95 lines
2.6 KiB
C#
95 lines
2.6 KiB
C#
//
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// System.ServiceModel.MessageHeader.cs
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//
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// Author: Duncan Mak (duncan@novell.com)
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//
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// Copyright (C) 2005 Novell, Inc (http://www.novell.com)
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Runtime.Serialization;
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using System.ServiceModel;
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using System.ServiceModel.Channels;
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using System.Text;
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using System.Xml;
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// I think it is incorrectly put in this namespace ...
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namespace System.ServiceModel
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{
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public class MessageHeader<T>
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{
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T content;
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string actor;
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bool must_understand, relay;
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XmlObjectSerializer formatter;
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public MessageHeader ()
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: this (default (T), false, null, false)
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{
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}
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public MessageHeader (T content)
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: this (content, false, null, false)
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{
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}
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public MessageHeader (T content, bool mustUnderstand, string actor, bool relay)
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{
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this.content = content;
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this.must_understand = mustUnderstand;
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this.actor = actor;
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this.relay = relay;
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}
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public MessageHeader GetUntypedHeader (string name, string ns)
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{
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if (formatter == null)
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formatter = new DataContractSerializer (typeof (T));
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// FIXME: how to handle IsReferenceParameter
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return new MessageHeader.DefaultMessageHeader (
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name, ns, content, formatter, false, must_understand, actor, relay);
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}
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public string Actor {
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get { return actor; }
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set { actor = value; }
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}
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public T Content {
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get { return content; }
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set { content = value; }
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}
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public bool MustUnderstand {
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get { return must_understand; }
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set { must_understand = value; }
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}
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public bool Relay {
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get { return relay; }
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set { relay = value; }
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}
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}
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}
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