linux-packaging-mono/external/llvm/test/CodeGen/ARM/2009-04-08-FloatUndef.ll
Xamarin Public Jenkins (auto-signing) 279aa8f685 Imported Upstream version 5.18.0.246
Former-commit-id: 0c7ce5b1a7851e13f22acfd379b7f9fb304e4833
2019-01-23 08:21:40 +00:00

12 lines
647 B
LLVM

; RUN: llc -mtriple=arm-eabi %s -o /dev/null
define void @execute_shader(<4 x float>* %OUT, <4 x float>* %IN, <4 x float>* %CONST) {
entry:
%input2 = load <4 x float>, <4 x float>* null, align 16 ; <<4 x float>> [#uses=2]
%shuffle7 = shufflevector <4 x float> %input2, <4 x float> <float 0.000000e+00, float 1.000000e+00, float 0.000000e+00, float 1.000000e+00>, <4 x i32> <i32 2, i32 2, i32 2, i32 2> ; <<4 x float>> [#uses=1]
%mul1 = fmul <4 x float> %shuffle7, zeroinitializer ; <<4 x float>> [#uses=1]
%add2 = fadd <4 x float> %mul1, %input2 ; <<4 x float>> [#uses=1]
store <4 x float> %add2, <4 x float>* null, align 16
ret void
}