a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
376 lines
17 KiB
XML
376 lines
17 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Type Name="MemberAttributes" FullName="System.CodeDom.MemberAttributes">
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<TypeSignature Language="C#" Maintainer="auto" Value="public enum MemberAttributes" />
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<TypeSignature Language="ILAsm" Value=".class public auto ansi serializable sealed MemberAttributes extends System.Enum" />
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<AssemblyInfo>
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<AssemblyName>System</AssemblyName>
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<AssemblyPublicKey>[00 00 00 00 00 00 00 00 04 00 00 00 00 00 00 00]</AssemblyPublicKey>
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<AssemblyVersion>1.0.3300.0</AssemblyVersion>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ThreadSafetyStatement>Gtk# is thread aware, but not thread safe; See the <link location="node:gtk-sharp/programming/threads">Gtk# Thread Programming</link> for details.</ThreadSafetyStatement>
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<Base>
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<BaseTypeName>System.Enum</BaseTypeName>
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</Base>
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<Attributes>
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<Attribute>
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<AttributeName>System.Runtime.InteropServices.ComVisible(true)</AttributeName>
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</Attribute>
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</Attributes>
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<Docs>
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<remarks>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>The identifiers defined in the <see cref="T:System.CodeDom.MemberAttributes" /> enumeration can be used to indicate the scope and access attributes of a class member. </para>
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<block subset="none" type="note">
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<para>There is no Virtual member attribute. A member is declared virtual by setting its member access to <see cref="F:System.CodeDom.MemberAttributes.Public" /> (property1.Attributes = MemberAttributes.Public) without specifying it as <see cref="F:System.CodeDom.MemberAttributes.Final" />. The absence of the <see cref="F:System.CodeDom.MemberAttributes.Final" /> flag makes a member virtual in C# (public virtual), overrideable in Visual Basic (Public Overrideable). To avoid declaring the member as virtual or overrideable, set both the <see cref="F:System.CodeDom.MemberAttributes.Public" /> and <see cref="F:System.CodeDom.MemberAttributes.Final" /> flags in the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property. See the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property for more information on setting member attributes.</para>
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</block>
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<block subset="none" type="note">
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<para>The pattern for setting the access flags (flags containing the terms Public, Private, Assembly, or Family) is to mask out all access flags using the <see cref="F:System.CodeDom.MemberAttributes.AccessMask" /> mask and then set the desired access flag. For example, the code statement to identify a constructor (named constructor1) as public is constructor1.Attributes = (constructor1.Attributes & ~MemberAttributes.AccessMask) | MemberAttributes.Public;. Setting the <see cref="P:System.CodeDom.CodeTypeMember.Attributes" /> property directly to an access flag (for example, constructor1.Attributes = MemberAttributes.Public;) erases all other flags that might be set. This pattern should also be used for setting the scope flags (<see cref="F:System.CodeDom.MemberAttributes.Abstract" />, <see cref="F:System.CodeDom.MemberAttributes.Final" />, <see cref="F:System.CodeDom.MemberAttributes.Static" />, <see cref="F:System.CodeDom.MemberAttributes.Override" /> or <see cref="F:System.CodeDom.MemberAttributes.Const" />) using the <see cref="F:System.CodeDom.MemberAttributes.ScopeMask" /> mask.</para>
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</block>
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</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>Defines member attribute identifiers for class members.</para>
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</summary>
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</Docs>
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<Members>
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<Member MemberName="Abstract">
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<MemberSignature Language="C#" Value="Abstract" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Abstract = int32(1)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>An abstract member.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="AccessMask">
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<MemberSignature Language="C#" Value="AccessMask" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes AccessMask = int32(61440)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>An access mask.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Assembly">
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<MemberSignature Language="C#" Value="Assembly" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Assembly = int32(4096)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A member that is accessible to any class within the same assembly.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Const">
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<MemberSignature Language="C#" Value="Const" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Const = int32(5)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A constant member.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Family">
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<MemberSignature Language="C#" Value="Family" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Family = int32(12288)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A member that is accessible within the family of its class and derived classes.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="FamilyAndAssembly">
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<MemberSignature Language="C#" Value="FamilyAndAssembly" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes FamilyAndAssembly = int32(8192)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A member that is accessible within its class, and derived classes in the same assembly.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="FamilyOrAssembly">
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<MemberSignature Language="C#" Value="FamilyOrAssembly" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes FamilyOrAssembly = int32(16384)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A member that is accessible within its class, its derived classes in any assembly, and any class in the same assembly.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Final">
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<MemberSignature Language="C#" Value="Final" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Final = int32(2)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A member that cannot be overridden in a derived class.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="New">
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<MemberSignature Language="C#" Value="New" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes New = int32(16)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A new member.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Overloaded">
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<MemberSignature Language="C#" Value="Overloaded" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Overloaded = int32(256)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>An overloaded member. Some languages, such as Visual Basic, require overloaded members to be explicitly indicated.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Override">
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<MemberSignature Language="C#" Value="Override" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Override = int32(4)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A member that overrides a base class member.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Private">
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<MemberSignature Language="C#" Value="Private" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Private = int32(20480)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A private member.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Public">
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<MemberSignature Language="C#" Value="Public" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Public = int32(24576)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A public member.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="ScopeMask">
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<MemberSignature Language="C#" Value="ScopeMask" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes ScopeMask = int32(15)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A scope mask.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="Static">
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<MemberSignature Language="C#" Value="Static" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes Static = int32(3)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A static member. In Visual Basic, this is equivalent to the Shared keyword.</para>
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</summary>
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</Docs>
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</Member>
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<Member MemberName="VTableMask">
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<MemberSignature Language="C#" Value="VTableMask" />
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<MemberSignature Language="ILAsm" Value=".field public static literal valuetype System.CodeDom.MemberAttributes VTableMask = int32(240)" />
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<MemberType>Field</MemberType>
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<AssemblyInfo>
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<AssemblyVersion>1.0.5000.0</AssemblyVersion>
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<AssemblyVersion>2.0.0.0</AssemblyVersion>
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<AssemblyVersion>4.0.0.0</AssemblyVersion>
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</AssemblyInfo>
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<ReturnValue>
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<ReturnType>System.CodeDom.MemberAttributes</ReturnType>
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</ReturnValue>
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<Parameters />
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<Docs>
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<remarks>To be added</remarks>
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<summary>
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<attribution license="cc4" from="Microsoft" modified="false" />
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<para>A VTable mask.</para>
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</summary>
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</Docs>
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</Member>
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</Members>
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</Type> |