8b9b85e7f5
Former-commit-id: 172c8e3c300b39d5785c7a3e8dfb08ebdbc1a99b
154 lines
4.3 KiB
C#
154 lines
4.3 KiB
C#
//
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// System.ComponentModel.Component.cs
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//
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// Author:
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// Miguel de Icaza (miguel@ximian.com)
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// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
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//
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// (C) Ximian, Inc. http://www.ximian.com
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// (C) 2003 Andreas Nahr
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.ComponentModel;
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using System.Runtime.InteropServices;
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namespace System.ComponentModel {
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[DesignerCategory ("Component")]
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[ComVisible (true)]
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[ClassInterface (ClassInterfaceType.AutoDispatch)]
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public class Component : MarshalByRefObject, IComponent, IDisposable
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{
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private EventHandlerList event_handlers;
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private ISite mySite;
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static readonly object disposedEvent = new object ();
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public Component ()
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{
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event_handlers = null;
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}
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protected virtual bool CanRaiseEvents {
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get { return false; }
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}
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[Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)]
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public virtual ISite Site
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{
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get { return mySite; }
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set { mySite = value; }
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}
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[Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)]
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public IContainer Container {
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get {
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if (mySite == null)
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return null;
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return mySite.Container;
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}
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}
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[Browsable (false), DesignerSerializationVisibility (DesignerSerializationVisibility.Hidden)]
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protected bool DesignMode {
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get {
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if (mySite == null)
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return false;
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return mySite.DesignMode;
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}
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}
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protected EventHandlerList Events {
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get {
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// Note: space vs. time tradeoff
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// We create the object here if it's never be accessed before. This potentially
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// saves space. However, we must check each time the propery is accessed to
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// determine whether we need to create the object, which increases overhead.
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// We could put the creation in the contructor, but that would waste space
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// if it were never used. However, accessing this property would be faster.
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if (null == event_handlers)
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event_handlers = new EventHandlerList();
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return event_handlers;
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}
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}
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~Component()
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{
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Dispose (false);
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}
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public void Dispose ()
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{
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Dispose (true);
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GC.SuppressFinalize (this);
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}
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// <summary>
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// Controls disposal of resources used by this.
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// </summary>
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//
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// <param name="release_all"> Controls which resources are released</param>
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//
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// <remarks>
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// if release_all is set to true, both managed and unmanaged
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// resources should be released. If release_all is set to false,
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// only unmanaged resources should be disposed
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// </remarks>
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protected virtual void Dispose (bool release_all)
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{
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if (release_all) {
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if (mySite != null && mySite.Container != null)
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mySite.Container.Remove (this);
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EventHandler eh = (EventHandler) Events [disposedEvent];
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if (eh != null)
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eh (this, EventArgs.Empty);
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}
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}
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protected virtual object GetService (Type service)
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{
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if (mySite != null) {
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return mySite.GetService(service);
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}
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return null;
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}
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public override string ToString ()
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{
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if (mySite == null)
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return GetType ().ToString ();
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return String.Format ("{0} [{1}]", mySite.Name, GetType ().ToString ());
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}
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[Browsable (false), EditorBrowsable (EditorBrowsableState.Advanced)]
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public event EventHandler Disposed {
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add { Events.AddHandler (disposedEvent, value); }
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remove { Events.RemoveHandler (disposedEvent, value); }
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}
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}
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}
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