a575963da9
Former-commit-id: da6be194a6b1221998fc28233f2503bd61dd9d14
293 lines
6.0 KiB
C#
293 lines
6.0 KiB
C#
//
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// System.ComponentModel.CategoryAttribute.cs
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//
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// Author:
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// Miguel de Icaza (miguel@ximian.com)
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// Andreas Nahr (ClassDevelopment@A-SoftTech.com)
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//
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// (C) Ximian, Inc. http://www.ximian.com
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// (C) 2003 Andreas Nahr
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//
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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namespace System.ComponentModel {
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[AttributeUsage (AttributeTargets.All)]
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public class CategoryAttribute : Attribute
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{
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private string category;
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private bool IsLocalized;
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static volatile CategoryAttribute action, appearance, behaviour, data, def;
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static volatile CategoryAttribute design, drag_drop, focus, format, key;
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static volatile CategoryAttribute layout, mouse, window_style;
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static volatile CategoryAttribute async;
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static object lockobj = new object ();
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public CategoryAttribute ()
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{
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this.category = "Misc";
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}
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public CategoryAttribute (string category)
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{
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this.category = category;
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}
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public static CategoryAttribute Action {
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get {
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if (action != null)
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return action;
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lock (lockobj) {
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if (action == null)
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action = new CategoryAttribute ("Action");
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}
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return action;
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}
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}
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public static CategoryAttribute Appearance {
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get {
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if (appearance != null)
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return appearance;
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lock (lockobj) {
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if (appearance == null)
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appearance = new CategoryAttribute ("Appearance");
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}
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return appearance;
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}
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}
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public static CategoryAttribute Asynchronous {
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get {
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if (behaviour != null)
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return behaviour;
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lock (lockobj) {
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if (async == null)
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async = new CategoryAttribute ("Asynchronous");
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}
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return async;
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}
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}
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public static CategoryAttribute Behavior {
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get {
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if (behaviour != null)
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return behaviour;
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lock (lockobj) {
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if (behaviour == null)
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behaviour = new CategoryAttribute ("Behavior");
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}
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return behaviour;
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}
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}
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public static CategoryAttribute Data {
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get {
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if (data != null)
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return data;
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lock (lockobj) {
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if (data == null)
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data = new CategoryAttribute ("Data");
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}
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return data;
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}
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}
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public static CategoryAttribute Default {
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get {
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if (def != null)
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return def;
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lock (lockobj) {
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if (def == null)
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#if NET_2_1
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def = new CategoryAttribute ("Default");
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#else
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def = new CategoryAttribute ();
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#endif
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}
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return def;
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}
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}
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public static CategoryAttribute Design {
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get {
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if (design != null)
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return design;
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lock (lockobj) {
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if (design == null)
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design = new CategoryAttribute ("Design");
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}
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return design;
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}
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}
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public static CategoryAttribute DragDrop {
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get {
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if (drag_drop != null)
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return drag_drop;
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lock (lockobj) {
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if (drag_drop == null)
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#if NET_2_1
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drag_drop = new CategoryAttribute ("DragDrop");
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#else
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drag_drop = new CategoryAttribute ("Drag Drop");
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#endif
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}
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return drag_drop;
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}
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}
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public static CategoryAttribute Focus {
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get {
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if (focus != null)
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return focus;
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lock (lockobj) {
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if (focus == null)
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focus = new CategoryAttribute ("Focus");
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}
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return focus;
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}
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}
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public static CategoryAttribute Format {
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get {
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if (format != null)
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return format;
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lock (lockobj) {
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if (format == null)
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format = new CategoryAttribute ("Format");
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}
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return format;
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}
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}
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public static CategoryAttribute Key {
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get {
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if (key != null)
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return key;
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lock (lockobj) {
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if (key == null)
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key = new CategoryAttribute ("Key");
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}
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return key;
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}
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}
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public static CategoryAttribute Layout {
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get {
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if (layout != null)
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return layout;
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lock (lockobj) {
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if (layout == null)
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layout = new CategoryAttribute ("Layout");
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}
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return layout;
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}
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}
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public static CategoryAttribute Mouse {
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get {
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if (mouse != null)
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return mouse;
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lock (lockobj) {
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if (mouse == null)
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mouse = new CategoryAttribute ("Mouse");
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}
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return mouse;
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}
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}
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public static CategoryAttribute WindowStyle {
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get {
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if (window_style != null)
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return window_style;
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lock (lockobj) {
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if (window_style == null)
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#if NET_2_1
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window_style = new CategoryAttribute ("WindowStyle");
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#else
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window_style = new CategoryAttribute ("Window Style");
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#endif
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}
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return window_style;
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}
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}
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protected virtual string GetLocalizedString (string value)
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{
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return Locale.GetText (value);
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}
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public string Category {
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get {
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if (IsLocalized == false) {
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IsLocalized = true;
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string LocalizedString = GetLocalizedString (category);
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if (LocalizedString != null)
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category = LocalizedString;
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}
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return category;
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}
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}
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public override bool Equals (object obj)
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{
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if (!(obj is CategoryAttribute))
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return false;
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if (obj == this)
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return true;
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return ((CategoryAttribute) obj).Category == category;
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}
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public override int GetHashCode ()
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{
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return category.GetHashCode ();
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}
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public override bool IsDefaultAttribute ()
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{
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return category == CategoryAttribute.Default.Category;
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}
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}
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}
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