a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
185 lines
8.1 KiB
C#
185 lines
8.1 KiB
C#
// Copyright (c) Microsoft Open Technologies, Inc. All rights reserved. See License.txt in the project root for license information.
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using System;
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using System.Collections.Generic;
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namespace System.Linq
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{
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public static partial class EnumerableEx
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{
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/// <summary>
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/// Creates an enumerable sequence based on an enumerator factory function.
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/// </summary>
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/// <typeparam name="TResult">Result sequence element type.</typeparam>
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/// <param name="getEnumerator">Enumerator factory function.</param>
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/// <returns>Sequence that will invoke the enumerator factory upon a call to GetEnumerator.</returns>
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public static IEnumerable<TResult> Create<TResult>(Func<IEnumerator<TResult>> getEnumerator)
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{
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if (getEnumerator == null)
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throw new ArgumentNullException("getEnumerator");
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return new AnonymousEnumerable<TResult>(getEnumerator);
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}
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#if HAS_AWAIT
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public static IEnumerable<T> Create<T>(Action<IYielder<T>> create)
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{
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if (create == null)
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throw new ArgumentNullException("create");
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foreach (var x in new Yielder<T>(create))
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yield return x;
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}
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#endif
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class AnonymousEnumerable<TResult> : IEnumerable<TResult>
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{
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private readonly Func<IEnumerator<TResult>> _getEnumerator;
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public AnonymousEnumerable(Func<IEnumerator<TResult>> getEnumerator)
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{
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_getEnumerator = getEnumerator;
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}
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public IEnumerator<TResult> GetEnumerator()
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{
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return _getEnumerator();
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}
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Collections.IEnumerator Collections.IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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/// <summary>
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/// Returns a sequence with a single element.
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/// </summary>
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/// <typeparam name="TResult">Result sequence element type.</typeparam>
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/// <param name="value">Single element of the resulting sequence.</param>
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/// <returns>Sequence with a single element.</returns>
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public static IEnumerable<TResult> Return<TResult>(TResult value)
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{
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yield return value;
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}
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/// <summary>
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/// Returns a sequence that throws an exception upon enumeration.
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/// </summary>
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/// <typeparam name="TResult">Result sequence element type.</typeparam>
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/// <param name="exception">Exception to throw upon enumerating the resulting sequence.</param>
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/// <returns>Sequence that throws the specified exception upon enumeration.</returns>
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public static IEnumerable<TResult> Throw<TResult>(Exception exception)
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{
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if (exception == null)
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throw new ArgumentNullException("exception");
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return Throw_<TResult>(exception);
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}
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private static IEnumerable<TResult> Throw_<TResult>(Exception exception)
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{
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throw exception;
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#pragma warning disable 0162
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yield break;
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#pragma warning restore 0162
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}
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/// <summary>
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/// Creates an enumerable sequence based on an enumerable factory function.
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/// </summary>
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/// <typeparam name="TResult">Result sequence element type.</typeparam>
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/// <param name="enumerableFactory">Enumerable factory function.</param>
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/// <returns>Sequence that will invoke the enumerable factory upon a call to GetEnumerator.</returns>
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public static IEnumerable<TResult> Defer<TResult>(Func<IEnumerable<TResult>> enumerableFactory)
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{
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if (enumerableFactory == null)
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throw new ArgumentNullException("enumerableFactory");
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return Defer_(enumerableFactory);
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}
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private static IEnumerable<TSource> Defer_<TSource>(Func<IEnumerable<TSource>> enumerableFactory)
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{
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foreach (var item in enumerableFactory())
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yield return item;
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}
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/// <summary>
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/// Generates a sequence by mimicking a for loop.
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/// </summary>
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/// <typeparam name="TState">State type.</typeparam>
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/// <typeparam name="TResult">Result sequence element type.</typeparam>
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/// <param name="initialState">Initial state of the generator loop.</param>
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/// <param name="condition">Loop condition.</param>
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/// <param name="iterate">State update function to run after every iteration of the generator loop.</param>
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/// <param name="resultSelector">Result selector to compute resulting sequence elements.</param>
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/// <returns>Sequence obtained by running the generator loop, yielding computed elements.</returns>
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public static IEnumerable<TResult> Generate<TState, TResult>(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector)
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{
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if (condition == null)
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throw new ArgumentNullException("condition");
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if (iterate == null)
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throw new ArgumentNullException("iterate");
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if (resultSelector == null)
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throw new ArgumentNullException("resultSelector");
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return Generate_(initialState, condition, iterate, resultSelector);
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}
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private static IEnumerable<TResult> Generate_<TState, TResult>(TState initialState, Func<TState, bool> condition, Func<TState, TState> iterate, Func<TState, TResult> resultSelector)
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{
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for (var i = initialState; condition(i); i = iterate(i))
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yield return resultSelector(i);
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}
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/// <summary>
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/// Generates a sequence that's dependent on a resource object whose lifetime is determined by the sequence usage duration.
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/// </summary>
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/// <typeparam name="TSource">Source element type.</typeparam>
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/// <typeparam name="TResource">Resource type.</typeparam>
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/// <param name="resourceFactory">Resource factory function.</param>
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/// <param name="enumerableFactory">Enumerable factory function, having access to the obtained resource.</param>
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/// <returns>Sequence whose use controls the lifetime of the associated obtained resource.</returns>
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public static IEnumerable<TSource> Using<TSource, TResource>(Func<TResource> resourceFactory, Func<TResource, IEnumerable<TSource>> enumerableFactory) where TResource : IDisposable
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{
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if (resourceFactory == null)
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throw new ArgumentNullException("resourceFactory");
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if (enumerableFactory == null)
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throw new ArgumentNullException("enumerableFactory");
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return Using_(resourceFactory, enumerableFactory);
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}
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private static IEnumerable<TSource> Using_<TSource, TResource>(Func<TResource> resourceFactory, Func<TResource, IEnumerable<TSource>> enumerableFactory) where TResource : IDisposable
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{
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using (var res = resourceFactory())
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foreach (var item in enumerableFactory(res))
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yield return item;
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}
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/// <summary>
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/// Generates a sequence by repeating the given value infinitely.
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/// </summary>
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/// <typeparam name="TResult">Result sequence element type.</typeparam>
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/// <param name="value">Value to repreat in the resulting sequence.</param>
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/// <returns>Sequence repeating the given value infinitely.</returns>
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public static IEnumerable<TResult> Repeat<TResult>(TResult value)
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{
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while (true)
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yield return value;
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}
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/// <summary>
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/// Generates a sequence that contains one repeated value.
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/// </summary>
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/// <typeparam name="TResult">Result sequence element type.</typeparam>
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/// <param name="element">The value to be repeated.</param>
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/// <param name="count">The number of times to repeat the value in the generated sequence.</param>
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/// <returns>Sequence that contains a repeated value.</returns>
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public static IEnumerable<TResult> Repeat<TResult>(TResult element, int count)
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{
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return Enumerable.Repeat<TResult>(element, count);
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}
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}
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}
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