Files
linux-packaging-mono/mono/sgen/sgen-thread-pool.c
Xamarin Public Jenkins (auto-signing) 7d05485754 Imported Upstream version 5.8.0.22
Former-commit-id: df344e34b07851d296efb3e6604c8db42b6f7aa3
2017-10-19 20:04:20 +00:00

407 lines
11 KiB
C

/**
* \file
* Threadpool for all concurrent GC work.
*
* Copyright (C) 2015 Xamarin Inc
*
* Licensed under the MIT license. See LICENSE file in the project root for full license information.
*/
#include "config.h"
#ifdef HAVE_SGEN_GC
#include "mono/sgen/sgen-gc.h"
#include "mono/sgen/sgen-thread-pool.h"
#include "mono/sgen/sgen-client.h"
#include "mono/utils/mono-os-mutex.h"
static mono_mutex_t lock;
static mono_cond_t work_cond;
static mono_cond_t done_cond;
static int threads_num;
static MonoNativeThreadId threads [SGEN_THREADPOOL_MAX_NUM_THREADS];
static int threads_context [SGEN_THREADPOOL_MAX_NUM_THREADS];
static volatile gboolean threadpool_shutdown;
static volatile int threads_finished;
static int contexts_num;
static SgenThreadPoolContext pool_contexts [SGEN_THREADPOOL_MAX_NUM_CONTEXTS];
enum {
STATE_WAITING,
STATE_IN_PROGRESS,
STATE_DONE
};
/* Assumes that the lock is held. */
static SgenThreadPoolJob*
get_job_and_set_in_progress (SgenThreadPoolContext *context)
{
for (size_t i = 0; i < context->job_queue.next_slot; ++i) {
SgenThreadPoolJob *job = (SgenThreadPoolJob *)context->job_queue.data [i];
if (job->state == STATE_WAITING) {
job->state = STATE_IN_PROGRESS;
return job;
}
}
return NULL;
}
/* Assumes that the lock is held. */
static ssize_t
find_job_in_queue (SgenThreadPoolContext *context, SgenThreadPoolJob *job)
{
for (ssize_t i = 0; i < context->job_queue.next_slot; ++i) {
if (context->job_queue.data [i] == job)
return i;
}
return -1;
}
/* Assumes that the lock is held. */
static void
remove_job (SgenThreadPoolContext *context, SgenThreadPoolJob *job)
{
ssize_t index;
SGEN_ASSERT (0, job->state == STATE_DONE, "Why are we removing a job that's not done?");
index = find_job_in_queue (context, job);
SGEN_ASSERT (0, index >= 0, "Why is the job we're trying to remove not in the queue?");
context->job_queue.data [index] = NULL;
sgen_pointer_queue_remove_nulls (&context->job_queue);
sgen_thread_pool_job_free (job);
}
static gboolean
continue_idle_job (SgenThreadPoolContext *context, void *thread_data)
{
if (!context->continue_idle_job_func)
return FALSE;
return context->continue_idle_job_func (thread_data, context - pool_contexts);
}
static gboolean
should_work (SgenThreadPoolContext *context, void *thread_data)
{
if (!context->should_work_func)
return TRUE;
return context->should_work_func (thread_data);
}
/*
* Tells whether we should lock and attempt to get work from
* a higher priority context.
*/
static gboolean
has_priority_work (int worker_index, int current_context)
{
int i;
for (i = 0; i < current_context; i++) {
SgenThreadPoolContext *context = &pool_contexts [i];
void *thread_data;
if (worker_index >= context->num_threads)
continue;
thread_data = (context->thread_datas) ? context->thread_datas [worker_index] : NULL;
if (!should_work (context, thread_data))
continue;
if (context->job_queue.next_slot > 0)
return TRUE;
if (continue_idle_job (context, thread_data))
return TRUE;
}
/* Return if job enqueued on current context. Jobs have priority over idle work */
if (pool_contexts [current_context].job_queue.next_slot > 0)
return TRUE;
return FALSE;
}
/*
* Gets the highest priority work. If there is none, it waits
* for work_cond. Should always be called with lock held.
*/
static void
get_work (int worker_index, int *work_context, int *do_idle, SgenThreadPoolJob **job)
{
while (!threadpool_shutdown) {
int i;
for (i = 0; i < contexts_num; i++) {
SgenThreadPoolContext *context = &pool_contexts [i];
void *thread_data;
if (worker_index >= context->num_threads)
continue;
thread_data = (context->thread_datas) ? context->thread_datas [worker_index] : NULL;
if (!should_work (context, thread_data))
continue;
/*
* It's important that we check the continue idle flag with the lock held.
* Suppose we didn't check with the lock held, and the result is FALSE. The
* main thread might then set continue idle and signal us before we can take
* the lock, and we'd lose the signal.
*/
*do_idle = continue_idle_job (context, thread_data);
*job = get_job_and_set_in_progress (context);
if (*job || *do_idle) {
*work_context = i;
return;
}
}
/*
* Nothing to do on any context
* pthread_cond_wait() can return successfully despite the condition
* not being signalled, so we have to run this in a loop until we
* really have work to do.
*/
mono_os_cond_wait (&work_cond, &lock);
}
}
static mono_native_thread_return_t
thread_func (void *data)
{
int worker_index = (int)(gsize)data;
int current_context;
void *thread_data = NULL;
sgen_client_thread_register_worker ();
for (current_context = 0; current_context < contexts_num; current_context++) {
if (worker_index >= pool_contexts [current_context].num_threads ||
!pool_contexts [current_context].thread_init_func)
break;
thread_data = (pool_contexts [current_context].thread_datas) ? pool_contexts [current_context].thread_datas [worker_index] : NULL;
pool_contexts [current_context].thread_init_func (thread_data);
}
current_context = 0;
mono_os_mutex_lock (&lock);
for (;;) {
gboolean do_idle = FALSE;
SgenThreadPoolJob *job = NULL;
SgenThreadPoolContext *context = NULL;
threads_context [worker_index] = -1;
get_work (worker_index, &current_context, &do_idle, &job);
threads_context [worker_index] = current_context;
if (!threadpool_shutdown) {
context = &pool_contexts [current_context];
thread_data = (context->thread_datas) ? context->thread_datas [worker_index] : NULL;
}
mono_os_mutex_unlock (&lock);
if (job) {
job->func (thread_data, job);
mono_os_mutex_lock (&lock);
SGEN_ASSERT (0, job->state == STATE_IN_PROGRESS, "The job should still be in progress.");
job->state = STATE_DONE;
remove_job (context, job);
/*
* Only the main GC thread will ever wait on the done condition, so we don't
* have to broadcast.
*/
mono_os_cond_signal (&done_cond);
} else if (do_idle) {
SGEN_ASSERT (0, context->idle_job_func, "Why do we have idle work when there's no idle job function?");
do {
context->idle_job_func (thread_data);
do_idle = continue_idle_job (context, thread_data);
} while (do_idle && !has_priority_work (worker_index, current_context));
mono_os_mutex_lock (&lock);
if (!do_idle)
mono_os_cond_signal (&done_cond);
} else {
SGEN_ASSERT (0, threadpool_shutdown, "Why did we unlock if no jobs and not shutting down?");
mono_os_mutex_lock (&lock);
threads_finished++;
mono_os_cond_signal (&done_cond);
mono_os_mutex_unlock (&lock);
return 0;
}
}
return (mono_native_thread_return_t)0;
}
int
sgen_thread_pool_create_context (int num_threads, SgenThreadPoolThreadInitFunc init_func, SgenThreadPoolIdleJobFunc idle_func, SgenThreadPoolContinueIdleJobFunc continue_idle_func, SgenThreadPoolShouldWorkFunc should_work_func, void **thread_datas)
{
int context_id = contexts_num;
SGEN_ASSERT (0, contexts_num < SGEN_THREADPOOL_MAX_NUM_CONTEXTS, "Maximum sgen thread pool contexts reached");
pool_contexts [context_id].thread_init_func = init_func;
pool_contexts [context_id].idle_job_func = idle_func;
pool_contexts [context_id].continue_idle_job_func = continue_idle_func;
pool_contexts [context_id].should_work_func = should_work_func;
pool_contexts [context_id].thread_datas = thread_datas;
SGEN_ASSERT (0, num_threads <= SGEN_THREADPOOL_MAX_NUM_THREADS, "Maximum sgen thread pool threads exceeded");
pool_contexts [context_id].num_threads = num_threads;
sgen_pointer_queue_init (&pool_contexts [contexts_num].job_queue, 0);
contexts_num++;
return context_id;
}
void
sgen_thread_pool_start (void)
{
int i;
for (i = 0; i < contexts_num; i++) {
if (threads_num < pool_contexts [i].num_threads)
threads_num = pool_contexts [i].num_threads;
}
if (!threads_num)
return;
mono_os_mutex_init (&lock);
mono_os_cond_init (&work_cond);
mono_os_cond_init (&done_cond);
threads_finished = 0;
threadpool_shutdown = FALSE;
for (i = 0; i < threads_num; i++) {
mono_native_thread_create (&threads [i], thread_func, (void*)(gsize)i);
}
}
void
sgen_thread_pool_shutdown (void)
{
if (!threads_num)
return;
mono_os_mutex_lock (&lock);
threadpool_shutdown = TRUE;
mono_os_cond_broadcast (&work_cond);
while (threads_finished < threads_num)
mono_os_cond_wait (&done_cond, &lock);
mono_os_mutex_unlock (&lock);
mono_os_mutex_destroy (&lock);
mono_os_cond_destroy (&work_cond);
mono_os_cond_destroy (&done_cond);
for (int i = 0; i < threads_num; i++) {
mono_threads_add_joinable_thread ((gpointer)threads [i]);
}
}
SgenThreadPoolJob*
sgen_thread_pool_job_alloc (const char *name, SgenThreadPoolJobFunc func, size_t size)
{
SgenThreadPoolJob *job = (SgenThreadPoolJob *)sgen_alloc_internal_dynamic (size, INTERNAL_MEM_THREAD_POOL_JOB, TRUE);
job->name = name;
job->size = size;
job->state = STATE_WAITING;
job->func = func;
return job;
}
void
sgen_thread_pool_job_free (SgenThreadPoolJob *job)
{
sgen_free_internal_dynamic (job, job->size, INTERNAL_MEM_THREAD_POOL_JOB);
}
void
sgen_thread_pool_job_enqueue (int context_id, SgenThreadPoolJob *job)
{
mono_os_mutex_lock (&lock);
sgen_pointer_queue_add (&pool_contexts [context_id].job_queue, job);
mono_os_cond_broadcast (&work_cond);
mono_os_mutex_unlock (&lock);
}
void
sgen_thread_pool_job_wait (int context_id, SgenThreadPoolJob *job)
{
SGEN_ASSERT (0, job, "Where's the job?");
mono_os_mutex_lock (&lock);
while (find_job_in_queue (&pool_contexts [context_id], job) >= 0)
mono_os_cond_wait (&done_cond, &lock);
mono_os_mutex_unlock (&lock);
}
void
sgen_thread_pool_idle_signal (int context_id)
{
SGEN_ASSERT (0, pool_contexts [context_id].idle_job_func, "Why are we signaling idle without an idle function?");
mono_os_mutex_lock (&lock);
if (pool_contexts [context_id].continue_idle_job_func (NULL, context_id))
mono_os_cond_broadcast (&work_cond);
mono_os_mutex_unlock (&lock);
}
void
sgen_thread_pool_idle_wait (int context_id, SgenThreadPoolContinueIdleWaitFunc continue_wait)
{
SGEN_ASSERT (0, pool_contexts [context_id].idle_job_func, "Why are we waiting for idle without an idle function?");
mono_os_mutex_lock (&lock);
while (continue_wait (context_id, threads_context))
mono_os_cond_wait (&done_cond, &lock);
mono_os_mutex_unlock (&lock);
}
void
sgen_thread_pool_wait_for_all_jobs (int context_id)
{
mono_os_mutex_lock (&lock);
while (!sgen_pointer_queue_is_empty (&pool_contexts [context_id].job_queue))
mono_os_cond_wait (&done_cond, &lock);
mono_os_mutex_unlock (&lock);
}
/* Return 0 if is not a thread pool thread or the thread number otherwise */
int
sgen_thread_pool_is_thread_pool_thread (MonoNativeThreadId some_thread)
{
int i;
for (i = 0; i < threads_num; i++) {
if (some_thread == threads [i])
return i + 1;
}
return 0;
}
#endif