
<param name="obj">
<attribution license="cc4" from="Microsoft" modified="false" />The object to test. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Finalize">
<MemberSignature Language="C#" Value="~Matrix ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<summary>To be added</summary>
<remarks>To be added</remarks>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="GetHashCode">
<MemberSignature Language="C#" Value="public override int GetHashCode ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Int32</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Returns a hash code.</para>
</summary>
<returns>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The hash code for this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</returns>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Invert">
<MemberSignature Language="C#" Value="public void Invert ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Inverts this <see cref="T:System.Drawing.Drawing2D.Matrix" />, if it is invertible.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="IsIdentity">
<MemberSignature Language="C#" Value="public bool IsIdentity { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'bool'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is the identity matrix.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="IsInvertible">
<MemberSignature Language="C#" Value="public bool IsInvertible { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Boolean</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'bool'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets a value indicating whether this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is invertible.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Multiply">
<MemberSignature Language="C#" Value="public void Multiply (System.Drawing.Drawing2D.Matrix matrix);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="matrix" Type="System.Drawing.Drawing2D.Matrix" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Multiplies this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by the matrix specified in the <paramref name="matrix" /> parameter, by prepending the specified <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</summary>
<param name="matrix">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Drawing.Drawing2D.Matrix" /> by which this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is to be multiplied. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Multiply">
<MemberSignature Language="C#" Value="public void Multiply (System.Drawing.Drawing2D.Matrix matrix, System.Drawing.Drawing2D.MatrixOrder order);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="matrix" Type="System.Drawing.Drawing2D.Matrix" />
<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>If the specified order is <see cref="F:System.Drawing.Drawing2D.MatrixOrder.Prepend" />, this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is multiplied by the specified matrix in a prepended order. If the specified order is <see cref="F:System.Drawing.Drawing2D.MatrixOrder.Append" />, this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is multiplied by the specified matrix in an appended order.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Multiplies this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by the matrix specified in the <paramref name="matrix" /> parameter, and in the order specified in the <paramref name="order" /> parameter.</para>
</summary>
<param name="matrix">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Drawing.Drawing2D.Matrix" /> by which this <see cref="T:System.Drawing.Drawing2D.Matrix" /> is to be multiplied. </param>
<param name="order">
<attribution license="cc4" from="Microsoft" modified="false" />The <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that represents the order of the multiplication. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OffsetX">
<MemberSignature Language="C#" Value="public float OffsetX { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'float'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the x translation value (the dx value, or the element in the third row and first column) of this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="OffsetY">
<MemberSignature Language="C#" Value="public float OffsetY { get; }" />
<MemberType>Property</MemberType>
<ReturnValue>
<ReturnType>System.Single</ReturnType>
</ReturnValue>
<Docs>
<value>To be added: an object of type 'float'</value>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Gets the y translation value (the dy value, or the element in the third row and second column) of this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Reset">
<MemberSignature Language="C#" Value="public void Reset ();" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters />
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The elements on the main diagonal of the identity matrix are 1. All other elements of the identity matrix are 0.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Resets this <see cref="T:System.Drawing.Drawing2D.Matrix" /> to have the elements of the identity matrix.</para>
</summary>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Rotate">
<MemberSignature Language="C#" Value="public void Rotate (float angle);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="angle" Type="System.Single" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Prepend to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> a clockwise rotation, around the origin and by the specified angle.</para>
</summary>
<param name="angle">
<attribution license="cc4" from="Microsoft" modified="false" />The angle of the rotation, in degrees. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Rotate">
<MemberSignature Language="C#" Value="public void Rotate (float angle, System.Drawing.Drawing2D.MatrixOrder order);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="angle" Type="System.Single" />
<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies a clockwise rotation of an amount specified in the <paramref name="angle" /> parameter, around the origin (zero x and y coordinates) for this <see cref="T:System.Drawing.Drawing2D.Matrix" />.</para>
</summary>
<param name="angle">
<attribution license="cc4" from="Microsoft" modified="false" />The angle (extent) of the rotation, in degrees. </param>
<param name="order">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the rotation is applied to this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="RotateAt">
<MemberSignature Language="C#" Value="public void RotateAt (float angle, System.Drawing.PointF point);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="angle" Type="System.Single" />
<Parameter Name="point" Type="System.Drawing.PointF" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies a clockwise rotation to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> around the point specified in the <paramref name="point" /> parameter, and by prepending the rotation.</para>
</summary>
<param name="angle">
<attribution license="cc4" from="Microsoft" modified="false" />The angle (extent) of the rotation, in degrees. </param>
<param name="point">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.PointF" /> that represents the center of the rotation. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="RotateAt">
<MemberSignature Language="C#" Value="public void RotateAt (float angle, System.Drawing.PointF point, System.Drawing.Drawing2D.MatrixOrder order);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="angle" Type="System.Single" />
<Parameter Name="point" Type="System.Drawing.PointF" />
<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies a clockwise rotation about the specified point to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the specified order.</para>
</summary>
<param name="angle">
<attribution license="cc4" from="Microsoft" modified="false" />The angle of the rotation, in degrees. </param>
<param name="point">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.PointF" /> that represents the center of the rotation. </param>
<param name="order">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the rotation is applied. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Scale">
<MemberSignature Language="C#" Value="public void Scale (float scaleX, float scaleY);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="scaleX" Type="System.Single" />
<Parameter Name="scaleY" Type="System.Single" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies the specified scale vector to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by prepending the scale vector.</para>
</summary>
<param name="scaleX">
<attribution license="cc4" from="Microsoft" modified="false" />The value by which to scale this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the x-axis direction. </param>
<param name="scaleY">
<attribution license="cc4" from="Microsoft" modified="false" />The value by which to scale this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the y-axis direction. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Scale">
<MemberSignature Language="C#" Value="public void Scale (float scaleX, float scaleY, System.Drawing.Drawing2D.MatrixOrder order);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="scaleX" Type="System.Single" />
<Parameter Name="scaleY" Type="System.Single" />
<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies the specified scale vector (<paramref name="scaleX" /> and <paramref name="scaleY" />) to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> using the specified order.</para>
</summary>
<param name="scaleX">
<attribution license="cc4" from="Microsoft" modified="false" />The value by which to scale this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the x-axis direction. </param>
<param name="scaleY">
<attribution license="cc4" from="Microsoft" modified="false" />The value by which to scale this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the y-axis direction. </param>
<param name="order">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the scale vector is applied to this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Shear">
<MemberSignature Language="C#" Value="public void Shear (float shearX, float shearY);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="shearX" Type="System.Single" />
<Parameter Name="shearY" Type="System.Single" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The transformation applied in this method is a pure shear only if one of the parameters is 0. Applied to a rectangle at the origin, when the <paramref name="shearY" /> factor is 0, the transformation moves the bottom edge horizontally by <paramref name="shearX" /> times the height of the rectangle. When the <paramref name="shearX" /> factor is 0, it moves the right edge vertically by <paramref name="shearY" /> times the width of the rectangle. Caution is in order when both parameters are nonzero, because the results are hard to predict. For example, if both factors are 1, the transformation is singular (hence noninvertible), squeezing the entire plane to a single line.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies the specified shear vector to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by prepending the shear transformation.</para>
</summary>
<param name="shearX">
<attribution license="cc4" from="Microsoft" modified="false" />The horizontal shear factor. </param>
<param name="shearY">
<attribution license="cc4" from="Microsoft" modified="false" />The vertical shear factor. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Shear">
<MemberSignature Language="C#" Value="public void Shear (float shearX, float shearY, System.Drawing.Drawing2D.MatrixOrder order);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="shearX" Type="System.Single" />
<Parameter Name="shearY" Type="System.Single" />
<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
</Parameters>
<Docs>
<remarks>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>The transformation applied in this method is a pure shear only if one of the parameters is 0. Applied to a rectangle at the origin, when the <paramref name="shearY" /> factor is 0, the transformation moves the bottom edge horizontally by <paramref name="shearX" /> times the height of the rectangle. When the <paramref name="shearX" /> factor is 0, it moves the right edge vertically by <paramref name="shearY" /> times the width of the rectangle. Caution is in order when both parameters are nonzero, because the results are hard to predict. For example, if both factors are 1, the transformation is singular (hence noninvertible), squeezing the entire plane to a single line.</para>
</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies the specified shear vector to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the specified order.</para>
</summary>
<param name="shearX">
<attribution license="cc4" from="Microsoft" modified="false" />The horizontal shear factor. </param>
<param name="shearY">
<attribution license="cc4" from="Microsoft" modified="false" />The vertical shear factor. </param>
<param name="order">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the shear is applied. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="TransformPoints">
<MemberSignature Language="C#" Value="public void TransformPoints (System.Drawing.Point[] pts);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pts" Type="System.Drawing.Point[]" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies the geometric transform represented by this <see cref="T:System.Drawing.Drawing2D.Matrix" /> to a specified array of points.</para>
</summary>
<param name="pts">
<attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.Point" /> structures that represents the points to transform. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="TransformPoints">
<MemberSignature Language="C#" Value="public void TransformPoints (System.Drawing.PointF[] pts);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pts" Type="System.Drawing.PointF[]" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies the geometric transform represented by this <see cref="T:System.Drawing.Drawing2D.Matrix" /> to a specified array of points.</para>
</summary>
<param name="pts">
<attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.PointF" /> structures that represents the points to transform. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="TransformVectors">
<MemberSignature Language="C#" Value="public void TransformVectors (System.Drawing.Point[] pts);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pts" Type="System.Drawing.Point[]" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies only the scale and rotate components of this <see cref="T:System.Drawing.Drawing2D.Matrix" /> to the specified array of points.</para>
</summary>
<param name="pts">
<attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.Point" /> structures that represents the points to transform. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="TransformVectors">
<MemberSignature Language="C#" Value="public void TransformVectors (System.Drawing.PointF[] pts);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pts" Type="System.Drawing.PointF[]" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Multiplies each vector in an array by the matrix. The translation elements of this matrix (third row) are ignored.</para>
</summary>
<param name="pts">
<attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.Point" /> structures that represents the points to transform. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Translate">
<MemberSignature Language="C#" Value="public void Translate (float offsetX, float offsetY);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="offsetX" Type="System.Single" />
<Parameter Name="offsetY" Type="System.Single" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies the specified translation vector (<paramref name="offsetX" /> and <paramref name="offsetY" />) to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> by prepending the translation vector.</para>
</summary>
<param name="offsetX">
<attribution license="cc4" from="Microsoft" modified="false" />The x value by which to translate this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
<param name="offsetY">
<attribution license="cc4" from="Microsoft" modified="false" />The y value by which to translate this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="Translate">
<MemberSignature Language="C#" Value="public void Translate (float offsetX, float offsetY, System.Drawing.Drawing2D.MatrixOrder order);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="offsetX" Type="System.Single" />
<Parameter Name="offsetY" Type="System.Single" />
<Parameter Name="order" Type="System.Drawing.Drawing2D.MatrixOrder" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Applies the specified translation vector to this <see cref="T:System.Drawing.Drawing2D.Matrix" /> in the specified order.</para>
</summary>
<param name="offsetX">
<attribution license="cc4" from="Microsoft" modified="false" />The x value by which to translate this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
<param name="offsetY">
<attribution license="cc4" from="Microsoft" modified="false" />The y value by which to translate this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
<param name="order">
<attribution license="cc4" from="Microsoft" modified="false" />A <see cref="T:System.Drawing.Drawing2D.MatrixOrder" /> that specifies the order (append or prepend) in which the translation is applied to this <see cref="T:System.Drawing.Drawing2D.Matrix" />. </param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
<Member MemberName="VectorTransformPoints">
<MemberSignature Language="C#" Value="public void VectorTransformPoints (System.Drawing.Point[] pts);" />
<MemberType>Method</MemberType>
<ReturnValue>
<ReturnType>System.Void</ReturnType>
</ReturnValue>
<Parameters>
<Parameter Name="pts" Type="System.Drawing.Point[]" />
</Parameters>
<Docs>
<remarks>To be added</remarks>
<summary>
<attribution license="cc4" from="Microsoft" modified="false" />
<para>Multiplies each vector in an array by the matrix. The translation elements of this matrix (third row) are ignored.</para>
</summary>
<param name="pts">
<attribution license="cc4" from="Microsoft" modified="false" />An array of <see cref="T:System.Drawing.Point" /> structures that represents the points to transform.</param>
</Docs>
<AssemblyInfo>
<AssemblyVersion>1.0.5000.0</AssemblyVersion>
<AssemblyVersion>2.0.0.0</AssemblyVersion>
</AssemblyInfo>
</Member>
</Members>
</Type>