a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
199 lines
8.8 KiB
XML
199 lines
8.8 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Type Name="ThreadState" FullName="System.Diagnostics.ThreadState">
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<TypeSignature Language="C#" Maintainer="auto" Value="public enum ThreadState" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi sealed ThreadState extends System.Enum" />
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<AssemblyInfo>
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<AssemblyName>System</AssemblyName>
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<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
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<AssemblyVersion>1.0.3300.0</AssemblyVersion>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</Base>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<block subset="none" type="note">
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<para>There are two thread state enumerations, <see cref="T:System.Diagnostics.ThreadState" /> and <see cref="T:System.Threading.ThreadState" />. The thread state enumerations are only of interest in a few debugging scenarios. Your code should never use thread state to synchronize the activities of threads.</para>
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</block>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Specifies the current execution state of the thread.</para>
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</summary>
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</Docs>
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<Members>
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<Member MemberName="Initialized">
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<MemberSignature Language="C#" Value="Initialized" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Diagnostics.ThreadState Initialized = int32(0)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Diagnostics.ThreadState</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A state that indicates the thread has been initialized, but has not yet started.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Ready">
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<MemberSignature Language="C#" Value="Ready" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Diagnostics.ThreadState Ready = int32(1)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Diagnostics.ThreadState</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A state that indicates the thread is waiting to use a processor because no processor is free. The thread is prepared to run on the next available processor.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Running">
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<MemberSignature Language="C#" Value="Running" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Diagnostics.ThreadState Running = int32(2)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Diagnostics.ThreadState</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A state that indicates the thread is currently using a processor.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Standby">
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<MemberSignature Language="C#" Value="Standby" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Diagnostics.ThreadState Standby = int32(3)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Diagnostics.ThreadState</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A state that indicates the thread is about to use a processor. Only one thread can be in this state at a time.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Terminated">
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<MemberSignature Language="C#" Value="Terminated" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Diagnostics.ThreadState Terminated = int32(4)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Diagnostics.ThreadState</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A state that indicates the thread has finished executing and has exited.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Transition">
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<MemberSignature Language="C#" Value="Transition" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Diagnostics.ThreadState Transition = int32(6)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Diagnostics.ThreadState</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A state that indicates the thread is waiting for a resource, other than the processor, before it can execute. For example, it might be waiting for its execution stack to be paged in from disk.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Unknown">
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<MemberSignature Language="C#" Value="Unknown" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Diagnostics.ThreadState Unknown = int32(7)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Diagnostics.ThreadState</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>The state of the thread is unknown.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Wait">
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<MemberSignature Language="C#" Value="Wait" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.Diagnostics.ThreadState Wait = int32(5)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.Diagnostics.ThreadState</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A state that indicates the thread is not ready to use the processor because it is waiting for a peripheral operation to complete or a resource to become free. When the thread is ready, it will be rescheduled.</para>
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</summary>
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</Docs>
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</Member>
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</Members>
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</Type> |