205 lines
4.9 KiB
C#
205 lines
4.9 KiB
C#
//
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// System.Xml.XmlIteratorNodeList
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//
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// Author:
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// Atsushi Enomoto <atsushi@ximian.com>
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//
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// (C) 2006 Novell Inc.
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//
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//
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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//
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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//
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using System;
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using System.Collections;
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using System.Xml.XPath;
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namespace System.Xml
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{
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internal class XmlIteratorNodeList : XmlNodeList//, IDisposable
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{
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//XmlDocument doc;
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XPathNodeIterator source;
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XPathNodeIterator iterator;
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ArrayList list;
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bool finished;
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#region Constructors
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public XmlIteratorNodeList (XmlDocument doc, XPathNodeIterator iter)
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{
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if (doc == null)
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throw new Exception ("huh?");
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//this.doc = doc;
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//doc.NodeRemoving += SaveNodeList;
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source = iter;
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iterator = iter.Clone ();
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list = new ArrayList ();
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}
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#endregion
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#region Properties
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public override int Count {
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get {
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/*
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// The performance on Count depends on the
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// iterator which is actually used. In some
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// iterators, getting iterator.Count is much
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// faster.
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// With (current) implementation in general,
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// those iterators that requires sorting is
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// likely to have already-computed arrays, so
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// for them getting Count does not impact on
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// performance.
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// But by default, getting iterator.Count means
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// it internally iterates all the nodes. That
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// might result in duplicate iteration (so
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// ineffective). So here I decided that it
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// just collects all the nodes to the list.
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if (!finished) {
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BaseIterator iter = iterator as BaseIterator;
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if (iter != null && iter.ReverseAxis || iter is SlashIterator)
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return iter.Count;
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while (iterator.MoveNext ())
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list.Add (((IHasXmlNode) iterator.Current).GetNode ());
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finished = true;
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}
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return list.Count;
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*/
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// anyways such code that uses
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// XmlNodeList.Count already gives up
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// performance. Also, storing things in the
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// list causes extra memory consumption.
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return iterator.Count;
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}
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}
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#endregion
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#region Methods
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/*
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void IDisposable.Dispose ()
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{
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if (!event_detached) {
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event_detached = true;
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doc.NodeRemoving -= SaveNodeList;
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}
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}
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void SaveNodeList (object o, XmlNodeChangedEventArgs e)
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{
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if (Item (Count) != null || !finished)
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throw new Exception (); // dummy. It accesses to the end of the list
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doc.NodeRemoving -= SaveNodeList;
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event_detached = true;
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}
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*/
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public override IEnumerator GetEnumerator ()
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{
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if (finished)
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return list.GetEnumerator ();
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else
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return new XPathNodeIteratorNodeListIterator (source);
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//return new XPathNodeIteratorNodeListIterator2 (this);
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}
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public override XmlNode Item (int index)
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{
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if (index < 0)
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return null;
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if (index < list.Count)
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return (XmlNode) list [index];
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index++;
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while (iterator.CurrentPosition < index) {
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if (!iterator.MoveNext ()) {
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finished = true;
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return null;
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}
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list.Add (((IHasXmlNode) iterator.Current).GetNode ());
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}
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return (XmlNode) list [index - 1];
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}
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#endregion
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// FIXME: switch to XPathNodeIteratorNodeListIterator2.
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class XPathNodeIteratorNodeListIterator : IEnumerator
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{
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XPathNodeIterator iter;
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XPathNodeIterator source;
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public XPathNodeIteratorNodeListIterator (XPathNodeIterator source)
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{
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this.source = source;
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Reset ();
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}
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public bool MoveNext ()
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{
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return iter.MoveNext ();
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}
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public object Current {
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get { return ((IHasXmlNode) iter.Current).GetNode (); }
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}
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public void Reset ()
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{
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iter = source.Clone ();
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}
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}
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/*
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class XPathNodeIteratorNodeListIterator2 : IEnumerator
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{
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int current = -1;
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XmlIteratorNodeList source;
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public XPathNodeIteratorNodeListIterator2 (XmlIteratorNodeList source)
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{
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this.source = source;
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}
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public bool MoveNext ()
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{
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return source [++current] != null;
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}
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public object Current {
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get { return source [current]; }
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}
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public void Reset ()
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{
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current = -1;
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}
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}
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*/
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}
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}
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